MetGreDKo

Verified Tanker [NA]
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About MetGreDKo

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    Tests New Guns on Allies

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    NA
  1. X4

    Just getting the thread started as I received this email: X4 Announcement Presentation live on Twitch https://www.twitch.tv/egosoftofficial Live on: Saturday 26th 15:00 CEST, 1PM GMT, 9AM EDT I won't be awake for it but I'll be looking into it after. hyped. I believe the company is one which can learn from a launch like Rebirth.
  2. Anyone else getting the feeling they're throwing all of the ideas for WoT 2 out there to test on this game?
  3. Simply pointing to a +1 max battle tier also does not prove it was given regular matchmaking nor does that chart mean anything at all. Those patch notes don't state anything about the Type 59, KV-5, Lowe nor the M6A2E1 being moved up to tier 9 which is on the chart. We know the Type 59 was introduced in patch 6.7. If you're going to assert the maximum battle tier increased in 7.1 means it saw tier 10 as a part of its ordinary matchmaker then the patch notes should also mention somewhere that its maximum battle tier was reduced by 1 at some point between then and now as we know at present it doesn't see tier 10.
  4. Nope, it existed at least as far back as 6.4: http://s126.photobucket.com/user/CaptKIng/media/MM_chart_64.jpg.html Found here: http://forum.worldoftanks.com/index.php?/topic/26236-archived-player-questions-developer-answers/ Spoiler named TAGS: T34/T30, M36, server population, WOWP accounts, Patch 7.0, E-75 gun, tank profitability, E50 weapons
  5. Never had it on NA either so far as I can recall. Is it possible you faced tier 9 which got bumped to tier 10 (IS-4?) or that you guys had a regular matchmaking tank in a platoon with your 59?
  6. Problem is every time they look into a fix they instead look into completely changing mechanics all at once. Take a look at their premium ammo approach where they also tested entirely changing purposes of vehicles, their stats, and pen drop off at the same time as tinkering with the concept of premium ammo. It needlessly complicates the issue into being a bigger deal than it should be.
  7. So did they change something to where treaty relationships above a certain amount don't cost bird mana?
  8. I'll post what I said on discord: Problem as I see it is, does it make bad equipment more competitive or does it just widen the game between good and bad equipment.
  9. I'm amused that the most helpful reviews on steam are negative about the game.
  10. We saw the same trend with arty post-nerf. Over the long term however its numbers went back up. Don't get your hopes up people.
  11. General dislike for the patch. I share the same view as Shifty that 3-5-7 is boring when top tier. I also don't believe the 3-5-7 was nearly as impactful towards MM fixing as was the return of battle tier 12 and boosting lights up to tier 10. BT 12 and adding lights I like, though lights did get boned. I feel the reusable consumables to be a terrible idea. It removes some of the punishment for bad play - which I suppose is what WG wants for the snowflakes who can't take the fact they dun screwed up. Meanwhile it also removes some of the decision making in the garage on whether to bring two repair kits or one for some vehicles. It pushes people further towards the almighty food or auto extinguisher and makes duplicate consumables virtually pointless as the only real benefit is all at once or the slight reduction in chance of a critical. Why bring two repair kits for a tank prone to ammo racking when in 90 seconds you can just repair it again with the same kit? Chances are your cool down will be lower by the time you get ammo racked the second time any way. Stuns are fucking stupid, particularly how implemented. If implemented it should be based on the damage received. What % of average damage was received? That same % will be the % of max stun duration. We went from the Ebola of arty pre-nerf, to the AIDS of post-nerf, to this cancer of constantly being debuffed which isn't any more enjoyable. Sure with the alpha of previous patch we'd get one hit killed or lose half our health on occasion. For the majority of occasions it didn't do that though we had longer between arty shots to get our own shots off. I don't find this to be any better, getting shells dropped with greater frequency and having my crews perform less efficiently. Remove arty and be done with it.
  12. He limited speculation by making it a 1 on 1 with very specific vehicles to compare those very specific lights to as if those were the only two options and didn't even comment on higher tiers that people here typically care more about. He picked the tanks for speculation, not I. Even then he selected a shit tank like the comet - an uptiered cromwell - to make a comparison to others with
  13. Why are you selecting one on one vehicles to compare as if I give a shit to play tier 4 through 7 for anything but grinds?
  14. Wiki says otherwise or said otherwise when I checked.