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Found 6 results

  1. After playing ~100 games in the Mle 51, the M103 (some time ago, though), and the Conqueror, here is what I think how these tanks compare. While I can say quite confidently that they are basically different flavours of the same or very similar tank, much like what the T-10 and 1-4 are to each other, I do think that WG has done a good job (intentional or not) of making each of them unique. _____________________________________________________________________________________________________________________________________________________________________ M103 (a.k.a American Conqueror, shit E5, should I skip the M58?) Pros Troll armour – hull is full of strong and weak zones next to each other, e.g. the larger part of the 103's front drivewheel is 250 effective. Although the 103 may not weather small guns as well as the 51, it's armour works (sometimes!) against Jagdzillas. Rounds corners by driving forward, poking, and bouncing return fire with drivewheel 340 pen HEAT: HEAT is a downside in many situations it is, but the raw pen this gun gets is just too good to give up, especially in an era of Japanese heavies, 320 effective weakspots, IKEA wedges and cykaconq cupolas. Hull sides: are preangled so will autobounce within a 20 degree arc (also not overmatchable unlike E5's 44 mm). Sexeh Cons Merely decent accuracy as opposed to 51's sniper rifle and Conq's railgun Merely decent snapshotter, i.e. not a Conq. Limited ammo cap TURRET ROOF UND CUPOLA (FULLCAPS FOR EMPHASIS) Turret ring (also why the fuck is the turret the size of the empire state building?) Not an ideal sidescraper -12 reverse speed (M53/55 senpai yamete) 1850 hp should I skip the M58? Verdict: It's different but worse. Pretty much a tank balanced for 2016 thrown into 2018. Still playable and armour works, but problem is that E5 line is heavily outdated as a whole. _____________________________________________________________________________________________________________________________________________________________________ Mle 51 (French conq, French M103, loaded baguette) Pros Fast (40/15 and reaches it) Agile Can ram Easy to use armour profile BULLI: 260 ufp/220 lfp combo is dank against most Tier 7/8s and some 9s Good gun, best turret bloom + DPM tied with M103 Can overmatch STRVs with 127 mil 40mm roof armour No stock grind Cons Size, or should I say SIZE(that’s no eiffel tower) Side armour Rip when flanked Prominent cupolas Can't sidescrape 340 pen HEAT will rekt you tfw when you rush to your favourite hulldown spot only to find a T-10 with gold preloaded on the other side 380 VR 315 pen APCR not the most reliable Verdict: Very strong tank overall with holy trinity of armour, firepower, and mobility. However size and side armour issues means the tanks’ strength is limited by the degree to which you control the engagement – fortunately the tank is very good at controlling engagements. Tank is hurt more by high pen gold rounds than the other two, and is significantly worse when your team falls and you need to farm. Also gets fucked by STRVs Would make a decent Tier 10 if it had 300 more HP, wait, ohhhhh. _____________________________________________________________________________________________________________________________________________________________________ Conqueror (British M103, L1A1, Super Caernarvon) Pros Best gun (325 APCR, laser pointer accuracy, no bloom) also 120 pen silver HESH -10 gun dep makes it stupidly easy to farm people Best defensive tank out of all 3: reliable sidescraper, small cupolas with troll angles, hemispherical turret, spaced armour on cheeks, probably best @hulldown in Tier 9 after ST-I nerf Thickest side armour Most hp at 1950 400 VR Cons LFP Big, squishy (ammo) rack gets pummelled all the time Driver-san Can’t push against good players smart enough to ignore your tracks 17mm engine deck Verdict: The Conq is great at shitting out damage in fair weather or foul. It’s also the best tank for holding positions, and bridges the gap between a broken Tier 8 to a highly desirable Tier 10. However, the tank is a straight downgrade compared to the 10; suffers from chronic cancer focus, is pretty poor for pushing, and suffers from module issues. Play this tank when tilted. _____________________________________________________________________________________________________________________________________________________________________ tldr Which tier 9 should I pick? All things considered, while all three tanks are reasonably strong in today's meta and matchmaking, the Conqueror sits on the only CW-relevant line, and is the most reliable performer without doubt. On the other hand, the 51 is fun and easily the best tank for solopubbing. Lastly, I don’t see much reason to play the M103 barring……aesthetic reasons.
  2. Wanderjar

    Consumables!

    Current 12/25/17 A short, if effective break down on Consumables. Consumables, now have unlimited use per match for the same flat cost. so if you use a Large repair 5 times, you still only pay the 20k silver it takes to restore it after the match. Sadly, You still can't run 2 small kits side by side but a small and a large version can be done for the passive bonuses. Both small and Large versions have a 90 second cooldown. For instance, in my T95 doom turtle I carry a small Medkit, a small repair, and a large repair. It rarely catches fire because of the angle on the back deck (its near auto bounce) so it's worth the risk to have the faster track repair and the ability to double untrack myself if someone gets cheeky with HE shells to my sides, or at the least rapid repairs to the tracks. Bound to the 4/5/6 keys, these will save your butt. The 4 slot should always be your Medkit. Why? your driver will be the critical (Cdr, gun, drv) crew member most often hurt. his position is the #4. so all you need to do when he's hurt is double tap 4 and its all good, and you never have to sweat out looking for buttons. The 5 slot should always be your Repair kit. Why? your Tracks are going to be the thing you repair most, and it is the #5 button. So, just like the Medkit above, you double tap 5 and you are back in action. The 6 slot should be your fire extinguisher. Why? dying to fire sucks is why. Some rebind this to the space bar or CAPS (or a spare mouse button) for faster reactions. pick a key that makes sense to you! Now, the bigger question is Small, or large? For pub matches, Small is generally the most cost effective. There are also advantages to the Larger consumables, ironically, you are also less likely to need them. Passive bonuses! The interesting thing is that once these large consumables are used it doesn't give the full passive bonus. (boooo!) The Large Medkit gives a +15% bonus to crew survivabilty so it's less likely they will be hurt and you need it. Works great if you have a tank with fairly exposed crew members, such as an E25, or a low crew count such as the higher tier Swedes. Heals all crew at once instead of just the 1 that the small does. Remember that a crewman that is disabled at the end of a match DOES NOT get the full crew exp! The Auto Fire Extinguisher (AFE) gives a 10% reduction for the chance of catching fire. (check your engine in 'research' for the chance of catching fire on a direct hit). It also has the benefit of only giving 1 tick of fire damage, instead of the minimum 6 ticks with the small manual version. These are the single most useful thing out there. All my tanks carry one and I rarely need it. The Large Repair kit gives 10% (which is the same speed as 1 crewman (of 5) trained to 100% repairs) to the repair speed of all modules (tracks, gun) but generally don't bother unless you get tracked-and-racked at the same time a lot. (which is rare). Repairs all modules to full, instead just 1 for the small. FOOD! Food gives a direct and FLAT(additive) bonus to all your Major Qual skills AND to your crew's skills as well (Camo repairs etc). So your 100% loader becomes 110%! Gun handling is less Potato! (looking at you STA/B...) Some tanks need it to be comfortable, others it makes amazing. All the gold shells and consumables can be bought for credits (make sure you have the silver option selected) or for gold (ok, but why?). Shell prices vary on the gun and tank, large consumables are 20,000 silver/50gold each. the small ones are 3,000 silver. "But they are expensive and I'm broke!" It's better to have them on your tank and not use them, than to need them and not have them. A Dead tank costs more to repair than a damaged live one. If you think it's going to be a total loss then don't bother to use them and save the money. I can say I've never regretted carrying a full set of consumables, and in some cases I've used all 3 several times in a match and carried. If you would rather buy when it's cheap, instead of Full Price, Nov-Dec they will usually go on sale for 50% for a short while. Generally around US Thanksgiving but there are other times of the year as well. Don't be afraid to blow 8-12 mil on consumables. I do. I've got 500 of all 3 Large consumables each and 200 of each nation's food. I don't sweat using them during the year. the smaller ones are super cheap and its easy to stockpile them for later use. Also, and I know this is a thing, but please don't sell them off if you get them for free from an event or mission. I know it seems like free money and can help boost your bank account in the short term but all it does is rob your future self when you need another one. If you have a soft limit of a stockpile, (IE ~300) you can sell down to that soft limit (from 367 down to 300), but don't zero it out. people complain tier 10 is expensive for just this reason.
  3. inb4 too many questions So the more tier 9 and 10 I play, the more I realise I should go balls to the wall and give up on making a profit, win or lose, unless it's an exceptional game with lotsa damage and no missed shells, and take food with me for better tank performance. I'm only taking food on tier 10 meds and some tier 8 premium meds, right now. With heavies I'm not because my brain says "I'm gonna be taking more hits per game, so more risk to crew/modules". Don't know if that's actually a thing, but I guess this poll will show me if it's worth it on heavies.
  4. As I'm about to start the grind in both the french heavy line and T57 Heavy line I'd like to understand better the mystical world of autoloaders. I don't want simply to know what to do, I want to understand why I should do it, so I'd like to talk in depth about this with you good players as all alone I can't figure it out since I'm basically still a noob, much more so in the field of autoloading which is totally obscure to me. I'm reading all the guides I can find about the tanks of this two lines and other autoloading vehicles and I find this kind of words quite often: "as third piece of equipment many players prefer optics for pubs while vents for companies/platoons or organized play in general" So, first thing: the fist two pieces are vstab and gld in almost every case right? When is this not true and why? Is the aim time in autoloaders so bad that you have to use gld? For all autoloaders, even the less campy ones and the ones that do best at close range? Does the Bat Chat drop gld to have both vents and optics? Why? Other tanks in such this situation o that differs from the general line? I've seen/read some guides that state that you can go with vstab+vents+optics and leave gld out in most cases, like all the french heavies. Is this correct or wrong? Even if the aim time in these tanks is higher than the shell reload time? Is it because maybe are these guides and reviews done before the accuracy nerf that rewards full aiming? Now the proper question: is the matter that simple? Optics when playing alone and vents when you can count on the team or at least someone else? I understand why optics are useful, especially in the end games situations, when you have to spot your own target as soon as possible but still vents are used far far more often (as for vbaddict) than optics. Is this because it's the only way to reduce the reload on autoloaders? I read some time ago that vents on autoloaders are almost mandatory, but I can't find the source so it could be some tomato randomly talking on some forum... Isn't the reload time gain so little with vents to feel inexistent? (I only talk looking at numbers of course, so I don't have the feels, that's why I'm asking you guys.) I mean, the 50 100 has such a long reload that vents lower it down by more that 1 second, but is obviously a relative gain, is 1 second important when you have to wait 48/49 seconds anyway? And on thing like the T57 H which has only less than 25 seconds reload (btw isn't this a little too op?) isn't the gain too little to be any useful in a real situation and not only in theory? Why vents are so universally praised? But, I know, the game is not only equipments, there are also skills. As we know, with skills you can improve your view range much more than you can lower the reload. So is this a metter of crew skills? Is the view range gain given by situational awareness, recon and BiA enough to make optics less useful? On a 400 m base (as lots of autoloaders) the gain given by those skills is 30 m (30 with T57 and 31.3 with 50 B, why? Because of the 5% commander bonus on the radio operator that the 50 B has and the T57 H doesen't?), as for the auto values calculator of tank inspector (if it's wrong, please point it out). If you have this skills the additional gain is an inch more than 10 m with vents and and inch less than 41 m with optics for a total of around 440 m and 471 m respectively (if you don't have those skill is + 8,6 for vents and +40 for optics, but I guess you have at that point). As for the reload time, BiA and vents helps in almost the same way so having both is a nice addon (more or less like having double vents?), but I see a lot of people summing the bonus given by BiA only when there's vents in the equation. It's not "no reload bonus because of optics" vs "reload bonus by vents + reload bonus by BiA" because you have BiA anyway (or you should) but is "reload bonus by BiA only" vs "reload bonus by vents + reload bonus by BiA". The difference given by the stacking of the crew % increase is abysmal. So my question are: is 440 m view range and more or less + 2,15% (the actual stats increase given by vents) in other stats enough better than the 400 m base to renounce other 30 m? Is 470 m view range so much better and useful than 440 m to renounce an improvement of 2,15% in other stats like reload time, accuracy, aim time, etc.? Is 2,15%, even though in various stats, worth one of the only 3 equipment slots? What about the food? If at this skills you add the effect of food you gain more or less a 4,5% improvement in the affected stats. This gives you +20/22 m view range, having more than 460 m with vents and more than 490 m with optics. The gain given by the food is effectively more than the double of the one given by the vents, the reload on the T57 H and the 50 B gets lowered by more than 1 second, on the 50 100 by 1,9 seconds. Food, like BiA should be thinked as a constant in both cases because tecnically you don't renounce food to have one among optics and vents. Food is costly but I'm now talking of battle efficiency only, the "is it woth the bleeding of credits" part comes later. Now we have still 30 m difference (a little more actually) but relatively speaking a lesser difference between the two choices. So with food as a constant, same questions as before, with new numbers: is 460 m view range and more or less + 2,15% in other stats enough better than the 400 m base to renounce other 30 m? Is 490 m view range so much better and useful than 460 m to renounce an improvement of 2,15% in other stats? As for all other stats I guess that you want to have as better view range as possible, but how much view range "is enough" to sacrifice the eventual excess to gain that + 2,15% in other stats? Is using food a good idea in autoloaders? Is the performance gain worth those credits? O are other equipments too important is these tanks to use food? This is more a personal preference, right? I honestly think that I'm missing something, if you know what it is please tell. I'll go dine so maybe I'll figure it out, I'll try to edit the post in the case. I'd like to talk in depth of this because I need to understand the game, I can't fully enjoy a game I don't understand it...
  5. BULBA Anime club will soon have a Ramen Cook Off!! MARK YOUR CALENDARS! WINTER BULBA ANIME MEETING IS INCOMING! DECEMBER 20TH! We will give everybody 15 minutes to make a dish related to ramen, and then we will share our delicious creations! Instead of using just a picture to share our creations, we will try to share our dedication to the dishes we have created by recreating them in MS Paint, as well as writing a Haiku about how lovely the smell was and how delectable the taste was. Hopefully with this new an improved way of sharing our feelings over the internet, we can make great memories during the upcoming winter holidays. :^) To prepare for our special anime club event, I figured I would get some practice! This way we can use this as an sample for the real event. Since I cannot prepare any food tonight, I will just use a snack that I have unfortunately finished already. I'm going to use a bag of Doritos I already finished. Here is a picture of my snack. K. Now it is time to convey my enjoyment and delight for my snack through a few pieces of art I shall now create. Okay that may or may not have been in MS Paint. Fine. Now for the haiku! Doritos By Tum crunchy Doritos extremely cheesy flavor hot damn that was good Now it's your turn! What did you eat today? Edit: It was just vitamin C I swear EDIT Since no one else wanted to join in. I'll just continue sharing my beautiful art with myself. -hmf-. This was my brunch earlier... Let's get back to my favorite steam game! MS Paint! I have more hours logged in MS Paint than I do anything else. :^) And then on to the totally non-weeb art form of Haikus! Muh Pork By Tum Meat is kinda gross When you buy it raw n stuff But cooked, dayum shits gud Btw, if anyone knows any good ways to prepare pork chops n stuff, let me know. I have no idea what I'm doing.
  6. I've always wondered what Russian food tasted liked, now I think I can imagine sochi_food_best_food Oh, don't forget to read the comments either.