General_6

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About General_6

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  1. I actually liked the Caern, color me weird. The alpha was weak but as long as you could hide the LP the armor package was much better than a Cent, and the mobility was not that bad (at least before Cent speed buff). These new buffs make an OK tank a really good tank for Tier 8, The tier 9 and 10 seem underwhelming though. Tier 9 Conq does not need a DPM nerf. Tier 10 Super Conq. needs a bit more mobility and lower turret rotation bloom.
  2. Four if you count STB-1.
  3. Exactly. Putting the low DPM 20 pounder on the old chassis with a speed buff would have been fine, they just took 8 patches to do it. The old FV4202 had a 151 plate, I wonder if the new 9.20 one gets it so it woulbe be 230 effective va AP. Still I think the patriot is a better premium, so IMHO these buffs really aren't OP. FV 4202 Still has poor DPM and pretty poor turret bloom. Horay for the cent reversion to pre HD. Now I can take them off the boycott list of tanks I won't grind / play. So golfclap for WG. They are making the list of horrible tier8's smaller, and this is needed because Tier 8 sucks right now. We need more t25 pilots and less TVP VTU's Just wish they could blow up the defender, such an outlier.
  4. Good gameplay should be about tradeoffs for optimization. Right now the only tradeoff other than more credits is the lower normalization on APCR. I think a little more simplified version of above will work...too may shells and it becomes confusing for the masses. For instance with the M1A1 76MM having a solid shell with higher pen and lower damage and a APCR with worse dispersion and low pen at distance makes decisions tougher. For long reload time tanks this would be pretty tough as having the wrong shell in could be much more problematic than today. Still a good idea, but as others have mentioned, potential execution issues for WG. (EG: what ever happened to Six Sense being a base skill?
  5. This would help bring diversity as well. A 32 pounder with 238-242 pen and DPM comparable to current BP / Church Gun carrier as an optional gun for the BP and a 1950 DPM option for the Caern would be pretty cool.
  6. The BP is much better than the Churchill VII already, the turret is not the issue. In fact the turret of the BP is better than the Cent I or 7 currently. The Caern is also a better tank (for me) than the Cent due to better hull and the action X turret. I think a more unique solution would be increased ROF, that's what makes the Church III unique & fun is a machine gun for a cannon. For the BP I would increase the UFP to 195 ish and make the reload 4.2 seconds, additional DPM for the Caern, and put the STRV 81 turret on the Cent 1 and Cent , as well as lower the turret bloom to 0.12. That would address a lot of the issues with these tanks. The church III gets near 2050 DPM, no reason why the base DPM for BP couldn't be >2100 and the Caern >2200. Leave the Church VII as a dog / experience dump. The E50 is effective with the 88 L/100 with 2880 base DPM before rammer/food/bia/vents (and 3695 DPM !!! with) so the Brits heavies could have a similar, effective playstyle. This has shown to work with the T26E5 patriot as well...if you can track and reload before your opponent shoots once, you are ahead. BTW the Chinese Patton could be really nice if it gets the M48A5 turret along with the other buffs, which are on a separate post.
  7. Holy crap the buffs to the 30 / 30B.: The 30B after buffs is like a combination of a M48 Patton and STB-1 now (.04 turret dispersion): (from https://ritastatusreport.live/2017/06/23/wot-french-rebalance-detailed-changes/ ) AMX 30 Prototype Decreased penetration from 260 to 248mm DPM increased from 2464.9 to 2804.9 RoF increased from 6.32 to 7.192 Reduced muzzle velocity from 1525 to 1250 Increased turret armor thickness from 80 to 150mm Reduced accuracy from 0.316 to 0.336 Dispersion during turret rotation reduced from .192 to .115. AMX 30B Decreased penetration from 260 to 248mm DPM increased from 2741.9 to 3128.6 RoF increased from 7.03 to 8.022 Reduced muzzle velocity from 1525 to 1250 Increased frontal turret armor from 80 to 150mm Reduced accuracy from .288 to .326 Dispersion during turret rotation reduced from .058 to .038 Dispersion during hull rotation .153 to .115 Note that the biggest downside is the reduced velocity, however, if the new base round is AP, it would be as effective as 260 APCR due to the increased normalization that AP gets. I am doubtful that regular AP would be 1250 m/s but who knows. Rita Status Report 115 USER(S) ONLINEJOIN SERVER SUBSCRIBE TO BLOG VIA EMAIL Enter your email address to subscribe to this blog and receive notifications of new posts by email. Join 685 other subscribers Email Address META Log in Entries RSS Comments RSS WordPress.org
  8. You missed the best tier for tier non-premium light so far: the T71. It is amazing at tier 7. BTW The bulldog is still ok..I'm expecting in some patch that the fix the autoloader to have similiar reload as the T71...it currently has same reload time as the old 10 shot autoloader. The Type 64 is just so much fun to play that I make sure to do a few games each session. It's a good counter to the shitty grinding soul sucking gameplay of the TVP VTU.
  9. Thanks for the suggestions! I started going in medium spots if only to avoid using constant spam of APCR on T10 heavies, but I found I was getting out traded against nato tier 9 with the 100mm. The 130mm which I have unlocked now has really turned the tide in potential trades and has caused much more of a fear factor which has led to better map control. Plus the heat is glorious against those over present mauses, and Jap heavies.
  10. If folks could provide some advice and or links to articles would appreciate it. Just unlocked the WZ 111 1-4. and while the speed is nice, I am struggling mightly with this tank. First I need to unlock the 130 mm. But more importantly is positioning. If i head to traditional heavy spots and get there first I just butchered because even a Chrysler has a better UFP. Yes this tank is great in hulldown position but I find the 5 degrees depression makes it difficult to work hulldown effectively. If I go to more "medium" spots the lack of nimbleness and depression means the armor seems to mean little and I get artied or flanked. Finally, and this is shared with T10 is the pike nose. I tend to sidescrape / angle and the pike nose really doesn't help in those cases. Any replays, links to past topics or general advice would be appreciated. As far as general style I do well in lights but poorly in TD's since I can't stand camping. I'm not a great brawler and need OP armor for city maps to be somewhat effective. Thanks!
  11. Russian version of M4 Rev: Good gun..great alpha Decent Armor Great Camo like 416. This is really what the A-44 wants to be when it grows up.
  12. As long as purple gear can't be used in randoms I'm fine with it. I think this makes it work for all levels of players.
  13. Funny grinding same tanks. Didnt have enough credits a month ago when the sale went on for a few nines and eights.
  14. The autoloader has same pen as it always had and same pen as the single shot so not sure what the concern is. In fact pen similar to the LTTB and other tier 8 lights. The only issue is that the heat round is the most expensive credits per damage in the game, and an autoloader makes the problem worse. The 6 shot better than 10 shot in this regard, though. The low pen on these tanks is less of an issue as most of them have a great ability to flank, which is what WH is encouraging
  15. Very cool stuff. Would love to see a transparent metric that included assist damage and minimized farmed i.e. assisted damage. A few weeks ago I told a redline camping Lorraine to move up and support and he told me to piss off as I was a tomato. I looked at his stat and he was 47% WR player with .52 spots per game and less than 600 games all played in Lorraine. Got a private message bragging about his 1800 WN8 rating and how I needed to learn to play. Fully admit I could be better at trading...but this is the reason we need to move on from WN8.