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About xWulffx

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    Wehr A Boo
  • Birthday 09/23/1915

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    PA - USA
  • Interests
    History: WWII - American Civil War - Medieval - Rome
    Hunting and Fishing
    Classic Rock and Roll
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  1. Saw where someone made the Z52 out to be a POS, and I disagree especially with the new changes to smoke. Figured the Z52s would be good to smash smoke campers with their sonar and vigilance to make them visible as the crept up undetected..
  2. Had to pull off a 170k Kraken yesterday to get mine, teams were horrid on both sides.
  3. I have all the stars for the final (stage 5) Yamamoto mission and unlocked the final task but it wont let me start or select it? Any ideas?
  4. AP??? ... the thing is a flamethrower!
  5. Finally getting a handle on the Minotaur. With sucky teams of retards I managed a 112K damage loss, a 74K damage loss, and a 96K damage win. I had 300+ main gun hits in the 2 losses which helped me complete the 2500 ribbon mission for the Yamamoto captain so it wasn't a total write off.
  6. My mom lives near Sarasota and came up to stay with us in PA. She's worried and has had no word from neighbors on conditions or damage. It's all replaceable, she's not and the insurance will replace it if necesary. Her trailer is a 1972 model and survived Andrew so I am not worried.
  7. I finished stage 1 of the Yamamoto mission, but did not get the 2 supercontainers yet. Will I get them when stage 2 starts or do I need to start a ticket?
  8. Don't just count calories count carbs as well. 150 carbs per day is a good number to start at. 45 carbs per meal plus 1 15 carb snack. Walking is a good way to burn calories without beating yourself up. 2 to 4 miles 4 to 6 times a week. You need to burn like 7500 calories to lose one pound. Set small goals, ie get below 300 by the end of August, 280 by Thanksgiving ect. Here's the kicker though ... doing cardio only burns calories when actually performing the exercise. If you ever start lifting weights, you will lose inches but gain or maintain weight usually. However weight lifting has the boon of burning calories all day, which helps you lose or at least maintain weight.
  9. I'm up to the tier 8. I like them all tier 5-8, but my fav so far is the tier 5. it's speed really helps a lot and its one of the few if not only tier 5 to actually have turrets which help a lot. If you were lucky enough to get one of those speed mods in a super-container which extends speed boost by 50% (which I did) it helps the upper tiers quite a bit. I tried running them with the stock module which increases acceleration, but didn't like it. The ships turned too slowly and made them hard to evade torps at regular speed and even worse when the speed boost was engaged. I only have the tier 8 Charles Martel and a 14 pt Capt, but will likely buy back the tier 5.
  10. You really need to get on the in game chat and try as best as you can to "herd the cats", because that's what it's like. If you can make them listen and execute, it usually results in a win. Stuff like: focus fire, DDs laying smoke for and scouting for the team, staying together with no yolo rushes, not worrying so much about caps (getting and holding 1 is sufficient if you're whittling down the enemy team) ...
  11. Does anyone know if we get to keep the 2 tier 5 destroyers the Cyclone and the Anthony and the 19 point captains we got for the weekly missions???
  12. Have not played against one, but that is sound advice Hellvn. If seasoned CV captain(s) really have it out against you or decides to focus on you and sends enough squadrons from a non-premium CV he will make it sting bad even fatally. I was in my Iowa with 100 AA AFT and BFT when the 2 Lady Lex tier 7 CVs ganged up on me with dive bombers and torpedo bombers and rocked me badly. I shot down 18 but was so messed up and had to use my repair and heal. The enemy BBs and CAs in range were able to focus fire me so badly, I was done.
  13. ^This, plus the lights and bushed up TDs as well. Food optics vents all add to your max view range which is the number that the camo percentage comes off of. The end result which can be up to but not exceeding 445 m. Problem is that there are so few maps where the vision game actually can be exploited on. With the corridor maps and the terrain features which shorten up engagement ranges, I can see where many opt for Vert Stablizers/Rammer/Vents sacrificing optics in favor of reload time and gun handling/soft stats especially on heavies.
  14. Yeah, that sounds right. Pretty sure the Atago is 9.1 km.