Vitellius9

Verified Tanker [NA]
  • Content count

    173
  • Joined

  • Last visited

About Vitellius9

  • Rank
    Tanking Fanatic

Profile Information

  • Gender
    Not Telling
  • Location
    Pittsburgh, PA
  • Server
    NA

Recent Profile Visitors

867 profile views
  1. Yeah, I got that you didn't disagree. I was just pointing out that especially compared to even WoT, the premiums in this game are more often top of tier or at least workable.
  2. That's funny you don't disagree, but say he'd be an easy professor. I think it would look different if we had all the ships per tier there. It's becoming pretty obvious that WG is making premium ships awesome compared to their counterparts. Some are hit or miss, like Atlanta is probably a miss, making it serviceable, but not grossly overpowered. So few premiums, especially above tier 5 suck......come back with your Prinz Eugen results. Although historically dominant ships seem to be the worst premiums.
  3. Done. I just never play it since it's tier 4 and the tier sucks for fun or money making.
  4. Referencing Onboard's tier 8 ship ratings, I couldn't find a thread here about premiums and which were worth buying, good, bad or terribad. That way folks like me don't end up with the Prinz Eugen. Paraphrased all opinions: Anshan- B+; B A grem a tier higher, sadly not god tier but still very good Arkansas Beta- B+ Not bad, tier 4 who cares, never play it. Arizona- B; B+; B Sadly it is a little too slow. 4x3 guns but only 14" Atago A stealthy decent guns and a heal option Belfast - A+; A+ Godtier, sadly the platform isn't as good as the MK but it is also a tier lower Blyskawica- B+ sadly with the stealth nerf it lowered a little bit but its still very powerful Emden C+ meh but better with recent buffs Graf Spee A- 8 km torps at sick angles and 11" cruiser busting guns Gremyashchy- A Russian Bias, best $5 or whatever it was at beta. Big guns, IJN range torps at tier 5 and handles better than the Russian line. Would buy again. Ichizuchi B+ much better with range boost recently and very fast for tier IV BB Indianapolis- A- ; A- Great guns on a surprisingly good platform + Radar + good AA. Imperator Nikolai A- tough as nails but got an incidental nerf when most othe BBs tier 4 -6 got range buffs Kamikaze et al- B+; A- stealth torps in an age of no stealth fire Katori C meh Konig Albert C+ meh but dangerous up close Marblehead- B-; C+; B- Shittier Omaha. Used to be better with longer ranged guns (same ship and guns which have a longer range on the Murmansk I might add. Mikhail Kutuzov- A+; A+ Just complete God tier. Broken smoke with long range HE spam Missouri A Radar Iowa class Molotov- A; B+ Great guns on a pretty meh platform Murmansk- B+; B+; B Used to be god tier with old AFT but sadly the meta has brought it down. Solid tier 5 Russian bias LOL - see Marblehead above. Okhotnik A- Sick amount of guns and 4x3 torp launchers Russian bias at its finest Perth- C+ Prinz Eugen- Jury is out. HARDMODE, Reverse Russian Bias Scharnhorst A-; A- A great all around ship, all it needs is more accurate guns to bring it to God tier. Run mine with secondary build from Bismarck Captain 7.3 km and torps Shinanome- B Sims- B+; B- Underrated, good ninja, great money maker, cheap tier 7 at $24 USD. Would buy again.; B Meh torps with meh firepower, only excels at knife fighting. anemic with really really slow torps. Tirpitz- A, A Pretty fucking great it's just not a MK so I couldn't give it A+. same plus 10.6 secondaries now Texas- B-; B- ; B Same problem as Arizona but doesn't have great firepower, good AA. Warspite- B; A-; B+ Slow turrets, meh range but pens tier 8s easily
  5. This thread is the only thing keeping me from blowing money on the Prinz Eugen right now. I'd bite even if it was OK for variety....but.......
  6. That giant $1.17 discount steal.
  7. I will do this as soon as I am online in serious mode, thanks.
  8. I'm not a fan of short range torps on any ship, since past newbie tiers, secondaries on German BBs etc eat you alive aside from players derping your health. Having played with both back and fourth I've fallen in love with the 9.2km SLOWWWWW torps. Now that I'm used to them I get plenty of hits. They reload quick so you can just spam. Great for area denial and smoke, but I find I hit unintended enemies way more frequently than any other torp type on a DD. They're like little ninjas.
  9. Gone already? WTF
  10. Looking for people to division with also. Been solo 99% of my WoWS career and while it's no WoT, I'm sure it's more beneficial to group up.
  11. *Cast Resurrection* I just bought the Sims today, great timing after the visibility/firing nerf, but I was never an invisfirer anyway since I like to scout full time. I'm making good money with it, which is the main reason I bought it, that and it's cheap, works for tier 7 ranked and captain training my Benson. I'm having trouble doing great in it though. I spot well, anti-DD well and am getting top 1-5 exp, but I rarely break 50k damage and mostly stick around 30k, but still get top exp with the spotting and exp bonus. I can't decide on the torps, I keep switching back and fourth. As much as the 9.2km SUCK! I get rare hits with them and can throw them at smoke. The 5.5km may be better, but it's tough island ambushing at tier 7, where secondaries and such will kill you quickly and you rarely 1 volley the enemy. Any opinions on the torp choice now? I love the speed and moves, but I usually end up with more fire damage than any other type.
  12. This is what I usually get referred to: https://www.reddit.com/r/WorldOfWarships/comments/5qu2pf/flamu_0601_updated_captain_builds/ I've used this as a general idea too: http://forum.worldofwarships.eu/index.php?/topic/72004-captain-skills-distribution-guide-for-060/
  13. This was my first season of ranked, since I played mostly before it was out. Is there a pattern they've been following for what tier is picked?
  14. Warships today says I mostly play cruisers are do excellent in them. But it also says my key ship is Cleveland which I haven't played since release. I do really like the British cruisers and Russian (only up to Budyonny thus far). I am not so much a fan of Pensacola or New Orleans. I loathe BBs and do worst in them, but then I am at Colorado cockblock and haven't played anything past a Kongo in other lines. I actually favor DDs, I seem to perform significantly better in them, especially the USN line over IJN. I am only on V-170 and love it. I think I would like the Russian line, I do have Gremyashy but recently started to get bad with it. I assume I like the British cruisers so much because they play a lot more similar to the gunship DDs than the New Orleans. I just bought the Edinburgh and it's kicked me in the nuts though, mainly due to the rudder difference, though I don't have enough cash to add rudder mod 2 to it yet. I don't dislike it, I just have shit the bed in it, mainly since it's a much less maneuverable Fiji without any new advantages. That seems common for tier 7->8 move, the new modules you get access to only seem to make the ship the same as the tier 7 without them instead of improving. I was reading all kinds of wiki on the real life versions of the British cruisers the past few days and I can't figure out why they tiered them the way they did, with many ships like the Neptune being the older Leander Class, while the Minotaur they included was late/post war vaporware while the real Minotaur was a Town Class like Edinburgh & Belfast in a different sub-class. Conversely they didn't even add any of the real late/post war ships like the Dido Class which actually fought in the war. I'm sure WG have plans on adding a split some year, but who knows if ever. Thus you have British ship classes all made prior to 1940, most prior to 1933 and Russian ships mostly made after 1950. Balance issues seem fine, game play aside, the tiering just makes no logical sense. Dare I suggest it, but making cap points much more valuable and/or changing positions on the map would change this. Whether or not it would be more fun is debatable. i.e. I loved when AW made Global Ops, especially at top tier, it made for constant moving around the map. I know a majority of the top 1-2% did not like it because it was much harder to control engagements, but that's exactly why I liked it, there was constant action and movement.
  15. Not that I ever enjoy playing BBs anyway, but iChase made me paranoid of any new lines with this broken mechanic of the game: Paraphrased: BB armor is all effed up because of the condensed ranges in game, thus making German armor the only viable. What are your consensuses? Since I don't enjoy BBs much anyway, I was holding off until Russian BBs since I'm sure they will be broken in a good way. 40 knots + accurate + 10k HE round or some sh!t.