

j_galt
Verified Tanker [NA]-
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About j_galt
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Avid Stats Denier
- Birthday 02/03/1958
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Gender
Male
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Location
Calgary, Alberta Canada
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NA
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It is best at being sold for credits.
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In fact, I use the "fat KV-2" to hunt Obj 268 v4, Badger and S tanks. Optics, HP, and a big boomstick puts a smile on my face every time. I call it recon by lumbering.
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Just a little necro... I wanted to train a new US TD crew and go up the T95 line. I am a complete retard at this game - I sucked in the pre-nerf Hellcat , and was only fair in the pre-nerf T67 . Yeah - that kind of retard. That said, I have found that the Jackson falls in some weird sweet spot in the current meta - probably because most tier 8's are tied up being damage cows for Tier 10. Not the most engaging tank to play , but it is pretty comfortable and can kemp bush or support a push when required. it's clumsy enough that it does not feel so much like seal-clubbing. People must really struggle while grinding through it, though, because it sure generates stupid WN8.
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I'm a certifiable idiot, but it has been a hoot over the past 17 matches. . It's fun shooting other 257's in the LFP while they shoot my turret front and pike. Once everyone figures it out, I can sell it and go back to stinking in RU mediums.
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Uh, yeah, - and I live in prairie Canada ffs.
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ZXrage reacted to a status update: i applaud Wargaming for making it possible for people to apply bright red and blue to
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EndlessAgony reacted to a status update: i applaud Wargaming for making it possible for people to apply bright red and blue to
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simba90 reacted to a status update: i applaud Wargaming for making it possible for people to apply bright red and blue to
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hazzgar reacted to a status update: i applaud Wargaming for making it possible for people to apply bright red and blue to
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Dr_Hilarious reacted to a status update: i applaud Wargaming for making it possible for people to apply bright red and blue to
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TAdoo87 reacted to a status update: i applaud Wargaming for making it possible for people to apply bright red and blue to
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[0.9.17.1] sela's mods - v9.17.1.2 released 26/03/2017
j_galt replied to sela's topic in Addon Discussion
What he said. Works fine to copy into the 0.9.17.0.1 folder- 3,371 replies
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[0.9.17.1] sela's mods - v9.17.1.2 released 26/03/2017
j_galt replied to sela's topic in Addon Discussion
As always Sela -THANKS!- 3,371 replies
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[0.9.17.1] sela's mods - v9.17.1.2 released 26/03/2017
j_galt replied to sela's topic in Addon Discussion
Jimbo's works, I think I just grabbed it from Sela's last full mod pack. Sela's latest update works fine for me. The Sixth Sense sound is missing, but it is a small thing in the grand scheme of things. Thanks Sela!!!- 3,371 replies
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[0.9.17.1] sela's mods - v9.17.1.2 released 26/03/2017
j_galt replied to sela's topic in Addon Discussion
Sela, as always thank you for what you have done. To those so impatient to get things back the way they were - remember, there is not a released XVM for this patch yet. One of the guys on Korean Random is estimating there is a month of work to on the minimap alone. Lots of XVM is being re-written (by volunteers) to accomodate this patch. It will take some time to get back to "normal"- 3,371 replies
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That was magic, thanks for sharing! I'm old and from Canada, so I even have an F104 story. My brother and I once watched a two-ship go overhead at about 60 feet as they split around our hamlet's grain elevator. The elevator being 90 ft tall, more or less. The wing tanks were about 80 feet apart. Engines smoking black the whole time. One other time a pair went by at about 500 feet, pulled up into a climbing scissor, leveled off and disappeared. Even one scissor uses up a crazy amount of space. They got rules against that sort of stuff now...
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Yes, you have no choice, you need APCR for some targets - or at least some angles on targets. Shoot T14's in that little machine gun port in the front plate. AP works there, as I remember. I would rather be in a Church III than a T14 any day. My Church III had been running at 54% WR for the longest time, but the last three weeks have been appalling and it has only managed 43%. That is due to me running it to train a new Heavy crew who are only at 1.9 skills and partly it seems to be Tier 5 has becoming even more chaotic.
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[0.9.17.1] sela's mods - v9.17.1.2 released 26/03/2017
j_galt replied to sela's topic in Addon Discussion
So far I have found one glitch with this approach. Selecting the "Exterior" button in the garage sends you to the proper screen, but the buttons to add camo and emblems are not there. Just documenting this so it's easier for Sela to troubleshoot. I fail @ quoting- 3,371 replies
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Tried it with a M44 with crap crew in my garage. Completed another STUG mission (one-shot some poor slob and survive). Played a few more, marveled at how little fun I was having. Gave up and went back to real tanks. I am NEVER gonna get that STUG
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Name and Shame Part II Probably Sponsored by Universal Studios and Chrysler
j_galt replied to Deusmortis's topic in Metagame Discussion
So he may just be an incredibly slow learner.