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About Liberty75

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  1. That would be better. Although, I think at this point, I would rather have the old MM back. I never minded fighting higher tiers once in a while because I would see a good mix of games in where I was in the middle or top tier. That isn't happening now at tier 6. I'm guessing that tier 8 is the sweet spot with server population with all the premiums. If this is true, there will be more high tier tanks in the pool of players waiting to enter battles than before the change and more players at tier 6 will get stuck fighting tanks 2 tiers higher than them more often now, as per my recent experience. This is a serious flaw in the new MM, if it is the case.
  2. I like the idea of only 3 top tier tanks in a three tier spread. In practice though, the results for me have been disappointing. WG should equalize the top tanks to a certain extent. A recent example from my time playing in the VK3001D: I have three M46 Patton KRs (not platooned!?) on my team and the enemy team had three VK100.01 heavy tanks platooned. Needless to say, those three tier 8 VK heavies plowed through all opposition and it was an easy win for them. Equalizing the tank classes at the top OR weighing tanks more correctly per team would help. OR maybe only 3 top tiers is too few? I can't believe I said that! We wanted fewer top tier tanks and now that we received them, it might be worse than before! "Be careful what you wish for!" My mother was right!
  3. I am usually better than average in tier 6 tanks so when I struggled to get wins I began to notice that most of my matches were tier 8 and I was constantly becoming powerless to influence games enough to pull out the odd win here or there to pull my win rate above 50%. It was so bad actually that my win rate after 50 games is 42%, 21 wins and 29 losses. I played these 50 games over three days with no other battles in any other tanks. The new tiering possibilities seems to be broken down like this, using the VK3000D as the sample tank and in order of difficulty: Top tier (ex. Tier 6 to 4) Partial Top Tier (Tier 6 to 5) Middle Tier (Tier 7-5) Only Tier (Only tier 6) Partial Bottom Tier (Tier 7-6) Bottom Tier (Tier 8-6) After 50 games, a decent sample size, here are the results (WN8 2435 for these 50 games): Top = 5 (4-1 80%) Partial Top = 0 (NA) Middle = 5 (3-2 60%) Only Tier 6 = 13 (5-8 38%) Partial Bottom = 1 (1-0 100%) Bottom = 26 (8-18 31%) Bottom tier games dominated my play time more than any other bracket combined. If I add together all the other brackets to get a win rate, it is 54%. Which is lower than I hoped it would be, but compared to being bottom tier with a WR of 31%, it is amazing. Is this an isolated incident or have others been experiencing the same thing? I'd personally like to know so that I can save whatever is left of my WR and not play tier 6 anymore until this is addressed by WG.
  4. Now that I have played some of the lights, I can agree with this statement. Sacrifice gun capabilities for camo and mobility or play a medium. That said, I have enjoyed playing the T54 Ltwt, WZ-132, AMX 13 90, and even the B-C 12t (well, it was fun on the test server and the one game I played on live server). I didn't enjoy the T-49. I played it with both guns and was underwhelmed with both. Maybe it was just bad luck for a few games. I don't know. I free xp'd past it after a handful of games. I sold the HWK 12 and I haven't played the RU since the update. The HWK reminds me of the SP1C and I don't like that tank. The HWK 12 does have decent stats on paper though.
  5. Nerf and buff. They hit a lot less harder, but they hit more often (reduced reload time, more accurate, and faster aim time). Plus they hit a larger area radius and can hit more targets simultaneously. The one change I did notice while playing arty at tier 9 and 10 was those games seemed to move much faster. Most of my games were basically over in less than 5 minutes. This is of course due to the light tanks and not the arty. Due to the speed and lack of armor, these things are zooming around and getting killed quickly. This may keep people from playing arty, since you only get 4 shots off, if you are lucky, before you are running for cover or the enemy team is wiped out and you look at your pitiful amount of damage now.
  6. The German M 41 90 is going to be much nicer than the other 5 non-premium lights. If anyone grabbed the German light premium, they are going to be in for a treat. It does have the highest dpm, it is tied with the HWK for alpha (240) and pen and just below the WZ (250) in those categories, and it has one of the best aim times. Now that you made me think of it, I may not keep any of the tier 8 lights except for maybe the B-C 12t. The Blackdog, as you call it, is essentially a tier 9 light now with the tier 8 designation. I was going to free xp past some of the tier 9s, but I may have to play them out to get a feel for them. I'm a horrible light tank player, so this might be an exercise in frustration. It will depend on my mood and how rng is treating me at that moment. I'm guessing the update is coming out this week from the Meathead video released on Friday. If I have anything to contribute about the 9s after they are released, I'll post it here.
  7. Now that the light tanks have been nerfed a bit, what are your thoughts on which is the best tier 9 light tank? From my limited experience on the test server, I would put the WZ-132A and RU tied for first, then depending on your play style I would have the T49, 13 90 and the T54-Ltwt bunched together. Although, I see a lot of T49s being played on the test server derping the heck out of people. How would you rate the tier 8 lights now as well (for strongholds, CW, and/or pubs)? The nerfed bulldog seems lackluster now with the autoloader (yeah, it was OP with the 10 shots). The other tier VIII 76 gun is good enough to make it work though. The LTTB is alright. It feels the same as before to me. The HWK is an improved SP1C. It has the best view range, but is an eyesore to look at. The B-C 12t is, well, fun. Of the 5 lights at tier 8, I had the most fun playing the 12t. My old favorite, the WZ-132, seems different now. Even the model looks different. They took off the rolled up tarp on the back of the turret and put a rolled up camo net on the turret of the tier 9 WZ-132A. My experience with all of these tanks has only been limited to a few games each so I would love to hear your thoughts about both the tier 8 and 9 light tanks after the nerf.
  8. Great point. I guess their best value will be to fund the new tier 10s.
  9. The new tier 10 lights are often discussed at length, but I don't hear much about the tier 9s. I like to have at least one tank of each class at each tier. What are your thoughts on the tier 9 light tanks? Which of these tanks seem like they would be keepers?
  10. I bought and played the Strv S1 in two games today, both wins. The first match I was instrumental in the win with a decent score and the other match was won by my team in a weak game on Lakeville. Still, I was 2-0 for the day and I called it there. Taking it easy, as you guys suggested, sounds like a good idea. Thanks for the comments and warm welcome!
  11. Thanks Cronk. I earned the Obj. 260 about 9 days ago doing 4 of the mission 15s with honors (SPG, LT, TD, and MT). It is restoring my sanity now that is the hard part.
  12. Hey guys, I'm not new to the game, but I am new to posting on WoTLabs. I've read a few articles in the past, but I think it might be time for me to seriously work on my gameplay. I started playing the game without mods around the December update. It was around this time that I started going for the Obj. 260 in earnest. I had already completed the arty 15 mission with honors in the fall, so all I needed to do now was complete 3 of the other 4 with honors to get the tank. I quickly completed the light tank missions and LT-15 with honors by January. It then took me about 5 weeks or so to complete TD-15 with honors. That was a horrible experience. Then it took me about 2 weeks to complete MT-15 with honors. During this time my win rate took a nose dive as I changed my play style to accommodate for the missions. I played much more aggressively in the lights and TDs and more conservatively in mediums (depending on the map). Combine this with playing in more tier 10 matches than I used to and my win rate dropped about .5% in 10 weeks. I went from about 56.55% to now 55.11% (with 41k matches under my belt). My issue is that even trying to get back to my normal play style, I am still losing a great deal. It is really killing my gaming experience when I load up a match with this specter of defeat looking over my shoulder all the time. I'm trying to read the teams before matches more than I used to and nothing seems to be working at the moment. I'm hoping it is just a slump, like I have had in the past (just never this bad). So here I am, humbled by my recent failures and eager to improve. - Liberty75