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Found 28 results

  1. 6000 Hp of damage... which TD would you recommend...i dont think i can do it with my skorpion g, and the only other tier 8 I have is the isu152, I have nothing higher than these. Incidentally i'm also stuck on Ht12, i dont think i have the right tank for this, but i have unlocked the is7 and hoping this will do the trick.
  2. Hi Wotlabs, During this last sale I bought the T110E4 simply because I had it unlocked and I need/want a T10 TD for missions potentially. I did a search on the forums and I either failed at using the search tool or there is no topic(high likelyhood of the former, but I've tried a couple times so I'll risk the flames) There are a few youtubers that love this tank, and pretty much say it plays like a HT(like I ended up playing the T30 in the end to recover from a sub-50wr.. barely) Now, the E4 doesn't have the hull down potential due to -6(?) gun depression and potentially softer turret. Those videos were a year or so old and I wanted to get some fresh advice on whether anything has changed. Love it? like it? hate it? Lessons learned? If you don't wanna be a turd then do(this) or don't do(this)? From the(potentially) lack of an "appreciation" or "fan club" thread is it that... bleh? For crew I'm leaving my T30 crew in place, and moving a 2-skill crew from another US TD, which means I need to retrain from sneaky. I was thinking: full repairs/Sixth/Safe Stowage -> BIA-> gunnery skills(SS/SR)since the thing is slow-ish with a semi-circle turret arc chances of needing SS/SR a lot in close quarters is optional. Thanks in advance.
  3. The T95 is actually a solid tank. I'm over 30 battles played in it and it's sitting in the 54%-55% range with good DPG (compared to my other Tier 9s). I had similar success with T28 Prototype, slow TD's work with me for some reason. Here is my current setup: Who else enjoys playing this tank? I like it because you can shoot enemies with a good chance the return fire will bounce, especially at long range. Also the high damage/pen combo is nice with APCR rounds for the toughest enemies.
  4. I have previously made a post HERE about Chinese TD leaks almost a year ago, but despite the leaks coming from KZW's official account (the company running WoT in China) not much information was provided afterwards. WoT Express Brought a neat piece of information to my attention today. (Link to Wot Express VK account: https://vk.com/wotclue) All credits goes to them. The following was mentioned during a KZW livestream: " 坦克世界 军临天下午夜谈 现在直播的是C系TD线的内容,关于这件事情有了详细的说明,坦克世界的更新是需要根据全球玩家的市场需求而定,C系车在世界市场中并不是很受重视。KZW曾经向WG提供四版C系TD车的设计方案,要做足够详细的设计方案和数据分析才有可能让WG设计全新的C系车。顺便说一句,C系车大部分都是KZW提供的资料和数据支持哦扎心不老铁们。 " Which in roughly translates to:" "World of Tanks (stream name), now livestreaming details about Chinese TD line. There has been detailed explanation about this. WoT patches need to be based on the demand of the global playerbase, and the Chinese tree isn't viewed as important on the global market. KZW (the company running WoT in China) previously provided 4 versions of Chinese TD Techtree layout/detailed design plans, the design plans needed to be detailed enough with accurate data analysis in order for it to be possible for WG to design brand new Chinese tanks (in this case, the TDs). Also, the majority of Chinese tech tree tanks are based on data and numbers provided by KZW itself." The following Screenshots were also provided: Now, while this seems to be just another leak, the link to the livestream said "C系坦歼卫星终落地!全球首发先睹为快!", which translates to "Chinese link TD satellite finally landed!" "Global initial release sneak peek!" (Chinese WoT Players refer to Wargaming's promises as satellites, as they are always around you but you can never touch them. In this case "satellite finally landed" could be interpreted as "promise finally fulfilled" Also, in the comments, someone asked if the line will be released this year and KZW replied "Should be this year" Source: Link of the Stream: (Already ended) http://mp.weixin.qq.com/s/s2gZpPPPw-2_hbPA2No7qg a 440-490dmg gun on a WZ120 chasis? Tier 10 SU122-44? SoonTM? Who knows! *Update* WoT Express provided me with two additional articles, I don't know how trustworthy they are but they speculate the release of the line to be around China's National Day (Oct.1st) "Chinese TDs in the final stages of being made. Models might be finished in April and will be available to Supertesters, in that case the soonest we can see the entire line would be around Chinese National Day (Oct. 1st, would be a really good day to release this line actually." From: http://wot.duowan.com/1703/352588295124.html#p4 Second article repeats parts of the first one, but claims it was from "inside sources. They also added speculations that the two released models are very likely to be premiums for players to grind crews prior to the release of the full line. From: https://www.myzaker.com/article/58baa8e31bc8e0455e000028/ More Screenshots: And the other tank:
  5. ...what am I about to get myself into? I've gotten a bit bored with the the ISU-152. Ok, more like frustrated. I don't play the ISU lately as much as I did when I first got it, and maybe because I'm not taking advantage of the TD meta. And I know there's nothing new with how derpy and inconsistent the 152mm BL-10 gun can be in the ISU. I've always preferred medium tanks (and fast HTs like the T-10 and WZ-111 1-4), and I've considered trying out the alt Soviet TD line for awhile. From what I can tell, the SU-100M1 seems to be kind of opposite to the SU-152 (which I enjoyed) in terms of firepower. I played the SU-152 with the 152mm derp (for lols) and the 122mm (for WN8), whereas the SU-100M1 seems to have a medium tank gun instead. But it seems reasonably mobile here's hoping I can make that laid-back profile work.
  6. I've noticed a lot of well-known WoT players have flat-out dismissed the Swedish TDs entirely, due to the poor firepower, armor and meh mobility, as well as the "siege mode" in the high tier TDs being of limited usage and more a liability to the tank in certain situations. I had a sinking feeling that the Swedish TDs may not do so well (and WG probably knows this) with the introduction of the whole X-mas tree decoration shenanigans that includes giving a discount price of the Swedish TDs all the way up to tier X, as some form of incentive along with the girl crew (though I suspect they'll be trained in the HT line instead) Time will tell (along with what statistics WG gathers on the Swedish TDs) on how well received the Swedish TD will be. But for now i'm curious to get some people's opinion on this. Atm i haven't even touched the tier II, as i'm trying to invest my time in other tanks atm (for grinding and farming)
  7. Can someone please tell me how to research this TD? I cant see it in the tech tree but I know it exists because ive been shot at by it :/. Thx
  8. Hello, Im doing the Waffle E100 on-track on NA server, but Im not a TD player, I really dont know how to play with it. I kept my 50% 3rd skill crew on Roomba, and I am already on WT auf pz4 with a 72% 1st skill. The equipament it has are GLD, binnocs and cammonet, it got overweighted and I put the Rhm's derp gun. It has only 25k xp. My doubt is: do I research the tracks to use the 128 gun or do I put the enhanced tracks to use the 128 gun, or fuck that shit and go straight to WTE100?
  9. Given that only two threads exist on this shy little t7 Russian TD and both are older than my grandparents' furniture, I have decided to open a more positively-minded drivers' thread for this little gem. Not played often and overshadowed by monsters like the SU-122-44 in combination with the fact that TDs up to t8 suffer from bad health values, this tank is far from being en vogue. To kick things off, its statistics sheet with a 100% crew (no skills) and my equipment setup: HP Pool: 830. RIP. Armor: Non-existant outside of the gun mantlet. Sidescraping is not recommended unless it is your last option. Hull down also doesn't work well except against some t6 tanks. It's a really bad platform and having a rear-mounted gun, the engine in the front and no gun depression doesn't help either. Gun: 3k effective DPM, 5s reload, 0.33 accuracy, 1.7s aim time, good shell velocity and ok-ish dispersion values make for a tank that kills enemies at range very very quickly and reliably. Not as brutal as the SU-122-44 but still effective. The APCR has 235mm pen which is pleasant but rarely needed. Overall very decent and it snapshots like a boss - most one- or twoshots you can yolo around a corner by auto-aiming and clicking faster than the enemy. Mobility: Good - difficult to circle for lights and meds and lets you relocate quickly. Camo: Excellent ~20% base camo value (stationary), i.e. 3rd best in tier and surpassed only by the SU-122-44 and E 25. The view range is lackluster Playstyle: It's a pure DPM platform - snipeysnipe, flank, snipeysnipe, yolo-rush low-health prey. Not difficult and surprisingly effective because of the good DPM and the fact that even at long range, the gun is very reliable. Loadout/Crew: (My setup) Rammer, Vents & Binocs for max DPM & ability to play vision games. Staying at range when possible is vital. GLD would be a total waste and coated optics are not viable with 360m base view range. Four crew members for whom 6th & camo are crucial imo. I had the pleasure of using my old IS-4 crew (3 skills) and thus also used BiA, clutch & repairs for increased yolo-survivability. Dead-eye or snap shot, safe stowage, offroad & repairs would be in the 4th skill set. Results: 63% winrate, 1.7k dpg, 1.8 frags per game after 71 battles yield about 3.3k wn8. Padding potential confirmed... Replay: As I lost my ace bade, here my last battle in the tank - being top tier and surrounded by tomatoes, I decide to go for the upper flank. The engagement with the Tiger shows the ridiculous dpm of the tank, a worthwhile trade. Granted, I was top tier in a very good setup and an SU-122-44 would have done the same just better but nonetheless, it's a solid TD. http://wotreplays.eu/site/1653017#hidden_village-jokobet-su-100m1 Verdict: I thoroughly enjoyed playing this tank. It may be overshadowed by the SU-122-44 but it is fun and was a very nice surprise to me.
  10. All this is collected from vBAddict (filtered for t10 machines only) which by no means is 100% correct but i think it gives an indication of tank class comparison quite nicely Heavy - 1,959.1 Avg. Dmg. Medium - 2,027.8 Avg. Dmg. SPG - 1,677.9 Avg. Dmg. TD - 1,965.1 Avg. Dmg. **halfway throug this I started thinking about XP distribution for roles. ** As you can see the classes are pretty much the same across the board except for ary which averages significantly less but who am I to judge a person for taking up a t10 slot with a useless RNG slot machine. Anyways the point of this was to look at the shiny numbers and talk about general class balance based solely on damage output. Should the classes be averaging about the same damage per game or should it be significantly different? 1. I think that TD's should be doing the most, at least 15% more than the second place contender simply because that is their primary purpose (dishing damage = more xp). 2. Heavies should be at the forefront of the battle in most cases and should be able to tank for their team and deal a lot of damage simply because of their proximity to enemy machines (tanking = more xp than damage) 3. Mediums have their place in dishing damage but I am one of the few that think they are a bit more like MBTs than "mediums" simply because of their ability to flex around the map and deal damage comparable to heavies with the bonuses of having better cammo, better penetration values, better maneuverability, better speed, and in some instances higher dpm which makes them more useful than a lot of heavies 4. No arty opinion because of all the feels. ** Seeing all of this is it fair to welcome a Class rebalance or just leave it as it is because these numbers just show the current meta and that changes with time? ** I welcome criticism of my opinions and I feel that most comments will help me formulate a better understanding of tank classes on a whole. Thank you.
  11. Hi all, I was wandering if any of you could tell me what could I have done to win this game. I believe I did alright, excluding the last 10 secs of battle. I knew the enemy grilled would be aiming where I was for, I had been spoted before in that position, so I had in mind to fire a HEAT to the TOG2, kill it, and thus go forward hoping to avoid the fact that the grille would most likely shoot at my rear thinking that I might go backwards. But it failed. Any opions in general? Btw, thanks for taking your time Link for replay: http://replays.quickybaby.com/result.php?id=90535#team
  12. So I'm thinking about starting the new German tank destroyer line, and I'd like to have some tips on how the line plays in general, as well as anything that I should know about each specific tank in the line (starting with the Marder 38T and upwards), such as if there are any vehicles that I should keep/skip.
  13. Hello ----------------------------------------------------------------------------------------------------------- Disclaimer: Due to special light / medium special mm is a bit wonky, but still..... ----------------------------------------------------------------------------------------------------------- Since the alpha dmg nerf + foch-155 nerf + 268 nerf the amount of tier 10 tds stopped increasing and started to slowly drop (atleast for my feeling). The nerf of WTF-E100 and Fv-183, by then the most popular tier 10 (tds) further reduced the amount of tier 10 tds. (its atleast 50% less tds as a year ago) At the same time the amount of arty increased a little and so did the amount of mediums, i think. Last few days there where in some battles 2x more tier 10 mediums as tier 10 tds and heavy combined, also the amount of tier 10 tds is really, really low now, this will be partly due to the mission, but i think its a trend. Will we now, finnaly, get a ``World of medium tanks``? Long ago (september 2013), some time after big arty nerf, i said on EU forum: - however this will also be countered, coz there now so much tds (and thus so little heavys) that medium have more room to move around, also far less light tank, less arty, and more tds, means its now EASIER for arty, so in the next weeks/months the amount of arty will slowly increase again (and more arty means less tds, the numbers will drop, ppl get bored of it, go play arty again etc) - reducing arty, increases TD, which reduces heavy, which increases medium**, more med and less arty mean far less lights - also coz i have the feeling the amount of tds will now start to drop slow and steady (not till old levels, but to a ratio of about 1:3/4 in comparison with heavy tanks) (3/4 heavy, 1 td) - ps: same high tier tds never worked really well (and still dont do), they will sooner or later be changed (indirectly) but it takes so long to do so... (too high alpha dmg / dpm / hitpoints, so either hitpoints nerf or alpha dmg nerf is needed....) It seems we now reached this stage: - TDs got nerfed (as i said WG should do, not with camo / vision, but alpha / dpm, thats makes them OP / easy, so thats need to be nerfed) - TD popularity dropped quite a bit (not only on tier 10, but on all tier) - Arty increases, much, much more arty-games as 6 or 12 months ago - Significant increase of mediums, compared to 6 months ago ( ) The massive unbalanced in popularity seems to be more or less ``gone`` from 8.6 till 9.0 it was nothing but big tds and mediums, then mediums swapped for heavys (kinda strange imo), but td popularity seems to drop a lot, so now its finnaly (?) time for mediums? Past weeks / months i mostly played mediums (tier 9) and it was very easy to wreck up stuff, while the few games i played with tds where mostly ``frustrating``. Heavys also no longer feel ``that good`` because there still a lot of tds (and arty) compared to before 8.6. Also, for the first time i played wot, its no longer: more mediums = defeat, either people learned to play (unlikely) or mediums really became ``better`` (easier to use). Also the new light tanks will mostly shaft tds while mediums will be good counters for them, making mediums more viable aswell (i think) TL:DR: The time of mediums has finnaly come, or will arty start to dominate again? ps: or am i just whishdreaming?
  14. Hello Everyone, I haven't played much since 9.0 and just recently decided to get back into things. I generally like to just focus on one tank and play it all the time. (I like leveling up a crew.) In the past I've used mainly the T49, ELC AMX, and I was just getting back into the VK 2801. I love all these tanks because they've been able to carry a lot of team. (I mainly solo pub). Recent updates have taken away a lot of the advantages of these tanks though. It seems like every updated map takes away the great scouting spots. And the TD firing bonus hurt my play-style too. (though with a 4 skill crew, high octain fuel, and vents; the T49 also plays very scout like). I'm wondering what's the best tank to carry in now days? Should I be trying out some Mediums? I never liked playing Heavies or slow TD's, but is that the direction to look in terms of carrying? Very interested in hearing all your experiences! Cheers,
  15. I just today got myself an Object 416, free XP'd all the modules minus the top radio, and boy am I having a joy ride. So I'll give a first impressions/review on the tank, cause I want others to know its greatness. Pros: + Unquestionably the best gun on a tier 8 medium tank with amazing alpha, decent accuracy, glorious rate of fire for its alpha, and has not so bad pen + Unquestionably the best gold round on a tier 8 medium, 330 penetration compared to the average 240-250 pen most tier 8 meds have + Very small size, smallest tier 8 medium by far (see pic below) + Amazing camouflage values (see pic below) + Simply silly amounts of DPM, 2400 compared to around 1750-1800 on most tier 8 meds + Best mobility out of all tier 8 meds + Good soft stats + 30 km/h reverse speed Cons: - Rear mounted turret - Crap gun depression - Rear mounted turret - Turret doesn't spin 360 degrees - Not much, if any armor - REAR MOUNTED TURRET - Lowest health pool out of all tier 8 meds - Kind of low ammo count - Very poor credit potential, frequently barely goes even with premium The 416, as you might have guessed just from its camouflage values, firepower, and limited-rotation turret, plays a lot more like a tank destroyer than a medium tank, though it can still perform all the roles of a medium just as good as or better than its peers. To start things off, the gun simply put is amazing. I wouldn't have any other gun than this on a tier 8 medium even if I could ask for one. With the same alpha as the T-54, only slightly worse rate of fire and accuracy, it feels just as powerful as it does in tier 9. The camouflage? Better than an ELC AMX. At least when stationary. You can move around the battlefield as much as you want, WAY more than other tier 8 mediums. With 30% camouflage on the move (with camo training and external camouflage, of course,) most tier 8 tanks won't spot you until ~280m WHILE MOVING. Stationary, they can forget about it. And if they DO spot you, you won't be an easy target. With pretty good acceleration plus soft stats and a very low profile to boot, you are not an easy target to land a shell on. Even worse is poorly aimed shots can bounce your UFP or turret, which can autobounce with some luck. Don't rely on it, though. The engine deck is a large overmatch zone where you can be penned by every caliber you come across, and arty can easily oneshot you because of it. Though HEAT will bounce if a shot lands there. However... terrain is not here to help the 416 much. To start things off, you have a rear mounted turret, which is ALWAYS a bad thing. Rear mounted turret = bad gun depression. Low profile also = bad gun depression. This tank has both. You can depress your gun a total of 3 degrees, and with a rear mounted turret, you will have to peek EVEN MORE over hills to fire, again a very bad thing for a medium tank that needs to abuse what armor it has. But sadly that is not all, your turret won't even rotate fully... you can't even rotate 90(!) degrees. Merely 75 degrees to each side and that's it. For a tank destroyer, that would be simply amazing. And it is. Considering how the 416 plays, 75 degrees is way more than enough for it. You will rarely need to turn your hull much at all, and it's still fine when flanking or sidehugging a tank. The problem arises when you try to do something all rear-mounted tanks can do: peek around a corner backwards. You can, but you will have to expose yourself a lot more and a lot longer than tanks with a fully-rotational turret. This kills a lot of its "medium tank"-like gameplay of annoying the enemy by peeking out then retreating. When played as a TD, the 416 is exceptional. With alpha not much lower than most tier 8 TDs, but a rate of fire to make up for it plus way more flexibility and camouflage than almost all of them, it plays excellently when placed in a bush and told to DPM the enemy. But unlike most TDs, it doesn't rely on its team either for targets or protection. It has enough view range to move up and about, a semi-turret to help it in close range engagements, and mobility that puts same-tier mediums to shame. It can effectively spot its own targets with either optics or binocs mounted, and can escape or relocate easily should that need be. It's also an amazing WN8 padder, pls no nerf Fun, stats, enjoyability and replayability all in one package. I'd rate this tank a 9/10, it's one of my favorite tanks already.
  16. Going through this line for the on track, need some advice: 1. Grind looks pretty easy. 85mm carry over isn't bad, just a few games but averaging about 1400 dmg/gm. Seems a lot like Jpz4 with a different but relatively same gun. Is it a waste to free xp things on it? 2. Suggested equipment. Not an assault TD without 122 and low HP anyway, so Rammer, Net, and binocs to start to stay hidden. Are vents worth it for general improvement? I usually don't both with net/binocs camo, but are they worth it in this case since 2nd in tier base camo value is so good? With other guns is EGD mandatory? Is the inherent camo with camo crew so good that net just isn't worth it? 3. Gun choice, 100 or 122? Doesn't seem like enough armor or hp to assault td, so for sniping 100 looks better. DPM is about the same, but 100mm has better APCR round and shell velocity. But the 122 has game changing alpha for a T6. I don't platoon much, if I did I would run the 122 and run with another 122 to cover reload. Is this thinking correct? 4. For gun, what gun prepares you for the next vehicle, I assume the 100mm, correct? 5. General strategy tips? Any replay packs out there? Thanks in advance.
  17. I just had a game in my T49, bottom tier on Tundra, and I felt completely worthless. There was no spot from where I could safely do damage without being right in the enemys face and get blasted back to garage in one shot. The TD spots in the southeast are completely gone and the west is just pure brawling now. The eastern hill can only be used after and if my team wins that flank and without any bushes sniping isnt very effective. Didn't get a single point of damage throughout 90% of the game and only got 3 shots in at the end when my team just got destroyed and I managed to flee to the top of the hill in the east and had to let them cap out. How the fuck do I play this map now when I am in a TD that cannot brawl (in my case T49 and Rhoomba)? I am completely clueless, feels like another Severogorsk now. >:|
  18. So, I am confident and doing well in my Mediums and Heavies and Lights now, but simply am a newb in my TD`s. To show you an example of each in the last month... T59+FCM have been 3k wn8 T64+5916 have been 2700-3k Obj416+T54 2550ish T57+E5+Fail 2500 Then TD`s. Su122-44 1900-2100 E25 1800-2100 T25 2100ish Mainly what I find is these tanks I considered OP and hated are not as easy as they seem to me. I think its because 1900 DMG for the SU122-44 while easily doable on some maps seems just impossible on others. It doesn`t have depression so its hard for me to use hills and slight inclines, it doesn`t have amazing camo like the E25 does and cannot play like a light to relocate. So in the games that are obviously easy where the enemy team will lemming in the magic forest and I can just dump 4k Dmg into them its fine but I have a lot of trouble with maps like. Steppes, Sand River, Windstorm+New Shitty snow map I just went blank. Anyways, it seems to me the ones I am good with are ones with depression and by good I mean 2kish Wn8 [still not great at all]. Sandriver and these maps that seem like they would be great seem to need depression and for me to get shots forces me to get spotted and then nuked. Is there any very good video/reviews of Garbad or Onechan on TD`s? Map guides etc seem to be better for H+M+L Another issue is when I make a mental note of a place where a TD is giving me problems most times it seems like they wern`t doing great against me as I thought, but rather simply focused on me and so at the end of match they only got 1500 DMG but it was all vs me and they traded there lives to do it. Are there any great TD expert Unicums I should watch? E25 I feel like im better with, but still not Purple but barely blue. The T25 is fast has good Alpha but mainly its 10 depression means I peek up crack a shot off then get back, and I can`t seem to do it as well with the SU then I look at the 2k DMG per game I need and it seems to much for me. Does anyone else struggle badly with TD`s? I know T10 TD`s were pretty easy and I heard Su100 was OP and it is sometimes but anytime an enemy wants to come semi close its done. And with T10 TD`s they have such huge alpha its easy to blap 5 rounds a game and be Blue, while they have enough HP take a few hits the 12244 seems like its got 3 shots of DMG. I know its a great TD but I am simply retarded in using it and want to learn as it would be a great trainer. Sry this was on my phone.
  19. First off: I fucking hate this tank. Why? 1. Coming from the Object 704, the gun arc is a joke. 2. Shell velocity is slow. 3. Hull traverse is slow. 4. RNG man. Fucking RNG. 303 pen means nothing when RNG hits you with less than 240 pen when you need to make that killing shot against that derpy IS-7, or worse 50B! I don't know, maybe it's just me (probably is) but I can't seem to play this tank right. My average damage sits at anywhere between 2.0k to 2.8k, I haven't checked. It sucks, big time. My crew is pretty new and I'm sure this is part of the problem, as they're all on first skill at 86%. All have camo, cause I figured a TD needs camo, right? Equipment comprises rammer/vents/GLD. Ammo I carry 33 AP + 2 HE. I shouldn't need HEAT to be honest as 303 pen should be enough to go through everything frontally unless you hit it at a weird angle. Any way, I tried playing it as a sniper (lol!) TD. Got fed up, and moved into a medium range support. I typically sit about 200 - 300 metres from my target these days, should probably swop out some of my camo for repairs or just rage dismiss my crew and put my 704 crew in here. So help? How should I be playing this TD? -- TL;DR:
  20. So, I picked up my E3 last week and have just started the process of getting comfortable with the tank. It's a beast and I'm so thankful that the speed is better than the T95! Let's have a look at the armor profile: So in reviewing the armor you need to protect your lower front plate while keeping your front forward. The side armor isn't amazing so you can't really use a deep angle. There are a couple of tiny weak spots available frontally if the LFP is hidden, but they are quite small and difficult to hit. The 155mm gun is pretty good and it loads APCR as its premium ammo which favors the current game mechanics and a rate of fire of 3.28 rounds per minute. The alpha and penetration are high enough to be serviceable against nearly any opponent. AP APCR HE 850hp 850hp 1100hp 295pen 375pen 90pen Need to get some more time in this tank so I can start to enjoy it as much as I do my Object 268. Even though it's significantly faster than the T95, at 24km/h it's taking me a bit to get used to compared to my other Tier 10 TDs (268 and 155) because it cannot flex as well. Initial map positioning is quite different than a camo TD and once you commit to a flank you're sorta stuck there. Will be on the lookout for good replays that demonstrate strong initial map positioning in this tank. Will be downloading some from here: http://www.noobmeter.com/tank/na/T110E3 I've also been going through some recordings on Endo's stream. I just put a postit note over his webcam to make it possible.
  21. Since this was kinda off-topic in the `best tier 8 tanks` topic, a repost, with the same numbers: TL:DR: on EU server 60% of the tier 10 tanks are heavys Some seem to think i made these numbers myself (since they are totally different from vbaddict / noobmeter) This is however not true, they are just ripped from wot-news... and this is how i got them (its this simple...) 1: I copied the overall tank stats list from wot-news to excel, 2: I removed all tiers below tier 8, 3: I summarized all heavys, mediums and TDs, 4: I took the % of all 3 classes and compared it the total amount of games played, 5: this gives the following numbers: Tier 8,9 & 10 combined: 58,30% - Heavy 24,88% - MT 16,82% - TD If i only look at tier 10 numbers: 60,60% - heavy 22,26% - MT 17,15% - TD These numbers are from about 5 months ago. Speculation start: Since the most popular TD line, the WTF line is not included in this, i guess / assume that the % of heavys has dropped a little (i guess) while TDs rose some, but thats speculation Speculation end These are real numbers, not some fantasy, you can do the very same calculation yourself, go to wotnews and past in excel... I can understand that my post was off-topic, so it got removed for that reason, but saying my numbers are made up is simply not true, this are facts... If you cant stand the idea that there are 3x more heavys as meds, and that heavys thus dominate, its not my problem... The problem behind this (and WN8) is that you put way, way too much faith in those silly vb-addict numbers**, they represent only a tiny fraction, a drop in the vast ocean of stupid, totaly irrelevant, and this gets only worse since its cherrypicked data... since only a special group of people uploads to vbaddict, not the average user... Same noobmeter stats are useless for comparing tank stats... (noobmeter is `better` in the sense that baddies are also represented, i often look up idiots to see how idiot they really are, so these people are represented, but not in the right proportion) If you now all think these numbers are so wrong, please proof it to me, and not with vbaddict... ps: an EU user, Snib, used to create monthly stats topics, containing ALL player data, these where extremly reliable, and were the best (up-to-date) data regarding popularity and many other things, Snib stopped with those topics though These numbers however also showed how incredible massive wot is... (atm on EU with 200k users online at same time, the amount of weekly active users is over 1 million i guess...) http://forum.worldoftanks.eu/index.php?/topic/65256-unofficial-eu-server-statistics/ (ps, the numbers from end 2012 show the same distribution for heavy / meds / tds, quite amazing it changes so little overtime...) tier 10 56.18% Heavy tier 10 27.23% MT tier 10 16.58% TD (so even during the arty madness, heavys still dominated numbers wise, go guess what happened when SPG`s got nerfed, and the TD madness started...)
  22. Hi gents. This is how I like to play Sand River. I look forward to any positive feedback/criticism. http://www.wotreplays.org/replay/5332d7829c81a5749d010000.html
  23. Since I play LT's... TD's are still invisible, still get one shot. Probably better to ask someone else.
  24. Hello every1, I just purchased FV215b 183 and found it extremely fun in pubs where you can always one shot someone, but most of the time when I shoot HESH it won't penetrate because of the long aiming time that I can hardly aim at enemies' weakspots for those of you who play 183 alot and good at it, please give me some advice about how to play this TD, like where to go in those maps, should I snipe like 268 or follow the heavies and provide support from behind? And what's the best ammo combination? and here's the screenshot of my setup for 183: I got pretty lucky that MM seems to like me:
  25. Okay [email protected]: I know the E-25 is relatively new; I just picked it up myself yesterday. But I got my ass handed to me with it... sucked...hard. How do you play it? It's speed is deceptively enticing, probably my downfall. I play the T49 and Hellcat a bit better than average, but I don't know where this TD fits between those two. Any recommendations and setups would be appreciated before I get such a poor WR in it, that it takes me forever to dig it out.