Jarkorsis

Verified Tanker [NA]
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Everything posted by Jarkorsis

  1. This is a better New York. Even though it is a bit pricey without the bundle. The monthly missions for exp kind of make up for the cost. The bundle is a good value. ($5 for flags and 30 days premium is cheap as a normal month of premium purchased on sale is $8.50 or so) The AA is much better than you would think. Just remember to CNTL click the torp bombers. Two of these babies sailing together will just about eat anything that a CV will throw at them. I expect that CV captains will start leaving you alone if they want any of their planes left for later in the match. Kongo is still a bit better overall, but this is a good US trainer.
  2. Does EU have something on High School Fleet? But not for gold.
  3. HSF Harekaze is probably the best T8 earner if you have a 10 IJN captain laying around. You have to learn to play without smoke and torp reload booster. It is fun and kind of crazy.
  4. I did not see a huge difference between T7 to T8 US gun handling. As far as earning goes, if you are a BB baby, then get one of the BB's.
  5. What about the french T8 CA with the Mummy Halloween camo.
  6. I used my Missouri. 116 k damage 2 kills and 2 caps. 1762 points.
  7. We were seeing 3 DDs, 3 CAs, and 1 BB mostly. Gearing, Shima, and a few Z52. The triangular cap setup on most maps seems to make 3 DDs very useful.
  8. Also, all 4 ship classes are so different and have different roles. There also different sub roles with each class. (khab is gunboat dd, shima torps, and the the various hybrids in the other lines). So a one size fits all equations is not really a good idea.
  9. This game is objective based as well. Damage is important, but mission is more important. Capping and resetting caps is more important than damage. From an experience point of view, you get the same exp for soloing a 16k HP DD as you do for soloing a 69k BB. A lot of games you will have 3 or 4 survivors. You can tank damage and do spotting damage as well. This can be very important, since your teammates will be at full health and the red team will be down a ship or 2 and be at half health. I had a recent Missouri game where I had 110k damage spotted and 3 million damage plus tanked. I survived the battle with 2k hp, but there were 5 or 6 ships trying to kill me for 10 minutes. I only did about 100k damage myself. To many disabled turrets and dodging of torps. Another example is maybe you kill 3 dds and do 45k damage in a CA. That will have a great influence on the game even though you damage numbers are a bit low.
  10. Z52 is a DD hunter, but has really good AP. It can chew up CA's if it get a non angled side. (my record with a single broadside against a CA was 16k damage in the Z23. The Z52 is much better. This is without a detonation.)
  11. It is kind of a shame that the devs wont let us use t10 or less. They might learn a thing or 2 about how the game is really balanced. How many people would replace the Gearing with the Fletcher? Probably quite a few. Some might take the T46 over the T53 since the T46 has better concealment. I think the CA's and BB's would stay the same, their might be some lower tiered DD's taken over the T10. Another odd option would be the T8 Lo Yang with its 5.88 KM sonar and short range torps and 5.8 km concelament or the Black for the few people that own her.
  12. I think they said earlier 1 BB (Conqueror or Montana) ,1 DD (Z52 or gearing) A mix of 5 CA's with Hindenburg and Moskva for a mix of 11.7 km radar and 5.88 km sonar. So with coordinated radar and sonar, I think something that can only sling torps is kind of newtered along with its smoke clouds.
  13. This CW plan was proposed at a russian convention and they are almost run out of the building. I don't think anyone but the DEV's like it.
  14. I guess the figured out that CA's have a balance problem at T10. 2 BB's would crush them.
  15. You get oil by just playing. You will get 10 oil from ulocking a crate. There are oil generating missions. and eventually a team battle clan wars.
  16. Ran into warbeasty in a t10 CV. He did not launch planes. When he got called out he sailed his CV into a cap and died. (Domination game on 2 brothers) Why has he not been banned yet?
  17. The only thing that this changes is BBs in smoke. Most CL/CA smoke hiding is still effective. 5 to 5.5 km concealment will make it useful for all CA's. BBs can use it to heal.
  18. It does seem really soft. I saw the tier 9 UK BB kill it from half health with AP. The super HE is not great for burst damage.
  19. Terrible, what is with all the lack of respect. You have passed one other member of the clan by a large amount for disses.
  20. I am doing ok with it too. The biggest issue I have if you get in very close where I would normally get 80 percent hit rate, I am lucky to get 50 percent. The 1.5 vertical sigma rears its ugly head. I think the US T8+ BB's have spoiled me. (Well Warspite, Arizone, and Hood too). The ships turns like a brick as well.
  21. Most of the missions are for T9-T10 CVs. The Graf is T8.
  22. I think so. It is not a problem for me.
  23. The ship is very positional. Most BBs, you have a reasonable window to evac from T7 and up because of 30 knot plus speed. plus once you were angled you could bounce most damage as you disengaged. This ship is slow, so once you commit, you better not have screwed up or you aren't getting out alive. This is perfect for the damage averse chai snipe masses. The downside is 18.2 km range. Most other BB's are 20+ km range. So you need to be careful. Islands are your friends.
  24. it is fun to play and different. I use HE at long range, and AP most other ranges. My best game was 90k damage and over 3 million damage tanked. That heal is amazing.