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Found 9 results

  1. I wanted to make this to share with whoever is interested what I have learned about playing well in tanks over the past 4ish years. I play almost exclusively solo, so bear in mind this is from the perspective of a solo pubber. These are my OPINIONS, so take from them what you will. *** There are a few factors which contribute to consistent good play and I have listed them below in order of importance: Factor 1: Positioning 70+% of playing at a unicum or superunicum level solo is positioning. The other 20ish% is comprised primarily of map awareness, and this is all brought together by you knowing how to play your tank from a mechanics perspective. Positioning is not only about knowing the good spots. While knowing where to go in general is good, your positioning should be heavily influenced by the tank composition of your own team and especially that of the enemy team. You need to know where the enemy is going to be before they are lit based on what tanks they’re driving and their level of skill. More than this, you need to base where you are going to go at the beginning of the match based on where your own team is going. Heroism in this game gets you nowhere except an early, shallow grave. Do not be a hero. If you do not have the support you require from your team to be successful in the position you want to go to, don't go. You will die early and you will not be able to contribute to the match in a meaningful way. Factor 2: Taking responsibility We have all played matches where pubs cry about their team doing this or that and that’s why they lost the match. Do not do this. If you lose, you need to be thinking “what could I have done better to win?” If you die early, you need to be thinking “what did I do wrong to die early and not contribute to the match?” Take responsibility for your failures. I hear so much “I’m only 1 tank out of 15! How can I influence the battle at all?” You need to believe that you not only can influence the match, but that you are the only one who can influence the match. Assume everyone else will choke to death on their own saliva before they will get their HP in damage or assist you in any way. Your teammates are liabilities. It’s 1 against 29 out there. It’s ok to fail. Don’t beat yourself up. Take responsibility, learn from it, do better next match. Factor 3: Don’t be afraid to experiment (and learn) No, this is not sexual innuendo. For every map there are set channels where you are expected to go based on your tank type. Examples: You are playing a TD. You should sit back and move forward when your team has cleaned up. You are playing a heavy, you need to go into town and rub dicks with the enemy heavies. You are playing a medium, you need to go into the field and hunt scouts/be on the outskirts of the battle. These expectations are lies. You need to go where you think you are going to contribute the best to the match, regardless of what anyone else thinks. Are you playing a heavy? Go field. Are you playing a medium? Go city. Experimenting is a key factor of playing well because from this you learn what’s true about good positioning and what’s bullshit. You will learn fast by experimenting with different strategies and positions because if you made a poor decision you will die early or be ineffective. As I said before, there is nothing wrong with failing as long as you learn from it and use that knowledge to do better next time. The main upside to experimenting with new strategies is that you find out quickly what works and what doesn’t and you become a better player for it fast. Factor 4: Getting early damage Getting early damage is one of the key ways you can contribute to a match for a number of reasons: You will get the upper hand in the match quickly by damaging enemy tanks before the real battle begins You will throw the enemy off their game. If a pub gets shot early on in the match it will lower their self esteem and immediately put thoughts in their head like “oh it’s going to be another loss.” This is a huge advantage for you. If the enemy is intimidated they will make mistakes, which you will capitalize on for massive damage and wins. You will know enemy positions early. You should already have a map in your mind of where they are going to be, but solidifying that knowledge is key to making your next move. In my opinion, if you are not dealing damage to the enemy within the first 60 seconds of the match you might not be doing what you should. Factor 5: Know your mechanics! Knowing how to play your own tank is important, but you will hopefully have become proficient at driving a new tank within the first 50 battles or so. However, what matters hugely across every tank type and tier and in every match you play is knowing basic and advanced game mechanics like spotting, angling, overmatching, ammo types, tracking, circle jerking, blind firing, etc. Every tank has different gun and armor combinations. Knowing that you can overmatch the turret of the T34 and T29 with your 122mm gun can mean the difference between a win and a loss. Knowing that you can’t sidescrape effectively with your particular heavy tank can mean the difference between a win and a loss. Knowing that you should fire HE at a waffle for maximum damage can mean the difference between a win and a loss. The list goes on. If you don’t know basic or advanced mechanics, educate yourself. You will learn a ton and be able to apply this knowledge to real situations. Most pubs do not know this stuff. Use it to your advantage. Factor 6: Don’t get stuck A huge part of being able to carry a match is staying alive as long as possible while dealing maximum damage. This means you need to know when to fight a battle and when to run away. As I said before, you do not get points for being a hero in this game. There are no medals for staying to fight 6 enemy heavies by yourself and dying early. Do not fight battles you know you are going to lose! If you feel that you are not going to win the battle you are fighting, back off, run away, live to fight another day. You will get more damage and kills and possibly be able to carry. Your teammates will yell at you for abandoning them. They will call you nasty names. Don’t listen to them. You do you. You can win this match, they can’t. A big part of this factor is not going to positions where you cannot run away. There are a number of spots that are popular for certain tank types which, if things do not go as you had planned, there is no escape from. Do not go to these spots unless you are very confident that you can win with your current level of support. Stay alive longer. Win more matches. Simple. Conclusion: There are many other factors which influence matches, but let me tell you this: very rarely in my experience is the outcome of the match out of your control. Every time I lose I can identify several mistakes that I made which may have cost me the match. Being a better player isn’t about not making mistakes, it’s about making fewer, less costly mistakes over time as you learn. These are my two cents. Thanks for reading, and never stop learning and getting better my fellow tankers.
  2. Hello friends, I've finally completed my Maptactics the maps. Any suggestions to add, change or remove certain spots and positions would be greatly appreciated. This is my interpretation of how to play the maps and if you have any criticism, please feel free to let me know. The maps will also include a small summary of how to play the map, which will be completed over time. There is a legend so you can understand what everything means and you can use CTRL + F to search for maps quickly. Link to maps www.o7gaming.com/maps Thank you and I hope you learn something from the maps and enjoy using them. Edit: Changed the overall visuals of the maps section, making it easier to read.
  3. Statpadderer

    Masters of Orion

    Has anyone else bought the collector´s edition to get into the early access stage of this game? My first impressons: I am severely disappointed. I was hoping for a modern remake of Masters of Orion II (I remember spending waay to much time on that great game), but it is just meh. I am missiing customizable races, turn by turn combat, individual/manual ship design and "free" spaceflight (as opposed to the pathways they have introduced). Research has become boring as well and the graphics are far away from being state of the art.
  4. dcmcilrath

    Critique my Strats

    Hi all, As I go along, playing way too much to be considered healthy, I'm finding that I'm slowly getting better at things like 1v1s and generally not being completely stupid (although I have my moments). However, there's one thing which I feel I seriously lack confidence in: where is the best place to go at the start? To that end, I was hoping I could waste the time of some of you purples and blues to critique some of my choices. I have here 5 situations (my 5 most recent games) and what I chose to do. It would be A+ if you could look at a couple of them and tell me why what I did is retarded and what you would have done instead. Thanks. #1: AMX 13 75, Winterberg North Spawn, Tier 8 Being a "top tier" light, I thought I would go to the ridge road to hopefully get some shots down the road to help the heavies in the city while also being in a reasonably good position to defend against any town pushes, and potentially push the field and flank the city if the enemy team's field presence is mediocre. Sadly, almost nobody else decided to go town, leaving me alone with a few campers on the A-line road. As soon as the enemy team figured this out I got roasted by the enemy Cromwell, Jgpz, E-25, and I think their Easy8 helped. We somewhat unsurprisingly lost. Questions: Is this a bad spot for an auto-loader? How do you decide the best time to gtfo when you realize your team might be abandoning you? #2: T25/2, Mines North Spawn, Tier 7. I'm a very creative person, so I decided to camp the hill that literally everyone knows about. This worked OK but I think I screwed-up halting an enemy medium push through the west island, and eventually got killed. We did win though... Questions: Are there better places to go in a lightly-armored TD on Mines? I feel like this spot is obvious to the point of having an icon on the map that says: "find the TDs here." #3 M4A3E8, Lakeville North Spawn, Tier 6 I went city, trying to stay north to avoid any nerdy lights/TDs who might be camping the road. As it happens, their entire team decided to lemming valley, excepting a handful of TDs who (unsurprisingly) camped the road. A lone VK 30.01 D bravely went city. He died. They lost 15 - 4 Questions: Are there any particularly good spots in the city itself to go to? (A specific corner that's good for poking, or good hulldown spots) #4 AMX 13 75, Kharkov East Spawn, Tier 8. In lights on this map, I usually go to the bowl thing in the south. My thinking here being that I could probably handle any enemy lights who show up, especially since our Leopard is going that way and will probably draw fire if nothing else. This kinda worked, the leopard and I were able to break through and kill some campers and cancers. However, our north flank lost badly and the game ended up being a loss. Questions: Are there better spots to go in a light on this map? I sometimes try the field in the north but I don't have a lot of success in either position. #5 T25/2, Redshire North Spawn, Tier7 Decided to go to the northeastern end of the hill/ridge thing. I was hoping to snipe people on the opposite hill, and be able to cover our inevitable loss of the eastern valley (5 vs 2 heavies). Sadly I got circle-murdered by their MT-25 late in the game and we lost. Questions: This seems like a good spot for a tank with an accurate gun. Is there ever a reason to go somewhere else? If so: where and why?
  5. Thunderxballs

    Routine and methodology

    Dear Purple Poasters, I'm an average player with a rising wn8 and win rate without any stat padding, and I want to get even better but I cannot figure out what it is that unicums are doing differently than me. I know it's not mods or consumables cuz I watch a lot of streamers and youtubers. It can't really be twitch reflex so it comes down to where they go and who they shoot, when they trade when they don't etc. When I play I look at the teamlist and try to see which team is heavier (more armor) and which is more mobile to try and predict who will win which flank) then I think to myself where should I be to have the biggest impact on the game but my decision making isn't always the best. So my question is: what are you thinking the moment you enter the loading screen, what are you looking for in the team list, what are your goals in whatever class/tank you're in (besides damage) how do you determine where to go and when throughout the whole game, how do you decide whether to poke out and risk a trade or move to somewhere else etc. In summary I am asking for a general or class specific guide to decision making. Thank you for your time and insight, Thunderxballs
  6. eduardo69

    Crossing the final gap

    Hi guys! Let me start saying you that Im a terribad player, 8k battles, made my mistakes and just reached a recent green WN8, I dont play as much as Id like because I have a very demanding job. Ive been improving thanks to this forum and my special mention to Agamemneon who is my personal Yoda Master with his valuable advice my gameplay is getting decent until now. I love heavys, I consider myself a decent player at tier VII and VIII specially with my T29 and IS-3. (Actually my only tier IX is the M103 since I want to get the T110E5). I have only one tier X the IS-7. this last tier is where my real problem starts. When I play tier VIII or IX battles I can do well to my own standards, but every time I ride my IS-7 I got myself in crazy situations when Im useless to my team and I get raped sooo fast. Im not helpful to my teams almost every battle. What would you suggest me to do? 1. Just keep playing more and more tier 8 and 9 battles till I improve? 2. eat the defeat at tier X and keep on it till I learn "The hard way" 3. is it just a mater of keep playing? Tier X is a very different sauce, help me to digest it. Thanks for your advice
  7. Forgive me if I didn't spell the map's name correctly, but here goes... What should I do on Prokhorovka standard, if I'm a: Heavy Tank Medium Tank What should I do on Prokhorovka Encounter (ew), if I'm a: Heavy Tank Medium Tank TD How I see this map: West: good place to go as TD - lots of bushes for camo + pubbies to snipe East: Hills = good-meh sniping spot + shoot people in city Center (west of the railroad): Suicide (although you can shoot city, east, AND west, it still gets me killed) City: Slow suicide
  8. Yay now some fatty isn't gonna copy it here and not mention that it's part of a series! Repoasting from the other forum obv. Here's the second episode of the official Korean server intermediate guide http://worldoftanks....ank_cartoon_no2, meant to cover stuff like map strategies. As with the first one, all credit goes to Simgun, I just translated it or something. Hope you enjoy! Episode 1 is here: http://forum.worldof...de-1-lakeville/
  9. There's two main paths in standard Erlenberg- going along the hill on your side to the north or south, or rolling towards the nearby bridge (east/west). Usually, in case of the latter approach, random teams then decide to just camp next to the river as opposed to advancing towards the enemy's hill. IMO this makes it easy to surround and flank you, you give up the arty cover offered by the hill (as you will be on a reverse slope that is facing away from enemy SPGs on the opposite side), and this also lets you spot snipers in the bushes. Is there any actual reason to sit by the river, even if you are in a fast tank that is capable of rushing the hill? This question was already answered here: Off to Valhalla you go! Kewei