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GehakteMolen last won the day on December 22 2017

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About GehakteMolen

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    Plays Forums More Than Tanks

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  1. GehakteMolen

    Murazor is kill

    Slava Makarov is the new guy in charge? - Slava Makarov is a huge opponent of removing artillery, because arty players would be really screwed Gonna be fun
  2. GehakteMolen

    Patch 1.0 - HD Maps and other things

    Its fucking unplayable... It looks awesome, but plays like shit, gameplay -> graphics crap, so fuck this patch. I will vote the only way i can, with my wallet / time, and simply not play for a while, fuck this so much (campers everywhere, TD tards all around and on top also more arty it seems, FU WG!!) / rant
  3. As kolni said, aiming itself isnt much skill** **edit: as for sensitivity, i can move cross screen by moving mouse 4cm, so everything with wrist / fingers, but thats pure personal preference, some prefer it very high, others low, its better to put dpi very high, and turn the mouse speed slow in-game, this way you have less ``lag`` as the other way around Where aim skill comes in play is hitting moving tanks with slow shells, where you need to aim in front of a tank, and shoot at the right moment, especially if there are some bush in between. ps: the trick there isthis: Guess how far in front of the tank you need to shoot, to hit it) say 5m: Put you crosshair far in front (say 20m), Let the tank drive towards your crosshair, untill its like 5m away, and shoot. In a fps game you can lead the target, in wot you cant (well, you can, but you wont hit shit, like 95% of the players., because they do it wrong) so you need to aim in front of your target, and shoot at the right moment, the further you aim in front of a tank, the more time your gun has to zoom in, but aiming to far in front, the chance of your target stopping getting despotted gets bigger and bigger ps ps: the SU-152 shots are mostly what i talk about, i aim in front, and wait till the tank drives into the right spot, even on slow moving target (or look last shot for extreme example, imo best wot shot on youtube ^^) ps: i have deathadder aswell, 6400 dpi, no idea how much dpi im using
  4. Buffing gold? Its needs nerfing (and a lot in some cases) And when they are done nerfing gold pen, they can nerf some armour / add some weakspots (or this is already part of gold ammo changes: nerf the fkn dmg with 20% and call it a day)
  5. GehakteMolen

    Object 268 version WTF were they thinking?

    those are more Serb trolls answers then ``sane`` answers a normal dev would give
  6. Well, the mediums are fast, so they can flank (instead of go hull down and gun down said heavy with HEAT) Long, long ago, when there was no gold ammo (or tier 10 tds and meds) the game was also fine, infact, tier 9 mediums with 220 pen ruled the game, not IS7`s or mauses, best platoon was 2x T54 and an IS7 or E5, the T54** because: Rashia and the tier 10, so you had atleast 1 non-cripled tier 10 tank **: while many M46 fanboys where drooling over the dpm / alpha dmg of the M46, the real sealclubber was the tank imprevious to 175mm pen / highly resistant to 200mm pen guns: T-54 (before HEAT-54, it was alrdy the best, T-54-lyfe & T-44-lyfe
  7. yeah, it was gold spam that made tanks like the VK-B and Maus unplayable bad, forcing WG to buff the armour so much that even gold will bounce a lot (and making normal AP next to useless) Even now the armour of a Type 4 is junk, any heat shell that flies in your direction will penetrate it, so 2 morons may bounce AP all day, 1 single medium shooting HEAT will gun you down in no time, especially if you try to do what these tanks are supposed to do: cross some open space and attack ps: the whole purpose of these super heavys is drive into the open, towards the enemy, so a maus crossing campinvoka field is not ``stupid gameplay``, but it should be the whole fucking purpose of the maus, the maus should be so strong, it should win vs anything 1vs1, even with a worse driver, the maus should be ignored till the end, or get flanked by a big td / heavy and shot in the ass, but head on (arc of 90 deg) it should be unkillable. In return, the maus should have awefull firepower, since dealing dmg should not be its role, so pre buff gun is more then enough... ps: without gold ammo, and some nerfs to pre-buff status, the super heavys are actually fine, a type 5 is also almost impossible to kill head on AND has ghetto firepower. ps ps: the tier 10 TDs are ofc totally wrong, an E3 will wreck any heavy with AP, while there is not a single heavy ingame capable of killing an E3 head on (and the same for Obj 268 and badger) so they will need armour of gun nerfs (E3 with 120mm and 2500 hp, while badger can just get hp buff and dpm nerf) 268 needs a weak lfp. Its not that hard, sandbox was ok, its just that instead of nering everything to MAUS levels, and cutting gold ammo, they simply buffed everything to E5 level and buffed the armour (which is as a said 3 years ago, heavys tanks MUST dominate and WG will MAKE heavy tanks dominate..., the way they do this is retarded, but thats because all the baddies cried about sandbox, WG had chosen their end goal, all we could do is change the path, and as always the retards chose the wrong direction hence armour and heavy buffs, instead of gold ammo and (medium) / TD nerfs)
  8. How many village do i need to clear? 5, 10? Gold ammo benefits morons as much as unicums, using wasd is too hard for anyone below blue, so if they cant switch to gold, they will all suffer big time... ps: wg should ofc add some weakspot (mg holes, viewports, hatches) so you can actually penetrate tanks like the 268 v4 and Type 5 or maus, buuuuut, who knows
  9. GehakteMolen

    Obj705A - No one really plays this?

    Due to the amount of tanks, its impossible to make everything unique, and thats imo not a problem. All tanks look different, use different crews and have different patsh to grind them, so i dont see the problem with it. I rather get 10 other new tank lines, all be a mishmash of existing things, as 2 new ``total unique`` lines ps: i bet these new russian tanks are 10x more fun as the ``new and unique`` italian trash we will get...
  10. GehakteMolen

    Obj705A - No one really plays this?

    kurwa the IS sucks so much dick, first 10 games it was fun, now the fuckbad gun is rage inducting, might just switch the crew over alrdy
  11. GehakteMolen

    Obj705A - No one really plays this?

    I first need to grind 6e sense on the IS before i can start playing the IS-m, so is gonna take me atleast 6 months before i have the tx unlocked
  12. GehakteMolen

    Object 268 version WTF were they thinking?

    They will nerf the mobility, and thats it, without its super high reverse speed and with 200 hp (the horse ones, not hitpoints) less, it will be a sittin duck vs anything fast. The only reason its now so op is due to speed, give it Jp-E100 turn speed and reverse speed, and its GG
  13. played 1 game Conq, and its no contest whatsoever, even with reduced dpm, the gun of the conq is a tier above anything else on tier 9 Conq >>>>> Amx 51 Amx 51 is so far a dissapointment, would place it in the lower half of tier 9 heavys (below St-1, T-10, E75, and Conq with VK-B and M103 also beiing better) its armour is simply to crap, the ufp is ok, but no side armour and still tons of stuff penning ufp anyway, means you trade away godmode gun handling (conq) for nothing...
  14. GehakteMolen

    Special position for members who passed away

    Yeah, russian devs is best chance, wil try Korearandom forum and ask around on official EU forum, who to contact (is overlord still doign wot things? he used to be a EU forum guy who actually knew stuff / asked if he didnt know) hes blog: is also still active (listy posts there stuff still)
  15. GehakteMolen

    IS-M - Is Serb > Murazor?

    Got it unlocked, but i dont dare putitng my ghetto IS crew in it (50% first skill, so need 6e sense first) It seems to be ok, based on paper stats, how it does in practice, dunno, rear turret tanks are a bit hit or miss, not much in between