SoliDeoGloria

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About SoliDeoGloria

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    Has carrier waifu, can't play carriers

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    Winterpeg, Mars.
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  1. The Khab did need nerfs, especially since it had heal. However, now it's not the problem. Now cruisers need a whack with the nerfbat.
  2. inb4 Musashi comes in, and is superior than Yammy, somehow.
  3. Arizona is ok, but I prefer to play Mutsu or Warspite. Not as good at cruiser deletion or DD damage, but they just feel more comfortable.
  4. It's because AS limits your strike power whilst relying on trying to catch the IJN planes, which are faster, and can cycle around the map if need be. AS just cucks the other CV, but a strike has the ability to affect the entire enemy team.
  5. I picked up automation, panzermadels, and stay stay pdrk, although there might be shitgifting involved.
  6. Still hits the hardest, Kirov isn't superior. Kirov might have better pen, and 3 additional guns, but can't take a hit, and can't turn. Nor does she get usable torpedos, in most scenarios. And Kirov's bow can be overmatched by 8" AP.
  7. I still have her. the AP deals well with same tier cruisers, and both shells punch above the weight of a tier 5. not to mention good torp arcs similar to Atago, combined with usable torps. The only things I would change are longer range guns, and perhaps better RoF. But then you just have the Aoba at tier 5.
  8. I've noticed that as of recent, scenario battles affect your sigs, appearing as a blank winrate/wtr. My sig appears this way because I've recently been playing scenarios, but no random battles.
  9. I actually prefer AP over HE when shooting DDs. Overpen damage is devastating as well, if you can hit, which you should, as its a DD at close range against one of the most accurate BBs. You also get the chance for normal pens/multi-pens. The latter being when a shell does damage to more than one compartment (like when you see 1 overpen ribbon pop up, but you deal 5k damage, when it should've been 1k). Many a DD have taken 10k+ salvos from my BB AP, especially if they try angling, as that just gives me a higher chance of penetration damage.
  10. Engines are useful upgrades, but usually the last one I get. Some ships have plenty of range stock too, such as NC with 21km range stock, 23 with FCS upgrade, in which case, FCS is last.
  11. I found round 2 of Myogi to be fine. All you have to do is kite away, and let the enemies bounce off your armor. the big guns offer you some punching power, but not sure how it compares to the other tier 4s (specifically nikolai's 305s).
  12. I've heard german DDs are well suited to being torp boats, that can contend for caps, but isn't their primary objective.
  13. Yeah, The prems are some of the best ships in the game. More unique to play.
  14. And you play it how much compared to other ships you aren't grinding a line for?
  15. Tier 10s are mostly trophy ships it seems. Most of the people I talk to prefer to stay around tiers 6-8. Don't rush it, as there really isn't much point at all to owning one.