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Found 5 results

  1. @Never are we going HD to celebrate Wot HD? :feelsgoodman:

    Anyway it looks good.

  2. Ive been trying to get MoEs on some of my tanks I figured I would start it off easy with a tank like the t21, I got the third mark after 60 battles, it suprised me...but after I got that 3rd MoE, I played it for another 100 games to see what my percentage would be at. All of a sudden I started doing horrible in it, my average damage went down from 900 in it to 700. BUt that MoE progression was still staying at over 95%, in fact I hit 100% multiple times, even though my wn8 and average damage kept dropping and dropping in it. Are people really just this bad at playing tanks like this? Next tank Im trying to get 3 MoEs on is the IS-3, Ive been consistently at about 80% on it. finally I decided to push it the last 5% to get my second mark. Well I had about 3, 5k dmg games in a row in it I was at 84.33%. I was so happy I almost had the second mark. then my next game was only 400 damage, I went to check on my MoE progression after that match and in fact it went up .10%, which baffled me. I battled again and got 1 shotted by an arty and did 0 damage, went in and looked at my MoE progression and it went up . 30%? baffled again, And deciding not to give up I went into one final battle with bad mm, and only did 800 damage. when I popped out of battle it gave me my second MoE... I have no idea what is wrong with WG MoE progression. What im saying is that WG needs to fix their MoE progression system badly, sometimes in tanks your % go up for no reason, other times you do 5k damage in a tier 8 tank and it goes down .5%.
  3. IS-3, top gun or turret (and else)

    Hello forum! Just a quick straight question: do I research the good turret or do I use that xp to unlock the top gun sooner? I have of course the second gun (top gun of the IS) but there's a difference of 50 mm of pen and a good accuracy improvement. On the other hand I understeand that the top turret is a very important part of this tank for several reasons and it's quite cheap to unlock. I, personaly, would go for the turret. Is it ok? While we're talking of IS-3, I can't decide the 3rd equipment, the first two being rammer and vstab. I'd go for the gld to try and compensate the 3,4 days aim time, but I see that someone uses vents instead, stating that the gun handling is already good enough, also on vbaddict I see that vents are used more often than gld. I know that vents helps in a minor way the aim time too and pretty much everything else, but aren't the other thing already ok compared to the aim time? I never had problems penning a still IS-3 except the trolling sides in my other tanks (and I'm not that good) so I think I'd like to bring the aim time as low as possible to minimize the exposure time... I also see that someone uses wet ammo rack, I know that this tank is easily ammoracked, but I already have safe stowage, so I wouldn't bother with war, is sw enough? Cheers!
  4. IS-3's Laser Cannon of Pain

    The IS-3 has always been in contention for the best tier 8 heavy. I've heard how mobile it is for a heavy tank, how ridiculous the spaced armour is on the sides (reaching 600 when reverse sidescraping, wtf) and how troll it is hulldown (juke back and forth to make shots on your easily overmatched roof way harder to land). But I have heard nothing about the gun handling. Seriously, with a 200% crew that has gunnery skills, along with Vert Stabs and EGLD, this BL-9 is monstrously comfortable. How the hell is the turret bloom so damn good? Playing peek-a-boom is so effortless as I can snapshot enemy weakspots. Also, I can't count the number of times I've traversed my turret more than 90 degrees to snapshot a light or medium attempting to flank. The gun bloom on hull traverse feels excellent too. When brawling, one tactic I've employed is wiggling my frontal pike to present autobounce zones, in conjunction with anticipating where the opponent is aiming and when he'll will fire. 0.4 accuracy, coupled with the fantastic gun handling, is more than enough to hit anything within 300m. Hell, I've chai-sniped at tanks on the hill from the middle of Prok to good effect. This would be how I expect a Tiger II's gun to feel like. Playing the IS-6 in comparison feels like having a constantly knocked out gunner/gun. I'm constantly amazed by how small the reticle remains even on the move. WHAT SORCERY IS THIS?!
  5. A long time ago... in 8.8 (I think) I was playing some tonks, when suddenly a wild IS-3 challenges me to a fite, yo. Hilarity ensues.