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Everything posted by Haswell

  1. Haswell

    Best stat sites at the moment?

    We need competitive porn.
  2. How would you classify them then? We can at least agree the entire Churchill series right now flat out suck, right?
  3. Simply logging in increases your chances of losing.
  4. Remember when every single tier 7 tank are universally terrible and an XP sink? Pretty sure WG came forward long ago and admitted there are tanks that are meant to be sinks by design from the ground up. I'm not saying this is a good thing, but it has been a thing since the game got released. There will always be tanks that simply flat out suck. This is fine because the meta always revolves around only a few tanks in every tier, everything else can be irrelevant and exist simply for variety. See: 7/42 lineups and CW metas.
  5. This is my daily reminder that stupid shit is more entertaining than the actual game. For prosperity's sake Addendum: reddit is a fucking shithole occupied by shitter scum primates of the most cancerous level that makes you lose your sanity. I can't even call them subhumans because they are not worthy of being related to actual humans in name.
  6. And nothing of value is lost.
  7. Haswell

    Potential Swap Leaked from CT?

    Also remember the Japs didn't have to deal with Churchills, Matildas, Valentines, etc. 75mm is already good enough to deal with Shermans, there was no pressing need for the 88.
  8. Haswell

    T-34 Shielded, What to Expect

    Lots of people will go beyond what is considered reasonable just to get something marked "free". Doesn't matter what it is or what you need to do in order to get it, as long as it's "free" they will do anything. Including playing a dreadful game. Or forking money over to a dreadful company for "free" things.
  9. Haswell

    New Tank Game (Sim level with multi crew)

    Wouldn't you get bombed to shit in a tank then? I wonder how will they handle the inherent imbalance between fast flying things and slow ground stuff.
  10. Haswell

    New Tank Game (Sim level with multi crew)

    Looks great, but I thought IL-2 is a flight sim at heart? Hope it turns out better than war blunder.
  11. The transition between muddy tracks and clean hull armor feels a bit weird. Judging by how much buildup there is between the wheels and side armor I'd imagine the lower front plate to be a bit more muddy. Maybe some mud splatters on the upper front plate and upper sides too if the tank has been driving through mud.
  12. Recent = last 1000 battles, no time limit. Assuming nothing changed for the past several years.
  13. Yadda yadda yadda, post recommended games. bitch about console vs pc, lament about your wallet. https://store.steampowered.com/ https://steamdb.info/sales/
  14. Haswell

    Steam Summer Sale 2018 June 21-July 6

    Everspace is fun only to a certain extent. Beyond the space combat element, you'll mainly be experiencing a repetition of exploring, hoarding resources and crafting. Once you've played long enough you'll start seeing the same environments over and over again, stick to your ship loadouts and have little else to do except going through the same levels ad infinitum. You can't really stick with one run too long because the game is designed to push you to the end, which means you'll rarely be able to play around with different loadouts for too long before being forced to restart. The game does look pretty though, very pretty. That alone is enough to distract me from most of the aforementioned issues.
  15. @OOPMan It's customer service 101, never answer negatively to whatever the customer asks. I bet if you ask for sexual favors they will pretend to consider it.
  16. Haswell

    WoTlabs still the thing?

    Wow. There are old threads littered around here, albeit with outdated discussions but there are probably bits that are still relevant. Perhaps if OP make new threads people who still play the game might respond.
  17. Haswell


    Hear hear. I'm seeing more and more OC reviews only going so far as to cranking the clock speed as high as they can to pass one single benchmark, ignoring most of everything else and most certainly not stress-tested for stability. Getting 5GHz+ doens't mean much if you have to use a compressor to keep it working. Oh Intel.
  18. Haswell


    But it's a special edition! Obviously it must have something special over its cousin to warrant the extra cost, like the fancy packaging!
  19. Haswell


    It is at best a top binned 8700K. If people decide the extra cost is worth it for the guaranteed extra 300mhz, so be it.
  20. Haswell

    Regarding RNG in Games, in general

    Your point is valid, though not relevant to RNG. Bush wookies and defender's advantage will exist regardless.
  21. Haswell

    Regarding RNG in Games, in general

    By saying lack of RNG will make the gameplay static you imply the presence of RNG is in opposition of static gameplay. And yet even with existing RNG gameplay is still observably static. For example, staring contest on (old) Campinovka, old Province, Lakeville valley camp. And of course there's constant cover hugging to avoid arty, where arty is already affected by RNG much more than any other vehicle class. If RNG makes the game less static, why do people camp all the way back and be useless? Why do frontally impenetrable tanks choose to sit BEHIND squishier allies instead of taking point? Why offer premium ammo that tends to defeat the entire purpose of RNG pen? Why doesn't arty presence make gameplay more dynamic? Static gameplay primarily results from poor map design and poorly balanced gameplay mechanics, where the fear of getting punished makes people sit still in the most useless positions. RNG may have a role in promoting dynamic gameplay, but it's effects are relatively inconsequential in the grand scheme of things. See gambling and pleasure addiction. I wonder where you got that 95% number from. Yes, RNG will theoretically allow a bad performing player to achieve results more rewarding than their low skill level would receive otherwise, but you failed to consider at what threshold does RNG start hampering the results of good performing players. For simplicity's sake I'll assume 50% win rate to be the threshold here, and that there is an equal distribution of players below and above the threshold. In this case the amount of players benefiting from RNG will be roughly equal to those who are hampered by it. I realize this is a gross simplification, but my point still stands. WT's lack of success is not entirely due to their lesser RNG mechanics. For one, consider that WT has predominantly been focused on planes, and that by the time they decided to put tanks in the game they already face stiff competition from WoT, just like how AW failed to compete. For an opposite example, see WoWP vs WT.
  22. Haswell

    The End: Object 279

    Too late, they probably already have the M60 and others planned for sale.
  23. Haswell

    So what's planned for the game?

    Planned obsolescence.
  24. Haswell

    Regarding RNG in Games, in general

    I agree, the power difference across tier gaps is a major problem of the game, but I thought we're talking about RNG vs skill...? That being said, the MM is basically an RNG of its own. With 3/5/7 and soloqueueing (assuming sufficient players at each tier) you basically have 47% chance of being bottom tier, 33% mid and 20% top. Tiers 1-3, 9, 10 and stuff with pref MM have different probabilities, but the RNG in MM still stands.