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About xWulffx

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    Wehr A Boo
  • Birthday 09/23/1915

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    PA - USA
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    History: WWII - American Civil War - Medieval - Rome
    Hunting and Fishing
    Classic Rock and Roll
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  1. Don't just count calories count carbs as well. 150 carbs per day is a good number to start at. 45 carbs per meal plus 1 15 carb snack. Walking is a good way to burn calories without beating yourself up. 2 to 4 miles 4 to 6 times a week. You need to burn like 7500 calories to lose one pound. Set small goals, ie get below 300 by the end of August, 280 by Thanksgiving ect. Here's the kicker though ... doing cardio only burns calories when actually performing the exercise. If you ever start lifting weights, you will lose inches but gain or maintain weight usually. However weight lifting has the boon of burning calories all day, which helps you lose or at least maintain weight.
  2. I'm up to the tier 8. I like them all tier 5-8, but my fav so far is the tier 5. it's speed really helps a lot and its one of the few if not only tier 5 to actually have turrets which help a lot. If you were lucky enough to get one of those speed mods in a super-container which extends speed boost by 50% (which I did) it helps the upper tiers quite a bit. I tried running them with the stock module which increases acceleration, but didn't like it. The ships turned too slowly and made them hard to evade torps at regular speed and even worse when the speed boost was engaged. I only have the tier 8 Charles Martel and a 14 pt Capt, but will likely buy back the tier 5.
  3. You really need to get on the in game chat and try as best as you can to "herd the cats", because that's what it's like. If you can make them listen and execute, it usually results in a win. Stuff like: focus fire, DDs laying smoke for and scouting for the team, staying together with no yolo rushes, not worrying so much about caps (getting and holding 1 is sufficient if you're whittling down the enemy team) ...
  4. Does anyone know if we get to keep the 2 tier 5 destroyers the Cyclone and the Anthony and the 19 point captains we got for the weekly missions???
  5. Have not played against one, but that is sound advice Hellvn. If seasoned CV captain(s) really have it out against you or decides to focus on you and sends enough squadrons from a non-premium CV he will make it sting bad even fatally. I was in my Iowa with 100 AA AFT and BFT when the 2 Lady Lex tier 7 CVs ganged up on me with dive bombers and torpedo bombers and rocked me badly. I shot down 18 but was so messed up and had to use my repair and heal. The enemy BBs and CAs in range were able to focus fire me so badly, I was done.
  6. ^This, plus the lights and bushed up TDs as well. Food optics vents all add to your max view range which is the number that the camo percentage comes off of. The end result which can be up to but not exceeding 445 m. Problem is that there are so few maps where the vision game actually can be exploited on. With the corridor maps and the terrain features which shorten up engagement ranges, I can see where many opt for Vert Stablizers/Rammer/Vents sacrificing optics in favor of reload time and gun handling/soft stats especially on heavies.
  7. Yeah, that sounds right. Pretty sure the Atago is 9.1 km.
  8. Are you on EU? Could it possibly have different stats on EU Jarkosis??? trying to think outside the box.
  9. Good guns but can be derpy at times.
  10. On the Armored Patrol it explicitly says you can't stack two of the same mod ... ie IVents+Vent boosters, IVStab+Vstab booster,ect ... https://thearmoredpatrol.com/2017/05/29/update-9-19-improved-equipment-and-directives/#more-49979
  11. Yeah I was going to post it, but you beat me to it. It shows in the rewards in the lower left hand side after you open a crate ... 10K credits per duplicate card.
  12. Achtung!!!! Feindliches Schiff!!! Feuer ... Boom!
  13. Been detonated in DDs mostly a few assorted CAs, but twice in my Scharnhorst - once on the first shot I was hit fml.
  14. How did you get 9.1 km concealment? Mine says 9.7 km? I have second hull, Concealment expert, and camo paint job. I do like it better than the Mogami. The torps can be fired at a fairly decent angle backwards, intead of a straight up broadside only on the Mogami. So if invisible with someone chasing you can drop torps running away and they may indeed run into them. The extra gun range is a god send and they are very accurate. Still learning her, but tried to push too hard first few matches and got smacked.