Search the Community

Showing results for tags 'improvement'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General Posting Place
    • News and Announcements
    • Newbie Palace and New Users Introductions
    • Shenanigans
    • Patron Plaza
    • Ask Me Anything
  • Purple Player Interaction Centre
    • Casual Purple
    • Ask a Purple Poaster
    • Purple Poaster Replay Place
  • Serious-Face Enabled Discussions
    • Core Skills & Mechanics Discussion
    • Metagame Discussion
    • People, Platoons and Pwning
    • Vehicles
    • Upcoming Changes Discussion
    • Mathematics Corner
  • Improvement and Study
    • Mentor Meet-up
    • Tape Study
    • Articles
    • Tanks Media
  • Clam Rivalry and Posturing
    • Clam Wars Recruitment
    • [NA] The Drama Llama says: WTF Subversions?
    • [EU] Professional Pro Gamering: stronk tenks and stronk taktiks
    • [SEA] Low Server Population Clam Wars Edition
  • Related Games
    • World of Warships
    • World of Warplanes
    • World of Tanks Console
    • World of Tanks: Generals
    • World of Tanks Blitz
    • Armored Warfare
  • The Archive
    • Garbage Can


  • Never's Blog
  • Melol's Blog
  • Melol's Blog
  • bjshnog's Game Dev Blog
  • TayTay's Diary
  • Noobs corner
  • Evelyn's Biting Corner
  • Dire's Blog
  • Constie's Awesome Adventures
  • Deft Penk Hidey Hole
  • blerg
  • Mundane Things
  • Majestic's Blog
  • WoTLabs Blog
  • German fanboy sperg blog thingy
  • A cheesy blog
  • Kuroi's Clubhouse
  • B-log
  • Ollie Tabooger's House Of Buttpiracy
  • vonblogger
  • _Clickers Blog of Rando Things
  • Blog name *
  • The_Illusi0nist's Blog
  • Shitposting With Skittles
  • rojo180's Blog
  • Tomhwk's Titillating Teal Time
  • how do i use a Kv2 effectively when teamates refuse to help me in WOT?
  • my blob
  • my blog
  • Shoe's Blog
  • Random replays
  • No Bullshit Reviews
  • The Journey
  • Sigh...
  • Reports of a beginner
  • CSI: Chinese Server Insanity
  • Hallo1994: Simply, Me
  • Wanderjar's Notebook blog
  • My journey to being a better player


  • World of Tanks
    • Tank Reviews
    • Strategies
    • Videos
    • Mods
  • Game Theory

Found 23 results

  1. I have come a long way from being a red shitter where now I'm getting teal recents. If you stream I have probably bugged you in your stream at some point about getting better xD. Starting to always 1 mark tanks and now am up to 4 "2 marked" tanks I had some of the best game I have ever had today, but I felt like I fucked up alot in them and would like to learn what to do better. If anyone could review one of the games and give me tips i would appreciate it alot. Always trying to improve but i just don't have a unicums view or thought process on what i could of done better Thanks for the help as always
  2. Hey everyone. I'm assuming quite a few people here kinda know me, or at least have seen me around before. I've been messing around on this forums since April??? I think, and have loved every second of it. You guys are all such a great community, and have been so encouraging to me. I recently just hit unicum recent, and I would like to thank everyone here for the advice and support you have given me. the road from 2k recent to unicum has been tough, as it has a required a big shift in thinking, as i try to seek ways to outplay my opponents and win the match. The advice you guys have given me, whether it be direct, aimed at someone else, or in an article or post like that, have been hugely helpful. through it i was able to transfer my low tier game-play up into high tiers, then improve on my low tier game-play, and transfer it again. I doubt i would have 1 marked the e75 beforehand, let alone 2 marked (I'm still bad so no 3 mark) without the advice on brawling, positioning, and trading you guys have provided everyone with. I wouldn't have 3 marked the cromwell without all the micro-positioning spots, flexing advice, vision abuse advice, and camo abuse advice, and i have a better understanding of how prem ammo should be used. I also play arty a lot less too now garryallen P.S. I am pretty sure this is in the wrong place, so i dumped it here, hoping someone knows where the heck to put it. PLS HALP P.P.S Still gotta hit that 60% solo recent w/r.
  3. So I'm a "decent" player who hasn't had great luck with clans. My first clan, KIMBO, would up disbanding due to internal politics, and my last clan, NAG, promised constant improvement and competitive battles but stagnated in a similar manner. I really just want a place where I can log onto the TS and it's full of skilled people who have a good time playing the game. If there is a clan out there that would take in someone with minor calling experience and a wide variety of tanks, then send a PM and I'd love to hop on and play some games with ya. WL signature placed below for reference.
  4. Hello purple squad, just wanted to ask you if mods will help me to improve? You can also write what mods are you using and which mods I should have. Thanks Tesarpaul the green pleb
  5. When I first joined this forum a few months ago I was pretty terrible at this game, a proud citizen of tomatotown. Since then, by getting more experience and by reading the advice of the purples here, I managed to find my way up to green overall and dark green recent wn8, and recent wr% that fluctuates between dark green and light blue (52-55%). But I feel like I'm starting to get stuck and level-off. Lately, I've been really struggling to have days that are better than my recent wn8, and I've had about 1400 for over a month now. For the first time since coming here, I'm failing to actually see any improvement in play. So! that being said, what advice do you zen masters have for green players who have blue aspirations? I know all the basic stuff, and I *can* play very well from time to time, but I struggle mightily to be consistent about it. Thoughts?
  6. I occasionally get flak for 'camping'. Yesterday, I got into a heated argument, during and after the game, with a medium Brit tank in a tier III affair on Rockfields. I was partly to blame. I, driving a Valentine AT, headed for my favourite opening spot only to find this guy there. Although there was room for both of us, I upbraided him brusquely and told him in no uncertain terms to bugger off and fight. Which, amazingly, he did, albeit nursing a grudge. The badinage continued until the end of the game and, as I say, afterwards. I had a cast-iron case: four kills and ending up in the base circle (after engaging in mortal combat with the incumbent) while someone shot up their last poor blighter, whereas my interlocutor had died very quickly (lol). Tier III it may be, but I actually have a great score with the Valentine AT and find it a lot of fun (more than one kill per match and more than two kills per death). I do, however, camp a bit. I even make little nests out of trees by knocking them over in a seemly manner and then hiding inside them. So I ask, why does camping have such a bad rep? Is it agreed there is good and bad camping? Sure, pointless hiding behind a rock until your team is 6-3 down is utterly stupid, but perching atop a decent promontory with an encompassing view of large parts of the battlefield, with every preparedness to shift to spot B if deemed fit, seems not only sensible but required if driving a slow TD with no turret and little hope of doing much at close quarters. Before they changed it, Winter Malinovka was brilliant for camping. Now I camp mainly on Rockfield and Dead Rail, albeit not usually throughout the game. What say the more learned? ETA I even signal an 'affirmative' when somebody says 'hill' at the beginning of a Mines game and then promptly go off to one of my camping sites leaving the heroism to others. How dastardly is that?
  7. Hey All, This is a replay of T110E4 game I had on Stalingrad. It is not a good game. Please review for feedback. I would like to lead in with what I was thinking. We were pushing the 1-2 from North to south. The T110E4 is not the best front line tank and with its longish reload time is not a good brawler. The tanks with me seemed tentative to move for so I was moving up a little faster compared to what is probably a good. We spotted some reds and started moving up. The IS-7 pushed up into a box of three buildings and ran into a t-30 who we knew was there a Waffle 100 and a 103. I moved up to try and support the IS-7. I made a poor decision here to try and shoot the Waffle and ended up hitting one of the building pillars and the shot went over the gun shield. I thought I had it aimed better than that but according to the replay I did not. After the shot I started to pull back as I knew if I pushed up to the IS-7 (who died pretty quickly when the 103 and t30 shot him again) I would probably also be finished off by being stuck between three enemies even if the WF100 was still reloading. I moved back and made a move on the e50. I then completely donked a shot on the cupola of the M103. This was one of those moments when you wish you could pull the shell back but I could not. I was just late on hitting the button and getting the aim on the target. I moved back to the box area and then the waffle ate my platoon mate. I was able to put a shot into it. The t57 came up and I was not really sure what he was doing. I thought he was going to push on the 103 but stopped. He pulled back and we were both stuck in the box of buildings. he got wiped. I got a shot into the 103 when he came after me but I was done. The lol moment was when Shifty_101st who was on the 9 line told all the shitters on the 1-2 line to uninstall. Aaahh the rage of unicums, one of the few joys in my life. Kidding Shifty I understand your frustration. This replay shows some of my weak points as a tanker. I rushed a couple of shots that I could not afford to waste, I somewhat yolo'd myself too far forward for my kind of TD/Tank, I put myself in a position with no clear escape, and I think I was relying on the players nearby too much. Beyond or expounding on those points, please have at me. Thanks in advance.
  8. First off a huge thank you to the mentors that have worked with me in the past. Without you I would still be below 300. I am currently grinding the T-34-85. Overall I am around 400 w8 w/ 10K battles avg damage is around 300ish. Roughly 50% of my hits don't do damage/pen and my survival rate is around 26%. I don't yolo and play solo most of the time. I cannot afford a prem account. Fps is good 40-60 fps but I suffer from lag spikes with an avg ping in the 120s+. Can't follow streams due to only getting 3-5 seconds at a time before buffering for 2-4 min. I have little to no confidence in my abilities. I have stumped my last mentor in that he had no ideas on what and how to help me. There was a lot of concern that nearly all of my battles were in low tiers. Basic suggestions were don't play mad, just push through it. I DO take a while to catch on and feel lost and that the game moves too quickly for me to react at times. Replays available here: Is there anyone out there that can offer some advice on who to look for as a mentor?
  9. Hi all, This is my first post on the forums so please excuse me if I have been a bit of a noob about it. So as a bad/average player (link to stats- ) who is trying to improve I have a question about how mods will affect my improvement. In particular I have been using Sela's modpack with Deegie's sight. One of the features of this sight is that it shows arrows to tanks outside of the field of view (behind you etc.) with a colour code of green for tanks which have no shots on you and red for tanks which have a clear shot on you. After the recent 9.7 update I have not re-installed any mods and so have played without this. I noticed that without this my situational awareness was not great and I was putting myself in positions where tanks who I thought wouldn't be able to shoot at me could shoot at me, hence taking more damage then I should have and dying quicker than usual with less damage done than usual. The tank I have been playing the most and noticed this on was the e50 on various different maps. My question is: do mods like this which help with situational awareness help players to improve their situational awareness or do they teach players to rely on the mod rather than develop the skills to be able to do it without the help of the mod? Thanks for the Help, Tiny_Teddy
  10. UPDATE 19th of March: UPDATE 25th FEB: I will not take any more students for the time being. I already have more than enough so it is hard for me to give everyone the attention that they deserve. I thought I would start up this new sub-forum by offering my mentorship to anyone on the EU server. I already have a replay review center where I review replays from anyone, so if you are only interested in feedback on particular games I suggest you head over there instead. This thread is for longer mentorships than just a few replays. WaterWar's replay review center: What you can expect from me I am a deep-purple player on the EU server where I have played a wide range of tanks (limited TD's though). I play relatively aggresive, as I like to force the fight to the enemy and catch them of guard. You can check my YouTube channel for gameplay of how I play. My mentorship will be based on my own experiences with what works well on the EU-server. The standard procedure will be you platooning with me for an hour or so once a week (to avoid me burning out). I can also do an hour worth of discussion of game mechanics where we can load up a training-room for me to showcase different positions/maps/tricks/whatever. Other stuff can be arranged depending on my work load and your needs. I will during the session provide feedback on what you should/could be doing better but also what you did do correctly after each battle. I will be constructive and will point out the mistakes I can find important - big or small. I can mentor people in how to drive light, medium and to some degree heavy tanks. I don't play TD's enough to have any real experience with them - so I don't want to start to teach something I am not 100% comfortable with. Exception to this rule is the E-25 and the old British TD-line as I've played all of them. I will NOT be mentoring several players at the same time - as that would give me a massive workload in no time. Dont be afraid to ask if I can mentor you or not. If I am too loaded with stuff I will put you on a nice little waiting list, and then when I have time I will tell you. What I expect from you You should be able to take critism (obviously) and willing to learn. I do not want to mentor anyone who will question everything I say. You are allowed to disagree or question me, but if you disagree with everything I point out, then there is no point in me mentoring you. Also I require patience as I am doing this for free (in-game donations are of course welcome ), so if I one week can't mentor you, you just have to respect that. You should have TS installed so that you can hear me talk. I don't require you to have voice communications, but I require you to be able to listen to me. Real-time feedback is so much easier verbal than written. I have no expectations about your skill level - you are all welcome. HOWEVER: because of the high demand I have found for my services, I will not be mentoring anyone already with unicum or super unicum recent stats. There is simply so few things for me to help with that my time would be better spent on people more in need. What I do want is for you to have a general idea of WHAT you want to improve. We can have a session together where I try to spot any mistakes you might have, but if you have an idea yourself it will definitely help us both out. UPDATE 7th Feb: UPDATE 20th Feb: tl:dr What can I offer for mentorship? - Light tank, medium tank, heavy tank, British TD and E25 from all tiers (I-X). What server do you play on? - Both EU servers. How often do we meet per week? - Monday, Thursday and Saturday What is the price? - It is completely free. What level do I have to be? - Above bot-levels but playing below unicum recent. Do I need TS installed? - Yes, but only for you to listen to what I say. Do you like cats? - Cats furr Life! Current 'students': Artiach arthurwellsley AlexGG_72 BiddinWar Denizzje dk_dwwa (FCM 50t) Freud General_power_creep Katzenpipi LoverJoy MarauderMitch mydogspies Myranser Never2far Nilzatron Visn0r Sauerlandwalker Sertore That_Edge_Guy Twizted_steel Zefod42
  11. Hello! Update 6/17: I will get this done before I leave for summer break the 1st of july. After reading Kewei's article on how to get better at World Of Tanks i have decided to play 1000 games in the T-62A to see what kind of improvement I get. At the moment I have stagnated and am sort of lacking focus on what I want to do and I find that chasing new tanks all the time is increasingly frustrating. So with a background of having watched emu87 doing solopub play in tier 10 and thinking it might work as a educational journey for lesser players as well I will be doing this. I have a lot of high tier tanks but have not really played a lot of tier 10 games. Some of the tanks I got as a noob and the tank stats reflect this in a horrible kind of way. So the principle Kewei outlined in his article should work for me I think. I chose the T-62A because it is a good medium tank and the stats I have in it is nothing to wreck. And it is fun to play, which will help me get through this challenge. So Before: Overall account stats: After: Early conclusion: My average damage in it has gone up to 2,4k a game. Not as much as I had hoped, but still it is a major improvement. Doing a bit over 1,1k spotting damage per game aswell. Win rate is perhaps the biggest disappointment with 52% wr. Had hoped to push this to 55%. My time for playing has been widely inconsistent with the time period of this solo challenge. I went 1 month without playing at all, and the last 2 months I have been playing a lot. Sometimes up to 100 battles a day. My results vary in the challenge from sessions deep into superunicum territory of 4k plus WN8 to the more average lately of 2,6k WN8. I still feel that I am improving although it is in small increments. My average damage on my tier 10 tanks are all slowly climbing up, and I hope to push this to approximately 3k. Some of my other replays. PS: The next session after I am done with the challenge: Crew and setup: As you can see I average slightly under 2k damage in it. But this is after the first 20 set of games. I will update this with screenshots after each session of 20 games. Session 1: Highlights: My Mastery Badge game doing 6,3k damage. 3 games with low damage (below 1500), and 1 zero damage game. After the first 7 games I had an average of 3,4k damage and it trailed off after that. Maybe lost focus? Session 2: Session 3: Session 4: Session 5: Session 6: Session 7: Session 8: Session 9: Session 11: Session 12: Session 13: Session 14: Session 15: Session 16: Session 17: Session 18: Session 19: Session 20: Session 21: Session 22: Session 23: Session 24: Session 25: Session 26: Session 27: Session 28: Session 29: Session 30: Session 31: Session 32: Session 33: Session 34: Session 35: Session 36: Session 37: Session 38: Session 39: Session 40: Session 41: Session 42: Session 43: Session 44: Session 45: Session 46: Session 46: Session 47: Just 3 games. Session 48: No wn8 because the mod fucked up the score. Session 49: Good teams. Session 50: Crappy play. Session 51: Session 52: Session 53: Man the teams... Session 54: Cat jumped on reset button at the end of the first match, which was an epic 6,3 damage win. Rest of session was crap. Session 55: Final session: Finally done! Last day was 10+15 games. Teams were really not that good and lots of good toons on the other sides.
  12. The goal of this post is to share what I have learned since I started playing WOT, and the factors that I think were most responsible for my improvement. While my stats don’t reflect it yet, I have reached the point where I can consistently average 2500-3000 WN8 in a session, provided I follow the method outlined below. When I play on Wi-Fi or when tired or distracted, things don’t go as well. For my first 8000 battles or so, I learned primarily through trial and error. For example, no one told me how to go “Hull down”… I learned it the hard way. I don’t recommend that method of learning the basics. I’m going to mostly focus on how a “good player” with a WN8 of about 1200 and above can quickly become “Great”, so I won’t talk about basics like aiming and maneuvering, instead I will talk about more “meta level” decisions that can improve one’s play. Rule 1: Have Patience. WOT is a slow game. Slow tanks make it even slower, and fast tanks make it easy to rush in too quickly. If you want to play well, you absolutely must exercise patience as all times. In every battle, take the time to do the following: · Aim. (You don’t have to wait for the reticle to fully close, but you should wait until you have a good chance of hitting) o If you can’t safely aim a shot because you know you will get hit if you do, you probably shouldn’t be trying to take the shot. o Don’t immediately shoot if the tank you are aiming at shoots at you. If his shot is going to kill you, it is already too late, and if it won’t, then you are needlessly wasting your shot. o Don’t immediately shoot if the tank you are aiming at is about to get behind cover. Sometimes you will hit, but most of the time you will miss and he will pop back out and hit you while you are reloading. This is especially important if you have a long reload time. (On the flip side, you can take advantage of the fact that many players do this in order to get them to waste their shot) · Angle your armor/Go hull down/Side scrape o It takes a few extra seconds to set up a hull down or well angled position, but it is worth it, especially in tanks that heavily rely on it. For example, the T34 is beast when properly side scraping, but without it, it is quickly burnt toast. o This is a key part of what it means to “play smart”. If you need to round a corner, don’t just drive straight into enemy guns… angle your armor and side scape around the corner. (or let someone else go first) · Look at the map. o Situational awareness is very important. Don’t rely on the “tank spotted” sound to alert you to the tank that is trying to sneak up behind you. If you look at the map you can often see where the enemy is likely to pop up and be ready for them when they do. o How many games are lost because the other team fast-caps and no one was paying attention? Too many. If you see a fast cap is imminent, go back towards base immediately, no matter how slow your tank is. · Wait for the right time to make a move. o Don’t rush in anywhere without support. Wait for your teammates to catch up to you. (If there are no teammates coming to cover you, then you shouldn’t be there in the first place… retreat ASAP.) Rule 2: Play under optimal conditions. Often you may find that even if you are trying to play smart, it just isn't happening. You will play better when you are: · Relaxed. o Don’t play when stressed, rushed for time, or feeling like you feel you must try really, really hard to do well or your life is meaningless. o It is a game. If you aren't having fun, your play will suffer. You will be more likely to YOLO out of frustration or camp in fear, ruining games that you could have done very well in. o If you aren't relaxed, you will get increasingly frustrated if you play bad… compounding the problem and making you play even worse. · Well Rested. o Don’t underestimate this one. I personally notice a session difference of about 1000 WN8 points if I am tired. o Being tired will make you more prone to acting on impulses to YOLO, and more prone to making other bad decisions. · Engaged o Take it one game at a time. You should be fully engaged in each game for its own sake. View each game as a unique challenge, and a chance to do your best. o If you are just trying to get through a grind, performance will suffer greatly. · Connected. o Get off Wi-Fi, upgrade your internet, do what it takes to lower your ping. (Bad ping is rarely WG’s fault.) This may not be possible for everyone, but it is a big limit to your performance. o If you MUST play with bad ping: § Check the ping meter on the top left of the screen every few seconds § Check the ping meter immediately before each shot you take. § Play high-alpha TD’s or arty as they rely less on making precise maneuvers and taking many shots. Rule 3: Choose your tanks wisely. While the best players can excel in any tank, everyone has tanks they enjoy more than others. The simplest way to increase your stats quickly is to focus on tanks you enjoy and do well in. This isn’t any sort of cheating or padding, rather it is simply acknowledging and taking advantage of your personal strengths. · Play tanks you like o You will be more engaged and have more fun, even if you don’t win all the time. As long as you enjoy playing a tank, you will be engaged and you are likely to play better than in tanks you dislike. · Play tanks you like AND do well in. o Many of you have that one tank that gets a 60% win rate. Play that tank more often and your stats will increase. Simple. Over time, you can figure out why you are good in that tank and apply it to your other tanks. o There are many tanks with similar play-styles. For example, if you like the JPE-100, you may also like the FV215b 183. Get as many tanks as you can that fit your playstyle(s), and avoid tanks you know you will do poorly in. WOT is supposed to be fun. No reason to torture yourself. o Try the “OP” tanks. If you find you often get bested by a certain tank (Other than arty) you may want to try that tank yourself. If you can’t beat ‘em join ‘em. You will probably find out the tank isn’t quite as OP as you thought, but you may also find that you really enjoy playing it. Rule 4: Don’t make the same mistakes over and over. · Did a certain position work for you once upon a time but fail every other time since? o If so, don’t go there anymore. Remember which positions work almost every time, and go to those positions all the time. If a position only works sometimes, don’t take the risk. · If you know that making a certain maneuver frequently results in you taking hits or getting killed, don’t do it. o Adjust your play so that you don’t rely on maneuvers that expose you to enemy fire. Try to use cover whenever possible, even if it means going the “long way” to your destination. o Shortcuts are often really a shortcut back to the garage. · Remember what tank you are in. o Don’t take a heavy up the hill on Mines because it worked so well in your light tank. Don’t take your light tank to tank alley on Himmelsdorf. Pretty basic, but be sure to take your tank into account when thinking up your strategy. · Take advantage of common mistakes. o If you often make a certain mistake, often you will find that other players make the same mistakes too. Imagine that you are on the other team. Think about where you would go. Now go obliterate the tanks on the other team that do what you would have done. § For example, if you like to go up the hill on mines, instead of going up, find a spot where you can shoot the tanks that try to go up. § If you got caught in a certain part of a map, next time you are on the other side of that map, try to catch others in the same spot. Often times you will. o Once you identify a mistake that you commonly make, you will be able to identify and punish others who still make that same mistake! Golden Rule of WOT: Put your tank first. Imagine that the Field Commander is in your tank. As a result, your tank is the most important one, and you are not allowed to sacrifice your tank for anyone else. · Sacrificing your tank for the good of your team is NOT good for you or your team. o Is some jerk telling you to do something that will probably get you killed? Don’t do it. o Is someone raging at you and telling you to scout? Tell him to get his camping butt off the red line and find his own targets. WN8 does not take spotting damage into account so if you are in a light tank, you should focus on doing damage, not on scouting. § Lest you disagree with that, remember that most scouts die at the beginning of the game after doing almost no damage. As a result, a scout that stays alive and does the damage of a heavy tank is like having a whole extra heavy tank on your team. Pure profit for the team. · Don’t position yourself between the enemy and the cap on a weak flank. o What if the team all goes to one side of the map? You, being the one responsible player on the team decide to go to the empty side and do your best to hold it alone, whilst raging at the team for being stupid and leaving a flank open. Sounds good? NO. o When you and a few token tanks go to the empty side: § You can’t hold the flank alone so you invariably get steamrolled. § You die doing almost no damage. § You immediately put your team down a few tanks, leaving the rest of the team at a disadvantage. o In other words, if you go to defend a flank alone, YOU ARE CAUSING YOUR TEAM TO LOOSE BY WASTING YOUR TANK. (Ironic, because you were trying to help.) o So instead of reenacting the Alamo: § If you are fast, go the same way as everyone else to secure a decisive victory on that flank. Keep your eye on the map and be ready to drop everything and rush back to defend at the first sign of trouble. § If you are slow, start going the way everyone else is going, but find a spot to defend the cap from that side. Then wait until the enemy rushes through to the cap. Once they are capping, you can start shooting them from a position of strength because you chose a good spot with lots of cover. The cap siren will likely send part of your team rushing back to help you, and they come up behind you and give you support. § The enemy is often reluctant to push past cap, so once they are on cap they will often sit and let you shoot them. o This will probably eliminate many of your bad games. § You still defend, but from a position of strength and on your own terms. § You might actually get help because your team hears the siren and comes back. § You get to farm damage from enemies trying to cap with no cover. · Remember that you can’t influence the battle when you are dead. o A good player will influence the battle as much as they can. If you die, you leave your destiny up to your teammates. They will usually let you down. o Don’t ever rely on anyone but yourself. Expect that you will have to carry your team to victory, and then do it. Bonus Rule: Don’t take crap from anyone. · If they are a good player, they are following the Golden rule. As a result, they are probably telling you that you suck because they screwed up and you didn’t cover for them. o If you go on to win anyway, be sure to respectfully let them know that they are an idiot. o If you lose, that’s on you. Evaluate your own performance and learn from it. What they think you should have done is probably not what you really should have done. · If a good player/unicum rages at you, challenge them to a 1v1 honor duel in the public battle chat. o They will probably accept because it is a matter of personal ego for them to prove that they are better than you. (Of course if they don’t accept you can imply they are chicken.) o When you duel them, calmly play your best and treat it as a learning experience. You will probably loose, but it matters not. Tips for putting up a good fight: § Don’t be the attacker. Don’t camp, but don’t rush in. Let them come to you. They will assume you suck so they may be over aggressive. § Use all the 1v1 techniques you know of. (i.e. side scrape, hull down, etc.) § Position yourself so that you are ready no matter what direction they come from. § Use your favorite tank. This will make you feel more comfortable. If they have it, insist they use it too. That’s all I have. Cheers and good luck out there.
  13. Greetings from the exotic SEA server, where English seems to be an elusive language in every battle. I haven't posted here much but I would like to offer my humble opinion on some tactics that helped me transcend light green into teal. Now, I know this isn't new info and my play is a work in progress, seeing that purple is still out of my reach. But hopefully, this post can help those who are still struggling to break the dark green ceiling. Scrubby play: Ridge fighting in a Centurion 7/1. Poke, aim for 5s to hit exact weak spot, then fire and miss anyway. Take damage from enemies and curse RNG while retreating. Right play: Poke, get 70% of the reticle focused on the enemy and squeeze off the shot. Exposure: 3s max. Rinse and repeat. Explanation: A snapshot that misses but minimises exposure is generally better than a fully aimed shot that hits but causes your tank to take damage. This is more true in the early game stage. I picked this up from Foch's stream. --- Scrubby play: I'm top tier in my IS-6 on Himmelsdorf. I trundle down to the 8 line and see another lone IS-6 challenging me. I get myself stuck in and spend half the game brawling with him. Right play: I decide to relocate and push the 3 line instead. While one or two allies hold the bottleneck at the 8 line, I lead the charge over at the 3 line against weaker opposition and crush that flank way faster. Explanation: If you're fighting a fair fight, you're doing it wrong. Winning engagements is all about creating and leveraging your advantage against your opponents. In a brawler like the IS-6, why fight tier 8 heavies when you can stomp multiple tier 6 and 7s instead? Exception: Stalemates are usually a bad idea, unless it means you're a Maus holding the 8 line against 3 opposing tanks. Most of the time, your tank would be more useful if you relocate and help pressure another flank. However if you can trade one tank to hold up 3 others, pray that your pubbies on the other flank will recognise the overmatch in forces they have and push their advantage. Often, your wn8 will take a hit if you play like this but your win rate will reflect that you're doing something right. --- Scrubby play: City brawl. 2 heavies versus 1 in my favour. My ally abandons cover to engage and gets within one shot range of dying. I continue sidescraping and presenting an extremely tough shot for the outnumbered enemy heavy so he chooses to shoot my ally only. Right play: Leave cover and get in the enemy's face. Now he has a viable choice of two targets and that will hopefully confuse and make him hesitate. In the event your teammate becomes a one shot, you can step in and shield him to keep an allied gun in the game. Often, a desperate enemy will hold his shot in the hope of at least taking one of your allies down before dying. Explanation: Aww, is someone too afraid of scratching the paint of his prized tank? Screw that! Health pool is a resource and forcing an enemy to not focus fire will keep more guns in play for your team. Even the best player in the world can only point his turret one way. You'll be surprised how far that extra health you saved your ally will take you in clutch end game scenarios. Exception: If your braindead ally spams the follow me command and overextends into a crossfire (or an open area where many tanks have yet to be spotted), don't charge with him. Should your tomato choose to suicide that way, at least exploit his spotting to put some hurt on the enemy at range. Ultimately it's a judgement call and situations will vary. --- Scrubby play: Team lemmings into the Lakeville city and you in your Comet have successfully conducted and aided the push, hence crushing the flank. There are 3 enemy artillery and a Waffle camping in their base and they would be easy kills, with the huge mass of allies swarming them. You notice two top tier enemy tanks last spotted making their way across the valley and into your base. Your base has 3 friendly arties along with one camping TD too. "Oh, they should be able to hold." Let's try to get the free damage at the enemy base instead. Right play: FLEX, FLEX, FLEX! You're in a fast medium and there's no excuse for you to not go back and defend. Cap reset and buying your team a few extra seconds often mean the difference between a win and a loss. Explanation: You don't want to be winning 9-3 and letting your overconfident allies throw away the victory in an attempt to farm damage. Ask yourself, how many games have you lost because you thought something should happen a certain way? The average pubbie has trouble pointing and clicking. You are not the average pubbie. --- TL;DR 1. Minimise the enemy's window of opportunity to hit you while trying to maximise your chance of damaging him. 2. Never fight fair. Create opportunities and leverage your advantage. 3. Health is a resource. Conserving it is important but at times, sharing is caring too. 4. If the outcome is ever in doubt, flex and defend your base to meet the credible threat.
  14. As shown by my signature, i am a bog standard world of tanks pubbie player. I would like to increase at least to the mid 50%s in terms of Winrate. I watch alot of vids, from QB and the like, and i understand the game mechanics. I am doing my best to improve, and i would appreciate any suggestions on improving my statistics. PS, what is a good baseline for a "decent" player, in terms of WN8? I run xvm in game and would like to be able to discriminate the good, the bad, and the ugly using the team statistics.
  15. So it was suggested that I add a few recent replays to get some feedback, criticism, and perhaps have an epiphany in regards to my skill progression. I have a lot of theories about why I am playing this bad... I was in weeks past blaming bad days, bad tanks, bad teams... But I realize its not that... And its really become apparent to me that I am doing well in losses and poorly in wins. And quite often putting myself into really bad positions in hopes of making a difference in a game. I feel like I am bouncing back and forth between being way too campy and passive, and being way too aggressive. More likely, I just cant recognize the correct time to do either. And perhaps I am struggling with map positioning as well. Not feeling 100% confident in my map placement as of late. I feel as if I may be in a "safe" spot on a map, and never really add much to the team, then other times I don't realize I am on a useless flank, or in a really exposed location without any hopes of escape. And for some reason I don't anticipate it... I don't realize the mistakes until it is too late. Looking for help guys. I dont want to ruin your games. :-) Linking a zip of replays from my evening of matches. I think the most significant replays are the higher tier matches. As I was doing quite well at tier 5-6 WR% aside... The Pershing match was really bad on my part. Not paying attention to what the opponent would have been doing, and using poor map positions/no cover. I believe I got greedy trying to get some shots on the E5. Regardless, I tried to shoot a few buildings down, and then I was clipped. No damage, about as bad as bad gets. The E1 matches are mediocre in my opinion... I could have probably picked better spots and been more aggressive at times in order to help the team win... And certainly I wasn't losing, but I was not contributing to the team enough at times, and my survival rate is low. The T32 match was also pretty poor. I should have never gone east on that map. But I was thinking "hull down", even with 3 arty on the map... After that, I should have just sought cover and ran. But I failed to do so and was quickly punished for my mistake. In general, my damage ratios at higher tiers is really poor. And I see the issues, but I don't anticipate well enough to know failure is coming. Perhaps I am too arrogant thinking I can get away with it at times... Not really sure. But I look forward to any reviews I may attain, and would love to learn from anyone that can teach me. Thanks
  16. Whatsup guys I am new to the forums and the website and whatnot but not new to the game although my improvements are. I started off as major alpha scrub and now I am just a minor bravo scrub and my recent makes me a..... a..... still a noob. I try. But anyways, HELLO! I am here. I read how2poast n stuff. and I am just dropping in to say hi. I have 5k and a few battles and my username is GuySenseiRocks. I hope to see you all random battling and fighting the war on nerfs and baddies like meself. Good to be here and have fun.
  17. So like many of you, I've been reading the recent great interest and also, like many of you (despite egos, personalities, etc) I find it a real treat to have front row seats to a *discussion* between people who are excellent at something where they speak to/argue/articulate the fine points of the game at all levels, or even just define what makes a truly top-tier player. In this, Garbad does bring out some of the Lombardi aspect of "WIN". This coincides with a short, great interview recently in the NYTimes with Kevin Tracey on some of the key building blocks of success. I don't think of myself as a particularly creative outside-the-box thinker, but I am a connective thinker and see all sorts of life lessons playing WoT and really, these are the building blocks of just being good@life. The NYTimes piece references something I saw a few years ago, a decades old video with Vince Lombardi on just making the effort (worth watching all the way through for everyone on here). I don't mean to spam motivational mumbo-jumbo here, but the idea of a 'second effort' in anything you do is a powerful one. Don't let yourself get rebuffed or let fate and chance dictate the game for you- it's really what this entire site is about. So what's your second effort look like? Do you even have one? You may say that the cutting irony is that this is just a video game and, to quote David Mitchell, “Politicians and sports coaches both need to be smart enough to master the game, but dumb enough to think it matters.” There's something to that. But if you think something is worth doing, then it's worth doing well. So watch your own and others' replays; take advantage of all the mentor opportunities; check out Sexy Sela's softcore stream or any of the other fashionable streamers, keep being generous with your time to the guys looking to improve so you can get some perspective on your own play. This isn't some vague, abstruse idea. It's the best way to get a seat at the table with the masters on here so you too can inspire Garbad's ire and disrespect in the realm of deep purples. Now I just need to follow my own advice...
  18. So, I've finally made it to a 50% overall winrate, and I would like to thank you all here for helping, advising, carrying, and not kicking me for being a complete shitposter. I would really like to, in particular, give my thanks to: Never, for creating this awesome community rocketbrainsurgeon, for posting the extremely informative guides everyone who's willing to platoon with me in the Wotlabs channel, for putting up with my potato gameplay I hope to improve further over time, and look forward to becoming a purple!
  19. Heya, I'm trying to improve my skill level in WoT, I want to learn to play better, past the 2400 WN8. Recently I have not been doing so well, averaging 2000 WN8 for a day for about 3 weeks now and my overall dropped from 2600. I want to learn to play past these limits, not just WN8 wise. I want to be able to be more critical on the battlefield, be able to carry teams most of the matches if not all of them. I tried to read map guides and tank guides but it only took me so far. I would like if anyone would be interested in helping me improve as a WoT tanker, (my writing skills suck). If you are willing to help me, or would like to tell me some simple tips feel free to message me or just post here. Thanks!
  20. Hey guys, I'm still relatively new to this game but have managed to get on the fast track to good@tonks through my buddy Brutal_Cupcake (who is a much better player than me). However, Brutal doesn't really "try" to be good@tonks, I don't think, he just is. I'm not like that, everything to me is a formula, an algorithm, data, etc. and this has all accumulated over time to give me a relatively good grasp of the game, but I have to really try at it. Usually I do pretty well solopubbing (I play quite a bit solo), but this week was different. I was doing TERRIBLE. I wasn't getting good winrates, my damage sucked and my experience was certainly lacking. This was a big problem for me because I knew there was an issue, I just didn't know what it was. I like everything to be quantifiable, so I figured I would just keep playing and eventually figure out what was up and how to fix it. For a couple of days this continued until I rage-uninstalled Tanks for a day or so before coming back. Today, though, I was playing some games in my recently acquired Obj. 140. I was doing awful. My w/r was around 30% and my avg. damage was around 2k, which is fine, but it's not what it needed to be. Stats aside though, I was making terrible decisions all over the place and couldn't figure out what the problem was. Eventually, I had a battle on Lakeville that changed everything. It was an encounter and I played mid, sniping and being aggressive, moving when I needed to and so on. It was a 5k damage game and we won, so it was a good match for sure. After that battle I was thinking about what made it different from the previous ones, and I discovered something new and exciting. The difference was that at NO POINT during that game did my enemies have the ADVANTAGE over me. I was always the one with the upper hand in one way or another. This led me to try a new philosophy for being good@tonks: never be in a situation where the enemy has the advantage. If you're in a situation where you do not have a significant advantage over your enemies, get the hell out of there and move somewhere where you do. This thinking led me on a couple more ~4/5k damage games in the 140. So, it seems to be working, and it made me realize that I've always had this in the back of my mind, I just never put it into concrete words. And this week, I finally understood the problem: I was semi-intentionally putting myself in situations where I was at a disadvantage, and this was leading me to "bad play" and losses, when really the bad play was not with my mechanics or understanding of the battles, it was my positioning and poor choice of when to be aggressive etc. Of course, this could just be a coincidence and I could go home today and play like shit, but I think the underlying idea behind my discovery is valid. I also think that most Unicums think like this all the time, if subconsciously. Anyway, TL;DR, always find a way to have the advantage over your enemies and you'll win@tonks probably.
  21. What a great Monday! My first foray into 52% and a >1200! Thanks solely to this website and the tankers that frequent it; your interactions, guidance, vids, and replays have shown me a whole different WOT world. Primary thanks from me goes to Allurai and his domination within the T49, which inspired me to watch a TON 'o T49 vids/replays. By paying attention to the tools that the T49 offers you, I have learned to really pay attention to camo/draw/view. That TD has paid dividends to me in all my matches. My monkey and his football thank you all! <-----------------------------------------
  22. So after my worst session pretty much ever last night, barely breaking 1k WN7 over 12+ games i had a bit of an epiphany. Im not nearly as good as think i can be. Thing is, i want to continue to raise my WN7 every day. I have been getting close to blue forever now and want to push into it. but you know what? I AM NOT FUCKING LEARNING ANYTHING! I am stuck in a "stats trap" of being so afraid and frustrated when i don't hit what i feel should be my minimum stats for the night. 2k WN7 and 60% is what i EXPECT myself to do. Often i do better, sometimes i do worse... or much worse... So what happens? What are the effects of being driven so hard to turn blue? Let me list just what comes to mind off the top of my head: I only play certain tanks for fear of fucking up my night. If i am having a bad night i don't want to stop till i "fix" it. I don't feel i am improving any longer I feel i am doing the same tanks/strats every single game I have a bad game or 2 to start my session fucks up my whole night I start doing stupid shit like going for kills that i shouldn't or holding shots I seem to play medium tanks 99% of the time for fear of fucking up I hate tanks that i don't feel i can meet my goals in This is just an idea that came to me last night after finally giving up and accepting a shitty night 2 hours after i should have went to sleep. What gave me the idea? Well played the 3v3 tourney with a couple clannies. Went undefeated with 1 draw we took at the end to ensure we had the most points and couldn't be tied. I was relaxed, and played well because i knew it was all in the training room. WTF? I don't want to just say fuck stats, but on the other hand i should. It is a good measurement of improvement, or is it? How do you break the cycle?
  23. Hi everyone- really trying to improve here so I thought I'd post two of my replays that in general, probably reflect my play for better or worse. Any thoughts and criticisms would be incredibly helpful. My thoughts are I generally leave myself to multiple lines of fire (crossfire) and that I get too aggressive and put myself in untenable positions. Thanks! -Crazy.