taugrim

Verified Tanker [NA]
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About taugrim

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    Jack of All Poasters

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    http://taugrim.com

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  1. What makes you say that? Does the API provide fewer data elements now?
  2. @RichardNixon, Do you have to pay for hosting, and if yes, are you accepting donations for your site? I've found it insanely valuable. Thanks!
  3. FWIW, it's time-consuming to write the code so that the tables, charts, graphs all work correctly. Also, @Nevermay need to write code that handles updating the historical per-player, per-tank data so that the historical trend graphs will render correctly. In addition, he has to update the code for the forum signature generator. It's a fair amount of work. Give him time to make sure the work is done right. On a broader note, the reason I wanted to post on this thread is to say a big THANK YOU to the folks who have contributed to the WN9 model. I've been reading up on the excellent writeups on WN9 on jaj22's web site, and WN9 seems to address some of the limitations or issues with prior implementations of WN*: http://jaj22.org.uk/wn9description.html http://jaj22.org.uk/wn9faq.html The folks here have done an impressive job of working through issues with the data I love the concept of "Account WN9":
  4. Dude, $10/hr isn't even minimum wage. It's a very reasonable ask. Tutoring in almost any profession is a minimum of $20/hr. There are plenty of whales who want to get better and would be willing to pay for someone to teach them.
  5. @FrankyMcShankypointed me to this post and it is so spot on (no pun intended).
  6. Yes
  7. IMO the Sheridan is the most incorrectly played tank in all of AW. That is one of the reasons why it is one of my favorites - it's fun to kick ass in a tank most people think is awful. I have ~185 battles in my Sheridan, ~65% win rate, over 1.7 kpg, and ~1900 dpg. You want to be opportunistic with this tank, but you don't want to brawl with it unless you have to. This tank has good mobility and 3 smokes, so you can flex and get 1st-shot opportunities on tanks, then pull back, using smoke if you're at meaningful risk of getting hit You can get the Sheridan's accuracy spread down from 0.27 to under 0.10 with the correct retrofits and crew skills. I have 0.06 accuracy with it, with a level 5 crew (Marksman skill on Gunner), Augmented Breech Lock Mk 3, Intercom Mk 3, Food, and Max. If you don't have ABL yet, use CBL instead (Mk 2 is easy to get from tier 5 Leo 1A5). You do NOT want to aim in on a tank that is already pre-aiming at you. You will get out-aimed, and even if you do manage to trade, trading is dumb. You do NOT want to spot with this tank, unless you're facing MBTs with inferior vision, and you have hard cover to pull back behind immediately after firing. Last but not least, if you are firing ATGM mostly, you're doing it wrong.
  8. FWIW, several of the assumptions about stacking in the OP are incorrect. I reverse-engineered the calculations for aim time and reload time back in November but unfortunately didn't post them here. Here is the latest information: http://taugrim.com/2015/10/20/taugrims-the-art-of-warfare-tank-reviews-and-guides-for-armored-warfare/#stat-formulas http://taugrim.com/2015/10/20/taugrims-the-art-of-warfare-tank-reviews-and-guides-for-armored-warfare/#stat-priority
  9. Franky, when are you going to let people know you photoshop'd that screenie. Just kidding.
  10. http://imgur.com/a/v3B53 Indeed it was. The next battle too.
  11. Episode #31: Bat Chat Review, Flanking and Spanking in Cliff I review the Bat Chat 25 t, a tier 10 French medium tank, with a replay of a Cliff battle. Stat line: Ace Tanker, 5.4k damage, 8 kills, 2 spots The Bat Chat has strong scouting capability and can carry games if the driver carefully conserves HP. It is the classic example of a tank that has a high ceiling and low floor, i.e. Bat Chat performance is highly dependent on the driver. It is one of only two tanks where I have been able to average over both 2 kills and 2 spots per game over 100+ battles, and that speaks to the strengths of the tank. Strengths and Weaknesses+ excellent top speed + excellent acceleration + excellent camouflage + excellent burst damage per clip (1950) + small profile - long clip reload (~38 sec) - poor accuracy (0.38) - long aim time (2.7) - paper-thin armor - relatively low hull traverse for a light-armored medium - mediocre gun depression (-6) and rear-mounted turret limit hill-fighting capability - small crew (3) hampers skill acquisition Recommended EquipmentOpticsVStabGLD or Vents (I prefer GLD to improve gun handling)
  12. Episode #30: T37 Review, 3.6k Damage and 7-Kill Carry in Erlenberg We review the T37, a tier 6 American light tank, with a replay of a tier 7 Erlenberg battle. Stat line: Ace Tanker, 2614 XP (1743 base), 3.6k damage, 7 kills, 4 spots Strengths and Weaknesses+ excellent silver penetration (150) + excellent gun handling, even on-the-move + excellent max gun depression (-9) + good HP pool (680) + good view range (385m) and vision control + good top speed and agility + good DPM - paper-thin hull armor (25.4mm) is vulnerable to HE and is often overmatched by AP shells of even tier 6 tanks, which means ricochets are unlikely - soft turret - huge profile Recommended Equipment 1. Optics 2. VStab 3. Vents (since you can't mount a Rammer) The T37 is a popular tank for tier 6 strongholds and leads to the awesome M41 Bulldog.
  13. Yea, let's have everyone post all their videos in this thread!
  14. Episode #29: E25 Gameplay, Retreating and Counter-attacking Tactics I demonstrate when to retreat on a flank that is folding and how to counter-attack to recover and win that flank, with tier 8 replays of the E25 in Murovanka and Erlenberg. I discuss reading game flow to anticipate when a flank is going to fold and how to take advantage of opponents who over-confidently push that flank by leveraging the E25’s superb vision control and highly accurate buzzsaw gun.
  15. E25 Review, 4k Damage and 8 Spots in Fisherman's Bay Stat line: Ace Tanker, 4k damage, 8 spots, 3 kills Strengths and Weaknesses + superb DPM (2700) + superb accuracy (0.3) + superb aim time (1.5) + superb camouflage values + excellent top speed + excellent acceleration + good view range (360) + small profile + high rate of fire creates lots of opportunities for module and crew damage + preferential matchmaking - never sees tier 9 tanks - low alpha per shot (135) - armor is relatively weak (but just high enough so that HE doesn't consistently penetrate) The term "overpowered" tends to get thrown around a lot in online games, but the E-25 is truly an overpowered tank when played correctly, given how meaningfully the strengths outweigh the weaknesses. It's also an excellent money maker. Recommended Equipment - Rammer - Binoculars - Optics Aim-time reducing equipment is not needed given the excellent base aim time and high accuracy.