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About Jesse_the_Scout

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    Medium TCs = Skill
  • Birthday 03/03/1981

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  1. Oh, joy. *dies*
  2. What could possibly go wrong with an E5 minus the cupola with a better gun and more depression?
  3. Tank is a fucking abortion on treads. 258 gold pen on a slow fixed gun TD, 60 more games of this to finish the grind.
  4. Conqueror, the only tank I've played enough recently to have a "ranking". Seems legit.
  5. All this entire mode fiasco did was give a handful of degenerate twats who only play the same goddamn overpowered tank a 2%-3% bonus to the numbers of their bullshit wagon of choice. Not just the usual WG fuck-up, but that special brand of "SerB seal of quality " where they actually manage to make the game irrevocably slightly worse overall.
  6. Ok, so which one of you is behind this:


    And yes, I could just block, but at this point I kind of want to see how long it will go on.

    1. Show previous comments  5 more
    2. Strigonx


      you could sell him your account and then ask wargaming to delete it in a ticket because you got hacked.

      maximum salt.

    3. Hellsfog


      @Strigonx I like the cut of your giblets. 

    4. Fulcrous


      Make sure it's by paypal as they dont guarantee buyer protection for virtual goods :serb:

  7. If I understand correctly from when I logged in, if you already own the tier 8 AND it's being moved to 9 and you get the new 9 without charge. For instance, the WZ I don't think you'd get anything because it's staying at 8 while my AMX 13 90 definitely got me a freebie tier 9. I only had the 13 90 so I'm not certain about all the details. Never heard specifics but I feel pretty confident saying you have to have the tank in your garage to get anything, I don't see why it would give you the tank without owning one already. If it's only researched then you get access to both tanks with one less grind, but that's it. Doing the ballpark math tier 8s cost about 2.4 million and 9s cost about 3.5 million, so buying back an 8 at full price is going to save you 3.5 million (or 2.5 during on track 30% discount) compared to a fresh purchase of the tier 9 later on. I'm not certain what's going on with the lower tier lights, I'm finishing 2 tier 6 light grinds now since there's currently a 30% off sale for tier 6-7 tanks anyway and those two tanks are moving to higher tiers. At worst I get nothing, at best I get some free credits somewhere out of the deal. For extra min-maxing accountant scamming make sure you stick all the weird free flag decals in your garage on all your lights that are changing tiers, they're refunding at full gold value. Whatever doesn't convert to gold you can just toss later. I JUST REALLY LOVE BRASIL, GUYZ
  8. I cannot fathom why any one would care about teams being too symmetrical in tanks. Every one I know who quit this game did so because of its countless frustrations which mostly revolve around the imbalances, never because the teams were "too even" or something.
  9. This is kind of a Stockholm syndrome moment here. "Hey, at least it's a beating with a belt instead of a stick!" It's an improvement but it still has no place in the game, it will still troll you constantly, just in different ways and (at least) less overall. I'm glad they're doing it, but it still should just go away entirely. The RoF, accuracy, aim time, and splash are all increased. Currently you just play through arty and hope it never gets a good hit on you, and favor positions where arty has no good shot. After the changes once an arty wants your dick he's going to be on you over and over and over and over and over hitting you virtually every time and limiting what you can do. Direct kills from arty will drop, but if you thought XVM focus was bad wait until they rarely miss and can hit you behind rocks. One shot wonders will be replaced by getting chased by XVM fishers repeatedly stunning you since utilizing cover will be less effective. Thus far they aren't even changing the tier 5 French premium either, or every one's favorite roach, the FV304. Which means tier 5-7 will barely even change. For the record, I only played one game in a my tier 9 RU arty. Easy. As. Shit. To hit now. I made THREE hits on light tanks on the move, plus a Patton, annihilated a TD who sat for all of 8 seconds (hard hit and then he was stunned and died). The bloom is NOTHING like it used to be, I was taking shots while turning my hull. You cannot miss a heavy with this new arty if you have a decent shot, you just can't. Top damage as a tier 9 in a tier 10 game in one try, although my team being usual test server mongoloids helped in that aspect. Stats for that game for those measuring the impact, I fired 12 times, direct hit 3, 7 total damaging hits. 2700 damage for 7 hits is 385 damage on an average hit. Typical stun seemed to be 15-20 seconds. Tracked at least 5 enemies (remember that's in addition to a stun so you need to blow your reapir kit AND medkit to get moving again). One tier 10 light got to 3 of us clicker scum in the corner, he got off two shots before we wrecked him. Once he's tracked and stunned the other arties can get him and you just need to hit close to him to do it. Broke one engine, which was the only other critical hit in 7 hits which suggests crits are indeed lowered. Lost a lot of credits firing non-gold ammo, which is weird. With food it was -24kish, 14k of that was repairs for losing. Interesting that the cost will be higher. Bloom stat comparison: old move was 0.34, turret was 0.6. New is 0.24 and 0.42. Absolutely massive. That's in addition to 5.2 aim and 0.75 accuracy vs. the old 7.5 and 0.84. Also worth noting, it's way more fun to play like this. I don't expect people to stop playing it, I expect the exact opposite.
  10. I'm actually surprised by some things when I look at the soft stats and do thorough comparisons. To give you an example of how good lights may end up being, take the Type 64. Lose the light tank MM, give it a vertical stabilizer. Super good right? Must outpace the new lights, right? But then I look at the T21 which is the same basic tank, see the changes and do some contrasting. Ultimately, the new T21 has more horsepower, better agility, a higher ammo capacity, faster aim time, way better accuracy, and a hair more HPs. The Type 64 which should now be OPOPOP has a way better rate of fire, a hair better turret bloom, and a higher top speed. Everything else is virtually if not identical. So that tank that's going to be OPOPOP is actually pretty balanced against tech tree tanks because light tanks will now actually be good (if the player is good anyway).
  11. Anything not a heavy, perma camo at 50% off. Heavies, not worth bothering with unless that super rare 70% camo sale happens again. Inscriptions and emblems, bleh. I wanted a custom, nice looking emblem on all my tanks so I made a clan, though eventually the novelty wore off and I disbanded it.
  12. It's like the part of the horror movie where the monster's hand bursts forth from the pile of rubble and everybody's like HOLY SHIT IT'S STILL NOT DEAD
  13. Tier 10 light stats: Move: 0.18 for German, 0.14 for Chinese, 0.06 for Russian. Turret: 0.12, 0.06, 0.05. WELL THIS SHOULD TAKE CARE OF THOSE SOVIET BIAS MYTHS!
  14. Looking at tankmodels3d which has the soft stats up now, the trend for bloom soft stats is massive improvement for light tanks too. Examples I checked: Tier 5 VK: Move goes from 0.2 to 0.16, turret unchanged ELC: Move goes from 0.25 to 0.18, turret goes from 0.2 to 0.23 for 90mm (they obviously want this gun to suck, sounds good to me) or 0.16 to 0.12 for the 75mm. Chaffee: Move 0.18 to 0.13, turret unchanged. T21: Unchanged. (Already has exceptional soft stats at 0.12 move and 0.1 turret) 13 90: (now a tier 9, so basically the same MM mind you), Move 0.21 to 0.12, turret from 0.18 to 0.12. (HUGE improvement) The general theme is to bring light tank soft stats way down to a certain floor. So the overall buffing is even bigger than the hard stats show.