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About LeoAegisMaximus

  • Rank
    0.41 Kills/Game
  • Birthday 08/09/1994

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    New Zealand
  • Interests
    World of Tanks, Old School RPGS and hard games.
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  1. So any ideas what on earth are they going to do about the Jagdtiger 88? I remember it got buffed before wargaming went full retard with the defender, AMX M4 mle. 49 and T26E5? Yeah there are 2 tier 8 tech tree heavy tanks languishing in the corner "cough" Tiger 2 and KV-4 I think the AMX 65 t was made to make them look decent.
  2. The actual Q&A about the 268v4

    Why on earth is the cupola so heavily armored?
  3. Operation Hermes

    Oh yeah you need to watch out for the destroyer ambushes the little pricks if not focused they will torp the shit out of the Richelieu. Don't panic about the 4 german BB's when they show up the Bismark is the first one to target he goes full ham into your group and is easy to focus fire the other will take the time going around the side of the island to attack. Watch out for the Scharnhorst it will wreck cruisers with its 11 inch guns only worry about the others if they get close within 6km and launch their torps. Basically after the repair zone is at 1 min send someone out to intercept the first destroyer ambush they will ether attack from the west or east depending on which way the exit point is located if its in the north they come from the northeast if its in the west they come from the southwest. There is a Bayern with them you want to aggro the destroyers to make them drop their torps in your direction instead of them going for the Richelieu and to light them up for the rest of your team. Just before the finish line there is a second destroyer ambush you have to agrro them or meat shield the Richelieu they will drop torps in the narrow choke point before the exit point if your really aggressive in a French BB you can force them to torp you near the map border instead of the Richelieu path clean them up and that will give you the time window to rush the carrier just watch out for its cruiser escorts.
  4. Oh Yeah Destroyer Camo doesn't scale up that well in later tiers, also somehow cruisers and Battleships get stealthier through black magic. Man how on earth do you guys deal with the power gap between a tier 8 versus 9 and 10. Because the higher tier ships get more deadlier through the introduction of MBM3 or an increased number of guns. I understand why the high tier meta forces concealment, is it the increased engagement ranges force hard cover engagements to limit fire against you.
  5. French BB Impressions

    Alright managed to get the mission for all the ships Bretagne- standard 10 gun 340mm BB at tier 5, can't beat the Iron Duke for HE Spam, can't beat the Konig for toughness, at least it has the range going for it 18.1km when they fix the bug currently with HE having a higher range than AP. Has 22 139mm secondaries that fire HE great for laughing at the sight of them firing like a man o war. It has better midrange AA than an top hull New York seriously 44dps at 3.5km vs 28 for the new york and it blows the new york short range out of the water with an 3km range with 60dps versus 28 for 2km range on the new york. Normandie- First French Shotgun, better than the Fuso in the sense of concentration of firepower, easy to train turrets on target, No AA defense even on top hull like seriously it runs with less than 60 overall AA dps at tier 6 it scraps the Barrel at 51. It's got speed 29 knots. Lyon- More Dakka for the French gods, why not get a 16 gun broadside top hull gives you an American Style AA refit, like spam all the bofors, issue is you'll start to realize the limitations of the 340mm guns when your compatriots are running around with 16 inch guns or 16.1 if your the japs. Richelieu - Concentrate all firepower forwards, the ship, you can give a little angle to bring the secondaries some chipping power, don't let the bow tanking get to your head because you are fresh meat for Yamato's and Musashi's the speed boost pushes you out to a 34.5 knot top speed. You got that top hull American AA refit seriously with BFT and AFT you push the mid range bofors out to 267 dps for 4.2km range it gives the North Carolina a run for its money with the same skills it goes to a 285 dps for 4.2km range.
  6. Quick questions & quick answers. [WoWS]

    Ah okay thanks for the tips yeah got a fully upgraded Bayern I didn't know about the difference in the shell velocity until you mentioned it. Yeah your right I didn't like the long range performance of the shells they spend too much time floating back to earth. Yeah I'm not a fan of showing broadside I prefer the wiggle in and wiggle out to get guns on targets. Otherwise do I need to change my aiming point I usually aim for the upper belt on German battleships for the penetration damage is it worth aiming at the waterline belt for other battleship targets? Otherwise love the over match capability of the 15 inch guns when they want to work.
  7. Quick questions & quick answers. [WoWS]

    I'm just having trouble adjusting to the Bayern' gunnery style, I've had shots completely deviate from center around 5-6km against dds, not used to the over penetration of the shells against soft targets. I don't feel comfortable with the engagement range of 12-14km. I'll probably take some time in the training room to train on the guns. I guess I need a few points and tips on the ship.
  8. Quick questions & quick answers. [WoWS]

    Hi Gents quick question I've gotten up to the Bayern the tier 6 German BB I hate her guns god the floating shells are absolute shit, the back turrets have really shit angles, I've been spoiled by the warspite and its punchy guns.
  9. [NA] RUST Recruiting Seamen for Ships

    Hey guys working up my way through the tech tree of the Germans and Japanese battleships. I've think screwed up my play style by choosing 2 different lines that have opposite ethos. Do you mind if I pop in on discord and play a few games with you guys.
  10. WOWS Tier 10 Elimination Thread

    Yamato: 22Montana: 20 Großer Kurfürst : 27+1=28 Its big and clumsy but does it live for a brawl, 12 main guns backed up with an impressive secondary suite of guns, and Hydroacoustic search. Issue is getting into optimal engagement range which requires good coordination and timing but when it happens this ship truly shines. Conqueror: 18Zao: 16 Des Moines: 25Hindenburg: 30 Moskva: 14Minotaur: 11-3=8 A ship that makes a decisive choice between a smoke generator or radar, the fragility of the ship forces a defensive stance through a smoke generator, but with the prevalence of radar on other competing cruisers at this tier weakens your defensive measures. The limitation of AP rounds also weakens your firepower against angled targets and the slow shell velocity at maximum range requires good gunnery to compensate. Ends up in an Atlanta scenario where enemies can tank you with their superior firing range forcing you to disengage or risk heavy damage. Shimakaze: 11 Khabarovsk: 7 Hakuryu: 18
  11. Fucking LOL, what horseshit from Mr i don't work full time for my.ass.com


    As least they haven't fucked up their new 2.0 balance patch.

    1. Show previous comments  1 more
    2. SaintLaurentius


      I'm really having hard time watching that video, the developers are so out of touch what is needed that it is mind boggling:facepalm:

      -"Type 5's new weak spots are 260 and 250mm" What sorta heavy tank can pen even that with AP?

      -"Type 5's issue was that you couldnt out manouver them" WTF, the issue is the armor and the gold sink derp gun.

      -"400 alpha is low for a td (AMX Foch 50b), no worries, we compensated that with 2,5k clip potential" Fucking idiots....

      -Patton buffed, why?

      -AMX 30b over buffed, cos why the fuck not.


    3. Assassin7


      T-54 nerfed, Maus nerfed the wrong way, batchat very nearly nerfed. 

      Im not looking forward to 9.20 in any way shape or form

    4. TAdoo87


      I decided to quit, because every change they make is just more and more retarded. There were mainly two kind of change in the past months. The first kind is the intentionally toxic change for short term profit increase. The second kind is when they genuenly fuck up, because they have no clue what to do, and they end up introducing toxic changes.

      Why would I invest my time in a game with such a shitty outlook. 

  12. British TD changes

    Isn't this just putting lipstick on a pig trying to make it look good?
  13. The question is when will the buffing stop? when will the buffs make other buffed vehicles obsolete, and therefore they need to be rebuffed to be competitive, so any KV-5 and KV-4 buffs in the super soviet power patch?
  14. Looking to division or a clan

    Thank you for the tips, I've been reading up on damage control, and know that with fires its not worth activating it for one fire instead save it for 2-3 fires if necessary, what about flooding? For Repair party do i use it as a health pool if I've used damage control? Are there better reticles for using spotter planes? I find it hard aiming on a top down view with a cross hair flat base aiming bar. I'm starting to time my broadsides with an enemy fire, meaning i commit to the turn to bring guns to bear after they fire, where should i be aiming on ships? I've tried waterline shots but they fall short, or aiming at their broadside means some times i hit their main armor belt and shatter or over pen their superstructure, should i be aiming for their bows or is that overpen?
  15. Looking to division or a clan

    Well I've made the jump to boats, I'm finding battleship play a bit difficult, the low tiers are ripping my eyes out. I know that their dispersion sucks so I try getting closer, then bust a salvo that misses at 3-5 km on a target, I've started practicing turning in and out onto targets to bring guns on for broadsiding targets. But I'm aiming shots too short meaning when the target enters the area they end up taking shells on the rear half of the ship, I'm really bad at swapping shell types I go full ap in some cases, and the hud sucks in giving feedback in terms of shell penetration, did it shatter, overpen? I'm really bad at managing engagement range a part is wondering if I'm learning bad habits to get damage in, I know of the wasd hacks and know that when there are cruisers and destroyers around its time to turn bow on and prepare the rudder, for torpedo beats. I'm wondering of the context of angling bow on if the enemy has guns that can overmatch my bow I put myself at an auto bounce angle is it towards the front guns or rear?