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Found 1 result

  1. So this is the forum to go when you're tired of WG forums? I'll keep this short in case I'm posting in the wrong place. Maybe I haven't done my research properly, but I somehow failed to find out how to access the battle API of WOT. I've seen there are a lot of stat based metrics for WOT and am disappointed at how much winning games is being neglected. You have probably tried Elo rating before and I wouldn't be astonished if the large teams made it a pain to work with. As I have just implemented Whole History Rating (publication) for my favourite open source game, I thought I might as well see how it does on WOT. It generally converges much faster than Elo and might thus have a chance of coping with WOT's big teams, although I can't make any guarantees. WHR is a bayesian rating system like Elo. It is time dependent, meaning your rating function is optimized for each point in time, not just your most recent or average game. It also adds an uncertainty to each point in time, similarly to Glicko or Trueskill (they only store one data point). The only thing that improves your rating is if you win games, so it's much harder to exploit than ratings like WNR and winrate. I will explain this in more detail later. You can also read this thread if you're interested. If you're wondering who else is using this system, take a look at Go ratings. How does one access the WG API? Are there any battle data sets(containing a list of battles with usernames of each battle and who won) available that I could test this on? Let me know if you need more information.