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Found 19 results

  1. Just in case some people weren't aware of this, here goes: Description (with some redacted notes) Developed as a J.V. Stalin Academy of the WPRA Mechanization and Motorization Program project totally not a napkin design. According to numerous sources that nobody made up, it started in 1949 so was silly putty. The vehicle had a forward placed engine bay (frontal engine fires anyone?), and the fighting compartment in the back, something unseen in a Soviet tank. The tank was canceled during the project phase aka never physically built. Tier VIII USSR premium Medium Tank Health: 1350 Engine power: 400 HP Weight: 28 t Max. weight: 30 t Power-to-weight: 14,29 HP/t Max. speed forward/backwards: 50/-20 km/h Traverse speed: 46,94 °/s Turret traverse speed: 36,5 °/s Terrain resistance: 0,671 / 0,767 / 1,534 View range: 370 m Signal range: 730 m Crew: 4 Hull armor: 100 / 45 / 45 Turret armor: 210 / 180 / 45 Gun: 122 mm D-25TS Damage: 390 / 390 / 530 Penetration: 212 / 248 / 61 Fire rate: 4,47 DPM: 1 743 Reload speed: 13,42 s Accuracy: 0,316 Aim time: 2,21 s Gun depression/elevation: -6 / +17 The obvious comparison is the Obj 416, it's a tad bigger but has a fully traversable turret with -6 degrees gun depression all around. The STG sucks out on the DPM department though, but that's not too surprising or a bad thing necessarily considering its playstyle. It should feel familiar to players used to tanks like the A-44, Obj 416 and Obj 430 II. But unlike those tanks, the STG packs a 122mm gun, and since preferential MM is dead it doesn't suffer penetration (212mm AP pen). The gun handling is also decent, and you can actually snipe with this tank in a pinch. Armor wise, the hull isn't that good, but its low profile nature plus your typical Russian turret makes the STG a decent (but not invulnerable) at hull down positions. Mobility isn't its standout feature, but being low profile you can bet it'll have decent concealment. Some may call it the baby Defender, and the comparisons are understandable. But unlike the Obj 252U, it isn't idiot-proof due to its poor hull armor, rear-mounted turret and low-ish DPM. It certainly isn't a Russian Chrysler, and that's definitely some good news. With the recent buffs to the T-44-100 and T-54 mod 1 making those somewhat viable/usable, to an extent, and tier 8 MM being a pain nowadays, I don't expect it to flood the game like the Defender did. Reasons to Buy: Don't own any tier 8 Soviet premium medium tank Familiar with rear mounted turret tanks Familiar with Russian 122mm gun bias Pixel tank collector Weird fetish fondness for Soviet tanks and Soviet patriotic artwork Willing to spend at least 44 USD/37 EURO not on food or other "necessities" Reasons NOT to Buy: Already own a tier 8 Soviet premium medium tank for training purposes Already own another tier 8 premium tank for credit farming purposes Don't like Soviet medium tanks Saving money for the Obj 277, Obj 278, Obj 279, or Obj 770 or whatever WG comes up with next
  2. So, yet another Soviet premium tier 8 heavy tank is coming soon. Because there's never a lack for them. Will it be any good compared to existing Soviet tier 8 heavy tanks like the IS-6, IS-3A, IS-5 and IS-3. And for arguments sake, compared to the Chinese 112, WZ-111 and 110 (because they're pretty much the same deal)
  3. ...what am I about to get myself into? I've gotten a bit bored with the the ISU-152. Ok, more like frustrated. I don't play the ISU lately as much as I did when I first got it, and maybe because I'm not taking advantage of the TD meta. And I know there's nothing new with how derpy and inconsistent the 152mm BL-10 gun can be in the ISU. I've always preferred medium tanks (and fast HTs like the T-10 and WZ-111 1-4), and I've considered trying out the alt Soviet TD line for awhile. From what I can tell, the SU-100M1 seems to be kind of opposite to the SU-152 (which I enjoyed) in terms of firepower. I played the SU-152 with the 152mm derp (for lols) and the 122mm (for WN8), whereas the SU-100M1 seems to have a medium tank gun instead. But it seems reasonably mobile here's hoping I can make that laid-back profile work.
  4. So after the Panther 8.8, T-34-3, Mutz, Patton Kr, STA-2, the IS-3a and probably a few tanks that were too bland to remember, WG in its infinite wisdom has given RU players and ASIA servers a chance to get yet another clone - yes - the T-44-100. What is this tank, you ask? It is nothing more than a T-44 with a gimped engine. Add smexy side skirts and you have a brand new Premium tank. Why WG called it 44-100 when the existing T-44 already mounts the same gun is something that must only be known between Serb and RNGesus. At this point, however, any crew trainer that isnt the Matilda IV is a relief to me. Best of all? The tank is free. You don't have to pay a single cent to WG and you can still redeem this alluring Soviet wedge. The caveat of course is that, at least in the world of red SEAtards, you have to grind 150 kills and 150,000 damage for each line, in 28 days. After 2 weeks of nonstop playing and no-lifing and tilting my way to Red WN8 levels of baddery (this is not an exaggeration), I have thus earned my sweet new waifu tank. Voila. After about 20 games, I've got a feel for how this thing works. I have kitted it out with 1. vertstab 2. rammer 3. vents I opted out of optics thinking I was in a brawling med like the Karkov mediums. This proved to be a mistake as the T-44-100 seems to be often forced into the role of a spotter when bottom tier. The other reason, of course, is that I'm too cheap to use optics. I will poast my experience with optics later. I do want to note that I've never played the T-44, and my experience in the glorious Soviet wedges is limited to the 430, so your mileage may vary. This is my review of this piece of Proleteriat-forged steel. Gun: DPM: 1,931.22 Damage: 250 Penetration (mm): 183 Reload Time (sec): 7.77 Rate of Fire (rnds/min): 7.72 Aim Time (sec): 2.11 Dispersion (m): 0.34 Bloom on moving: 0.20 Bloom on tank traverse: 0.20 Bloom on turret traverse: 0.13 Shell Velocity (m/sec): 880 The gun is the same as in the T-44. By the way LB stands for Lavrenty Beria, who was incidentally Stalin's right hand man and the executioner (of his will obviously). The aimtime and the bloom are both improved compared to the vanilla T-44, meaning that the gun's soft stats are rather impressive for a tier 8 medium, and the accuracy is also rather impressive for a Russian gun. The DPM is middle of the pack. Sadly, the penetration even after the buff to 183mm remains, to say the least, severely underwhelming, The APCR pen at 235 is also nothing to boast about, and stuff like the front of IS-3s will still give you trouble. It goes without saying that the gun is not the reason you play the T-44 or the 44-100. Armor: Hull Armour: 90 / 75 / 45 Turret Armour (f/s/r mm):120 / 100 / 100 The armor is the same as in the T-44 save for the addition of the handsome 6mm-thick side tracks. I am honestly a little taken aback that they didnt go ahead and give it 30mms of spaced side armor because that is what they give Russian tanks but it's better than nothing. The front of the tank is about 150mm effective and will bounce the ubiquitous 122mms occasionally. The turret is well angled but the cheeks are weakspots at 120mm. As you might expect, the tank's best protection is by maximising camo and minimising exposure, both of which the T-44-100 is rather good at. Having said that, once forced into brawls and/or raw DPM fights, your 1350 HP pool will melt quickly while your driver gets obliterated, your ammorack damaged and your engine set on fire at least twice. This is where the 6mms of spaced side armour comes in. Placed at near autobounce angles, those skirts will help you tank low rounds that you normally have no right of tanking. Moreover, 75mms of side armour is still rather good for a medium at this tier, bested only by the FCM 50t, so sidescraping will sometimes save your ass even if you can;t exactly count on it. Mobility Forward Speed (km/h): 52 Reverse Speed (km/h): 20 Power/Weight (hp/t): 15.65 Tank Traverse (°/sec): 51 Terrain Resistance … hard: 0.48 … medium: 0.58 … soft: 1.44 15.65 HP/T is bad. There's no two ways about it. For a tank that's supposed to be a flanker this falls awfully short. Despair not. The mobility is salvaged by Hovercraft Inc terrain resistances which push the tank to one of the best in tiers excepting the real T-44, the CDC and the Mutz. The traverse is almost blisteringly fast and will allow you to outmanuver most things that aren't Russian although brawling is really not this tank's forte. There's not a lot to say about it: the tank keeps it's top speed in all kinds of terrain but chugging up hills will slow you down a lot. Misc: Gun depression: -7 Engine health: 190 (the T-44 has 370) Ammo Capacity: 56 Shell Cost: 252 Viewrange: 380 There is not much to say about other stats except the appallingly bad engine health. I have got set on fire by things like T37 more than once in single games. Do not let them shoot your side armour. Do not expose your rears. Your engine can not and will not take a beating. I'd almost say that Preventative Maint is mandatory if you're playing just this tank. That said, the rest of the stats do not disappoint. -7 is comfy enough for a short tank like the 44-100 and will let you abuse terrain quite well if not seamlessly. The ammo capacity allows for a healthy mix of AP, APCR and even some HE, in contrast to the Type 59 and the 54 Mod 1. The shell cost at 252 is cheap and gives you a rather good credit earning potential if you do not spam APCR and run food every match. I don't have the exact camo values but it suffices to say that they are rather good. Almost 1/3rd better than the CDC and higher than anything in the same tier except the 416 and some TDs. This allows you to scout quite well when needed and maintain vision control using your superior speed and adequate viewrange. The package: Overall, the T-44-100 performs similarly to its regular cousin in most respects except sidescraping and taking engine damage. As a premium it's a pleasure to play and I feel that it is far more forgiving than tanks like the CDC and the Mutz while retaining similar levels of credit-making potential. Compared to something like the FCM-50t, it is much better at winning games via vision and not being a gigantic target in general, although I'm not sure if MM weights the tank like a heavy or not (I suspect it does not). At the moment, the options for training Russian med crews are the Matilda IV, the Rudy, the 34-85M and the 54 Mod 1, out of which only the Rudy and the T-54 are viable. What does the -100 bring to the table? In my opinion, this tank is much better at being a true medium thanks to its speed and viewrange. I would think it as a significantly better earner since it doesn't need to fire nearly as many APCR rounds as the Mod 1 does, but then again the Mod 1 is also monstrously strong at carrying low tier games. Is it worth the 2 weeks of time I put into it? The question is whether if you have a life. If you do, then the tank is definitely not worth the grind and you would be better off with buying a Mod 1 and gitgud @ it. If not, I suppose it doesn't really matter if you squander your time wanking to watching Chinese cartoons (cue intelligent social commentary) or play pixel tonks 24/7. You might be less of a nuisance to your neighbours if you stick to tanks. I for one enjoy riding my new waifu tank into the battlefield and watch the Russky fanboys drool over this sleek piece of Soviet engineering. If you do choose to buy or grind out this tank (I sincerely hope it's the former), be warned: friendlies will goggle at you and the fact that you have just wasted 2 weeks of your miserable life at a badly-balanced game, and red tanks will YOLO you to oblivion just so they can get that elusive medal to boost their non-existent e-peen.
  5. Hey all, I don't believe there's a topic on this tank yet (or maybe I didn't load enough other pages) so here is the copy of my thread on the NA forums. Matilda IV. The slow, bad armored, but russian’s only premium medium tank (for now). A tank that is absolute trash when you look at it’s stats on paper, but is it? Somehow, I’ve started to like this thing, despite the ‘bad’ mobility, it actually is a very flexible tank once you get it to it’s natural habitat. The fact that my first crucial contribution was obtained may have something to do with my love for her, but let’s look into the stats. We’re going to start with the pros. Yes, there are actually good things about this tonk. Preferential matchmaking. A must, because your armor will have a hard time even against a lot of tier 6 vehicles. But also nice to know you’ll have soft targets to shoot at. Great gun handling. Amazing gun depression (-14°) and elevation (+25°). Hills are easymode, as I can’t think of anything with similar values other than the D.max. Excellent aimtime (1.71) and bad accuracy (.41). Means you can get your barrel hot very soon and keep it hot. The aimtime also gives breathing room in your equipment/skills setup. Good alpha damage (110). Scares the enemies off, and combined with the good rate of fire (16) results in ~1.750 DPM. Huge HP pool: 610. It is much more than the other mediums and competitive with the values you find on heavy tanks. This makes it possible to engage heavy tanks and come out of the fight alive. Very well armored, on all sides of the tank. On the hull, we find 75 mms of steel in front, 70 in the sides and 55 on the rear. This means you can sidescrape effectively as long as the enemy isn’t shooting weakspots. Keep wiggling to avoid this! The turret has been provided with 75 mm on every side! This means, combined with the excellent gun handling that you can hull down very easily, and effectively. Crew trainer (4crew). Nothing much to say, if you’re advancing the old medium line (34-85 to the tier Xs), you will be able to fit all your crew in the matilda IV. If you’ve got the A-43 or A-44 however, you won’t be able to train that radio operator. Not everything is perfect about this vehicle, these are the most important cons: The HP/ton ratio (9.99) and top speed (25) aren’t competitive with other mediums. You have to play this like a heavy tank with a meh gun. You won’t carry games unless you can interpret the team set ups and map very well. Considering you’re playing T3-T6, things still will go crazy. That one bounced… Though the gun is easy to handle, penetrating your targets requires some knowledge of your enemy vehicles. The standard (AP) penetration is only 86mm on average and the premium ammunition (APCR) only raises this value to 102, which is just enough to handle the tier 5heavy tanks. The low shell velocity makes it also harder to snipe at moving vehicles. The AP rounds don’t even hit 700m/s, compared to the 800ish on other mediums. Meh, random thoughts/how to cure the cons: Agility. While it isn’t fast enough to keep up with the other mediums, the matilda still has enough mobility to handle heavies and TD’s easy in close encounters. Simply blow the tracks off and start flanking. This is advised when engaging KV1’s and the like. If they don’t have support, naturally… AP penetration value. I’m not saying it’s bad, but as soon as you’re encountering some heavy steel (KV1 and the like) you’ll have to load some APCR if you want to pen reliably. If you keep shooting AP at it frontally, I hope you’ve sacrificed a goat. View range. While 350m isn’t anything special (for example, M4 and crusader have 20 and 10m more, it’s good enough considering this plays like a heavy tank. Radio is ok, 570m. We can conclude that this is an excellent vehicle. Both for beginners, who will enjoy the good soft stats (especially gun handling) and ‘experts’ who will be able to keep her alive, even when fighting off multiple enemies thanks to the combination of armor, HP, and DPM. Generally, you have to get to terrain with a lot of slopes, where you can outplay your enemies with your turret armor and gun depression. Always keep an eye on the map and go defend your base as soon as you notice a flank is/starts collapsing. Set up: Equipment Gun rammer: no-brainer. Ventilations: maximise your DPM while decreasing repair time, aimtime etc Optics/toolbox/binoculars: if you still have a bad crew the toolbox can be a good idea but once you have the repair skills, there are other useful things to choose, such as optics. Ammo and consumables As mentioned earlier, you’ll want a bunch of premium rounds for those heavily armored targets you encounter. I suggest taking 10+ apcr shells. As consumables, you’ll certainly want a repair kit. The aid kit could be swapped for food/extinguisher/large repair kit, depending on your 3rd choice. I’ve chosen for the removed speed governors to increase mobility. I can’t remember ever being torched with the matilda. Crew If you don’t have another soviet medium tank and you don’t plan on getting one, this is what I would advise. Standard set up for heavies; repairs and 6th to start with. Secondly I’d train BIA, the matilda doesn’t really need snap shot etc thanks to the great stats so increase that DPM and view range. Other valuable skills are mostly for the driver (clutch braking). TL;DR She’s a fat woman labelled with a medium tag, but worth the gold (especially if you can buy @ 50%). The gun handling, HP pool and armor make it suitable for ‘noobs’ but the bad standard pen and mobility will be obstacles. In the hands of players with good map insight, I would dare to say this is even able to carry. As always, if you notice I forgot to mention something, please comment on it so I can add it. I might be adding video’s to this topic later, depends how much the batchat distracts me Good luck on the battlefield! Spoiler
  6. Just something I did for fun, from a fun match from a previous patch.
  7. Yes, i've seen crazier better results where others have earned a fat ton more credits and EXP. But just bear with me. I'm just a blunicum. I'll see if I can start making weekly videos. I've got a couple more replays saved that I can see some potential with.
  8. Recently i bought the tier 8 Soviet cruiser the "Chapayev". I 'm wondering about the philosophy of you to make this cruiser work better. It feels like a BB platform with DD guns, these guns are difficult to use them in higher tiers unless the RNG is good and your fires add some damage. Mobility (turning circle) makes it hard to chase destroyers and avoid torpedoes. How should i use this cruiser because so far it feels inferior to the tier 7 "Schors" ?
  9. Hello everyone, it's AGK47. I hope I'm putting this in the right place, but if it isn't in the right place, I'll have to get it moved. I suggested adding the flags and state emblems of the individual Soviet Socialist Republics on the official forums. It would be interesting to add these to Soviet tanks. For info on the Republics of the Soviet Union: https://en.wikipedia...he_Soviet_Union The link contains the flags I would like to see implemented. While WG might only be interested in implementing the 15 main republics, I would also think that the flags and emblems of the temporary republics would be interesting additions, and I would spend gold to put them on my Soviet tanks. Thanks for reading, and if you have any questions, comments, or concerns, please do share them. (Just a few examples)
  10. I got two spare 3e skill soviet crews, a heavy crew of 4 and a medium crew of 4, and i dont know what to do with them (the medium crew is sitting in rudy atm, the heavy crew in baracks) I already have a lot of soviet tanks, so im not entirely sure what to buy back: Im thinking atm of getting either Obj 416 or Obj 430 v2, but the heavy crew? I already have an IS-2B so IS is pointless, i sold IS8 twice, i hated Obj 268 and SU-101, i rage sold T62 (and got a Obj 140), KV-1s might be good, but putting a 90% 3e skill crew in a t5 i will prob play 10 games? arty perhaps? (haha, no, fo with arty) So what would you do? (and shall i do) ps: all my tier 8+ tanks have a 3e (or 4e) skill crew, so swapping crews is also not really usefull (St-1 crew is kinda bad, but ST-1 doesnt need suchs a good crew, the moment it has 2 full skills its good enough
  11. Hey guys at Wotlabs. I've just gotten the IS-7 yesterday, and I have to say, it's not been fun to play. Why, you may ask? People enjoy saying, "IS-7 armor is so ez to use just point it foward", but that almost never works out? Why? Magnetic lower plate weakpoint. Seriously, out of all of my attempts to keep this thing covered, people still can see and pen it. When I do get into a perfect positions, turns out none of the enemies decide to go where I am. Any tips to use IS-7? Is it a tank I just suck at and should give up on? P.S. I feel like I contribute more in the IS-8 Example replay: http://wotreplays.com/site/1747174?secret=00663516723d16b5339f346b848ca1ff
  12. From FTR: http://ftr.wot-news.com/2015/02/09/straight-outta-supertest-object-244-and-mauschen-nerf/ In a nutshell: IS-1 hull + IS-85 turret + 85mm D-5TBM (144mm penetration) gun + IS-6 suspension. IS-1 armor at tier 6. 120mm front. tier 6. RiP tier 4-5 tanks. Actually upon further research, found that the early IS-1 hulls had 100mm on the front hull (no 120mm beak/upper), 90mm on the sides and 100mm on the turret front (same as current IS-85 turret). WG will most likely go with this unless they go batshit insane. ... This smells like a fat(ter) T-34/85M but with a gun that doesn't require sprem against tier 7 HT.
  13. So curiosity finally got the better of me and I bought the new iteration of the KV-1S' at tier 5. I was not particularly a fan of the old '1S' as I have always preferred the KV-2 for my mid tier lol's and death fingering so I have no desire to play the KV-85. Apprehensive at first, I kitted it out, fitted it with the 122 and placed my old KV-4 crew in it... Holy shit! This thing is as much a beast now as it ever was at tier 6. I played 10 or so rounds with the 122 in more of a traditional "heavy" role; peaking, scraping, pushing and I found it kinda meh, with a funny derp shot from time to time. I switched to the 85 (which is a bit anemic) and took a few rounds to find a place for it. I quickly realized this thing is great playing the medium role. You have the mobility and top speed of most in tier mediums and a comparable gun. And the added bonus of additional HP, weight and decent frontal armor. It reminds me a lot of playing the FCM but with better solo carry potential for a scrub like me. Has anyone else enjoyed this as much as I have?
  14. If it is ST-I or ST-l, I'll probably never know. Don't care either, because this beast > World of Tanks. I like to compare it to the E-75, which is the one of the other 3 actual heavy tanks you can find in tier 9. Set-up is the same as all my other typical heavies (will put a nice picture here in the weekend - for now you'll have to enjoy the result of a ménage à troi that is integrated graphics, OS X and WoT) Main advantages Only tier 9 heavy tank that can actually hull down without converting cupola(s) to swiss cheese. Only high penetration guns can punch through the 'weak spot' on turret, but it's still extremely difficult to hit. Decent gun selection: if you're short on free xp you get the BL-9 from the IS-3 (unless for some reason you haven't got that one already) which is perfectly fine because USSR. Once upgraded to the top gun you shouldn't have a problem penning 9/10 things you'll meet. If you want to make things easier there are 340mm (because 330 has proven to be slightly unbalanced on the T-54) HEAT shells. Good gun depression, which helps 1 significantly. Pretty good DPM, it's probably my set-up and crew, but reloading quicker than 11s to derp an occasional 500dmg is nice. Side armor is ridiculously good against lower tiers (KV-13 in replay) Leads to super OP IS-4 Main disadvantages Russian heavies usually have bad view range, this bad boy gets 380m base. Which isn't bad. Until you check the E-75 that gets 400, or you get in tier X battles. Sluggish. Lower plate is much weaker than the germans, the track traverse (horrible compared to E-75) doesn't allow for quick angling either. Still feels stronger than other heavies (Conqueror, WZ 111-111111111), or maybe pubs just don't aim for it. Wurst dispersion. Premium ammo is HEAT (T30 in replay). The usual replay for educational bragging purposes. Couple of 'errors' I made Exposing my side to the hill while searching for shots on the 7/1, M103 or IS8. My brain put them on some kind of top priority... Not fully aiming in on the KV-13. Oh no, I missed some precious WN7 ratink!
  15. The ROF buff from 8.7 to 10.17 seems pretty big to me for a T7 Td with very good accuracy and fast aim time and high camo values and good speed. Depression still sucks and maps are funnels, but invisible 2941 dpm with rammer just has to be useful.
  16. Whatsup guys I am new to the forums and the website and whatnot but not new to the game although my improvements are. I started off as major alpha scrub and now I am just a minor bravo scrub and my recent makes me a..... a..... still a noob. I try. But anyways, HELLO! I am here. I read how2poast n stuff. and I am just dropping in to say hi. I have 5k and a few battles and my username is GuySenseiRocks. I hope to see you all random battling and fighting the war on nerfs and baddies like meself. Good to be here and have fun.
  17. Has anyone played this game? I bought a founder's pack and its really cool. It's very similar to Metro 2033 and the S.T.A.L.K.E.R. series, but its currently in beta and only PvP. They have a timeline where free roam is coming soon with perks and PvE against mutants.
  18. Version 0.8.8 A-43, Swamp, Victory! [1702] A-43, Live Oaks, Victory! [1811] *Images courtesy of Wargaming.net
  19. Question is simple enough. Which are the most OP soviet aircraft (Possibly after 0.5.3)?