Verified Tanker [NA]
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Everything posted by Vampiresbane

  1. Vampiresbane

    Renault G1 or the G1R and oh my goddess, what have they done...

    Looking at the tech tree as a whole, one has to wonder if they plan on making a full medium line to the 30b. Once they connect tier 5 to tier 9, they might fix some of those issues. Then again, they might not because reasons.
  2. I'm considering resetting my crew skills once I unlocked the m48, not just retraining my m46 crew for the m48. It basically amounts to dropping camo and losing/gaining other more useful skills than I have currently. I plan on using Gun Rammer, Vents, and Vert Stabilizer for equipment. Right now, their skills are: I plan to make them: Commander: BiA, 6th Sen, Repairs, Camo, Recon Commander: BiA, 6th Sen, Eagle Eye, Recon, Repairs Gunner: BiA, Snap S, Repairs, Camo, Desig Tar Gunner: BiA, Snap S, Deadeye, Desig Target, Repairs Driver: BiA, Smooth, Repairs, Camo, Off-Road Driver: BiA, Smooth, Clutch Breaking, Off-Road, Repairs, Radioman: BiA, Sit Awa, Repairs, Camo, Fire Fight Commander (new for M46): BiA, 6th Sen, Repairs, Recon, JoAT Loader: BiA, Safe St, Repairs, Camo, Adrenaline Loader: BiA, Sit Aware, Safe St, Adrenaline, Repairs Thoughts? Feedback? Some minor changes really, but I'm finding anyone with view range is spotting me automatically. That camo skill just doesn't seem to be helping much at all with the m46 even though it's maxed and the M48's camo is only going to get worse than the m46's.
  3. Vampiresbane

    M48 patton preferred crew skills for a 5 skill crew

    Curious you guys would suggest camo. I suppose it's worthwhile versus heavies. I'm a little surprised about armorer instead of Deadeye, but I can understand the reasoning. Armorer could work pretty well with my equipment setup. Swapping repairs out for JoAT is actually a really good idea. I rarely, rarely, have instances where I'm tracked and waiting for my repair skill to repair my tracks.
  4. Vampiresbane

    Worth buying back tier 9s for free xp?

    Buy back your patton. Don't buy back the m103. Tier for tier, M103 is probably the worst of all the US heavies. T1 Heavy and M6 are better imo with T29 being top dog and e5 being realy good for its tier. As for other feedback, I think the rest of the guys covered it.
  5. Which premium is the preferred medium in the new 3/5/7 format? For instance I've shelved my CDC in favor of the M4 because alpha and gun depression just work SO much better. CDC was fun pre 3/5/7, but its armor and low alpha are just painful now.
  6. Vampiresbane

    T-44-100 or STG in the new 3/5/7 mm format?

    So the title of the thread gives two options- the stg or the t-44. So that would imply I'm asking for feedback on those two specific tanks. And then there's my actual original post above: "Which is the preferred medium in the new 3/5/7 format?"
  7. Vampiresbane

    T-44-100 or STG in the new 3/5/7 mm format?

    I'm sorry that you think this is helpful. You're clearly wasting your time. I'm asking about preferred medium crew trainers as mentioned in the OP. Not heavies.
  8. Vampiresbane

    T-44-100 or STG in the new 3/5/7 mm format?

    Do you really use the mod1 over any other Russian medium premiums? That's curious if true. Its speed hurts the soul. IMO you really need 1 of 2 things if playing a tier 8 medium with 10's: speed and/or alpha. It doesn't really have either. T-44-100 has speed. STG has alpha. Not helpful.
  9. Vampiresbane

    WGNA up to Shenanigans again

    I saw this earlier on the WoT forums. I didn't see it recently so I assume the original post was removed so I added my own. It's important consumer information for us all; help spread awareness. Incidentally, the policy in place is still listed as this: If Cabbage is receiving direction from on-high, don't be surprised if the linked policy above is changed for contests. I would view this an instance meeting either of the following qualifications: gifted a Premium Tank that you already own (A WG employee is technically gifting you a tank as a result of winning a contest; it's also how other players give out prizes for their own contests) -or- Winning a Premium Tank in a live event (Twitch stream, player gathering, social media, etc) Winners of said contest do not meet the qualifiers listed below for silver credit compensation: On-Track Missions with a Premium Tank reward (not an On-Track mission) Events via any other mission (Daily Log-In, Month Long Missions) (not an in-game mission) You will still receive Credit compensation for bonus codes for Premium Tanks you already own (bonus code was never used) (Posting this in wotlab forum as well as WoT forums because, frankly, the WoT forums post will probably be pulled.)
  10. Do you mind sharing that math? Could be useful for more discussion.
  11. Vampiresbane

    Elimination: Tier 8 Special Edition!

    IS-3: 30 Object 416: 12 - 3 = 9 Poor gun depression, not fully traversable turret. Lowe: 36 T26E5/Patriot: 33 Rhm. Skorpion: 16 Obj. 252U/Defender: 29 +1 = 30 As much as it pains me, this P2W piece of trash has better armor in places than the IS7, better alpha than ANY gun in tier 8. It's the "Maus" of tier 8 currently. You need 5% more win rate? You buy Defender. Ya. Rasha. Lorraine 40t: 3
  12. Many people don't agree with me, but I'm going to quote my thoughts I previously posted on WoT forums about how to use Mentor effectively. link As far having Mentor as your 6th skill, that's just silly. You're honestly better off with camo on a tank like the Maus then mentor at that point. link
  13. Vampiresbane

    Judging performance - how to?

    Sure, I won't disagree with that statement. I definitely don't feel like I've played well in a tier 8 until I'm getting passed the 2500 damage threshold. I know I've done really well if I get 4k or higher.
  14. Vampiresbane

    Has the repair skill lost value?

    Preventive maintenance is far from useless. Specially on frontal engine tanks. I imagine a lot of Fv215b players would also disagree with that statement.
  15. Vampiresbane

    Judging performance - how to?

    I could quote SaintLaur's post too, but Veo's is much shorter. My main question revolves around whether or not we're talking "average damage per game overall" or what typical damage you should shoot for per match. 2k/game in a tier 8 is really high. Average should probably more like 1.6k. That's across all games. Just not necessarily what you should be shooting for in a winning game. Let's compare two sets of tier 8s. Emil 1 and Tiger II. My Tiger II has 1.67k/game. My Emil 1 has 2.1k/game. As you can see, 2k/game average is a REALLY high bar. That isn't easy by a long shot. Hell 1.6k average per game gives you high WN8 numbers for some tanks as can be seen by the Tiger II stats. Conclusion? An averge damage of 2k/game in a tier 8 is not realistic for 90-95% of the playerbase. It might not even be realistic for tier 9. It, however, should be each player's goal during a typical match.
  16. Here's my thought process and I'll separate it out. Bat Chat 25t AP For the Bat Chat 25t AP, 41 seconds (top gun) for the reload keeps me out of the battle so long, I feel like I'm having less of an impact. Sure 1800 damage is great. I can kill a whole 8 with that and various tier 9s. But part-of-the-meta-that-is-WoT is presence. If tanks are worried about an enemy tank (like a Conqueror or Emil or t62a) shooting them, their overall shot output will decrease. This in turn helps keep your allies (Pubs/Potatoes) alive longer. Another interesting bonus is my power to weight ration is better with the 90mm which means I feel less sluggish and the tier 9 batty feels sluggish with the top gun. So 1440 dmg, better presence with reload of 28s, better mobility, but worse overall pen -or- 1800 dmg, less presence with reload of 41s, slightly worse mobility, and better pen? t95 Now onto the t95. Slightly simpler question. Better dpm, less alpha (3300 dpm, 400 alpha) vs less dpm, more alpha (2900 dpm, 750 alpha)? Based on experience, I played better and tore more shit up when using the 120mm gun. Why? Most players were not A) expecting me to reload so quickly B) Keep them tracked in some cases and C) Not blow my load on a single high alpha shot. The 120mm doesn't allow tanks to as easily flank and get your sides or rear which, let's face it, is the main weakness of the t95. When I started using the 155mm, I was seeing higher damage games, but much less carries because the end game typically saw me facing 2 or 3 tanks-- I'd kill one or two, the leftovers would get my sides/rear. So better dpm or better alpha (120mm vs 155mm)? TLDR: For these two tier 9 tanks, I'm considering using the smaller gun because of the benefits they provide. BONUS QUESTION for t95: Camo net for 20m less enemy vision, toolkit for faster track repair, or vents to help max vision? (I use gun rammer, optics) I was leaning toolkit, but I'm realizing I can pair optic and vents to get 445 view range.
  17. Vampiresbane

    Has the repair skill lost value?

    Side question: has repair speed at 100% gotten longer since the advent of reusable consumables or is it just confirmation bias? I swear it's longer now despite being at a full 100%. I'll have to check my old repair times (I used to time them using different gear and setups to compare using a stop watch.)
  18. Yup, I have that tank. It's fun as hell now. I'm really just grinding the 25t AP to unlock the tier X. And ug Trump. What a douche. Guy can't even keep business leaders happy and he's a "business leader."
  19. So if I hear you guys right, you all think I'm crazy. Ok, fairly convinced using the 2nd top guns isn't the best idea. Thank you for letting me bounce this idea off of your collective heads.
  20. Yup, I'm fine with no camo net. That leaves a toolkit vs vents discussion. Let's list the pens for both tanks for both guns. t95: 120mm: 248mm/297mm 155mm: 276mm/320mm Bat AP: 90mm: 200mm/250mm 100mm: 232mm/263mm So the t95, we're mainly debating 248mm vs 276mm b/c the gold pens are both so high. If you're worried about penning something, you'll probably pen it regardless with either gold shell. 248mm pen is pretty high. That's higher than most tier 8 gold shells. (Interesting side note, I just realized the 120mm is the same gun as the T34.) As a t95 you're shooting the fronts of heavies and sometimes other tank destroyers, tiers 7 through 10. Tiers 7 and 8 are butter to 248mm. No issues whatsoever there. Tier 9's, you're really only going to struggle with other ultra armored tanks. Same with tier 10 super heavies and tds. In either case, you're going to load gold regardless. Besides the fear factor, I'm still not seeing why I should use the 155mm over 120mm. With the Bat AP, 200mm vs 232mm is pretty rough; the 90mm does lose out on quite a bit of penetration. One upside I didn't bring up with the 90mm earlier is the # of shells. 42 shells vs 30 shells. So you can worry less about ammo loadout going into battle. Bringing more gold shells isn't as much of a concern. On the other hand, 232mm isn't going to pen t95's, e100's, Maus, mini mice, types, etc from the front regardless; you're going to want to shoot from the sides no matter the gun if you have AP loaded. And even then you may want to STILL use gold for that. 250mm is HEAT while the 263mm is APCR. Long story short, 90mm gives flexibility and that's what I'm arguing for. The Bat Chat AP just has such a long reload on the 100mm that it limits its flexibility in: mobility, ammo loadout, initial map control (mines is a great example, you'll be dead before you ever load your first clip if going hill), and presence. The point of playing a medium is flexibility. The point of playing an autoloader is being able to clip targets. My point is that maybe the 90mm gives a better balance of flexibility for a slightly smaller damage per clip.
  21. Vampiresbane

    For the Emperor!

    I don't know if "sound decision" and Wargaming should be used in the same sentence or paragraph. If they keep these WH tanks on Blitz, that's fine. I dread the day anything of that ilk comes to WoT itself. That'll be the final nail in the coffin for me. That or when Camelot Unchained finally comes out.
  22. That's great feedback yung. Especially the small pointers. I may examine what skills I have for the crew. Fairly sure I have safe stowage, but I definitely don't have firefighting.
  23. I finally unlocked the Conqueror. Thank goodness. The grind to it was utterly painful in this day and age of power creep. I'm trying to plan on what to do with crews for when I have the FV215b unlocked. Right now I have a 3.5 skill crew in the Conqueror and I plan on getting/keeping both the tier 9 and 10 in the line. Question is, which one benefits or needs a 4+ skilled crew more? Obviously they both would, but if you had to choose, which could perform almost as well with a 2 or 3 skill crew? For the second tank, I'll have to train a crew from the ground up. I'll probably use the FV201 to do the training to help speed it up.
  24. Trying to flesh out my tank selection for 1v1 and 3v3 tourneys. Mittengard is a frequent selection for 1v1 fights. KV-1S is a good heavium and has a good weapon selection. It also has superior dpm vs the t-34 (2k base vs 1.26k base). T-34 does have better mobility (higher top speed and better power to weight ratio). (And much better gun depression, but that's not as needed in Mittengard 8 vs 3.) So when fighting KV-1, M4's, churchills, each other, etc, what's the better tank? In my mind it's the KV-1S, but I've seen people swear up and down it's the T-34.
  25. Vampiresbane

    T-34 and KV-1s walk into Mittengard; who walks out?

    Assuming of course the opponent's tracks don't eat the shot or it goes off to Pluto, but you make a good point. Sounds like KV1S with the 122 gun is the better option.