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About BiggieD61

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    Was cool before Marky Mark and the Funky Bunch
  • Birthday 02/09/1961

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    Bluffton, - South Carolina
  • Interests
    WoT and turn based strategy games - odd bedfellows to be sure!
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  1. I got a Mutsu in a Christmas box and finally played it. It was in a tier 6 operation just for fun - devastating gunfire, lol citadels against all the lower tier BB's. I will probably take it out over the Warspite and Arizona based on the speed alone.
  2. Playing this game in a division of 2 or 3 players, all at good skill levels makes it a lot more enjoyable and relaxing. The competitive clan battles are certainly something worth doing, but 90% of your time in game is going to be derping around and grinding lines. Having a bigger Discord base of players on-line is going to lead to a better overall experience for those clan members, especially if they are all above a certain minimum skill level. 3/4 of my battles are solo, and my solo win rate is a respectable 54% overall running at 59% over the last 60 days. I play a lot more divisions since joing RUST and my combined 2 and 3 man division win rate is 60.2% with it being 66.2% over the last 60 days. I am easily running a 6% higher win rate just from divisioning with similar and slightly higher and lower skilled players. That is about the best reason I can think of to join a clan, because winning more and with your buddies is a far more enjoyable usage of my entertainment time. I work an evening shift 4 days a week, so the bulk of my time is gaming in the mornings and on weekends - I still have the second most Oil generated for my clan at 5,110 barrels - so I am still contributing to the clan even with my weird schedule. If you ever want to division with a bunch of the guys from this sub-forum ( @MntRunner, @cheereereerios, @Rodrigopine, @Jarkorsis, @How_Terrible, @map381, @yoyoya2, @TheHolySpork, @ncc81701, @Shadowfury, @MaxL_1023 are all currently in RUST ) just PM me for a Discord link and hop on in, we love having the non-psychotic wotlabbers to division with us, and you would be playing with guys right at or above your current skill level.
  3. PM sent! LOL - it kills me to watch the follow up posts on the WoWs forum in the "Looking for Clan" sub-forum. It's always the same 6-7 horribad clans that go after any new player like a dog for it's favorite chew toy. They make no effort to explain why they think you might be a good fit, or what they have to offer you in the actual body of their reply, just the robotic "PM sent!" The most egregious clan is TSG4 - whose commander, Nocona, has a whopping 44.82% win rate over his 6950 battles. They have 3 other sub clans, each with similarly pedestrian members. It's set up in some pseudo military style, where people earn navy ranks in the clan by posting proof of completing clan objectives ... ugh. It takes all types I guess. I'd join a Wolf clan before I had to submit to a "port" inspection Thankfully MntRunner let me into RUST when the clans first started forming, it was the perfect fit for me ( not sure how well it went for them ). We just went through a situation where we had a guy that had all the right stats, and played well in Clan Battles, but he was a shit stirrer. Slowly but surely he drove 2-3 members out by being just annoying enough to make them not like hanging out there anymore. That was a little wake up call to the leadership, stats are nice and certain minimums have to be hit, but most people can grow by playing around other good players, so if a guy has the right personality make up for the clan, it's just as important as his starting skill level. Good luck Pyscodiver, you will eventually find a good fit clan, if you are even looking for one.
  4. Vampire is kind of a disappointment as well. I mean sure, what kind of expectations can you have for a tier 3 anyway ....
  5. The Chapy is quite good in a division, trading long range radar for the smoke on Kutuzov. That being said, from facing enemy Cruisers, the Charles Martel seems to have the best guns, hitting harder than the typical 155's of the Mogami. I rarely see C.Martels in divisions, perhaps they are like their tier 9 and 10 brothers, best used as lone wolves?
  6. My only thought about the Graf Zepplin is that there is no German CV line possible, no history of naval aviation. So even if the Brit CV's were less than glamorous, at least they could actually have a LINE. I understand that WG releases one off ships that will be orphans ( Blyskawica ), but CV orphan seems like so much work for such a paper project - they should have done Brit CV's instead.
  7. You left out the part where they are actually PROUD of their ignorance, they flaunt it like a badge of honor. I blame modern politics, where politicians are NEVER wrong, they just blindly repeat the same statement over and over again, even when confronted with factual evidence face to face. Most people give up in the face of such stubborn ignorance, which is what the idiots are counting on, since they know they have no clue about what they are saying.
  8. Nelson is a good idea because of how often you will be top tier due to MM trends. My only hesitation for you in getting the Missouri is that tier 9 BB's will get tier 10 matchmaking all the time, and you have little familiarity with tier 10 game play.. I would hold off on the Missouri purchase until you get the North Carolina and see if you like the US 16" guns and their low shell travel speed. These shells are deadly and do great pen damage, but they are much slower than people realize and often new players hate them.
  9. This forum is no longer the place to look for clans - you will have better luck in the main forums. Even Unicum/Blunicum players get little notice when they advertise - you aren't going to see even that. M-I-T is a longstanding training clan that is full of a wide range of players, they might be your best hope at this date, on this forum.
  10. We had a nice night tonight, we had 5 battles and went 4-1. Importantly, we had quiet/calm communications and no bad beats. Our one loss was calmly discussed afterwards, and we ended up playing the same map, using the previous teams winning strat, and came up with ( I quote Ducky ) "Our best Clan Battle performance yet". I am hoping for more participation on Saturday night, we should be able to have 12 players rotating in and out of those 7 spots for all three hours. We had three people call, and all did a good to great job directing us, we would be wise to carry that momentum into Saturday night, where hopefully some of our top players on the West Coast can slip in for the last hour.
  11. Where is Bun? Glad that both of you are making progress towards your dreams.
  12. The people who run WTR have had problems with some accounts being borked on wargamings side. However the NA was dead recently for over 2 weeks while the EU was still functioning. I use wows-numbers instead, they have much more info available and also support clans - it's the site the bigger clans are using now in the NA.
  13. Some very strong opinions here, and I respect that. The real bugaboo I think, is that WG does not separate base xp from premium xp. If they ever decide to unlock that, it would simplify the process of creating a more nuanced metric that is fair to people who do quality damage versus "bulk" damage, and those that are resetting caps and actually capping for the team. To be more honest though, the number and quality of posts and topics here has stalled since the game is so mature and many of the early enthusiasts have left and moved on to other things. It would be nice if wotlabs got a second wind through WoWs or even WoWP.
  14. Thanks! I play Warships primarily, but had 7 tier 10 tanks back in the day and our ships clan has a Tanks clan just for reliving the glory days. The shell velocity increase would have been great a few years ago, but you are probably right about the meta not supporting the casemate TD lines .. not when "Bungholio" Crab Raper and his T49 brigade are out molesting innocent JPZE100's!
  15. I am curious if there is any interest among the WNx veterans about developing a Player Rating for World of Warships. The two main statistical websites have basically defaulted to using the simplistic %damage, %kills, %win rate as the three data sets they extract from the API. Warships Today rating system (WTR): Wows Numbers rating (PR): Recent work on the wows-numbers site shows their is more data available from the WG api than before - spotting damage, ship spots, kill/death ratio, survival rate, are all showing up in the more comprehensive wows-numbers site, but are not being used in the rating for being superfluous according to the site owner. To a certain extent, I do agree, the best players are the best at PR and WTR based on just those 3 numbers, and while it is abusable by seal clubbing or overplaying ships with low expected values, it's easily detectable by a clan commander. I am more interested in seeing if there is any interest in driving Warships player traffic to this site by developing the preeminent rating system. Maybe everyone is content to let the site fade out as World of Tanks slowly fades from the scene, but there is a very active and dedicated player group for warships, and it has not peeked yet, developing the best rating system would drive traffic here, if that is even something that Solono wants. In any case, I wanted to put this thought out there. I am a mathematical neophyte to be sure, but it is interesting to me to watch how the rating mechanisms come into existence, and it seems like this might be an opportunity to bring new enthusiasm back to wotlabs.