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GotTank posted a topic in Metagame DiscussionSo there's a MM balancing mechanism that has to do with platoons, correct? The game tries to "balance" teams by matching the number of platoons on each side, or something like that. Also it impacts the top tiers. For example, it is near impossible to get a 3/5/7 match with a platoon of three Tier 10s, or to be top tier @ T8 with a platoon of three - at least in my experience. Here's what seems weird to me, since the MM changes: if I platoon with one friend who is 2k+ WN8 with a corresponding WR and we run carry tanks, we do well and win more often than not. However when we add a 3rd that is around the same level but is not purple, things get worse rather than better. We see nothing but all tier X teams, and seemingly get the shit team more often than not. I've loosely kept track of my win streaks with platoons of 2 versus 3, and there is enough disparity in WR to say that either the MM becomes harsher, or we just don't know how to utilize a platoon of three. Has anyone else noticed anything like this? I'd like to know how the high WR players like to play in full platoons. Do you tend to lone wolf it, split 2 and 1 to different flanks, or prefer to go 3 abreast to one direction? I realize this depends case by case on the map, the tanks you brought, and what the team does but if there's any general advice in this area you can provide I'd appreciate it. Essentially I'd like to hear what in your experience leads to the best WR with a full platoon, and if it sounds crazy that WR can decrease when adding another player of reasonable skill who is on TS, listens and cooperates.