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Showing results for tags 'make the wg auto-penalty system actually work'.
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So having played a bit of L4D2 again lately, I am reminded of the joys of having a system wherein a team can select members of their side for penalizing (in L4D2, via kicking them from the game) - I'm wondering what you'd think if WG were to implement a system whereby a certain quorum of team members (I dunno, say 8 out of 15) could submit a complaint against a teammate for being a bot, whereupon the offending player would automatically turn blue? I realize that the systems like this are highly subject to abuse - which is why you'd want a fairly high threshold. Since there is automatic blue-ness for tk'ing/team damage, but since I personally see way more offenders just being bots (in the true sense - not bad players, literally bots), it seems a bit out of sync to have no method whereby those players can be penalized in-game (I've submitted at least a couple of tickets for players who were clearly bots, then seem them a day or later, after hearing back that my ticket had been handled, and thought...wtf?). Just curious what folks would think. As a rule, I don't find that this gets overused in L4D2, but you don't have things like clans and such there (at least not among the guys w/whom I play), and it's a really old game - I doubt anyone under 25 still plays it (which is a shame, b/c it's a blast).