GehakteMolen

Verified Tanker [EU]
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Everything posted by GehakteMolen

  1. No 49%, its because retarded games like this shouldnt happen: Our tier 10 bots do a solid 0 dmg, enemy bot makes 8600 dmg, see the problem? Beiing a retard should not be rewarded, an WTF-E100 however DOES reward beiing a dumb retard
  2. KB-4, the bunker (with tracks and a engine) Since there is no KV-4 topic on wotlabs yet and it does get tons of hate. Here it is: A topic for this awesum 107 ton masterpiece of soviet engineering! Overal: The KV4 is the first true super-heavy tank combining massive weight, thick all-round armor, a powerfull gun and dreadfull speed in 1 package. The most redeeming factors of the KV4 are its size and massive weight (and armor). At 107 ton it is: - 7 tons heavier as an KV-5 - 15 tons heavier as an E75 - 22 tons lighter as an E100 - 2x heavier an IS-3 Only the Maus and E100 beiing heavier, while it weights almost 2x more as most `normal` tanks... This thing is huge and heavy, all the weight is because its huge and it has tons of (side) armor. The armor: This is where the KV4 trully shines, the KV4 is by far the thoughest tier 8 tank, easy surpassing KV5, KT, T28 and Proto in terms of thoughness in large part due to its amazing side armor, 150mm flat side armor (upper half) or 130mm covered by 20mm track armor. Unagled a KV4 has thus 150mm armor This means that an KV4 has after E100 and Maus the best side armor of the game (KV5 is technically better, but its riddled with weakspots so nobody shoots the hull...) values below are for the 130mm side armor, the part above the track is in general a bit stronger as the numbers below Angle: 70 65 60 55 50 Armor against AP: 328 280 247 222 204 Armor against APCR: 367 306 265 236 214 Armor against HEAT: 576 470 400 351 316 So even when angled 55 deg its sides are still an impressive 220 vs AP while at 65 deg its virtually immuum to anything but tier 10 TDs and high tier APCR shells. Its front armor is really thick, 180mm, but minimal sloping (google says 30 deg seems a bit high, but ok), however, it does get the autobounce plate and because of the small sloping, angling become much more effective. Compare 180mm 0 deg backwards and 30 deg sideways = 199 vs AP with 180mm 30 deg backwards and 30 deg sideways = 224 vs AP This means that an KV4, standing in the open, can angle about 55 deg and become immuum too 200 pen guns (front is 234, side above track 233, side below tracks 222) When angling this way, an IS6 with APCR can not penetrate the KV-4 hull, front becomes 245 while sides are 249 / 236 The major weakness lies in its turret armor, while the turret itself is actually quite though compared to many same tier vehicles, its still weakish, it does have a few nice features: - it has a thick mantle, overlapping partial with underlieing armor (90mm thick), making it immuum to HEAT and ~270 effective vs AP(CR) - the `weakspot` on top is 180mm - the turret face is mostly 180mm but spherical, making it ~210mm effective on the curved parts - the side are 150mm and steep angled backwards, meaning just like an E75, the turret is also when angled a little is still realy though It does have a weak turret ring though and people who know where to shoot can and will penetrate the turret fairly easy TL:DR armor wise the KV4 is an absolute brute, guns with less as 200mm pen will find an KV4 very hard to penetrate in almost any situation while premium tanks like KV5, IS6 or Super pershing will need to shoot gold (and even then IS6 and KV5 will strugle A LOT). When a KV4 can sidescrape and (paritally) hide its turret front its almost unkillable Firepower: TL:DR: Firepower wise an KV4 is above average, while no KT or IS3, the combination of superior penetration and better accuracy off-set the the bad aim time and lowish dpm, giving it firepower wise an edge over tanks like the T32 and VK-A (especially against though targets or on long range) Mobility: short and simple: bad How to equip: (my own equipment and crew): Crew: - repair, repair, repair, you are sidescraping all the time so get detracked all the time 5x 100% repair skill is minimum - 6e sense (obvious) - driving skills, off-road to compensate terrible passiblity and clutch braking to slightly buf awefull turning speed - gun handling skills, because the on the move accuracy is mostly bad because of bloom stats and not because of accuracy / mobility depends the 2 gun handling skills make a nice (positive) difference For the rest it doesnt matter, i went with safe-stowage / adrenaline rush (both usefull)all other perks dont matter much. If you have a 4e skill crew, re-training to BIA is highly adviced, but since mine is only 50% 3e skill its too early to retrain yet (i myself will retrain once they hit 40% 4e skill, assuming i will play KV4 and KV5 some more next weeks / months this should be doable) Consumables: - prem fire extinghuisher, this thing burns, a lot, so it needs it (KV`s are burning even more as Panther or Tigers...) - rep / first aid, im cheap so i use basic, but prem is ofc always better Ammo: Some HE (3) for Waffles and 10 APCR for tier 10 fights, the rest (37) AP, AP is good enough for almost anything, Equipment: - Rammer (obivous) - V-Stab (obvious) - Vents, KV4 can really use a small dpm / aim time / mobility buff, using optics on a KV4 is idiotic and GLD simply offers to little (the mobility and dpm are bigger problems as the aim time) if you dont want vents, its GLD, but vents is plain and simple better How to play: My stats after 200 games: Some replays (played only 10 or so games with 9.3): - Ruinberg, sidescraping vs IS8 and some tier 8 heavys, initially i hang back a little, when i see middle road is taken and the enemy KV4 doesnt push, i go forward and block 4 enemy tanks, stopping them, team overruns rest of the map and simple win http://wotreplays.com/site/1292777#self - Live oaks, i rush village, sidescrape vs IS7, kill Panther II, go back to base and fairly easy win (went back a bit too late though) http://wotreplays.com/site/1292703#self - Kharkov, i go with a few weakish tanks to the circle, with gold spam i manage to stop an advancing VK-P and some tier 8 after that i just `block` them, my team wins on the rest of the map and easy win (i deal almost no dmg and basically just sit there, i still contributed to the win though)(also ISU assault gun, leading from the front, yolo) http://wotreplays.com/site/1292733#self - Again Kharkov, tier 10 fight, same as previous, this time E100 and E75, but they also refuse to attack me http://wotreplays.com/site/1292757#self edit: fixed broken link
  3. The waffle was not ``OP`` because it was so strong in the hands of good players. It was OP because retards could be so dangerous + NOTHING can help you from suprise WTF-E100 and NOTHING you can do about it. You can not predict where tards are gonna camp, and you also cant avoid all potential cross camp spots... ps: and a WTF-E100 needs less time to empty its clip as 4 random morons needs to turn their turrets and kill said WTF...
  4. The whole purpose of *new* mm compared to *old* mm was to make it: 3-5-7, so: 3/15 = 20% top tier 5/15 = 33% middle tier 7/15 = 47% bottom tier Problem on US server is most likely that there are not enough middle tier tanks / too many tryhards in tier 10 tanks, which skew the mm My main problems with *new mm* are: When you platoon, you never top tier, like NEVER, and when you platoon tier 10, you get 80% of the games only tier 10 (also due to high % of new game mode) MM is boring, many games have the same set up (more or less) trow in the fact some tanks are far more popular, and you get many games which seem the same Old mm had many flaws, but its biggest advantage was: no 2 games where ever the same in regards to tank set ups (only on tier 10, during the TD madness it was a bit boring tank-wise)
  5. Conway seems nice with bug gun, or i had lucky mm
  6. downloading test server now to see if i get any c00l goodies
  7. 6 FUCKING YEARS Since those tanks where in the FUCKING TRAILER when french tanks where announced for the first time (video is from december 2011) said patch was januaria 2012.... https://worldoftanks.eu/en/news/special-offers/update-71-coming-january-5th/ That said Cant wait for new french heavys, the Liberte is awesome (so glad i got a liberte and not a stinky defender) and seeing Fv 183 removed is also nice (its a total turd and should have been removed about 3 years ago...) Next the Fv 4005 should be ditched and after that autoloaders should be cut down, less autoloaders mostly, only french and 1 US line, and some scouts here and there, and thats it, fuck every second new tank line having autoloaders, it makes the game way to fast and greatly increase the stupid snowballing, where a game is won / lost in the first minutes (also due to mongols in tier 10 light tanks...)
  8. as long as it keeps the square things sticking out to the side + no lfp armour, it doesnt matter how much UFP armour it has Fv is about as good in sidescraping as a Panther II, awefull against anyone with either luck or a tiny bit of skill
  9. ah, so only the southern tip is really low Saint Martin / Sint Maarten got more or less leveled, lets hope for you / people in Florida, it wont be that bad.
  10. I guess good luck... Also, Isnt florida so low that big storm surges are super extra risky already? ps:I never get why americans (or any other rich developed nations for that matter (see almost yearly flooding in UK / germany)) doesnt built a few proper dams / dikes / sluices, cat 5 hurican proof might be a bit expensive, but cat 2-3 should be doable for sure
  11. just use the 219 pen one, far better accuracy is worth more as 1 sec reload, missing once due to crap accuracy is already equal to the ``extra dpm`` you get and thats ignoring the longer aim time (worse base acc means more time needed to get a shot in...) ps: and T54 was never about dpm anyway, it was about #yolo and beiing able to do everything and if you want to everything, you need the better accuracy...
  12. IS-3: 31 + 1 = 32 its simply the best tier 8, tanks should be rated not with points but with %-IS3, where 100% = IS3, its fast, agile, he bs armor and a mean gun, with both pen, dpm and alpha dmg + the hand of stalin to keep the gun handling good (it has same / better turret traverse as tier 10 mediums, because yolo)Object 416: 4Lowe: 36 T26E5/Patriot: 33Rhm. Skorpion: 16 - 3 = 13 paper tds are mostly good for dmg farming, there is only so much winning you can do by kemping in bush...Obj. 252U/Defender: 29
  13. Why the fuck you all of a sudden consider ``the most cancerous tank to ever drive in this game`` ``not that bad``? How to play WTF-E100: hide behind building / rock / 6 row of bush Wait for enemy drive out cover emtpy clip hide again / die repeat / back to garage Other playstyle: drive forward to the first good ``cross shot`` (say campinovka base, behind a rock) hope nobody gets spotted before your reloaded wait for enemy herp derp yolo forward, shoot 2-5x and die EVEN if the waffle would ONLY hit you twice, its still 2x 560 dmg, aka more as half your hp, and thats ignoing people shooting HEAT with the 150mm, its NOT about the lone unicum driving said waffle, its about all the random tards who can camp in the back 10 games in a row ready to bomb you to dead. Just like arty, WTF-E100 can strike you at any moment and any place, he can camp A1, H1, middle of the map, rush you from behind, its pure aids, a Fv-4005 has atleast only 1 chance to wreck you, if you dont die, you can kill him, but an E100? even if he misses twice, your still crippled...
  14. well, i guess i can spend some spare cash on a worthless ghetto TD
  15. Another stupid buff it buffing the gun handling of all tanks all the time M46 used to have: No armor Gun depression DPM Gun handling WG now buffs everything else hes gun depression and gun handling, making the M46 crap, so what can they do? wait, put armor on it! (and guess what was leaked) All this does is make all tanks more and more the same, killing the one thing that made wot so good: variety...
  16. Undo all the stupid buffs? WG painted themself in a corner, just like they did with tier 10 TDs and arty I always said the only way wot dies is by stupid developer decisions, if they keep everything as it was (in 2011, before gold ammo) wot would live on forever, just add 2 new tech trees a year, buff / nerf a few tanks, add / remove some maps, and thats it. Each fucking ``change`` was stupid, and each fix is either over the top, not enough, or half way... Heavy tanks should be ``the best`` for joe avg, but you dont do this by random buffing tanks, you do this by fixing what makes heavys crap: gold shells and arty the BIG FAT PINK ELEFANT IN THE ROOM ARE THE FUCKING GOLD ROUNDS, ALL OTHER CHANGES EXCEPT ARTY RAPE ARE HALF-ARSED MORON SOLUTIONS AS LONG AS WG WONT NERF GOLD AMMO. Buffing maus armor so it bounces gold shells a bit more makes it imprevious against lower tier AP, while the tier 9 mauschen is still crap (armor wise), same for type 5, crystler, defender and countless others. removing weakspots is another moronic decision... another future problem is already created, namely, giving every fucking tank good gun depression, gun depression (like high penetration...) used to be an advantage, but nowadays? there are more tanks with good as ``bad`` gun depression, its retarded...
  17. YOU DONT FUCKING SAY WG!! people have been saying ``nerf dmg of gold ammo`` for year and YEARS AND YEARS WG even fucking tested this lasy year in sandbox!!111 Nerf the fucking dmg of APCR and lower the pen of HEAT + undo all armor buffs + some hp buffs / alpha dmg changes (especially for E3 / 183 / Jp-E100) (like sandbox from last year...) and its fine... its not THAT hard to balance the game (if you really want...)
  18. IS-3: 22+1 = 23 the IS3 is still better as the defender, so everything worse as defender is also worse as IS3, which means IS3 #1 ?!?T32: 14Object 416: 23 AMX 50 100: 5 - 3 = 2 it was overrated, and now its even more crap, cyaEmil I: 3UDES 03: 15VK 100.01 (P): 21Lowe: 26 T26E5/Patriot: 25 AMX M4 49/Liberte: 20Rhm. Skorpion: 19Obj. 252U/Defender: 25 Strv S1: 17Lorr. 40t: 23Chrysler K GF: 15
  19. IS-3: 20+1 = 21, in the land of OP premium tanks, Russian bias is still king!M26 Pershing: 17T32: 20Object 416: 21 AMX 50 100: 17 Emil I: 17UDES 03: 20 - 3 = dont you guys forget a tank to negrep? (skorp is 10x better and most others aswell...)VK 100.01 (P): 17 Lowe: 22T26E5/Patriot: 20AMX M4 49/Liberte: 20112: 11Rhm. Skorpion: 18Obj. 252U/Defender: 23Strv S1: 17Lorr. 40t: 21Chrysler K GF: 20
  20. All these changes dont effect me in the slightest, infact, they make it only worse.... i have everything unlocked, (well, need Strv 103 and Kranv + lights, but fuck lights) i have more as hundred tanks, tons of spare food / garage slots / crews 80 million credits Which means the ONLY REASON for me to play / spend money, will be play 4 fun... (no need for any kind of grind) Yet WG is fucking with my fun: middle tiers suk dik, for ages tier 7/8 platoons suk dik grinding stock tanks with just some AP / bad crews, suks dik spamming gold ammo is a winning tektik soooo WG is both making sure i wont spend real money on this game, (bad for WG) due to badly balanced tanks / pissing me of with shitty ass gameplay (lights, strong premiums, tier 10 tanks getting buff after buff) AND at the same time forcing me to shoot a lot of gold ammo / play high tiers, this might all ``work`` for peasants, aka 99.99% of the playerbase, who wont be able to keep playing tier 10 full gold, WITHOUT also spending real money But for me? I wont renew my prem account and can keep playing for years to come while blazing HEAT in T54, my heat spam + unicunt skills will also drive a way a ton of people who wont like getting outplayer and outgunned game after game, and while others do the same, they are ``part of the community``, via cw / streaming / forum / whatever, but im not involved in any kind of community thing, because fuck WG so im as player a big fat sunk cost thing, i dont ``attract new players``, instead, i cause people to quit... Unicums, spamming gold in full IS6`s platoons are bad for the game, but the solution WG choose to fix this only makes it worse... ps: i rather not shoot gold, and instead collect MOAR CREDITS, but if WG tunnels the game into OP tank vs OP tank contest, so be it...
  21. CW will only be interesting with forced set ups: 3x t 10, 5x t9, 7x t8 5x t10, 10x t9 10x t10, 5x t9 and a cap on how much the same tank (say 3) But forcing ppl to use lower tiers, you have to make choices, putting 3x maus and 2x type 5 on ensk might be a smart tektik, but they all slow as shit, so of the other side runs with medium - heavium set up, you loose (a T54 will beat a maus to dust 1vs1) yet picking 3x 113 and 2x IS7 is stupid vs 3xE100 and 2xE4 E-sport is only fun when its rock-paper-sciccors, where paper can ALSO beat sciccors, if you have good paper... ps: and having IS3 as counter to anything is just retarded, just like the E5 spam of years ago was stupid, team with most E5 would win on basically all maps, didnt matter if other side used 10 maus, 10 arty or 10 bat chat, E5-swarm would beat anything... ps ps: but the real problem is over-buffing, in the past WG often also nerfed tanks, they completly ditched nerfing, which means they will have to keep buffing for years to come, for the simple reason tanks like IS3 are so retarded good...
  22. 3-5-7 means: 3/15 = 20% top tier 5/15 = 33% middle tier 7/15 = 47% bottom tier If there are not enough tanks to make you top tier / too many tank who need bottom tiers, then you will get ``shafted``, but the whole purpose of mm changes was to reduce the games where your the lone tier 8 in a game with nothing but tier 9 and 10, when you are now ``bottom``, half the tanks you face is equal to you, at worst.... the only real ``flaws`` of new mm are: due to 5 top tier max (for tier 8 ) platooning means bottom tier a lot, since both teams need atleast 1 platoon, more ppl platoon top as low tiers, so you get screwed side ways here, i mean, how often you see both teams have a top tier platoon? (yeah, never, regardless of tier) it needs enough ppl in the queue, playing the ``correct tiers`` to work boring games, many games tend to be a bit the same, due to lack of RNG.... ps: and WG buffing tier 10 and adding strong tier 8 tanks also screw it over, they should not buff top tiers, but nerf them, to reduce the gap between tiers...
  23. Resistance doesnt matter here, formula is: speed = hp/ton + resistance if it gets 23% more hp/ton, it will go (much) faster. + given the wonky translation, i bet they buff the resistance, since 23% buff means buffing the engine from 1050 to 1300 hp, and i cant see them doing that, else they would have said: change engine hp from 1050 to 1300 (and not: Real power-to-weight ratio increased from 15.4 hp/t to 19 hp/t)
  24. Oh, dunno if you saw it, but Real power-to-weight ratio increased from 15.4 hp/t to 19 hp/t I somehow doubt WG is gonna buff the engine hp (dem historical engine) or reduce weight (dem historical weight) so they mega buff terrain stats instead i bet it gets E50m (or better) mobility and 2400 hp and buff gun handling and still has the working as intended troll armor... This thing is gonna face roll most other tier 10 tank so hard, its gonna be unreal... ps: or does anyone remember a russian tank receiving a buff and NOT turning into a ``balanced tank``? T10 went from dog shit to really good aswell...
  25. Duh, EU pubs are the worst pubs In regards to type 5 beiing OP or not: Depends 100% on gold ammo, it depends even more on gold ammo as T54, i would go as far and say that with normal HE ammo, its underpowered... With gold HE though, its a whole different story, its like 50% more dmg (from 300-400 to 500-600) with odd hits close to 700, and while its slooooow, with a good spawn, its not that awefull (maus is worse in this regard) Where it suffers is in game with many fast tanks, doesnt matter what side has fast tanks, since the game will be over before you can do much... its also crap in tier 10, since its armor is total worthless against gold ammo, especially HEAT pens it nicely....