stagnate

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About stagnate

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    Wolf Life Dominatrix

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  1. You tell 'em bro.
  2. They have done this contest a few times before with better prizes, I think a premium tank once? i think it's a gold sink to get people to change their name
  3. I think mt 15.4 is a wash; it's easier to get a full tier 10 battle which means more hp, but the TD count was always iffy.
  4. Passable, yes. Good, no.
  5. Yes it really is a problem. I didn't think they would adjust missions for arty, but they did that. However they are ignoring the effect of meta changes. max three arty so spotting three is difficult. Can't platoon with arty so hard to improve chances. Can't fail platoon so many missions requiring higher tier tanks are substantially more difficult. some other missions have become easier but some became much more difficult.
  6. Are you sure that's the reason?
  7. Team damage is a definite no, and self-inflicted is unlikely, but if you are that close no harm in trying.
  8. I think it is VERY unlikely they will update them, and damage missions are likely to become very difficult or maybe impossible (based on comments; I haven't played them). I pushed through the 260 arty missions to beat the patch. I am hoping lt missions are not impacted acted as heavily.
  9. Wg has always argued that identical teams is uninteresting, and I agree. the challenge is making different teams that can compete; right now the tank weights in mm are blind to the effectiveness of a tank on a specific map. also see the people that complain (for example) about nerfing view range to make lights relevant. Their point is that if you make all roles important you are at the mercy of your weakest player. They want a tank that can do reasonably well at all roles so they depend less on the team (hence the focus on meds)
  10. If my opponent is shooting gold I always respond in kind, the rest of the time it varies. For most tanks I just think about the average number of rounds I fire per game and make that AP with the rest premium. If you run out of AP it's likely a close game and you want to be shooting gold to close it out. this only applies for tanks with decent ammo capacity; you have to be more selective if there is klimited capacity.
  11. All tanks get a split of cap points to avoid making it confusing about which tank to hit to reduce the cap counter. Every hit to a tank on cap will reduce the counter. This does mean that there can be value to have more tanks on cap (the impact of a reset is lower if the points are spread across more tanks). It also means that you do NOT want to be on cap when screening, because you are "stealing" points from one of the actual cappers (aside from the fact that it's hard to effectively screen from cap).
  12. I believe the consensus is that overall account numbers are worthless. They have been for awhile and keep getting worse. For that if you want a number use WGPR. Recents are the only thing meaningful if handled well, and the discussion was generally about using wn9 for recents only.
  13. You are reading that wrong. It is saying the you can get the track+damage in one shot, and if you only track you can still probably get a damaging shot in before repairs. Track and damage in one shot does count.
  14. I didn't word it well but basically yes. In response to "I hope they code an exception for pref tanks" I think they would consider it a bonus if this made pref mm tanks less desireable. this will make some missions difficult. No more fail platooning for killing high tiers or damage. I was trying spg4.5 (10x hp) over the weekend and I swear they were testing the mm. I couldn't get a tier 10 fight in my 53/55 or 40/43 to save my life. First game Monday though ran 5600 on mines to finish it. i am definitely prioritizing missions based on upcoming changes because it's unlikely they will revisit the criteria.
  15. Pretty sure they are happy to use this as a chance to nerf pref mm.