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Found 19 results

  1. There is tier 3, 4 and 5 TDs, but im too lazy to do seperate threads for them. Anyway: https://thearmoredpatrol.com/ HP: 580 Engine: 215 hp Weight: 11 tons Power-to-weight: 19,55 hp/ton Max speed: 60/-20 km/h Hull traverse speed: 32 degrees/second Terrain resistance values: 1,055/1,247/2,301 View range: 350 m Radio range: 615 m Hull armor: 15/10/? mm Gun: 9 cm Bofors L/53 Alpha Damage: 240/240/320 Penetration: 195/270/45 mm Damage Per Minute: 1877,1 Rate Of Fire: 7,821 rounds/minute Reload time: 7,671 seconds Accuracy: 0.307 Aimimg time: 1,82 seconds Depression/Elevation: – 10/+12 https://thearmoredpatrol.com/2016/09/19/supertest-ikv-65-alt-ii/ --------------------------------------- Looks very fun. 0.3 accuracy + nice aim time + 60kph top speed + -10 depression + 270mm APCR at tier 6. It can literally just autoaim at tier 8 heavies and just flat out pen it. Looks almost bit OP at current state, especially when compared to other tier 6 TDs, which tend to be rather mediocre apart few special cases. Then again, it seems to be fairly big and it has completely no armor, so i guess its balanced. It seems like a keeper if it stays like this.
  2. https://thearmoredpatrol.com/2016/08/25/supertest-leo-partial-stats-pictures/#comments Tier: 7 MT HP: 1100 Max speed: 60 / 20 km / h Hull turning speed: 37 °/s Turret turning speed: 34 °/s View range: 370 m Alpha Damage: 300 Penetration: 155 mm Reload time: 10,9 s Accuracy at 100 m: 0,4 Aiming time: 2,9 s IIRC it has -10 depression. Full stats should be there soon. So...what you think about it? Imo it could be potentially pretty fun considering it gets very high mobility, -10 depression and meaty alpha. Seems like a tank that excels at flanking and hitting for 300 at sides, since penetration is poor. I wont have very high hopes for armor, considering very high top speed, possibly -10 depression and best alpha in its class (along with A-44). Accuracy and aimtime suck, but they are actually better than A-44 so as long as bloom values is not that bad i guess the tank should be just much better version of A-44.
  3. "At the start of next year, there will be a possibility to sell each premium tank back for gold from the garage. The refund amount is not specifically known yet. You can spend the gold received in any way you please. – Murazor & Slava Makarov" https://thearmoredpatrol.com/2016/12/20/selling-tanks-for-gold/ Oh boyyy, im kinda hyped. Looks like its time to bring T-44-100 back and sell it for gold. Hopefully its for full price, because this would mean i would get free newly-buffed Löwe
  4. Background: http://ftr.wot-news.com/2013/12/12/kranvagn-swedish-heavy-tank-development/ So in short, it had either 105, 120 or 150 (smoothbore, very likely not coming to game) autoloading guns. Very light for heavy, roughly 40-45 tons. However, the most notable thing that caught my (and will be same for you) is this: IT HAS MOTHERFUCKING -12 DEGREES OF GUN DEPRESSION! all of EMILs/Kranvagn design IIRC had -12, so there is that ---------------------------------------------------------------------------------- Anddddd...here its on super test, and sadly, its dogshit. https://ritastatusreport.live/2016/10/03/swedish-tier-x-kranvagn-full-stats/ Tier X HP: 1,900 Horsepower: 1200hp Weight: 44.8 ton Power/Weight: 19.29 Speed: 60kph (for.)/ 18kph (rev.) Hull Traverse: 20 deg/s Turret Traverse: 25 deg/s Terrain Resestances: 1,247/1,342/2,205 Hull Armor: 105/37/?mm Turret Armor: 170/70/?mm Radio Range: 850m View Range: 390 m GUN 12cm Akan L/40 (magazine) Damage: 400/400/515 Penetration: 242/320/60mm DPM: 2075 Rate of Fire: 5.187 Shot Reload: 4seconds Magazine Reload: 34.266 seconds Magazine Size: 4 rounds Accuracy: .345 Aim Time: 2.88sec Elevation: +10/-12 degrees
  5. TAP has partial stats but Riturdgamer has full stats so linking it instead. Sorry. https://ritastatusreport.live/2016/11/01/loraine-40t-supertest-stats/ It also got HD model. It actually looks sexy as fuck: Tier 8 premium medium Hitpoints: 1300 Engine: 850 hp Weight: 40 tons Power-to-weight: 21.25 hp/t Maximum speed: 60 (for.)/23 (rev.) km/h Hull traverse: 34 deg/s Turret traverse: 37.5 deg/s Terrain resistance: 0.863/0.959/1.726 Viewrange: 380 m Radio range: 570m Hull armor: 40/30/?mm Turret armor: 45/30/?mm Gun: 100 mm SA47 A (autoloader, 6 shells) Damage: 300/300/400 Penetration: 232/263/50mm DPM: 2045.6 ROF: 6.819 Reload: 39.161s (2.727s between shells) Accuracy: 0.364 Aim Time: 3.07. Dont see even point of putting armor model here lol, it actually has 10mm less side armor (IIRC its now historical) -------------------------------------------- Lorry is, i think, officially first tank in WoT which has moved up on tiers...twice. Overall no tank probably has as colorful history as Lorraine: it was OP tier 8, then it was moved to tier 9 with next to no changes and went from toptier T8 to barrelbottom T9, then it got like 3 buffs (depression buff, gun handling buff, and finally aim time buff not much before it was gone), then it got replaced, went on small vacation, and is finally back at tier 8, this time being premium tank. It doesnt seem that OP, though. Compared to AMX 50 100, it trades 100 HP, has even less armor (IS-3 can overmatch it from anywhere) and worse accuracy for notably better mobility and better depression. I hoped that this would be link between med and HT line (something like AMX 13 75 -> Lorraine -> AMX 50 100, or HT -> MT line), but whatever. Or maybe they are planning something like that; keep on mind that tanks that appear on supertest are always premiums, expect if its part of new line AND they are testing entire line on supertest. (ex: the new VK 100.1 P or whatever it is, it was prem until it was decided that it will be part of maus line).
  6. As i won the race to the Kranvagn against @Joyrider216, my destiny was now to write this review. Yea, grinding entire line from tier 5 to tier 10 in 8 days. Only modules was free XPd. You can imagine how exhausted i am. Here we go, anyways. Tier 1-4 Im pleb and skipped them with free XP. They are generally quite average tanks. Tier 1 is hilarous not just by its looks, but also because it can actually somehow sidescrape against autocannons. Tier 2-3 are OK generalists, while Lago reminds me lots of that Czech tier 4 trash...which doesnt seem like very good tank. Wont rate them because i havent played them, expect for 1 match with tier 1. Tier 5: Strv m/42 This is where the line starts to get somewhat more interesting. At first, the tank doesnt seem very special. Tier 5 mediums that are not derp Pz IV H / M4 or T-34 are often considered quite mediocre. The Strv has however two interesting advantages: alpha and -15 degrees of depression. The alpha is very nice: 50% higher than most mediums in same tier, and almost twice higher than T-34! This allows the tank to simply outtrade tier 5 mediums in peek-a-boo fights. The -15 degrees of depression is simply amazing. Its so good, in fact, that i almost never had any need of more depression, i could just peek from any ridge. Heck, i rarely got to even use the full -15 depression. The gun handling is surprisingly nice for such high alpha gun. Might also help because the tank isnt very fast, but its mobile enough. It has few flaws, though. The armor is already useless; dont expect to reliably bully any tier 3´apart from maybe Pz 1 Cs. If you have played the tier 6 premium Swede, you might know that it has severe problems with modules: ammorack can be destroyed easily, engine is on front and also damaged easily. Well, unfortunate news: this thing has same hull, and the module damage carries over. I got ammoracked from full/semi-full HP in 3 out of 20 matches i played with it, so that is something to watch out for. Penetration can be really annoying aswell, especially on tier 7 matches where 140mm gold pen is simply very mediocre. Its not amazing tank, but definely not bad either. Alteast its not like some awful tier 5 meds such as G1 R or Skoda T-24. Rating: 6/10 Tier 6: Strv 74 This thing is great, and definely one of the highlights in the line. It has okay at best mobility, same hull as tier 5 (and again, module damages are problem) and pretty huge M103-esque turret that has practically no armor. How its amazing? Well, it keeps the -15 degrees of depression, and...man, what a gun it has. It might not have very high DPM but i would argue that its gun is probably the best tier 6 medium gun. It has very solid bloom values even without VStabs. Combine its mobility with that and its effective dispersion values on move are like twice better than that of Cromwell. The aim time is VERY good aswell (1,7 seconds), and its accuracy beats most TDs in the tier. And ofc -15 depression. The tank can snipe like a boss, and snapshot very effectively from ridges. While its turret might be tall, its odd design means that when you use your depression and crest from hill its actually not that big of a target. The tank however suffers in CqC especially against stuff like Cromwell. Avoid brawling against most things. Just support 2nd line or even 3rd line. The accuracy is so good. Be aware though because the shell velocity actually isnt that good. It does have same module problems as tier 5, and as its tall and has trash armor, its food for arty. Extra caution must be taken since the tank sits on same tier as O-I and KV-2, which can easily oneshot this thing. It was very pleasant tank to grind. I enjoyed it, and i would expect most of you enjoy it even more. Rating: 7.5/10 Tier 7: Leo The Leo is...odd tank. Its weird fusion between T20 and A-44. Thats how i would best describe it. Most seem to hate it for some reason and prefer the 7.5cm. Imo, its certainly not that bad as everyone says. The 10cm is best way to go with this tank. It first seem like terrible gun, but imo its best way to go. The 7.5cm makes Leo just a mediocre Comet that has better top speed. Not worth it. One huge mistake you could do with this tank is going into ridgeline, then aim ~5 seconds, shoot, and retreat. Like with Strv 74. Thats NOT how you do it with Leo, however. The aim time is titanic, and turret is quite large (and gun is located low), so you will lose huge chunk of HP when you do so. The gun handling + accuracy + low pen means that this thing seriously struggles against targets with armor. So how you play it? You want to avoid stuff with armor, unless you can reliably circle it or attack its side so you dont get focused. Find a cover, and use peek-a-boo tactics. This is where Leo truly shines: it can easily outtrade every tier 7 and lower medium. You might lose 150, but you do 300 to them. Despite its poor traverse speed, its surprisingly decent flanker. Getting into sides is also helpful due to poor penetration. You can ofc use ridges, but attack only when you enemy isnt focusing on you. This tank can be quite effective in wolfpacks with mediums that has good DPM. Generally you shouldnt go alone anywhere due to long reload and low DPM. While it might be very akward to play at first, and can ocassionaly cause severe frustation, Leo can be also fun to play and certainly has very unique playstyle. Its not AMAZING, but its better than most tier 7 mediums. Rating: 6/10 Tier 8: EMIL I The first heavy tank in the line. Other than good gun depression, this tank has absolutely nothing in common with Leo, so you have to drastically change your playstyle. The EMIL I prepares you for the rest of the line, because this is how the heavies will play out. EMIL I has -12 depression, which is very nice. However, it also has something that earlier tanks didnt have: turret armor. And man, how good the turret armor is. When EMIL is in hulldown position and abusing its amazing depression, its turret can reach ~300 EA which means that it can bounce even tier X TDs! Be careful, though, since the turret has weak "cheeks". Turn the turret little bit and either of cheeks becomes major weakspot. The tank has cupolas on the oscillating part of turret. They are very weak but fortunately very small. One cool trick is to elevate gun when you reload, since it will completely hide the cupolas. However, be careful, since mantle is now "weakspot", as it can be penned with "only" 250mm pen if you raise your gun. However doing so means that you are literally immune to everything with less than 250 pen when hulldown. It also has autoloader, which sounds good at first. However, overall the gun is quite mediocre. Gun handling is puke, probably even worse than 50 100 (but you can safely aim when hulldown because the tank isnt size of barn and has no armor, so thats something). 240mm gold pen is terrible, too. The tank is not slow but it feels like snail when coming from Leo. Its much slower than 50 100 and generally wont never reach even 40 on flat ground. Combine "meh" mobility with poor penetration and gun handling and you have tank that will really suffer in tier 10 match. The tank's playstyle is quite straightforward. Go to ridge, show your epic turret, empty your clip, and retreat. Avoid going to cities if possible because the tank has huge problem with coming out from corners. Dont expect to do anything when sidescraping because everything can overmatch its absolutely joke 20mm side armor. The turret is also mid-mounted so peeking from corners can be tricky. Bully mediums and lowtiers. Especially for lowtiers this tank can be absolute terror because they cant damage you while you can rip them apart in few seconds. One thing that is very cool about this tank is that its TINY! Its smaller than most mediums and weights less than T-54 Lightweight (!!!). The small size can be very helpful against arties; but at same time horrible side and rear armor aswell as low HP will mean that even splash of arty will do huge damage. The tank has probably best camo among all heavies in the game; in fact, i believe it might be better than some of the fattest mediums but i could be wrong. Its certainly unique and fun tank that will prepare you for the rest of the line. The gun can be very frustating sometimes, but you cant have everything. Remember how 50 100 has twice less gun depression, is (literally!) twice as fat and has no armor, so ofc you cant have as good clip potential as it does. Rating: 7/10 Tier 9: EMIL II The EMIL II is evolution to EMIL I, and generally plays alot like it. It prepares you for the apex of the line, the Kranvagn. However, we are not quite there yet, even if the tank is similar; it can be very well compared to Kranvagn as 50 120 can be compard to 50B: gimped version of tier 10. As a little relief, its better than 50 120. Main improvement over EMIL 1 is increased magazine damage, even more ridiculous turret armor and side armor that is overmatchable only by 183 AP shells. The armor is amazing on this tank: i think i averaged ~1,6k blocked damage with it. Thats absolutely lethal, considering its not as slow as stuff like VK B or Type 4. The acceleration is extremely sluggish though; dont expect the tank to go much faster than 35-40 on flat ground. Even after Himmelsdorf's hill the tank's speed bleeds to 45 quite fast when going on just flat ground without turning the tank. Mobility is still acceptable regardless. The turret armor is insane, though. Its possible to just go into ridge and sit there thanks to turret and still having awesome -12 depression, because on tier 9 already you have such good turret that even infamous Jagdpanzer E100's 420blazeit HEAT rounds cant go reliably through from it from almost anywhere. The only expection is paper-thin but extremely tiny cupolas, and like with EMIL I you can just raise the gun during reload, and unlike EMIL 1 even the mantle is so strong that it can reliably block non-TD gold shells when fully rised. Against TDs its better to rise the gun just slightly so the mantle dont get exposed too much. There is one problem about the tank, and that is the...gun. There is only one good thing about the gun, and that is 1600 clip potential that in right situation can be devasting indeed. However, despite autoloader the gun is probably good contender for one of the worst guns in its tier. First off, the potato gun handling is still a thing on EMIL I, which is kinda annoying. Like EMIL I, EMIL II has actually very poor shell velocity for APCR (but still alright overall) on its standard rounds; however, unlike EMIL I, it cant improve its shell velocity with gold, because its gold ammo is HEAT with 840 m/s shell velocity. Thats quite bad actually. Then there is new problem, and that is reload time. EMIL I's 30 sec magazine and 3 sec intra reload was bearable. EMIL II's whopping 40 seconds of magazine reload aswell as 3.33 seconds of intra reload seriously hampers the ability to rack up damage quickly. It wouldnt be as bad if the gun wasnt so derpy and if the (gold) pen wouldnt be that bad. On quick matches, dont expect to do much damage. Oh and did i mention it has gun elevation of pre-buff 50 120? Its not hard to play, just find ridge and try to rack up damage. Generally focus on targets with lesser armor so you can do more reliably damage, since you want to pen as many shots you can. Be careful with arty, though oneshots wont happen as much since side is 60 instead of pathetic 20 of EMIL I. Facehugging works very well since the hull is very low and turret is super tough. Generally never be caught alone because the long reload means that you are food for tank with good DPM. Flanking is this tank's big weakness as the turret traverse is pitifully slow; like super-heavy levels of slow. Interesting fact: you can facehug E5, and then pen it directly from UFP if you shoot HEAT at right section because depression is so good (works with tier 10 aswell). That is very hilarous when you get into situation to actually abuse it. Like rest of the line, i didnt play it stock, but i totally suggest saving some free XP, since having only 10,5 hp/ton (!) with stock engine and EMIL I's gun at tier 9 sounds absolutely awful. The tank is not bad, its alright. The armor is fantastic when hulldown, its sluggish but not terribly slow. The gun is overall quite terrible but since it has 1600 clip potential it still can (sometimes) do its job. This thing has even more armor than EMIL I, but since EMIL I has little less frustating gun, aswell as the small size makes it unique, i prefer it over EMIL II. Rating: 6/10 Tier 10: Kranvagn Oh boy... I already mentioned that EMIL II to Kranvagn is similar as AMX 50 120 is to AMX 50 B. And as AMX 50 B is awesome, Kranvagn has to be also great, right? Atleast i wasnt dissapointed when i thought it like that. Considering how similar it looks to EMIL II, its not surprising at all it also plays quite similarly. Kranvagn has insane turret armor, just like EMIL II, however the extra 10mm means that is almost completely immune to ANY non-HE shell in the game when abusing its -12 depression. Its quite safe to say that right here we have the very best turret armor in the game. Kranvagn still got cupolas but like with EMILs, its possible to hide them completely by just elevating the gun few degrees. Kran is notably faster than EMIL II: it can reach 45-50 on longer run in flat and it can actually reach its top speed sometimes with help of sloped terrain. Generally, its still quite sluggish in terms of acceleration. The mobility can be directly compared to IS-7, apart from Kran being more nimble and keeping its top speed more reliably as it has less terrain resistance. Biggest improvement over EMIL II is gun, and overall the main reason why i like this tank much more than EMIL II. The gun still has poor pen and the 300mm HEAT pen means that this thing can struggle against superheavies, but other than that the gun is not even "bad". Accuracy and bloom values are WAY better than EMIL II (0.02 better accuracy and 0.05 (!) better bloom on moving, turning the hull and turning the turret). The intra reload is 3 seconds instead of 3.33, and magazine reload is down from sub-40 seconds to ~30 seconds. Thats huge difference. Turret traverse speed is also much better. With better mobility, more health and much shorter reload Kranvagn doesnt rely on its teammates as much as EMIL II does, though i suggest still not to get caught alone, as you can get yoloed if you are in hulldown position with no support. The tank is fast enough to keep up with mediums most of time, and it can even flank slow heavies quite nicely due to improved speed, agility and turret traverse. Playstyle itself is really similar to EMIL II: just find ridge, bully with your turret armor, dump your clip, dont get caught when reloading and repeat. Facehug when you get opportunity, because again; your hull is very low and turret is very tough. Being careful with arty is important because the tank can still get oneshotted by them as it has low HP and thin roof and side armor. While generally you want to fight on ridgelines its not definely impossible to help typical heavies on places like Himmelsdorf's banana alley, as long as you can somehow abuse your turret, but be careful with low pen as HEAT struggles to pen stuff like Maus or E100. I love this tank, its quite fun to play. The gun can be still quite frustating at times but it feels quite satisfying after having quite potato gun handling on 3 tiers in row. The only thing i hate on Kranvagn is poor gold pen but as i am used to super trash premium AP of Type 5 that basically cant even pen E100 flat turret cheeks reliably (and has no option to flank either!) its not that bad. And WG actually managed to properly balance a tier 10 for very long time (last time we got actually balanced tier 10 was Centurion AX and that was just a replacement to old, arquably UP tier 10 and not part of new line..), im fucking impressed, well done. Im glad it didnt arrive on the state it was on test server because that was super retarded. Rating: 8/10 Last thoughts: The line is quite fun and interesting. The good thing about it is that the grind is not terrible apart from maybe stock grinds (not my problem because i skipped them with free XP, teehee ). There is no terrible tank in the line which is quite nice, and drastic changes in playstyle made it very exciting, it almost felt like i played multiple different lines. It is definely worth grinding, assuming you want tanks from each nation (just in case T-44-100 kind of marathon happens again) and Kranvagn is fun and unique tier 10, which for atleast pubs is quite potent tank.
  7. https://thearmoredpatrol.com/2016/08/25/emil-i-emil-ii-pictures/ Tier 8, EMIL I Tier 9, EMIL II Essentially same design as Kranvagn, just earlier stages. Should also have -12 depression. EMIL II seems to have pretty big gun. Seems like they are bringing 15cm for EMIL II (and likely for Kranvagn too) after all, huh? I hope that gun doesnt have autoloader. Would be interesting if they had autoloader with smaller caliber and then single-shot boomstick. Expect stats to come soonTM. Im eagerly waiting for Kranvagn itself getting leaked
  8. Its almost year since JP heavies was released. I was very hyped for them by myself. I said to myself that my dream would be to 3 mark the entire line; however, i then said that im not never gonna do that because im not even close as good (for starters, i had about 1,5k recents and sub 1k (!) overalls about year ago). Now few weeks ago, i managed actually to 3 mark the O-Ho, my favorite tank in the game. Only few days after i 3 marked O-I Experimental. As i yesterday thought about re-buying O-Ni to 3 mark it, and noticed that i riced on Type 5 back to 85% for playing it just for fun, i asked myself: Why wouldnt i make my dream true? And now im attempting to do it. While HT No VI is not part of the line, im gonna buy it anyway someday (because 5 skills is not enough for my O-Ho crew, want moar), so while i am at it i try to 3 mark it aswell. THE PROGRESS 4/7 --------------------------------------------------------------------------------------------------------------- O-I Exp - DONE O-I - DONE HT No. VI - one mark, MoE around 78% O-Ni - DONE O-Ho - DONE Type 4 - no marks (i played it about month after JP heavy line was released, and it wasnt markable back then) but i would expect MoE percent to be anywhere between 70 - 85 Type 5 - two marks, MoE around ~87 --------------------------------------------------------------------------------------------------------------- I wont get this completely done anytime soon, though. I have other kind of stuff to focus on tenks aswell (such as grinding E100, IS-4... and FV4005 ) , and i also have life, so i naturally cant get this done very soon. I will progress slowly...but (hopefully) surely. I will post my progression on this thread ocassionaly. The schedule: - Will buy O-Ni very soon. If E-75 is not on sale at gamescom special, i will buy O-Ni instead and start 3 mark grind for it in weekend; if not, then i will buy E-75, grind moar credits and start little later. O-Ni 3 marks hopefully done in following weeks. done - Type 5 will be 3 marked right after 9.17.1 hits the live server. Or atleast attempted to. - Type 4 will be rebought right when it comes to sale, and i will 3 mark it after i 3 mark Type 5 Heavy. - HT No VI will be slowly progressed after 9.17.1 hits live. - O-I will be rebought and 3 marked only if i manage to 3 mark the three tanks above. I dont want to play it for nothing, fuck O-I done ... Wish me good luck...
  9. AMX 13 90 RU 251 (dat speed nerf tho, no longer has highest speed in the game ) T-54 Lightweight T49 (has new 90mm gun, most likely still has 152mm as it has XM551 turret) WZ-132A (new chinese LT) Extra screenie for WZ:
  10. Bought it today to 3 mark it. Ehhh... Let me ask first...did you even know that this tank exists? I wouldnt be surprised if some of you who play mostly hightiers actually didnt. Its actually kinda fun, but...its pretty shitty too. Mobility is...pretty bad, and gun handling and module damage are outright disgusting. Having little more armor and notably better shell velocity than other 105s does make it kinda unique and still fun to play, but it might be just that i am masochist and i like derps. ... What you think about it?
  11. http://wot-news.com/main/postmsg/214020/40663/3/baf-e-100-na-superteste Will update when there is link for non rasha sources (TAP or ritard gamer) E 100: AP pen goes from 235 -> 246 VK 7201 K "Faillöwe": Aim time buffed from 3,4 sec to 2,9 sec Has now same DPM and RoF as E100 (3 RoF and 2250 DPM) Ammo capacity increased from 24 rounds to 32 rounds E 100 AP pen buff is cool, though I (and likely many of us) will still use quite alot of HEAT on E100. Having increased AP pen is very nice though since i like to use AP when its possible (overmatch mechanics and doesnt get trolled by tracks as much). As for Faillöwe, cant say much because i have zero experience with it but what i have seen/heard it needed lots of love. So many tenks being buffed...will the 9.17 be a balance patch? I mean, balance patch among with new tank nation isnt something new (30 tanks got buffed on CZ patch). Now its actually good chance to buff some shitty tanks like Tiger P, Black Prince, AMX 30B and every regular Czech tank below tier 9 (Skoda T25 needs to buffed in the way the MM weight needs to be reduced). And lets hope for E5/TVP/Grille nerfs...
  12. https://thearmoredpatrol.com/2016/12/10/supertest-strv-s-partial-stats/ Tier: TD-8 HP: 1000 Max speed: 50 / -45 km / h Hull turning speed: 26 °/s View range: 350 m Alpha Damage: 390 / 390 / 480 Penetration: 288 / 330 / 53 mm Reload time: 10,2 s Accuracy at 100 m: 0,4 Aiming time: 3,0 s Full stats will come later. -------------------------- Not surprised considering Swedes has no crew trainer for top tiers. Will we also see some kind of premium HT? (another Emil variant, maybe?)
  13. Unsurprisingly Swedish HTs are getting nerfed. Kranvagn: - intra clip reload nerfed from 2,75 to 3 - magazine reload nerfed from 28 to 33 - front hull armor nerfed from 110 to 90 - engine power nerfed from 900 to 700 Emil II: - intra clip reload nerfed from 3 to 3,5 - engine power nerfed to 520 from 700 - front hull armor nerfed from 100 to 80 Emil I: - intra clip reload nerfed from 3 to 3,5 - engine power nerfed to 380 - aim time nerfed from 3 seconds to 3,2 seconds Source: test server itself. There might be more changes, but i cant find anything for now. *quickly goes to check if type 5 suddendly got new gun*...nvm 9.18 then Dont worry, Kranvagn is still very powerful imo, but atleast its balanced now. Dont sell your 50Bs atleast for god sake.
  14. Tier 1 Strv fm/21 –– Crew: 4 - Commander/Gunner, Driver, Loader, Radio Operator Tier 2 L-60 –– Crew: 3 - Commander/Radio Operator, Driver, Gunner/Loader Strv m/38 –– Crew: 3 - Commander/Radio Operator, Driver, Gunner/Loader Pvlvv fm/42 –– Crew: 3 - Commander/Radio Operator, Driver, Gunner/Loader Tier 3 Strv m/40L –– Crew: 3- Commander/Radio Operator, Driver, Gunner/Loader Ikv 72 –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader Tier 4 Lago –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader Sav m/43 –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader Tier 5 Strv m/42 –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader Ikv 103 –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader Tier 6 Strv 74 –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader Strv m/42-57 Alt A.2 –– Crew: 3 - Commander/Radio Operator/Loader, Gunner/Loader, Driver Ikv 65 Alt II –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader Tier 7 Leo –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader Ikv 90 Typ B –– Crew: 4 - Commander/Radio Operator, Driver, Gunner, Loader Tier 8 Emil I –– Crew: 3 - Commander/Radio Operator/Loader, Gunner/Loader, Driver UDES 03 –– Crew: 3 - Commander/Gunner, Driver/Gunner, Loader/Radio Operator Tier 9 Emil II –– Crew: 3 - Commander/Radio Operator/Loader, Gunner/Loader, Driver Strv 103-0 –– Crew: 3 - Commander/Gunner, Driver/Gunner, Loader/Radio Operator Tier 10 Kranvagn –– Crew: 3 - Commander/Radio Operator/Loader, Gunner/Loader, Driver Strv 103B –– Crew: 3 - Commander/Gunner, Driver/Gunner, Loader/Radio Operator Source: https://www.reddit.com/r/WorldofTanks/comments/5dilid/swedish_tank_crew_layouts/ ----------------------------- Also, stats of all Swedes are up here: http://wot-news.com/game/tankinfo/en/eu (make sure to pick version 9.17) Most important things: - Kranvagn got unsurprisingly gigantic buff: base DPM went up to 2600 now being similar to 50B (magazine reload is slightly faster but intra-reload is slower), HP went up to 2000, traverse speed went up to 30 degrees/sec, penetration went up to 252 (thank god), aimtime is probably better, and finally, turret armor got increased from 170 to 225. Gold got nerfed though, now being 300 pen HEAT which is horrible. Nevertheless, it actually looks pretty good now. About as mobile as 50B and better armor than T57, aswell as its smaller than both and has -12 depression, but it still has notably worse firepower than both although atleast it has clip potential now and doesnt struggle to pen unangled E100 LFP. - EMIL 2 got buffed, too. Clip reload is still 40 seconds, tho, but atleast intra is 3 sec instead of 5 sec. DPM is still trashtier, though. Pen changes, same as Kranvagn. Mobility is same as before (notably slower than Kranvagn, weights 6 tons less but has 650 HP engine instead of 900 HP), HP is still only 1700. Turret got buffed to 220 tho so there is that. Gun is pretty awful, and unlike kranvagn its not that fast. So exactly same treatment as with French HTs: tier 9 is just bad, gimped version of tier 10. - EMIL 1 got changed but overall nerfed. Pen is now 214 APCR with gold pen being 240, HP is now 1400 instead of 1500, depression got nerfed (still -12), and IIRC gun handling is now worse too. Its top speed is now 50 instead of 45, tho, and its intra clip is 3 instead of 3.75. - Tier 5 Strv M/42 (or whatever) lost derp gun, making it kinda bland imo (-15 depression derp would be hilarous). - Tier 5 TD has 105mm gun with only HEAT shells (regular has 120 pen and prem has 140 pen, no HE either). Shell velocity is only 400 metres, tho. It gets another 105mm, which has AP with 320 alpha and 120 pen, and HEAT with 3 less pen and 20 less damage (wtf?). It has HE unlike the other 105mm. It also weights only 9 tons, goes 60kph, and has -12 depression. If something is weird and unique its this thing. - UDES 03 got nerfed (full changes here: https://ritastatusreport.live/2016/11/17/udes-03-updated-stats/). In nutshell, notably worse DPM and 70/50 speed limit instead of 75/75. - Strv Leo doesnt get VStabs. Shame. And finally, pic with full stats of both Strv 103s: Sadly, no siege mode stats are shown. ------------------------- Looking forward for test server that (hopefully) is coming today. Looks like my free XP ive been saving for Kranvagn isnt waste at all.
  15. Tier: HT-9 HP: 2200 Engine: 1550 hp Mass: 169,930 t Power-to-weight: 9,12 hp/ t Max speed: 20 / -15 km / h Hull turning speed: 15 °/s Turret turning speed: 15,6 °/s Terrain resistance values: 1,726 / 1,822 / 2,877 View range: 400 m Radio range: 740,4 m Hull armor: 200 / 140 / 135 mm Turret armor: 230 / 160 / 160 mm Gun: 12,8 cm Kw.K. 44 L/55 Alpha Damage: 490 / 490 / 630 Penetration: 246 / 311 / 65 mm Rate Of Fire: 4,171 rounds/minute Damage per minute: 2044 Reload time: 14,384 s Accuracy: 0,364 Aiming time: 2,21 s Depression/Elevation: -8 / +25 Gun: 12,8 cm Kw.K. L/50 Alpha Damage: 490 / 490 / 630 Penetration: 220 / 250 / 65 mm "Wargaming has confirmed that there will be a new alternative mini German Heavy Tank branch, that leads to the Maus. The new branch will be researchable from the Tiger (P), Tier VII, with VK 100.01 (P) as Tier VIII and the Mauschen as Tier IX." Source: https://thearmoredpatrol.com/2016/10/11/supertest-mauschen/#comments ----------------------------------------------------------------------------------------------------------------------------------------- After i put Type 4 which was pretty similar as Mauschen i found it confusing that why they canceled Mauschen. So look, here it is back again. What changed: - no longer gets 15cm - has more HP Correct me if i am wrong. VK 100.01 (P) also confirmed as regular tier 8. But this fucking pisses me off: "The new branch will be researchable from the Tiger (P), Tier VII, with VK 100.01 (P) as Tier VIII and the Mauschen as Tier IX." I already researched that damned VK 4502A. Are you now saying WG that i have to either grind through VK 4502A and to not get enjoy earlier versions of Maus (and i gladly would like to, like you would have guessed i love superheavies), or buy back that useless piece of shit that is known as Tiger P and regrind it? Well, i think i will just go and re-buy Tiger P, rip me I wonder though that why WG is making the branch alternative. They should have replace those VKs, because they are unhistorical (and VK B is sorta broken, not necessarily overpowered but the armor scheme IS kinda broken, VK A afaik sucks ass) with these tanks, so why are they making these things alternative line, not replacements? Your thoughts?
  16. TAP is slowpoke now, so stats are from ritard status report: https://ritastatusreport.live/2016/09/27/emil-ii-statistics/ Tier: 9 Hitpoints: 1700 Maximum speed: 56/18 km/h Hull traverse: 25 deg/sec Turret traverse: 20 deg/sec (only gun) Aimspeed: 3.0s Viewrange: 380m Damage: 400/??/?? Penetration: 242/??/?? Reload: 40s (autoload gun) 4 shells in drum Elevation/Depression: -12deg/+8deg Looks crap by these stats tbh (50 120 with worse gun but better depression...also VR is sub par), but too early to say because all stats are not there yet. Also, look at the older pic of it that came about month ago: This one clearly has different gun, so it should be noted that there will be more guns. Also, armor is not known, yet. lol this should have been at Swedish tank section, silly me >_<
  17. Round 1 of elimination is over. Round 1 ended because there were so many tanks that the thread was dying out. So i ended Round 1, and every tank with 10 or less points got "saved". 18 of them had over 10 points. Now its battle between 18 ultimate shit tanks! ------ If you're unfamiliar how these topics work, let me explain - I'll give you a list of choices with a number after them. From them, you increase the "best" choice by 1 and decrease the "worst" choice by 3. Each user is allowed to do this a maximum of once per day. You must explain your choices, even if very briefly. When a choice hits 0, it is eliminated. I'll keep track of in what order they were eliminated in the OP, and the end result is some form of interactive community aggregate ranking! Pretty neat. Highlight your increase with RED and your decrease with GREEN. And this is most important note: Upvote the "worst" tank by +1 and "save" the "best" tank from the list by giving it -3, NOT VISE VERSA! LET THE ROUND TWO BEGIN! Type 95 M5 StuartSAu-40AMX 40B1Pz 38 NaPz III KMatilda BP M4 Improved Churchill VIITOG IIBlack PrinceType 62AMX AC 46KanonenjagdpanzerAMX AC 48ConwayFV4005 Elimination order: 1. TOG II 2. Churchill VII 3. Conway Im gonna start the round 2 myself, heh Type 95: 20 M5 Stuart: 20SAu-40: 20AMX 40: 20B1: 20Pz 38 Na: 20Pz III K: 20Matilda BP: 20M4 Improved: 20Churchill VII: 20TOG II: 20Black Prince: 20 + 1 = 21. Im so looking forward to 3 mark it... yeah. It has worse firepower than ANY tier 7 medium even though tier 7 meds are considered mediocre (esp when compared to tier 7 heavies) and worst mobility of all tier 7 HTs, yet it doesnt even have the best armor or health.Type 62: 20AMX AC 46: 20Kanonenjagdpanzer: 20AMX AC 48: 20Conway: 20 - 3 = 17. Dunno how its here, but whatever. Its significantly better than any of these. It doesnt deserve to be here.FV4005: 20
  18. I wasnt able to find a thread for this tank...so i made one. Bought it yesterday because i wanted to waste some of my gold to something, and it seemed most attractive from tier 5 prems that were avaivable. Have played only 2 games but so far it seems very decent, atleast when top tier. What you think about it? I never hear someone even talking about it, lol
  19. Simple. You just played a tank and think its a shit? Well just think how would it be buffed, and share your impressions here. You just got smashed by a OP tank? Well, same, just share your impression how you would nerf it. In this thread, me, you and everyone can imagine that we are "developers". WG obviously are sloths when it comes to rebalancing tanks...so, why dont imagine a buff/nerf by yourself? It would be nice if you gave small explaination. Have fun! Here is few ideas of mine: Object 268 Aim time: 2.7 seconds -> 2.1 seconds Gun depression: 5 degrees -> 8 degrees Dispersion on move: 0.21 -> 0.18 Dispersion on tank traverse: 0.21 -> 0.14 Introduce it HD model which gives it historical dimensions (slight nerf, as it becomes taller -> camo probably gets slightly nerfed) HP: 1950 -> 2050 Explaination: To "modernize" 268 to meta. Significantly faster aim time and much better dispersion on traverse makes it much better at close range. -8 depression makes it much better at ridges. Size will be increased with HD model and camo possibly slightly nerfed. This is compensated by slight health buff. These changes would make 268 much more effective at close range, so its no longer limited to be "shitty sniper". The thing is, almost every tier X TD is minmaxed abomination. Thus, the 268 would be actual "jack of all trades, master of none" TD. Type 4 Heavy Accuracy: 0.42 -> 0.39 Penetration (AP): 249 -> 259 Penetration (gold AP): 282 -> 302 HP: 2050 -> 2300 Type 5 Heavy Accuracy: 0.40 -> 0.37 Penetration (AP): 249 -> 259 Penetration (gold AP): 282 -> 302 HP: 2900 -> 3200 Explaination: Both, but especially Type 5 heavily struggles fighting against another heavily armored tank. The gold pen + accuracy makes it really, really problematic. It cant pen the E100 from turret even with gold (expect unangled from less than 100 metres, which even still is not quaranteed). These tanks are absolutely gigantic, while they doesnt have the best armor in their tiers, which is why these tanks should have absolutely gargantuan HP pools. That along with having ability to actually pen stuff would give them very interesting playstyle. Churchill I RoF: 12,5 -> 14 Depression: -4 -> -8 Churchill VII Gun depression: -4 -> -8 Rof: 13.95 -> 15 FIX THE DAMN TRACK WEAKSPOTS!! Black Prince New gun: 20pdr A barrel Caernarvon Give the stock turret ability to mount both 20 pdr guns New gun: L7A1 (AP with 225 pen as regular ammo, APCR as gold) Explaination: The UK heavy line from tier 5 - 8 is simply hell grind. Gun depression and slight DPM buff makes Church 1 more competitive, same for Churchill 7 along with fix of those bloody track things. Black Prince and Caernarvon have laughably low damage in their tiers, so BP deserves 20pdr as top gun, while Caernarvon should get variant of L7A1 with AP as regular round and APCR (effectively regular of Cent 7/1, CAX and charioteer as gold) as gold ammo. Penetration-wise, it would resemble IS-3's 122mm gun. .