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Liberty75 last won the day on July 6 2017

Liberty75 had the most liked content!

About Liberty75

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    Stats Denier Mid Life Crisis

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  1. Liberty75

    The Case Against The 3/5/7 Match Maker (READY)

    It was posts like yours and some others last year that encouraged me to dig into the data and discover this information and eventually to crusade about the issue. So in a way, I should be thanking you too! /salute! Good luck out there on the battlefield!
  2. Can someone please identify which program or website Circon is using here at 22:43?
  3. Liberty75

    What's your Wot Xmas wish list?

    As a collector, I'd like to see the Type 59 (yes, I said it. Somebody was going to). And I don't want it to be part of some $900 bundle either. I know it is a pretty mediocre medium these days, but it would be nice to play it a few times before I stop playing this game.
  4. Sorry 3MAJ86. I didn't see your reply here until now. :-\ I don't know if Excel export would work. Do you mean comma delineated (or something like that? It's been a long time since I played with that stuff).
  5. I have Office, but without Access. So I couldn't really do much with it.
  6. You're welcome! You took time out of your life to help out, and you didn't have to do that. I appreciate it. You can send me the info, if you want. How large is the file? It is the replays?
  7. No, it is okay. Approximate numbers are good. I was off by one, but I will check my math again. Thank you for all of your help! I sent you a small gift. It is from my EU account, Bisquik. Good luck out there on the battlefield!
  8. This is great 3MAJ86! Do you have the actual numbers for each tier? 1 bottom = 7 2 bottom = 9? 3 bottom = 5? 4 bottom = 11? 5 bottom = 32? 6 bottom = 61? 7 bottom = 64? 8 bottom = 32? 9 bottom = 7? I know I must be off somewhere. Can you let me know which one it is? THANK YOU again for your help! I appreciate it!
  9. Liberty75

    November Tank Marathons

    This was a nice write-up to put the event into perspective. Thanks. I'll attempt all three until the grinds or the wife force me to stop.
  10. This weekend would be great. Thank you again for your help! I appreciate it!
  11. Hi 3MAJ86. I hate to bother you again, but if you still have your old match information, can you tell me how many bottom tier tanks were in your bottom tier matches? How often were you a single bottom tier tank at tier 8? Or in a group of 2, 3, or 4?
  12. I understand your desire in general. But for me and many people that I play with, the bigger picture is having game mechanics that minimize the repetitive nature inherent in this game. I have played thousands of matches, as most players have at this point in the game's life, and I would like to play thousands more. The strict template mechanics introduced in 9.18 or any mechanics that lessen the variety of the game should be avoided. After 6 months of this new MM, I am actually indifferent to seeing all the same tier matches. They tend to be the dullest matches I have. That could just be my luck in those matches, or perhaps it is in the nature of those matches. I don't know for sure, yet.
  13. All same tier, and even +1/-1 are awfully dull propositions for a system. While they are fine to have sometimes, when they are the only system it would drive people away from the game. The predictable nature of the 3/5/7, 5/10, and same tier matches is already becoming overly tedious to me.
  14. I wasn't offended. I just didn't want to offend you. I can understand your preference for all the same tier battles. They are fun sometimes. I just wouldn't like them all the time. My wife is going to kill you, then me for diverting my attention to another hour of "her" time with forum posts. 6/6/3 vs. 4/6/5 is close. I get your point. The old MM did create mismatches in tiers and classes due to the weight system it employed and believe me, I am not celebrating it. It had its own issues. Those issues could have been addressed by WG though, but instead they went with a whole new untested system of strict templates (one of the reasons I am suspicious of their motives). When WG praises the new system, all I have to do is remember that they used to praise the old system as well, then trashed it. So their enthusiasm about the success and benefits of any system is suspect at this point. They are selling something and are not to be trusted. While the difference in some game mechanics can be subjective, the MM doesn't exactly fit into that hole completely. The current MM is bland and repetitive compared to the previous system. That is measurable. Players might not consciously admit to this, but it is a factor nevertheless. Chances are most players won't notice anything overtly. They will just tire of the game and move on. The younger and more intelligent players will be affected by this the most as their minds crave a challenge and they get bored more easily than the rest of us. How that hurts the overall population in the short term, I don't know. Over the long term, me and the other average intelligence players will also be affected by this. This game plays best when it is fun, includes a certain amount of unpredictability, it is challenging, and it is perceived to be fair. Perhaps I missed something, but I think those are the main ingredients for success. The old MM covered the first three items very well. Players at most skill levels had the opportunity for fun at top tier. The team setups and placement of top, middle, and bottom tier were unpredictable. In the +2/-2 system players were challenged at bottom and middle tier. The perception of fairness was lacking, whether or not it actually was (it most likely was over extended games). The new MM includes the challenge aspect and the perception of fairness (perhaps unfairly), but it lacks unpredictability and fun. Had they tweaked the former system with some of the balancing features that they introduced in the current system, it would have been an overall winner for most, if not all, players. Note about defining top tier. I remember being in a battle with only one tier 10 and a few tier 9s. I was in an 8. It was something like this: 1/3/11. Everyone on both teams knew the tier 10 was top tier. It only takes one tank to fill that slot to create that perception. WG has trained us well. Tanks of higher tiers also have more obvious advantages on average. So in a 1/14/0 situation, most players recognize the superiority of the top tier tank. Now in a 1/14/0 match, there is a top tier tank, but the other tanks also recognize it is only one and it isn't a big deal. That was the beauty of the old MM, the teams were always varied. One match you would be bottom tier, but in a group of 9 tanks, so it wasn't that bad and you could play more aggressively. Later in the evening you had a bottom tier match that was 6/5/4 and you knew you had to be more cautious and play a support role. The variety was great and sadly it seems to be lost now. About the reason for 3 tanks having too much of an influence... If those 3 tanks are not distributed well, 3 good players vs. 3 bad players, then the 3 good players at top tier have an advantage. My friends focused on this aspect of the new MM back in May and June. It was every battle where the top tier tanks were noticeably better on one team than the other, that team won. It didn't matter what the skill level was beneath them. No one wants to make 10 tanks top tier to fix this, but as you add in tanks to the top tier, the chances increase that the top tier tanks on both teams will come closer to the mean of the player base logged into the game. Going to 4, 5, or 6 increases the odds of getting more even teams at the top. It isn't guaranteed, it is just more likely. I'd write more, but I need to go practice soccer with my son. If there is something you want me to hit on that I missed in your last post, just copy and paste it into a reply. Take care Hussars!
  15. Just a word about my writing style: when I rant about the MM, I am not attacking you. I am attacking a poorly thought out game mechanic by WG. You and everyone else here are probably good people and we're just having, what I hope is, a constructive conversation. My tone is my own defect. For me, it isn't just getting more bottom tier tanks to share my misery. It is about a few factors, including getting the same dull format over and over. It isn't exciting. It is predictably dumb and really makes moving up these tiers a real mental grind. Our level in the match does matter too. Being bottom tier, no matter how many tanks are with you, is still bottom tier. Halfway intelligent top tier players farm the hell out of the bottom tier tanks (as they should!). Bottom tiers are easy to penetrate and top tiers can quickly remove these guns from the fight. Just because there are 7 and we are one of them doesn't make it any better. It just ensures that the top and middle tier tanks always have targets. As a bottom tier tank, you're basically food. Just because there is more food at the bottom now doesn't really help the food. It helps the feasters at the top. The ideal situation, with the whole population being considered here, would be to return to a format similar to the previous version, but to include the balancing factors (such as the same amount of tanks per tier, etc.) of the current version. Players would have a more exciting game if they were to move freely and unpredictably between being top, middle, and bottom tier. Each level has its own challenges and play styles. On top of that, team makeup should also be unpredictable (from how many top, middle, and bottom tier tanks are on each team). This also creates another level of excitement for what is otherwise a very repetitive game. IT IS easier to be bottom tier now. The rub is that now we are bottom tier TWICE as many times, so any advantage gained at being bottom tier is lost since you are bottom tier much more now. At best, someone can claim that it is a wash (which it isn't even that). Couple that with a boring strict template system (huge loss in variety!) and this new MM is a failure. As a failure, I mean it wasn't an improvement in the game. It was a net loss.