cheereereerios

Verified Tanker [NA]
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Everything posted by cheereereerios

  1. I swear I would just throw the computer out of the window if I had 6 Khaba's surrounding me like piranhas.
  2. Just get the memtest running in the evening and let it go for 24 hours. If you see *any* errors with it, that's the problem.
  3. Before I found Wows I remember running into some of the fun matchups in Wot, like a Stuart versus...well, just about any sort of higher tier heavy (hell, medium sometimes). Best bet was probably to drive off something above them and land on them, because the shells were useless. At least with the various levels of overmatch in Wows, there are usually options available - whether HE, shoot higher for superstructure/break guns, maneuver around since ships can't just rotate in place. Anyway, point being that stick me in a T8 cruiser for example, and I can do some real damage to a Yamato, even from somewhat unfavorable angles. This I would actually like, I would like to see bands of overmatch and percentages of pens. Okay, destroyer AP won't punch through the bow of a BB, but some 8" heavy AP going through 32mm hull plating? Sometimes, sure. 16" AP? Let's make it more likely that a flying Volkswagen actually *crump* punches right through and does some damage, instead of magical autobounce-everything angles. It would add a layer of complexity and a bit of chance (hmm, go for sustained HE damage or try your luck with dice roll RNG chances of AP pens?!) which good players would pick up on, and the potatoes would still have no clue about. edit: though WG seems to keep slowly going more simple and arcadey over time, so doubt any of that will happen *shrug*
  4. It's very competitive at its core - a ship two tiers lower that is well played has just as much a chance to utterly devastate the higher tier ship as that one has to do the same.The higher tier ships are generally better, more hit points, maybe better consumables, slightly higher alpha, maybe reload buffed, etc, but there is no magic impenetrable armor nonsense.
  5. Need to dig up my headset and get on Discord tonight. And then buy a new headset so I can replace the decomposing one. Currently have a Shimakaze, Gearing, Khabalans, Montana, GK, Des Moines, and Manotaur.
  6. Cruisers are particularly vicious, but it's more like "come back after a few thousand games in and terrorize the low tiers with accurate, high DPM, glass cannons".
  7. No hot medic to click on repeatedly for some words of encouragement.
  8. I don't have enough points yet, so I just have AFT so far. Seems sort of like a less stealthy Kiev. I pretty much just play my Udaloi poorly so far.
  9. I've been stalked. I'll check it out after my vacation to the end of the Earth.
  10. Hasn't pulled stats from around the 14th/15th or so. Sounds like it might be on more than just the NA version as well.
  11. PS, the imgur link in this post is very very very useful. Most of the same locations apply to the NO, Baltimore, and DM. https://www.reddit.com/r/WorldOfWarships/comments/5ltqif/where_to_go_sightseeing_in_the_atlanta/ (And the grind through to Des Moines is fairly easy if you can free XP the modules on NO and Balti, would say it's under a hundred games at that point. The Des Moines is one of my favorite ships.)
  12. PSA the GZ Test I/II will now completely fuck you up in a BB (esp German). I'm sure all the buyers who entered the special testing group are giving great feedback now. "Still a little underpowered, can we buff the secondaries to 15km? Jet fighters please?"
  13. Got the permacamo last night for New Orleans from the birthday collection. Hadn't played her since grinding through, so made a 10-pt captain and put the camo on. Got Mountain Range in a T9 battle. Ended the night with a Kraken. EZ (went to C cap, humped islands, pew pew pew'd away with a couple kill steals secures.)
  14. I pretty much played the New Orleans, Baltimore, and Des Moines the same way that a few hundred Atlanta games have taught me. Find island near cap, torment red DD's, use catapults to light fires on BB's, have an annoying no-fly zone for the red CV, and citadel to death any cruiser foolish enough to rush MY island.
  15. The higher tiers feel a lot like ranked to me - you almost have to be fairly conservative/passive at the beginning, staying alive through the first wave of carnage, so you can then start making an impact. Some days I do that better than others...
  16. You were in a GK, they were in a Moskva. It was on Loop, iirc you all were south spawn. Your CV got an early kill but then beelined straight into B cap and promptly died. A Fletcher died there too trying to smoke him up. Pretty much downhill after that. I got at least a good dozen shells on you from my Fletcher lol.
  17. lmao I shot Roller the other day! We beat his team, even though he was in a div! (Their Fletcher died while trying to protect their CV that cyka cyka rushed B. it was gloriously downhill from there. )
  18. Nice! Took a drive a couple weeks ago and surprised the kids with a visit to the USS Edson - a Forrest Sherman class DD. The engine room was cozy, to say the least. Might try to get to Buffalo next, where they have a sub, Fletcher-class, and Cleveland-class as part of a museum.
  19. Have had Gearing for a bit now. I only have a 10-pt captain in her (PM/LS/SE/CE) so far. Originally I built with the torpedo reload upgrade, but I've swapped it out for main gun reload. Brawling is fine, but you have to play it smart and pick your spots. At the beginning of the game in a cap with 6 other ships also shooting at you isn't the time. Later, hunt down stray DD's and pulverized them. You have a firepower advantage pushing at them with 2x2 turrets. Not sure what points I'll do next, either BFT or SI, AR, and maybe RPF for the last 4, or TA and I dunno what else. Edit: Whereas with Fletcher I mostly play it as the best IJN DD in the game, using the guns in opportunistic situations. Trying to force the Gearing into that gameplay doesn't work as well, so I'm trying to use its strengths more.
  20. Have to buy Perth to get flaming roo shells of death at T6.
  21. Anyone with a pile of Arpeggio captains and ships can now use them with regular IJN ships. I put a couple 10-pt captains on the Wakatake and Isokaze just because I could. You can put regular IJN captains into the ARP ships without retraining, either (they function as semi-premium - captains work like a premium ship, but no enhanced credit/XP boosts).
  22. HELLLLLLLLLLLLLL YEAH Finally did it today, and for a shitter like me I'm pretty proud of it Went with Fuso HE spam for the most part the last few days, and wooohooo. 257 games, so not too bad. PS Roller your WTR sig makes me feel about as talented as Warbeasty whenever I see it.
  23. Lol that guy. Have had him a bunch. He's the Bayern Warbeasty. I finally gave up on my skill carrying the day last night and joined the Heavy Cruiser Fuso crowd. Got today and tomorrow left (bonus: weekend), not much hope but will try. Edit: but sweet baby Jeebus, suffering through Ranked punches up the Random stats.
  24. I think at Tier 5 I would avoid BB in general, but if I had to pick, it would likely be Konig...maybe Kongo though. Tier 6: Warspite feels a lot like Colorado, basically. Godly accurate guns on a platform that eats penetrations from every angle, a better heal, and is agile while not being fast. Mutsu: Nagato A-hull with torps, but basically feels like a Kongo with special overmatching shells. NOT the same accuracy as Nagato, so you need to close in more (12-15km is pretty good). edit: and if they get a chance to be top tier it's a blast.