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Update 9.14 only just came out today on the ASIA server, and actually playing and seeing the new physics and sounds in action has been a real treat. My first game: http://wotreplays.com/site/2547301#redshire-thomchen114-e_25 I'm 10/10 for the new sounds for this patch, tanks sound like clunking hulks of steel, the engines sound like real tank engines rather than RC electric (haven't heard the low tier put puts though), and the gun sounds when firing and hitting are pretty cool too. That vibrating hum after the ping when a round ricochets off your tank, or the deep bell like pangs of a straight-on non-penetration make it all the more satisfying when you shrug off a shot, and at the same time getting penetrated really makes you hear and feel the pain of getting penetrated. even the whiffs of overhead flying shells is enough new, it sounds more like a deadly metal projectile flying through the air rather than arrows shot from a bow. also the new motion physics is pretty cool as well. only had a couple games, and i've been testing and experimenting with mostly lighter tanks (confirmed E-25 can use the handbrake turn to do a complete 180), and while it make take some time to get used to the controls, especially with faster tanks, this would doubtless determine the wheat from the chaff in terms of how well players can use the new motion physics to their advantage. also found out how getting detracked while running full speed can make the tank turn to the side more than before 9.14 (learned this the hard way in the E-25 in the above replay, when the SPershing detracked me as i came at him)