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Seriously? Buffing the obj 140 and t-54?!? Why? The Soviet tanks have arrived to the Supertest for some rebalancing! The main idea is to significantly strengthen the armor on the turret front, which will allow Soviet MTs to tank with their turret when they manage to hide the hull behind cover. They will be able to cause damage from this position and live up to the idea of active Medium tanks with strong turret armor. Let’s start with the crown jewel of the MT branch – the Object 140. It is an excellent vehicle that does a great job when fulfilling its intended role on the battlefield. However, it has a drawback, which you often reported, the armor on the turret roof. This was the reason why the Object could be penetrated in the turret even though it seemed like a solid cast construction. On the Super test we will change the armor of the top turret and will get it up to the level of its comrade – the T-62A. At the same time, the armor of the hatches on the turret will remain the same, so do not allow your opponents to aim at them. Let’s go one tier lower and see what happened with the T-54. Besides significantly strengthening its turret armor, we’ll also revise the top guns and will set the roles of the vehicle according to the gun choice. The 100 mm D-10Т2S gun that in the research tree leads to the Object 140 will be rebalanced for close-range fighting. Its reload time will be decreased thereby increasing its average damage per minute. At the same time the accuracy will be slightly decreased – this will force players to use the gun at medium and short ranges and to play in a more aggressive style more in line with how a medium range support tank should be played. The 100 mm D-54 gun (that leads to T-62A) will have significantly improved aiming time and accuracy at 100m, but at the same time the reload time will be increased. Now it’ll be easier for it to act as a long range fire support vehicle. Let’s go to Tier VIII and test the updated version of the T-44. It will have a significantly strengthened turret roof. The effective armor of the turret front will reach about 200 mm (instead of the current 120-140 mm), and the effective side armor – more than 300 mm. Similar parameters will be implemented on the turrets of such premium tanks as the T-54 first prototype and the Т-44-100 (Р). We will also change the performance of two of the T-44s guns. The 100 mm LB-1 gun will receive improved stabilization and aiming time, which will allow more accurate firing both while moving and while standing still. This change will affect both the T-44 and the T-44-100 (P). The 122 mm D-25-44 gun will have a significantly improved rate of fire and slightly improved aiming parameters, which will allow this weapon to perfectly fulfil the potential at close range, causing high alpha-damage. That’s not all the changes that we are planning to test within the USSR tree in this version. Next in line are the Soviet Heavy tanks and TDs, but we’ll talk about them a bit later.
The links for sandbox application have gone up (RSR has the links for your relevant server). There are no requirements beyond signing up if anyone is curious, WG apparently is just going to pick a group from the people who bother registering. Also it appears there will be several iterations of the sandbox, with each iteration involving different people. Basically going to be a clusterfuck, but it should be a fun one
erickHV posted a topic in Mathematics CornerHi, I just wanted to see what brighter minds than mine make of the future of any current or planned ratings system when the Great Rebalance hits. Recently there was the infamous Sandbox Server leak: https://thearmoredpatrol.com/2016/06/07/some-stats-of-rebalanced-tanks-on-sandbox/ https://thearmoredpatrol.com/2016/06/08/sandbox-leak/ Many individual tanks and whole classes are rebalanced in a way that makes the infamous arty nerf of 8.6 that screwed up arty WN8 seem like a child's play. It is all naturally subject to change, etc., but nevertheless we can be fairly certain that the changes will be extensive and involve all vehicle classes. 1. Is it even possible to use any sort of overall/historical rating after this rebalance? 2. Do we need to "restart" rating systems such as WN9 to only count results starting from from the rebalance patch? 3. Is it possible or practical to devise a rating system that assigns values on a per patch basis, "locking in" results for each patch separately and comparing those to the average values of the playerbase in a string of per-patch WNx values?
If anyone is interested, I am working on a rebalancing algorithm for the current matchmaker. I would really like it if some of you math wizards could take a look at my ideas and provide feedback. Also, if anyone is up for running some tests or providing screen shots I would appreciate it. The Great MM Project The link above has the methods and limitations so far. Thanks all.