Verified Tanker [NA]
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Everything posted by FlorbFnarb

  1. http://exposingwot.com/ Please tell me this isn't already a known thing. I even have my own profile page as a "known troll". It's like my very own trophy for rustling jimmies.
  2. Went back a couple pages, didn't see one for the T34, so decided to start a new one. I'll probably get this thing eventually, since I own and am keeping all the American heavies from the T1 HT to the E5, including the T14. I only lack the T57 and T34. Is the deal that's still up fairly good? I don't need the 100% crew, really, since I have crews in all my tanks and I'm pretty sure a T57 Domination crew is sitting in my barracks. My schedule doesn't allow for tournaments, so gold is almost totally bought apart from the very small amount I score from CW at times. Is the deal of the tank plus garage spot plus 30 days premium cheaper than the gold it would take to buy it with gold? Did the buffs amount to much when it went to HD? All I'm hearing about are very small armor buffs. How frustrating is the gun handling and aim time?
  3. Strykers and other similar vehicles are tall, much taller than a tank. MRAPs are also tall and prone to rollover. The only thing they're good at is surviving detonations from below.
  4. Trying to shoot DDs with a BB is an exercise in frustration for me, although to be fair I don't have any BBs above Tier 5.
  5. How about hagfish, the most disgusting thing in the sea?
  6. Does the client do replays now?
  7. Some people try it though. They like parking behind islands and shooting over them. Drives me nuts.
  8. That's one of my pet peeves. Sniping, cowardly BB drivers.
  9. The closer a target is, the more the shells disperse. Seriously, when I shoot at something 12 km distant, and then close to like 4 km, I don't hit any more frequently. Battleships seem to be the worst offenders in this. I regularly will fire at a target only 3 km distant, and see every single shell spread out impossibly wide, like they're fired from a blunderbuss or something. The range and lead are right, but shots go left, right, over, and under the target. I have fired at a target 3 km distant and showing me its side, and had 100% of the shells from my salvo miss the target. Every last one. If they were consistently that inaccurate, it would be literally impossible to fight at 10 km distance or more - you'd hit about one shell out of a hundred. I don't get it. I really wish I understood what was going on, because shots at 3 km should be almost guaranteed to hit unless the range or lead is miscalculated, but when I see shots go over, under, left and right of the target, nothing can cause that but insane dispersion. WTF is going on with this game? People tell me speed doesn't affect the accuracy of the guns - does anything else?
  10. Why did they give us the Tier 4 for free and not the Tier 3? If they wanted to make the Tier 3 descended from the Dreadnought, why not make the Dreadnought be the Tier 2? What's the current opinion on the things?
  11. I think God decided to play little jokes on us today. Just had a 5 kill co-op match in the Emerald, of all ships, and then a later co-op match in the Hosho my entire team was bots. I was literally the only human in the match. Naturally my team's bots suicided and left me to fight a DD and CV solo. Fortunately bot fighters are apparently shit and I took them both out.
  12. Yeah, probably gonna have to go that route. XP rewards are lower, and that kind of accuracy can be a pain in something as fragile as an Emerald, but maybe I can make the computer's idiocy work for me.
  13. I won't skip ships or tanks like that. I refuse to reward WG's shadiness like that.
  14. The Emerald is awful. Totally unplayable. Guns load fast and it's reasonable agile - but not agile enough to really dodge enemy fire 100% of the time, and that's what is required - if the enemy hits even 20% of the time, you die fast, because one of those hits will always be a citadel for 50% of your HP. The torps are largely useless in my experience, because closing to within 6 km is usually suicide.
  15. Not anywhere near the KGV, but I'm gonna bet that's very true. You gotta be either agile enough to avoid getting hit or tough enough to take a hit.
  16. Good to know. Still getting my feet wet in this carrier stuff.
  17. Is it just me or is the Hosho drastically inferior to the Langley? Langley fighters practically instantly delete even upgraded Hosho fighters. I mean, it isn't even a contest. Doesn't help that I've played only four matches and all four have been blowout losses right from the start, but seriously, the planes seem unimpressive.
  18. What tier do you get to pick your loadout of planes?
  19. Oh don't tell me that. Everybody said the Jap BBs are the tits.
  20. Yeah. I mean, the guns seem okay, but it's insanely fragile. In literally every match, a shot will take like 40% of my health. It's pretty agile, but not enough to make every shot miss, and you literally can't ever get hit in it. Because of that, the 6 km torps are almost useless: any time you're in the vicinity, every enemy will drop their current target and shoot at you. I despise it, and although I usually give WG credit for running a fairly clean freemium game, there are some ships in this game I'm positive they intentionally made that bad just to make you buy gold and burn some free XP to skip them. There's no excuse for the Kawachi or Emerald otherwise.
  21. The Emerald is absolute trash too. I mean, unplayably had. When I mention this in chat, the advice people give amounts to "just don't be seen", which is of course impossible if you actually intend to fight.
  22. Sure, but you didn't say "at Tier 7", you just said "never played anything this bad". I'd have trouble believing there's a ship worse than the Kawachi.
  23. Kawachi?