Swoopie

Verified Tanker [EU]
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About Swoopie

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    Tanking Fanatic

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  • Gender
    Male
  • Location
    Finland
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    EU

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  1. It's full of invisible walls and random rocks, no proper boosts
  2. Personally I think WG should embrace boosting. And by this I dont mean shit like Sacred Valley or Mines 0 line or any boosts on mountain pass. But more like what the "shortcuts" used to be to Mines middle hill (From both sides). They still required some skill to do but didn't provide you with a ridiculous advantage or otherwise inaccessible area (Like most boosts on Mountain Pass).
  3. This was done from the southern side, couldn't find a spot from the north side of 0 line. I also did this and A8 with a Batchat successfully. Also the whole mountain area is now swamp for some reason
  4. Okay what is this shit: Found my Improved Rammer on 140 and tried demounting it on the test
  5. Seems like they only fixed the most problematic ones. Eg. on Sacred Valley the popular boost spot was blocked by rocks. But you can still do stuff like this: Also, as I said, you can still do some of the blocked boosts if you have knowledge and a tank good enough to do the alternative climb. This isn't possible in batchat for example anymore (The way I did requires way more speed Edit: scratch that, apparently you can do it in the BC) since they blocked the "well known route": Edit: Seems like the maps NOT included in the list in the first post havent been touched in any way. The Tundra hill climb you mentioned, I still could do it with ease (Windstorm A1 was also the same)
  6. I am testing boosts right now and here's basically how WG fixed them: Add a shitton of rocks infront of every well known boost (Only to the list of maps in the OP). If you know the alternative ways up, you can still do them. Edit: Mountain Pass is now atleast full of invisible walls
  7. Okay the test server is on. I played two games of grand battles so far and here are the results: 1st game 2nd game: So it's not too hard to get the bonds. Also it seems you are able to complete normal personal missions in these (Atleast the mission shows up when I press tab, I didn't actually manage to complete one yet to verify 100% sure).
  8. They removed them quite recently (9.19) https://worldoftanks.com/en/content/docs/919-update-notes/
  9. I have a faint memory of them mentioning something like this and I wouldn't be suprised if it came like you said. Being able to complete the current campaigns missions in the 30vs30 would make no sense.
  10. I was more interested about the "Grand Battle" (30vs30 mode) rewards So in short: You'll get bonds, can grind MoE's and apparently also do personal missions? First, doesn't some personal missions now considered "hard" to do get really easy since there's 2x the tanks running around? Like TD15 (8k dmg) and LT15 (cant remember exact requirement) etc etc seem to get extremely easy if it comes like this. Second thing, how hard is this gonna screw up MoE's? Obviously the "extreme" games are gonna get even more extreme. Now I'm not too familiar with how MoE's work but werent they based somehow on the top results of players? If it indeed was like that, getting that "top" result would be way easier in 30vs30 thus making it impossible to grind MoE's in 15vs15 normal randoms (Because not enough HP available)? Edit: A thought related to MoE's: Since the article also has this line "Stats from Grand Battle will have their own spot in the dossier, both general and per-vehicle" could it mean there will be own separated MoE's for 30vs30 games along with other stats? Personally I doubt it, but we'll see.
  11. @hazzgar Corrected, points for Löwe were also missing IS-3: 22M26 Pershing: 17T32: 20Object 416: 21 AMX 50 100: 17 Emil I: 8 - While this was statistically one of my best T8's, the 270 effective turret armor created a lot of *hnnng* moments when you're gambling whether the BL10 pens you or not. Also while the normal ammo was okay'ish, the gold ammo just UDES 03: 15VK 100.01 (P): 17 Lowe: 24 - Got this beauty yesterday, it really isn't that bad anymore like it used to be. The gun depression is just T26E5/Patriot: 21AMX M4 49/Liberte: 20112: 11Rhm. Skorpion: 18Obj. 252U/Defender: 23Strv S1: 14Lorr. 40t: 21Chrysler K GF: 20
  12. Above should be fixed list (Leggasiini copypasted earlier post where Emil+Defenders points werent changed EvilMonkee's way). And onto my points: IS-3: 20M26 Pershing: 17 - Not really that good, gets outclassed by a lot of tanks (Like Patriot).T32: 20Object 416: 20AMX 50 100: 20Emil I: 17UDES 03: 20VK 100.01 (P): 20Lowe: 22T26E5/Patriot: 20AMX M4 49/Liberte: 20112: 17Rhm. Skorpion: 17 Obj. 252U/Defender: 21 Strv S1: 20Lorr. 40t: 21 - Such a fun tank to play with the clip + speed. Doesn't even require gold spam.Chrysler K GF: 20
  13. Type 5 Heavy, tier X – decreased turret rotation speed from 20,9 to 18,8°/s – decreased hull rotation speed from 22 to 17°/s – decreased turret rotation dispersion from 4,22 to 3,8 – decreased hull rotation dispersion from 4,22 to 3,26 – weakened frontal armor Please dont tell me the bolded parts are what I think they are... (gun handling buff).
  14. With 907 around I dont see much use for other mediums (Excluding BC ofc and occasional 50M+STB). Otherwise 113 is still flat out better 121 imo.