FoolieCoolie

Verified Tanker [NA]
  • Content count

    16
  • Joined

  • Last visited

About FoolieCoolie

  • Rank
    Arty Protector

Profile Information

  • Server
    NA
  1. Playing some more of the T-50, it really is kinda shitty. But a kind of shitty I like and can now 3 mark Yeah, fuck the rest of the lights, but LTTB is still nice imo.
  2. It's been 3(?) days since 9.18 was released in NA, and I finally decided to try the new T-50. It originally caught my eye seeing it had pretty amazing DPM on a low alpha gun compared to the new Chaffee and ELC. I decided to fit in vents, rammer, and binocs (optics later if I can get decent view range with crew skills, else a vstab). Loaded almost as many gold rounds as standard rounds. Did 5 battles. In one, I got instantly blown up after following a fail flank. 3 of the next 4 battles were also losses, but holy moly is this a fun tank. I originally never got the T-50 back in 9.17 because I didn't like the 50kmph top speed nor the 75mm of penetration. However, I really like it currently. It has mediocre mobility for a scout light tank especially the hull traverse, but it's workable. The fun comes in spitting peas at enemies every 2 seconds, and this is really satisfying against a heavy tank (load gold) or a distracted enemy at close range. With about 2100 dpm, it's actually easy to get over 1000 dpg as long as I don't mess up. In a way, this reminds me of the MT-25 (only played the pre-9.18 one) but a tier lower in many regards. With good dpm but mediocre penetration, I got to work enemy flanks as long as possible to pile on the damage. However, this tiny gun sucks at medium to long ranges, and I don't really bother unless there is nothing better for me to do. View range sucks, but at least I can excuse myself from scouting duty. Anyone else have thoughts about the 9.18 T-50?
  3. pubbies

    It's really great when you can talk to your teammates after battle and congratulate eachother. I had to 1v6 once in my Ravioli (3 spg, a full health T25 Pilot and Scorpion, and a Mutant) and I honestly could not have won if my team was not still watch8ng and cheering for me. Though they were not there to support me on the battlefield, it still was enough teamwork for me that they gave my useful info and moral support.
  4. Patch is fine overall. I had a shitstorm of concerns before the patch, but 2 days in, it's pretty nice actually. 1. I gave up on light tanks for the most part. Just play my LTTB every now and then. At least the new light tanks are fun to shoot at. 2. New MM is great overall, definitely better than before. It's more fair, but it kinda sucks always being put in a tier 9 match in my SuperPershing. It's that or an all tier 8 match. 3. Arty is not as rage-inducing, but still frighting to me. Splash radius is pretty ridiculous, especially for stun. Also, I frequently see 1-2 arty games on more open maps in which the top players by damage and experience are the arty. Whether it concerns you that a "support" class should be able to do so well in terms of damage is up to you. I also decided to buy the Crusader SP today, thinking about the arty changes. Have not yet unlocked top gun, but the stock one is actually quite fun even with penetration nerfs. The vanilla "battle assistant" works well (not as intuitive as BA though) and the tiny stock howitzer is still capable of doing upwards 2000 damage in a good game.
  5. So, I started playing tier 8 again after buying the Super Pershing and Ravioli. They're fun and capable tanks, but I find myself in a lost flank too often and it's really frustrating. For example: A typical city map, I have one flank covered in my Super Pershing. At this point, I usually get 1200 damage or less done before my teammates die off and I get flanked from all directions. I have no problem dying in a lost flank if it holds out long enough - usually enough for me to do 2400 damage and above - but It seems most heavy tank engagements last for a 3 to 5 minutes before my teammates die. Is there any way I can contribute to holding up a flank better or squeeze in more damage? Things I thought about so far: 1. I can try to take shots for allies. This may work, but I'm doubting the trade-off value in risking my health. Tried doing this several times, and it works in cooperation with an aware player, but more often than not, the friendly T34 yolos into enemy fire to get his shot. 2. Play more aggressively to get damage. A more selfish option in which I already assume my teammates are just there to buy time for me (which is far from true, but yeah). Normally, I play safe when brawling, using only standard rounds, engaging when the enemies are distracted by my allies or reloading. Is it better to be more aggressive? Use gold APCR on the Super Pershing? Try and shoot as soon as I reload? Any other pointers would be much appreciated. If needed, I can try to make a replay to demonstrate what I mean or clarify through text.
  6. Just gonna quote myself from a Reddit comment. I know WG made arty more of a support class, but it seems to be easier to farm damage on slow tanks in the open now with arty. I may be so bold as to say arty got all the love from WG while lights were overall nerfed in this patch. Like I stated in the anecdote, both sides of the engagement were too stunned to shoot at each other's weak spots and with neither side willing to back off into cover, we were all sitting ducks. To me, it's good WG changed arty to make it less RNG reliant and cruel on vulnerable tanks, but with the way the general playerbase behaves, arty is anything but what it was intended for as a support class. There is no cooperation between artillery and tanks, so it more of a matter of coincidence if your opponent is stunned; in the case that he is, it's lucky if you are in a safe position to engage him since a lot of players will just wait in cover for the stun to wear off. In the end, the only yield is arty getting damage done. Nobody takes advantage of the stun other than other arty that focus-fire. As for appreciating 9.18... I do like the matchmaker changes so far. Aside from the usual medium/heavy imbalance, I think the teams have been pretty well balanced so far.
  7. So I did figure out how to more effectively use my armor after playing today. 1. Best thing I can do is cover the more obvious cupola with the corner of a building or something. I've found out if I do this, some players panic and try to then shoot my lower glacis, which so far has not been penetrated. Better yet, they aim for the cupola but shoot the building instead, lol. I have yet to be penetrated on the turret cheeks while in this position. 2. Lock my turret, raise my gun, wiggle my hull just a bit. The difference in my strategy now compares to before is that I lock my turret as I just move the hull, which I assume makes cupola sniping harder than if the turret alone is wiggled? In my observation, turret wiggling alone is pretty ineffective as I still put shots into an M103's cupola quite easily. However, it was harder to hit when he was rocking back and forth as well. Oddly, people don't think to hit the turret ring or lower cheeks when I do this. Of course, people generally aimed less for my cupola today than yesterday (afternoon vs late night player-base??), so I might be biased in my experience. Overall I have a lot more fun playing my Super Pershing than my Ravioli.
  8. Just got my Super Pershing today. It's fun, but the armor is trolling me more than it's trolling my opponents. I don't undestand how I get penetrated in the cupola endlessly to death with the wiggling and blocking I try to do with my gun. What other defensive technique is there I can use besides those and using cover.
  9. If anything, I'm salty WG decided to nerf the top speed of a lot of the lower tier lights. Chaffee and MT-25 now have a top speed of 62 kmph. What. I'll admit that MT-25 looks like a better scout now with the 380m view range, but seriously. What was the idea to nerf both LT speed and VR in general....
  10. ah, guess this is limited to EU? I can't find it for NA. If I were to participate, it's about time I dust off my MT-25.
  11. Not that I have it all together myself, but part of being consistent in performance is about your mentality. Don't get heated, always be calm and rational about your decisions. Keep a lax damage goal in mindset, like 1.2x my health or 5 penetrating shots. Simple enough, you probably had this in mind. Also, get 1 more shot in, while recieving none from then enemy as you expose yourself. It's obvious to think this, but in my experience, keeping this conciously in my mind helps me a lot in getting the burst with autoloaders or using high alpha guns and keeps me from some potential slip ups. Pub matches - if the flank is lost, be a coward and flee if you can so that you can do damage later in a better engagement. Basically, think logically as you play, always thinking about the game in terms of damage numbers. It's more fun to just go in and blast around, but you'll have better control of the situation if you know exactly what you are doing. Once you consistently surpass your first damage goals, then it's time to increase the difficulty - 1.5, 1.8, 2.0 hp etc. Rinse and repeat as far as your skill takes you. Though big damage is a matter of being skilled almost instinctually imo, consistency is about playing safe.
  12. I have a stange gravitation to tanks with good guns on mediocre platforms, and I love this tank. People say 200 APCR pen is lacking, but 200 APCR is a godsend for a person like me, who's first experience in high tiers was with an AMX 13 75. My only real issue is, I struggle to understand high tier meta. Playing in T9 and T10 battles in a paper medium feels scary, so I dunno how to react to the situation; it feels different from doing the same in a T6 or T7 battle, oddly. I end up doing the best playing it like a turreted TD or a sniper medium, so I guess that's how the Ravioli works?
  13. 390m base view range is alright in it self, but it really is stupid that lights will now have less view range than mediums and some heavies as well. I was looking forward to the 9.18 changes for lights, but now I don't see any point in driving a high tiered one as any possibly of enjoyability except for the slight mobility and camo advantage over mediums is gone. Also, reworkings to low tiered lights look pretty awful too. Going by this post, it seems the Chaffee and ELC will be heavily nerfed. Sure, no more tier 8 matchmaking, but I actually enjoyed playing in T8 battles in my Chaffee. Maybe I'm being stubborn, but I already moved on to playing mediums and turreted tank destroyers since I can't bear to see my favorite class change so much.
  14. Sadly, I don't have many high tier tanks. Hopefully to change, but since I'm purely a "for fun" player, I'll probably stick to mid tiers, haha. M8A1. Good gun, fairly mobile, a turret, and kinda cute for a military weapon (although the Luchs is cuter). T-34 and (less so) Crusader. I can care less about alpha when I have sub 2 seconds!!!11 of reload. And when you get on the flank of a higher tier heavy while it's distracted, the damage racks up very quickly. AMX 13 F3. Good top speed, use 25ish sec reload to relocate if needed, much more fun to shotgun with than an FV304. RNG wasn't kind to me, so my damage sucks. Playing heavies made me realize how annoying arty could be, so I stopped playing arty all together out of guilt. Strv. m/42-57. Mediocre all around, but not bad in any way either. 2 clips=1200dmg=good game. 3+ clips=great game. MT-25. Gotta go fast. Sometimes Stalin guides shells to bounce on the angled plate in front.
  15. This tank is a blast for me, and in my opinion much more fun to play than to play the Cromwell. Instead of going for GLD, I went for a camo net because I'm a filthy camper and I like shooting at enemies 350m away while not being spotted. Really, this tank is mediocre all around, but because it doesn't really have a potent weakness aside from its HE-vunerable armor, I was able to fill in a multitude of roles from sniping to flanking to "brawling" to passive scouting (lol). It's not a very aggressive tank; I don't create openings in enemy defenses like I would in a Cromwell. Instead, I wait for an opportunity, dump my clip, then flee if I need to. For a rather cautious and passive player like me, it's the perfect tank.