GehakteMolen

Verified Tanker [EU]
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Everything posted by GehakteMolen

  1. If there is one company would woul put bots on live server, fidle with mm to fuck over good players or scre you over one way or another, its WG. They track everything, store everything, and are in full control, how else can they ban people for ``mods``, who havent played in 4 weeks? im 100% sure the game runs 10 different scan things on the background to see what ur doing and everything gets send back to the server.
  2. Well, the bots got really tested (on live server i think, unless wot-news also lists games played from sandbox / test server to its log...) so who knows what it was for ps: there where 4 test vehicle, panzer III, IV, M4 and T34, each of them had more games played as IS3, so no way this where normal tanks played by humans (they where also named Pz.Kpfw. SPECIAL or so)
  3. Well, its also possible the overall changes have slowly pushed away the ability to win a lot, and the arty + mm + tier 10 light tanks changes are the final nails in the coffin. On tier 10 many tanks are pure rock-paper-scissor now, good vs certain opponent / in certain situations, and awefull in certain opponent / in certain situations. ``All-rounders``, like an E5 of 113 get butcherd by autoloaders / arty, and are not so good in shot trading games on ensk vs TDs, TDs are however awefull on any map and in any situation where you need flexibility (so 80% of the time) mediums simply lack the power to beat a maus, nor the armor / hp to fight of autoloader pussy`s, and autoloaders (the real scourge of wot atm) are half the time ALSO useless... In the past, an IS7 was never good, but also never bad, now, an IS7 is either an unkillable steamroller, or a POS waiting to get killed, pure depending on the map / team set up / deployment. ps: most extreme example ofc arty, arty depends 90% on map and 10% on skill, GG
  4. The amount of ``easy wins`` seems non-exsist, i barely ever win a game nowadays where i do nothing, and if i died very early, i loose by default it seems, i also get basically no total stomps (in my favour) anymore, like NONE All those people complaining about roflstomps and ``quick games``, well now, there now like 3 games: Very slow, drawn out win Very slow, drawn out defeat Quick defeat No quick wins, no 3 mins hard push games... And how many unicum still play on unicum accounts? if WG would rig mm, they wont rig a blue reroller with purple recent, they will rig the +30k games played, +10k WG PR rating accounts, I know @CarbonWard still murders teams on hes own, but does he play on unicum accounts? or on greens who ``lend their account``? FOr years, me playing wot was: press battle drive around, shoot people, do something win a lot more as you loose Nowadays, this simply doesnt work, so either everyone became magically much better (bots) or teams get ``rigged`'. Im not saying they use stupid stuff like different RNG, just simply a single line in the mm algorith where the mm compares the total PR of the top 3 tanks and puts the lowest ``top`` on the team with the best player, and this switching can only happen if both sides get the same tanks (so 2x heavy and a TD etc) to prevent teams beiing disbalanced. This ``effect`` might happen thus only once every 3 games, but this is alrdy enough to steer the results (and IF WG does, im 100% sure it only happens on tier 10, not tier 9, since tier 9 retards seem to be equal bad on both teams, always) ps: perhaps this rigging is going on for years and years, however due to arty and old mm this effect was never really visible, but who else doesnt KNOW that the following rule aplies 80% of the time: The first to die, is a scout or tier 10 tank (and thats been true for years and years, from both teams, having a game where the 4 tier 10 tanks are dead first is not strange...)
  5. I personally dont think WG messes in-match with the RNG or so, what they do / tested i think is: Add bots, use old, unused accounts and let those play as bots, this has 3 advantages: it makes the playercount seem higher, bots can play the tanks needed for mm, if both teams have bots, the winchance will be closer to 50%, which is nerf for unicums and buff for retards. Long ago, they even tested bots (on wot-news, the most played tanks where 4 tanks named: Panzer_IV_AI, M4_AI etc, with millions of games and almost no users), perhaps it was ``just testing for pve`` perhaps it was testing for bots. ps: even very simple bots already win ~50% and achive yellow / light green wn8, just by driving pre defined patterns and using auto-aim... Give good players the biggest morons as top tier This one is also easy to do, since the the top 3 tanks can be switched most of the time effortless by the mm. MM weight and suchs are the same, so when the game is ``made`` and rdy to be launched, the mm can simply put the the bot top tier on the unicum side, this will either: give the bot an extra win (he gets carried by the unicum) the unicum a defeat (also good) Since the effect can only apply if one side has a unicum and the other doesnt AND when the unicum is not top tier, it wont be that visible, the reason i think its still there is simple: How many easy wins do unicums (playing on a unicum account!!) still get? From beta till ``reworked mm`` it was: 25% if default win, 25% is default defeat and 50% can be won/lost, leading to 75% winratio as ceilling, unless using special platoons and suchs (2x HEAT-54 + E75, 3x IS6 etc) but nowadays? i sometimes play a whole evening, and not a single game is a ``easy win``, if i dont pull (far) above my own weight we would have lost, even in platoon, and almost every game is a close win, yet the defeats are half the time total roflstomps... I care too much for my stats to simply bot for a few hunderd games to see how good / bad it goes, but i bet i wouldnt even win 35% if i would afk... (and this has been going on for months, my winratio (and those of some others i know) tanked hard since new mm, despite less arty bobs, sure grinding bad tanks also doesnt help, but the difference is remarkable (and ppl who use fake accounts and suchs seem to do even better as before...))
  6. KB-4, the bunker (with tracks and a engine) Since there is no KV-4 topic on wotlabs yet and it does get tons of hate. Here it is: A topic for this awesum 107 ton masterpiece of soviet engineering! Overal: The KV4 is the first true super-heavy tank combining massive weight, thick all-round armor, a powerfull gun and dreadfull speed in 1 package. The most redeeming factors of the KV4 are its size and massive weight (and armor). At 107 ton it is: - 7 tons heavier as an KV-5 - 15 tons heavier as an E75 - 22 tons lighter as an E100 - 2x heavier an IS-3 Only the Maus and E100 beiing heavier, while it weights almost 2x more as most `normal` tanks... This thing is huge and heavy, all the weight is because its huge and it has tons of (side) armor. The armor: This is where the KV4 trully shines, the KV4 is by far the thoughest tier 8 tank, easy surpassing KV5, KT, T28 and Proto in terms of thoughness in large part due to its amazing side armor, 150mm flat side armor (upper half) or 130mm covered by 20mm track armor. Unagled a KV4 has thus 150mm armor This means that an KV4 has after E100 and Maus the best side armor of the game (KV5 is technically better, but its riddled with weakspots so nobody shoots the hull...) values below are for the 130mm side armor, the part above the track is in general a bit stronger as the numbers below Angle: 70 65 60 55 50 Armor against AP: 328 280 247 222 204 Armor against APCR: 367 306 265 236 214 Armor against HEAT: 576 470 400 351 316 So even when angled 55 deg its sides are still an impressive 220 vs AP while at 65 deg its virtually immuum to anything but tier 10 TDs and high tier APCR shells. Its front armor is really thick, 180mm, but minimal sloping (google says 30 deg seems a bit high, but ok), however, it does get the autobounce plate and because of the small sloping, angling become much more effective. Compare 180mm 0 deg backwards and 30 deg sideways = 199 vs AP with 180mm 30 deg backwards and 30 deg sideways = 224 vs AP This means that an KV4, standing in the open, can angle about 55 deg and become immuum too 200 pen guns (front is 234, side above track 233, side below tracks 222) When angling this way, an IS6 with APCR can not penetrate the KV-4 hull, front becomes 245 while sides are 249 / 236 The major weakness lies in its turret armor, while the turret itself is actually quite though compared to many same tier vehicles, its still weakish, it does have a few nice features: - it has a thick mantle, overlapping partial with underlieing armor (90mm thick), making it immuum to HEAT and ~270 effective vs AP(CR) - the `weakspot` on top is 180mm - the turret face is mostly 180mm but spherical, making it ~210mm effective on the curved parts - the side are 150mm and steep angled backwards, meaning just like an E75, the turret is also when angled a little is still realy though It does have a weak turret ring though and people who know where to shoot can and will penetrate the turret fairly easy TL:DR armor wise the KV4 is an absolute brute, guns with less as 200mm pen will find an KV4 very hard to penetrate in almost any situation while premium tanks like KV5, IS6 or Super pershing will need to shoot gold (and even then IS6 and KV5 will strugle A LOT). When a KV4 can sidescrape and (paritally) hide its turret front its almost unkillable Firepower: TL:DR: Firepower wise an KV4 is above average, while no KT or IS3, the combination of superior penetration and better accuracy off-set the the bad aim time and lowish dpm, giving it firepower wise an edge over tanks like the T32 and VK-A (especially against though targets or on long range) Mobility: short and simple: bad How to equip: (my own equipment and crew): Crew: - repair, repair, repair, you are sidescraping all the time so get detracked all the time 5x 100% repair skill is minimum - 6e sense (obvious) - driving skills, off-road to compensate terrible passiblity and clutch braking to slightly buf awefull turning speed - gun handling skills, because the on the move accuracy is mostly bad because of bloom stats and not because of accuracy / mobility depends the 2 gun handling skills make a nice (positive) difference For the rest it doesnt matter, i went with safe-stowage / adrenaline rush (both usefull)all other perks dont matter much. If you have a 4e skill crew, re-training to BIA is highly adviced, but since mine is only 50% 3e skill its too early to retrain yet (i myself will retrain once they hit 40% 4e skill, assuming i will play KV4 and KV5 some more next weeks / months this should be doable) Consumables: - prem fire extinghuisher, this thing burns, a lot, so it needs it (KV`s are burning even more as Panther or Tigers...) - rep / first aid, im cheap so i use basic, but prem is ofc always better Ammo: Some HE (3) for Waffles and 10 APCR for tier 10 fights, the rest (37) AP, AP is good enough for almost anything, Equipment: - Rammer (obivous) - V-Stab (obvious) - Vents, KV4 can really use a small dpm / aim time / mobility buff, using optics on a KV4 is idiotic and GLD simply offers to little (the mobility and dpm are bigger problems as the aim time) if you dont want vents, its GLD, but vents is plain and simple better How to play: My stats after 200 games: Some replays (played only 10 or so games with 9.3): - Ruinberg, sidescraping vs IS8 and some tier 8 heavys, initially i hang back a little, when i see middle road is taken and the enemy KV4 doesnt push, i go forward and block 4 enemy tanks, stopping them, team overruns rest of the map and simple win http://wotreplays.com/site/1292777#self - Live oaks, i rush village, sidescrape vs IS7, kill Panther II, go back to base and fairly easy win (went back a bit too late though) http://wotreplays.com/site/1292703#self - Kharkov, i go with a few weakish tanks to the circle, with gold spam i manage to stop an advancing VK-P and some tier 8 after that i just `block` them, my team wins on the rest of the map and easy win (i deal almost no dmg and basically just sit there, i still contributed to the win though)(also ISU assault gun, leading from the front, yolo) http://wotreplays.com/site/1292733#self - Again Kharkov, tier 10 fight, same as previous, this time E100 and E75, but they also refuse to attack me http://wotreplays.com/site/1292757#self edit: fixed broken link
  7. Mweah, Fv-183 with 275 pen HESH was the real lamer Enough pen to pen weakspots, and enough alpha to one shot almost everything...
  8. duh, ISU was part of the ``winning the war team``, winning the war (if your russian) = winning in wot (if ur russian), its the best tier 8 TD since like ever, and when they nerfed the tier 10 TD guns, it had basically also (always) a tier 10 TD gun (untill they nerfed pen, because hurr durr) We are lucky the IS3 only drove in the victory parade, because if it had killed some facsist it would have gotten 200mm UFP and a BL-10 (or special mm, so its always top tier)
  9. This stuff will implemented 10 times in the US before once in the EU Its by law forbidden to check content of inet data, since this can be used to slow down certain kinds of traffic and so on (atleast in the Netherlands) This copyright crap will probably never pass (hopefully) ps: in germany however half youtube is blocked because of copyright nonsense, same tons of people get fined for downloading, germans are very much in the ``ordnung must sein`` in regards to internet (so perhaps we do get screwed over here...)
  10. I thought this was the Unicum song? (the Artillery Song) About getting fucked by arty tards...
  11. ur right, they dont change, so they truly broke it, just like the tree cutter is no longer updated (I think)
  12. yeah, its a bit dark, but apart from that it looks nice
  13. Dont use weak capitilist explanation crap or software soviet api still work as intended https://stats.wotapi.ru/stats/ (the api cant read the server, but still shows total, so its still sorta working) ps: sometimes server are ``offline``, but know why, right now it says ASIA and wotasia o while 501 has all asian player online, so its sometimes a bit awkward
  14. 113 is a yuuuuuuge tank, this thing is probably T54 size (and also better armor i guess)
  15. yeah, dont give them idea`s ps: perhaps when they rework ruskie heavy line, they make IS3 a tier 10, ``more fitting`` after all (it alrdy has tier 10 turret front armour and turret bloom stats)
  16. but the foch has no turret, no turret = ghetto
  17. We wont get a 155mm gun with autoloader, unless WG makes it something like 3x700 dmg, with T30 gun handling and 250 penetration with crap gold, high dmg autoloaders are just SHIT for the gameplay...
  18. The IS-3 is the poster boy heavium, and just like Defender is all hype, this buffed Caern wont be as good as IS3 either (90% WG will nerf something before it goes live, like cutting the dpm with 2 rounds / min or doubling the terrain resistance) Thus, the IS3 is the King, and the rest are filty peasants, some peasants took a shower and got some luck in life, but once a filty peasant always a filty peasant ps: i know a unicum with a defender, and hes always hating on it, sure he wins +70% (after 200 games and many solo) but he calls it: an overrated pos only good for blue try hards and plain inferior to the glorious IS3. so call me sceptical, but i bet in 6 months nobody thinks the caern is better as the IS3, the IS3 has been the best for as long as its in the game, and it will probably stay they way (and else WG will just buff it) 3 weeks after it stops being the best...
  19. First game Amx Mle 45 with 80% crew and no 75% first skill: Victory! Battle: Sacred Valley Vehicles: AMX M4 mle. 45 Experience received: 4.150 (x2 for the first victory each day) Credits earned: 55.227 Battle achievements: High Caliber, Mastery Badge: "Ace Tanker" This gonna be expensive ._.
  20. It used to be really, really strong with full gold, since 225 pen, 330 alpha and OP dpm are a powerfull combo (no idea if it still has the OP dpm with the 100mm, but it used to have KV5 dpm and penetration, on tier 7...)
  21. given that 128 and 130mm are 490 dmg for tanks and 560 for TDs, i guess 123mm will be 450 or 460 (the 127mm of type 4 is also 450) also, anything slower as 30 is crap, E100 is better as the maus for a simple reason: its 50% faster (and has 50% moar alpha dmg)
  22. These *things* seem very nice, statwise ok + they look like real tanks Time to grind some exp on the tier 7 i guess (and get an crew)
  23. played 2 games Conq yday to see if i should buy Super Conq, and can confirm, Conq still awesome ps: Super conq plays like a Conq on tier 10, so bought it straight away, otherwise i atleast still have the butt ugly (and awefull bad) Fv 215B
  24. No 49%, its because retarded games like this shouldnt happen: Our tier 10 bots do a solid 0 dmg, enemy bot makes 8600 dmg, see the problem? Beiing a retard should not be rewarded, an WTF-E100 however DOES reward beiing a dumb retard