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About king_spaniel

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    Usually heads in the wrong general direction

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  1. king_spaniel


    The map is bona fide trash The North area is a simpleton's corridor, with 2-3 really big objects (for cover) in the area. Also, the frozen aircraft carrier is deceptively useless, because all the angles of its runways leave one completely exposed if actually on top of them. To me, the North area borders on complete uselessness. The only playable part (for most tanks, i.e. non-scout worthy tanks that can play middle) is South. And that is a narrow winding road that just produces sudden in-your-face engagements, with tons of trees and bush area for ppl to sit back and camp all game. Like for literally the entire fucking game. Honestly, it's nearing Paris levels of shittiness, except this time it's somehow on an open map. WG never ceases to impress on incompetence.
  2. Them putting the defender back on sale has nothing to do with 'listening to the playerbase' - as if they've ever cared (if you've been paying attention the past 4 years). Everything this company does is a short-term cash grab, hence why every problem is 'solved' via the gift shop: an incessant flow of tanks being introduced - to force purchases, whether via credits, gold, or real money, all at the expense of game balance, while never bringing meaningful change to the game. So yeah, most ppl in NA have walked away from this POS and I don't blame them. And no, I'm not buying the tank, I don't care how good it is.
  3. Anyone know which of the new tanks to be released are actually worth buying (i.e. viably competitive in the current meta)?

    1. Deus__Ex__Machina


      to me they come off as fantastic pub stompers more than anything (more the 430U and the 268 ver 4)

    2. DeItacu


      Please note the below is just me looking at stats, and talking to people who have tested them. I havent actually played them

      But I believe, the OBJ 263 v4 Is going to be a turret-less worse E4, Because 100 less alpha | Less Pen | Turret-less | Heat as premium .  Armor is actually better on the obj, but still has a Foch sized cupola |

      257 is a side scraping beast with a derpier T-10 gun, If my information is correct it will be bouncing anything less then 155 guns, Its heat pen has been nerfed to 310, which is worse then 1-4, will be decent pubbie smacker at t9 but I wouldn't say it will be super op, as its gun is not great, and armor is situational

      Rear turreted heavies armor is good, gun is terribad, Possible CW use as anchors I don't think it will be a good pub tank

      430U looks extremely well rounded, good armor | good gun | good hovermed speed | good camo Its not broken in anything, but not bad at anything other then gun depression. I believe it will be a staple in CW and in Pubs as I believe super unis will love this tank as it has the ability to do any role

  4. king_spaniel

    T-34-3 vs Type 59: which is better?

    I don't think it's just about the 111 itself, but the fact that Chinese heavies are fantastic tanks right now - both the 113 and the 5A are strong in the current meta. The tier 9 heavy has always been great as well
  5. king_spaniel

    Klondike (new GB map)

    The map is much more favorable for light tanks and speedy tanks in general - there are actual viable bushes and various open areas to maneuver - in comparison to Nebelburg. In playing the South, the island village only has 1 way in, yet 4 ways to escape, so it’s important to not let STRV’s or other dangerous snipers take it for free. Contesting the lone entrance to that village, however, is countered by tanks in the middle area. Sit/play near the village entrance and you’ll find out what I’m talking about if the enemy team aggressively controls mid (low ground area around the bridge). North has 2 (maybe 3, I’ll have to go back and check again) distinct corridor lanes that cannot support one another, though there are asphalt piles to use to setup crossfires in the lower level of this section (where the largest buildings are). Once North is won, there is a decent overlook to get high ground distance shots or you end up having to cross a ridiculously large open field area. In general I’m not a fan of playing North, but because of the super heavy meta, you practically need to win it, else you end up with tons of high armor opponents left to deal with. Overall, I do like the map because (as I stated in the beginning) it seems to harken back to the era where fast, smart flankers matter. Tier X lights can accomplish a lot on this map - they can really counter mid aggression from a number of places - , which I like (feels like meta from 1.5-2.5 years ago), whereas Nebelburg feels much more current meta (favors heavies, the campy, and high alpha). It’s very different from Nebelburg
  6. king_spaniel

    Soo... who got a Type 59 this Xmas? :)

    I just bought the traditional 75 boxes, here's my haul: 27150 gold 44 days premium ~ 6m credits Type 59 Skorpion G 2 tier IV prems, AC 1 Sentinel and Pz B2 and went from level 7 to lvl 10 with the final Traditional camo set reward
  7. king_spaniel

    Tier 7 premium PANTHER/M10 worth it?

    I'm probably in the minority that actually enjoys this tank (for what tier 7 is worth) It does have a large HP pool: 1300, which is no joke at T7, plus with Pref MM. The tank can ram and survive alot of punishment, but it is somewhat sluggish in acceleration and turning. If you're facing tier 8's, expect to shoot gold, and against the heavily armored (defender, is-3, etc) you should not be engaging them frontally if you want to pen. If you're facing lower tiers, you will still bounce the random shots against things like KV-2s, 150's, though you should be playing this as a flanker most of the time, while occasionally being a secondary front liner (when you're top tier). The rate of fire is great, so if you know how to flank and play off angle attack, the tank can accomplish alot. To me, it's a fair-to-decent tank that has some tricky elements to overcome, but in the right hands plays just fine. In comparison, being a Mutz or Panther 8.8, you'd be up against tier X's alot, and straight up getting crushed (low alpha, no armor), so this is one of the best options to up your German med crews. This is what I trained my female e50M crew in.
  8. NA ppl, for October's Tankrewards (Tank Hallow) - has anyone else not received payment for their milestones? i.e. the Tank Hallow Emblems, Dicker Max for reaching 45pts, etc.

    1. CraBeatOff


      I got mine this afternoon

    2. Errants


      Prize selection for this event concludes November 13 15:00 (Local). Suspect it might not come until then... but checking client now.

      I was wrong...

      Receipt. Date: 11/8/2017 3:56:35 PM Vehicles added: Dicker Max Slots added: 1
      Receipt. Date: 11/8/2017 3:56:35 PM Emblem added: (x17)
      Receipt. Date: 11/8/2017 3:56:35 PM Slots added: 1
      Receipt. Date: 11/8/2017 3:56:34 PM Personal Reserves: Additional Credits per Battle (x8)

    3. king_spaniel


      just received my payouts earlier today as well, but thanks nevertheless for the replies

  9. I disagree with those that hated/disliked the mode. Ranked battles played far better than your regular run-of-the-mill randoms, because (while not perfect) for the most part, you actually had to give a damn about the outcome of the match - or at the very least perform at the top of your team (if you're losing). Whereas, random battles these days is filled with bots, griefers, ppl that drown themselves intentionally and incessantly, and general pubbies that don't give a shit about winning. At least in ranked battles, those ppl get weeded out super fast (i.e. they can't reach Rank 5, much less get silver and gold rewards) I think the changes they made are even more fair. So if you're expecting more than average results for being an average player, I would say one of 2 things: either get good or stop having stupid/ridiculous expectations And fyi the improved equipment isn't some game changing overpowered stuff: it's just marginally better, aka within the realm of fairness.