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      Forum possibly affected by CloudFlare leak. Change your passwords.   02/24/2017

      So as some of you may know, today a bug on CloudFlare's proxy service was revealed that caused random data that passed through CloudFlare to leak on request. CloudFlare is a service used by the WoTLabs Forum to set up DNS for the whole domain and cache information in order to reduce the load on our own servers. With this bug, people could potentially get random bits of data that happened to be passing through CloudFlare at the time of the request. So far there is no known public leak of any data originating from WoTLabs. Since this attack could only get random data, it can't be targeted at any website in particular, so the chances of a single website having significant data leaked is small. Even so, I ask that you change your passwords just in case. Better safe than sorry.

MetGreDKo

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  1. Yeah, I think I got it mixed up with losses to attrition.
  2. Leader skills as well. Iirc (may be mistaken in which case someone correct me) maneuver reduces casualties taken.
  3. EU3 badboy war era player here. I enjoy playing to a GC for most games or where no alliance can rival me. Some I do a balance of power thing of breaking other nations up into smaller ones. Was extremely passive in this game though until around 1700 as I tried to figure changes out and refamiliarize myself with playing EU.
  4. http://i.imgur.com/5T79t0h.gifv
  5. Pretty much all of those nations are fairly easy early on. Muscovy is really fun though. One of my favorites. I also enjoy Austria (also easy, just more politiking). Because of this thread I started my own game. Did two games. First as Portugal when I came across the bullshit treaty of tordesillas. Disabled El Dorado and went about starting a new game. Never used random new world before so I enabled that. I also never did custom nations so I basically created a custom Ethiopia. Never played an African nation besides Morocco. For this play through I basically just gave Ethiopia a new name (Saiquel) and different national ideas to more suit my prospective play style. I came across yet more mechanics changes which pissed me off, and the unfortunate users of WoTLabs discord got to see me bitching about them. Ships no longer prevent movement across straits & if you're besieging a fort and the AI goes to relieve it, attacking you - the besieging gets labeled the attack and receives all terrain penalties which is fucking moronic. I then go to abuse it against the AI but the AI receives no penalties even though both provinces list the same penalties I received when it did it to me. PI sure knows how to fuck up their own games and if they keep it up with the stupid shit I won't be grabbing their other games. Anyway I ended up playing more passive than I usually do. At this point in my game - I continued past the end date - I'm potentially at the point of no return. Brief history: Early on the Ottomans & Russia had a dual alliance and dominated everyone. That waned when Western & Central Europe allied and took them down a peg individually in a few wars. France became dominant taking me into a personal union as a lesser partner. After I broke away France started to wane a little as Alsace & Venice grew. Alsace inherited some larger central Europe nation then as Germany inherited Venice. Russia inherited Great Britain and the two allied. At this point Germany has Russia in a personal union as a lesser partner with no desire for liberty and the two are going to be extremely difficult to break in war. I'm working towards challenging them directly having signed a bunch of alliances. I go to check out who would join an offensive war against them but as everyone feels threatened by me, few will do so. Screens: http://imgur.com/a/Q0jiA Screens will show the diplomatic lay out and the relevant ledgers. Recommendations?
  6. Bro, his average tier is higher than yours.....
  7. Never played it but am heavily turned off by Civ and Civ like games.
  8. I need to do some reading on as all this talk about them making ES2 like Endless Legend is making me really regret my purchase of it.
  9. They tinkered with a different system in their spin off game March of the Eagles but that game wasn't well received.
  10. I didn't say combat was different. I said class roles were. Before you could, for the most part, put anything on any ship. Now you have to pick and choose as some things like point defenses aren't available to say corvettes any more. They also increased weapon range a few patches ago.
  11. A few others patches have been released with proper roles for classes, making it cheaper to upgrade ships as well and dropping upkeep on some things. Some unique factions have been added along the lines of traders (give 2 energy for 1 mineral and visa versa), curators (pay 5k energy for 10 or 15% boost to all research) and artists who you can pay for negative ethics divergence and happiness boosts. They changed/tweaked colonization to be better or easier than before. AI is vastly improved though still not grand. Have a swarm in my game and they've managed to severely slow it's growth. For a while it held only 8 planets with 4 others getting cleansed. That said the AI is losing ships at a rate of 1 kill for 3 losses. When ever the swarm sends it's ships into another factions systems or near the border the AI seems to send ships. AI is relatively passive, still far too many federations or large alliances for my liking. I decided to attack a fallen empire with my 50k fleet, deciding to surrender after destroying a ship to research the debris. They has 65k fleet power. I ended up destroying their entire fleet with 28k of my fleet surviving. Fast forward decades later only one federation in its combined might, the swarm, and a benevolent interventionist (essentially a fallen empire) which has invaded and annexed another faction rival my power. The interventionist is superior in fleet power to myself and I have 145k in fleet power.
  12. Oh, beware. Ottomans end up a real bitch in the 1500s to early 1600s as Muslim units are statistically better than their western equivalents, unless they changed things. Just keep the HRE fractured, keep expanding and you'll be fine.
  13. I don't think I played the Teutonic order since EU 3. I'll have to give them a whirl. Last game I played, a while ago, was Portugal. Took a failed multiplayer game for me to give colonizing a go. Hadn't done it since early in EU3 but I ended up making it work: http://imgur.com/a/a8Pow Ended up owning almost all of the Americas minus a dozen or so provinces. Spanked Spain a little towards the end. Started with my helping Spain against France, using France to help against Spain, using Austria to help against France, helping everyone against Austria. Don't recall if it was this or another game where I extended the end time to something ridiculous and just continued, gobbling up Africa for the little boost in manpower since they were easy conquests and upping the wars against the HRE. Didn't take long what ever game that was for me to cripple the major players. My play was by no means stellar but I ended up really enjoying the style of play Portugal has. Just wished the colonies would send armies to help out in Europe a little.
  14. Yeah, now that I think about it I think their culture adds core cost as well as their national idea (what I meant earlier for how to get CBs, forgot the word for it). Best leaving these off until later when he can get the core cost reductions. Besides, France does have other things to worry about.
  15. Using that for a tangent I wonder how many people realize the EU4 music for vanilla and expansions are in plain mp3 files and are easily copied from the files. Ditto with CK2.