Woke up to a beautiful headline today.
"Donald Trump 'to sign orders restricting refugee access and immigration from Muslim countries'"
From another article on the legality of it, since oh so many morons kept saying MUH HUMUN RIGHTS and DIS IS RECIST AND ILEGEL!
Important part: “All he has to do is say ‘I think Muslims are not in the interests of the United States.’”
Makes perfect sense, because Immigrants are not American citizens and thus do not have the same rights as Americans. Get fucked, globalist pieces of shit. I love this man. #MAGA
Over the past year, we’ve been working hard to address your feedback on the matchmaker and fix well-known issues, including, for instance, getting ranked in the top/middle/bottom of the list an uneven number of times. We won’t just be tweaking matching—we’ll be overhauling its very core and the template system, so that it fits better with the game as it is today.
The improved matchmaker design will balance teams according to a number of templates (e.g., 3/5/7: three vehicles at the top of the list, five in the middle, and seven at the bottom). And one important factor comes to the forefront here: with a vehicle roster as diverse as that in World of Tanks, you are free to choose any tank in your Garage. We wouldn’t want to limit your choice. Therefore, the variety of vehicles waiting to get in a battle is different in prime time and periods when fewer players are online. To prevent excruciatingly long queues, the matchmaker may sometimes create two-tier or even single-tier battles.
No platoons with vehicles that are more than three tiers apart: The improved matchmaker simply won’t let players create them. The system of XP Bonuses & Penalties will be updated accordingly: there will be no penalties because creating a +/-3 Platoon will be technically impossible.
Fewer easy wins and quick losses caused by the uneven distribution of vehicle types between teams will become a thing of the past. In the future, the matchmaker will spread vehicles types across two teams more evenly.
EXAMPLE: The current system might balance two teams with five TDs against six heavy tanks. The enhanced system spreads vehicles across the teams so that both have TDs and heavy tanks. Though this doesn’t necessarily mean there’ll always be equal numbers of identical classes (e.g., a team with three TDs/two heavy tanks against a team with three TDs and three heavy tanks).
Artillery: The improvement will limit these to a maximum of three per team.
Light tanks:. To ensure the new system works, we’ll be stretching light tank branches to Tier X. The addition of tier IX–X vehicles will let the matchmaker assemble diverse teams, and faster. As for gameplay, this could kill two birds with one stone: light tanks gain power and get a chance to contribute meaningfully. The combination of decent view range, compact size, great speed and solid firepower (with guns being just a little less powerful than those of medium tanks) will transform them into small and swift predators. When positioned well, they will pose a threat to the enemy.