Vitellius9

Verified Tanker [NA]
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About Vitellius9

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    Tanking Fanatic

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    Pittsburgh, PA
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  1. Warships today says I mostly play cruisers are do excellent in them. But it also says my key ship is Cleveland which I haven't played since release. I do really like the British cruisers and Russian (only up to Budyonny thus far). I am not so much a fan of Pensacola or New Orleans. I loathe BBs and do worst in them, but then I am at Colorado cockblock and haven't played anything past a Kongo in other lines. I actually favor DDs, I seem to perform significantly better in them, especially the USN line over IJN. I am only on V-170 and love it. I think I would like the Russian line, I do have Gremyashy but recently started to get bad with it. I assume I like the British cruisers so much because they play a lot more similar to the gunship DDs than the New Orleans. I just bought the Edinburgh and it's kicked me in the nuts though, mainly due to the rudder difference, though I don't have enough cash to add rudder mod 2 to it yet. I don't dislike it, I just have shit the bed in it, mainly since it's a much less maneuverable Fiji without any new advantages. That seems common for tier 7->8 move, the new modules you get access to only seem to make the ship the same as the tier 7 without them instead of improving. I was reading all kinds of wiki on the real life versions of the British cruisers the past few days and I can't figure out why they tiered them the way they did, with many ships like the Neptune being the older Leander Class, while the Minotaur they included was late/post war vaporware while the real Minotaur was a Town Class like Edinburgh & Belfast in a different sub-class. Conversely they didn't even add any of the real late/post war ships like the Dido Class which actually fought in the war. I'm sure WG have plans on adding a split some year, but who knows if ever. Thus you have British ship classes all made prior to 1940, most prior to 1933 and Russian ships mostly made after 1950. Balance issues seem fine, game play aside, the tiering just makes no logical sense. Dare I suggest it, but making cap points much more valuable and/or changing positions on the map would change this. Whether or not it would be more fun is debatable. i.e. I loved when AW made Global Ops, especially at top tier, it made for constant moving around the map. I know a majority of the top 1-2% did not like it because it was much harder to control engagements, but that's exactly why I liked it, there was constant action and movement.
  2. Not that I ever enjoy playing BBs anyway, but iChase made me paranoid of any new lines with this broken mechanic of the game: Paraphrased: BB armor is all effed up because of the condensed ranges in game, thus making German armor the only viable. What are your consensuses? Since I don't enjoy BBs much anyway, I was holding off until Russian BBs since I'm sure they will be broken in a good way. 40 knots + accurate + 10k HE round or some sh!t.
  3. I guess I was forgetting it was a weekend, even if just Sunday night for me. That being said, if you saw that news a few months back where chimps have entered the Stone Age and begun using tools. The first thing I thought was that given some training, they could make better pubbies than at least the bottom 40% of WoT and 25% of WoWs and AW.
  4. Was tonight that bad, or was it just my turn to get MM grudge f@&ked? After an outstanding performance for me yesterday in limited time frame, I get all troglodyte teams tonight and manage a 28% WR in 25 battles. Shit rating too, but my avg damage was only down 5k. I swear half the night was spent watching people not shoot....ever as I kept tons lit and tried not to get countered on caps. It leads me back to my old WG tinfoil theory that if you do above your average for too long, you get MM fucked with <or=43% potatoes who average 10k a match and 0.3 kills in tier 9 and 10.
  5. As if Ranked isn't frustrating enough, the fast that every battle has at least 1 bot/AFKer and multiple <42%ers is nauseating.
  6. Eff Ranked...this is insane. 1st battle tonight was 1 AFK on team and a 42%er in Rank 10. Second battle I look up stats at countdown, my team had same AFK who sat AFK 2 42%ers, 2 43%ers and a 45%. At least I easily stole top exp. That's just not right though. WG sucks at managing bots/tards.
  7. No the only builds I ever find on google that aren't ancient are the sticky on official forums, that seem safe, but maybe not min/max.
  8. What would be my ideal 5th captain skill on Fiji? So far I have priority/marksman/superint/conceal. I know vigilance would be mildly useful, should I grab it or wait for another tier 4 like Advanced Firing?
  9. Is it me or is the Kirov way OP? I come back to reality sometimes in it when a tier 7 insta gibs me, but even in tier 7 matches, I feel plenty competitive. It's basically a Des Moines in tier 5, without the armor of course, but the Des Moines armor doesn't matter at tier 8 anyway. I'm afraid to progress in the line and be disappointed.
  10. https://na.warships.today/player/1019099233/SRW_comander This shitter makes it into rank 12 match in CV and doesn't scout with planes and loses all planes in 2 minutes. I'm assuming he uses no modules or crew skills.
  11. I swear WG has some bullshit manipulation of RNG in their code. Like computer catch up mode in old console games and racing games. I had a 7 game win streak that went to shit after that detonation, then I start using flag as I realized my mistake before I even read this reply. Next game a DD teammate gets detonated on 1st shot as only DD on team......WG RNGesus sucks. What ship type do you find impacts ranked matches most? I generally play DD just because I generally do better in them and hate the ones who don't smoke or do stupid shit. I generally just play DD and CAs to begin with, but I think you could make just as much impact killing enemy DDs with radar/hydro. Ultimately, even playing a good DD game, I feel like it comes down to if your BBs took advantage of the situations you gave them or not though, with cruisers just being there for DD defense and the rare carrier game. I swear WG has some bullshit manipulation of RNG in their code. Like computer catch up mode in old console games and racing games. I had a 7 game win streak that went to shit after that detonation, then I start using flag as I realized my mistake before I even read this reply. Next game a DD teammate gets detonated on 1st shot as only DD on team......WG RNGesus sucks. What ship type do you find impacts ranked matches most? I generally play DD just because I generally do better in them and hate the ones who don't smoke or do stupid shit. I generally just play DD and CAs to begin with, but I think you could make just as much impact killing enemy DDs with radar/hydro. Ultimately, even playing a good DD game, I feel like it comes down to if your BBs took advantage of the situations you gave them or not though, with cruisers just being there for DD defense and the rare carrier game.
  12. Yes, I realized that after since I havent played in years. Still dumb.
  13. Just lost a match and rank from an Akatsuki 1 shotting my full health Mahan on an HE magazine detonation. Thank god we have the worst RNGesus in this and WoT.....fucking dumb.
  14. I'm loving the British cruisers, the Danae was certainly a WG cockblock, but I thought it still was decent, you just NEVER seem to get an overpen on you from anything at any angle. I'm at Leander now, which is certainly my favorite thus far. My winrate is fantastic in it, 75% and I feel like I contribute a lot to each match, as my exp is often high (1430 avg), but I struggle to do damage. I'm at 30k avg which is much higher than I would have even thought, because 22-27k seems the norm. How do I get more consistent gun damage to BBs in it? I seem to notice about 1/4 of my shots pen BBs from side. I have been mildly more successful straight from behind on the rudder etc. Should I be aiming waterline, deckline or for bridge and structures?