Agamemneon

Purple Poaster
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About Agamemneon

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    Full Reticle Snapshooter

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    Michigan
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    Agamemneon

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  1. I don't like you having this name. You post a lot more than Crab, and I keep experiencing disappointment as I see your profile picture and think I'm about to read a high quality and insightful post.

  2. No, he committed too hard doing that and so would have you. That's too deep into enemy territory for a tiny tank when you know it will keep you lit up and in the open for at least several seconds. Full on brawling should generally be avoided until you are confident that you won't get shot by someone other than your target nor chased down afterward. As for lighting, I would have gone southeast from your position to spot the enemy tanks because there is more cover there, so the T95 wouldn't have been an issue. Early and mid game, I treat my light tanks HP as if it were worth about 3x an enemy's HP. If I can deal that much damage or if I can finish off an important target without crippling myself, I'll usually do it. Otherwise I won't; having a lot of HP in a light (especially a powerful autoloader like the 13 90) can be so clutch endgame. With that yolo you're guaranteed at least 2x240 damage and couldn't hope to deal 3x that. Enemy light tanks are typically terrible at their job anyway and are somewhat lower priority targets until they show themselves to be otherwise.
  3. Based on this replay, the biggest problem with your light tank play is that you try to make it too much of an engager and not enough of a scout. Your initial location on top of the forest hill was good, but you stay to shoot too long both times and that cost you over a third of your HP. In situations like that I'll typically only fire once and then move, assuming I'm spotted and will be shot, until I see otherwise. Light tanks are multiple times more powerful in the end game when tanks are more isolated, and you want as much health as possible to maximize that. When you do have a good spot to engage, such as against the IS-3 at 12:05, your primary focus should be to avoid taking damage and distract the enemy. When the IS-3 turns to you just back away, he's now not aiming at a bigger tank on your team and you can't afford to take a hit like you did. When the tanks started going dark in the southeast corner at around 11:25 I would have moved in to keep them lit. You had a huge force of tanks in the forest that need to keep dealing damage and you were in the best position to keep their targets active. That would prevent the need for the main force itself to move up to spot and get crushed from a distance in the process. Because of the HP conservation principle I also wouldn't yolo into a full health Ru 251 on the move. Closing the distance forces him to fight back, which guarantees you'll take at least two hits and very well may die. Simply stopping at the base of the hill and shooting him as he ran away would have worked out better for you. I would also recommend that you start with a clip of APCR if you're going to be carrying that much of it. The start of the battle is when you'll see the most frontal armor. Keep in mind these are all higher level things you can work on to take your LT play to the next level. The point here isn't to praise the things you did well, so I'm not, but there was plenty of good play here.
  4. That's the point. There is so much quality purple talent on this forum qualified to answer questions and participate in discussions, but under the old system PP tags were tied in with moderation responsibilities and so limited in who could join. Now we have a separation of purple posting and moderation duties, so many more purples can freely create content in the purple concentrated subforums. People just like you are now able to get in and contribute. It gives the section a lot more diversity and becomes more useful for your average player reader.
  5. Almost a year with #1 clan NA, it's been fun. Time to retire and further fade into irrelevance. o7 boys.
  6. WaterWar good successor. Best of luck mate.
  7. Stepping down as head purple today. Life can be a crazy thing and unfortunately I haven't had enough time to devote to WoTLabs or the game for too long. This is one of the best board communities I've been a part of and it's been a pleasure to help bads and work with my purples and the other staff. o7 board

    1. Show previous comments  20 more
    2. ZXrage

      ZXrage

      Take care. o7

    3. Ollie Tabooger

      Ollie Tabooger

      remember you as one of the first people to respond to any of my questions as a baddie and set me on the track to improvement. o7 and good luck

    4. Gashtag
  8. If you don't enjoy the Matilda there isn't a point to continue playing it, especially if it's only for crew training. It's also not worth retraining to the Cruisers, because those low tier grinds take a day and then you'll have to retrain to the next tank at 75% again, losing 25% of the training level without having made it back in the short grind. I typically consider it worth bringing in a good crew at tier 5, where the grind should roughly break even with the 25% loss moving to tier 6. So if you're being frugal with both gold and credits, move the crew when you get the Crusader and just use 75% crews until then. In the future I would also recommend starting with Repair or Camo (whichever applies to your tank) on your Commander, because the specialty skills and perks do nearly nothing until at or nearly 100%. If you have no better choice than Recon, just start with Sixth Sense and let it be useless until 100% because crew skills take far longer to accumulate than normal crew training level. The 25% retraining cost is too painful. That in mind, I would wait for a 1/2 off skill retraining event and then retrain Recon to SS regardless of which tank the crew is in.
  9. I also picked up a 970 around the Christmas deals and can't wait to see how this game is going to look on a huge monitor with it. I haven't read End Game yet, I hate waiting between issues but now that it's finished I will start!
  10. They're typically limited to one per account but the codes are still being given away. Thanks!
  11. Thoughts: 1) These character models look amazing. 2) Catwoman looks even hotter. 3) The combat coordination with other characters and the Batmobile are an awesome gameplay addition. A local or online co-op would be great but I doubt they could make that work in campaign... a co-op DLC mini storyline would be great. 4) Those tanks remind me of FV4005s. 5) This game looks simply amazing. Rocksteady has done an incredible job at holding to the formula of what made the very first game great while refining it at every new release to make it better. The entire series is genre-defining and one of the very few I enjoy playing through multiple times. It's the only series I have no hesitation about pre-ordering and just put mine in at Gamestop for the Red Hood story pack.
  12. I'm honestly surprised Rexxie took the job but am happy with all three choices.
  13. The WOTLABS code has been around for months with about the same invite bonuses.
  14. Someone destroyed the cable that runs Internet out to my house, I'll be missing the start to another war