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Found 8 results

  1. So since the last wz-132 thread I found was about 2 years old and the wz being the next top of the tree (http://ritastatusreport.blogspot.de/2015/08/on-track-121.html)I just wanted to get the opinion of some People who own this tank and know if it's worth getting (note that I already have the 121 and dont Need to grind any modules on it since I've already driven it)
  2. Right. So I've just got my WZ-132 a couple hours ago. I've read this (http://forum.worldoftanks.com/index.php?/topic/194844-jacgs-guide-to-being-totally-awesome-in-the-type-62-wz-131-and-wz-132-wip/) before too. Some questions: 1. Equipment- Vert stab and rammer seems to be a must. However, vents vs coated.... should I always use coated, or when would I want vents instead of coated? 2. How often does it get set on fire? Since I don't plan to get repair skill, would it be better to go repair, med, big repair over fire exting? 3. 85mm vs 100mm. Which should I use for pubs? Which should I use for tourneys (7x42, etc.)? My current mindset to this is, 100mm for pubs, since the AP pens a good amount more, but 85mm for tourney, since it's got great DPM and with gold rounds, the 85mm pens more?
  3. Hello, fellow Pork Soda™ consumers! This thread's for replays and YouTube videos of those replays with commentary. My goal is to capture unique and teachable gameplay in a variety of tanks. Here's a game in the WZ-132 where I abused the new terrain on Pearl River to get some nasty flanking shots on some heavies, but ran into two AMX 13s that nearly clipped me: Here's an STB-1 game on Fisherman's Bay that showcases the hulldown and flex abilities of the tank. It's not particularly high damage, but there's a really fun bit where I cause utter chaos by pretending to be one of their tanks. Here's an exemplary game of playing peekaboo over hilly terrain on Komarin using the Centurion Mk. 7/1's high accuracy, depression, and strong turret & upper glacis armor.
  4. Welcome, fellow tankers, to my replay and video section. This thread features - first and foremost - any replays I deem worthy for the public. May it be because of a epic win, stronk tactics or simply to show that even a death may not be completely in vain. It also depicts the overall development of my skills in my most-played tanks through statistics. At the point of time of writing this, I can observe a slight but steady upward trend in most of my statistics. This implies that I have not yet reached my skill ceiling and I hope to improve still, which hopefully results in better and more interesting replays for you to watch As I play only with a very limited selection of tanks (mainly 132, 120, Type 64 - newest addition to the garage: 121), you may not find that big of a variety here. As my variety of tanks which I enjoy playing recently has increased, you will find more and more replays of a broader spectrum here. First and foremost this will be the chinese tanks (120, 121, 132, Type 64) but also the most recent additions to the family, namely the E50 and the FCM 50t. Getting better with those tanks helps me not only learning the basic rules and principles of the game, but slowly but steadily becoming an expert in them as well and finally master them. In addition, I try to put the games into categories, so it will be easier to search for a certain playstyle. Of course, any discussion / feedback of the videos is explicitly welcome. If you want to give me a more detailed and comprehensive feedback, please feel free also to write me a PM. I will try to maintain this thread, even though it will be rather infrequently only. Since I find youtube videos more convenient to watch, this section will also feature a video per replay (at least once I figure out how to convert comfortably - not in foreseeable future). PS: I know that the replays are stored only a limited time on vbaddict. If you are interested in the file but it is no longer avilable on vbaddict, feel free to drop me a PM. I can gladly provide you the replay file. --------------------- Statistics --------------------- Replays & Videos Category: Scouting A section where games with fire-enabling vision control is documented. WZ-132 121 AMX 1390 Category: Carry High damage games and games where there *is* an I in team. WZ-120 121 M4A3E8 Category: Strategy & Tactics A category for games where acting as the spear's head works out; mainly in conjunction with map awareness and the right reading of the enemy's movement / positioning. 121 E 50 Category: For the LoLz Peculiarities and / or just things I want to remember. T-44
  5. I have an abysmal 39% winrate in my WZ-132, which is largely regarded as one of the best scout tanks in the game. Why is that? I've been trying to get early game damage to beef up my WN8 and getting myself killed. Well, now it's time to learn2scout and rescue my winrate in the Li'l Weez. I'm going to keep my gun quiet until late game and abuse view mechanics to scout my way to victory. I'll post every game replay on my journey to the pantheon of scouting greatness and I'd love to hear your criticism on my play! Some things I'll be changing in my WZ-132 gameplay: Keep the gun quiet. On maps with good bush cover, this will keep me alive and spotting. On maps like Himmelsdorf, I'm going to try to stay out of the fight until mid-to-late game unless I see a good chance to harass (e.g. flanking on Mt. Himmelsdorf). Move to another location if spotted. I'm going to try to scout on another flank if I'm ever spotted. XVM and Locastan's Last Known Location will be additional tools at my disposal. Spot tanks that my team can shoot at. My teammates will be my weapon of choice. I will also try to abuse my camo and maneuverability to keep my team in invisishot range to the enemy. Tweak equipment/crew for view abuse. I'm going to throw out the VStab and Rammer and run: Coated Optics - naturally. Binocs - for x-ray vision through bushes. The WZ-132 already has great camo and I feel this will work better than a camo net. Vents - eke out a little more view range, on-the-go camo, and maneuverability. 85mm gun - less weight and more useful in late game situations where I can circle a tank. Regular med kit, regular repair kit, and 100 octane - will swap the gas for Improved Rations once I get BIA. Commander skills - Sixth Sense and Camo. Gunner skills - Designated Target and Camo. Driver skills - Camo and Clutch Braking. Radio operator skills - Camo and Situational Awareness. Ultimately, I'm going to stop chasing damage as a primary goal. My goal for this challenge is "winrate über alles." The strange thing is that I bet my DPG will actually increase as I get more end game cleanup damage by surviving to deal that damage. Please join me on this journey from bad2gud in scout play and critique my replays! I'm looking forward to hearing your criticism and will report the effect that your suggestions have on my gameplay.
  6. I've always been using the 85mm on the WZ-132, but after the HEAT penetration/mechanic nerf I've been trying out the 100mm. So far I'm not a huge fan of it, but I'm interested in what you guys are using (and why). I made a comparison picture with data taken from the wot-news advanced tank information database: (http://wot-news.com/game/tankinfo/en) I feel that the 85mm is the best choice in dynamic, close quarters, stressful situations (mostly against other lights or mediums). But the 100mm has a noticeable bigger punch when sniping from stealth or trading shots (not that the latter is generally a good idea). And the lower accuracy (-5%) and bigger turret rotation dispersion (+75%) is not such a big deal when you have time to sit still and aim fully. So I guess it comes down to play style?
  7. Hi fellow tankers, after reading many disparate reviews and topics on few of the Chinese tanks I'm driving as well, I thought I'd do a writeup what I learned so far. As some of those things are recurring questions to many players, perhaps some of those questions can be answered here. The guide does not cover information on all the low tier tanks from the Chinese branch, as most of them are not really worth to be mentioned and can be very painful to grind, so you will be glad when you can finally sell them I will, however, update this guide a) to reflect changes in the upcoming patches (hopefully 9.3 brings the long awaited buff to LTs!) as well as to include one more tank, the Type 64, for which I didn't find the time to write a sum up yet. So, lets get down to work: 1. General Foreword tl;dr: In this topic I will give a description as well as a guideline for playing a specific set of tanks. While this guideline will certainly not be _the one and only_ feasible option / valid way to play the tank, it best suits my very own play style. If you can identify with this, perhaps the points provided will give you a bit of insight or inspiration to try something and improve your own game. --- In the broadest sense, this is also a display of skill. Now, what is skill? Skill is defines as “the ability to do something well”. In the context of tanking this means handling your tank in the right way so you inflict damage, avoid taking damage and win the game. It includes making strategical and tactical decisions, be aware of your surroundings and predict other player’s behaviour. “Skill” is a feat which can be learned. It is no “black or white” thing, so you don’t either have it or you don’t. You could imagine skill on a scale from 0 to 100 or in categories from “unskilled” over “average” to “perfect” It is important to keep this in mind, as your opinion of your own skill, your and your self-evaluation is important as well. It will have a huge impact on whether you play successfully and receive positive feedback (i.e. win the game) or you do not reach your goals and receive negative feedback (i.e. lose the game). . Also, this is important to keep in mind to have the right attitude towards other players. While unskilled players are oftentimes regarded as dumb, idiotic or the like, they are merely unskilled as you once were (with exception of some unicums, which were allegedly born the consist of pure skill ), just as with reading- or writing-skills (their mental potential to understand complex problems / solutions, however, is a different topic). On the other hand, you may seem to be (relatively) unskilled in the eyes of an unicum, even though you already achieved a certain ranking on the skill-scale. You should be picky about your personal performance only and don’t blame others for your shortcomings (even though I admit that circumstances are sometimes very unfavourable). . I am not the most skilled player, but I’m trying to improve ever since I started with the game. I hard-grinded trees, because I neither understood game mechanics nor game flow at the time. Nearly 3k of my battles I did ignorant of any of the underlying game principles. Only for the last 3.5k games I really started to understand the rules and the stats coinciding with them. Though, I see all of my games as my legacy. They define me, as they represent my personal development and tell something about my ability to learn and to improve. The following guidelines are written from such a perspective: I’m not “perfect” and certainly not “advanced” when it comes to applying everything I know. But I can analyze facts, know how something should be done, and thus try to improve it – and this knowledge I want to pass on. Playstyle While I started off with grinding heavy tanks and artillery (I acknowledge my sins and I repent! ), I soon found that my heart lies with light and medium tanks. Although they have a great stat-padding potential, I play them because I like them the most, they are the most fun and deliver what I expect from them. . I prefer those tanks to be mobile, agile and flexible, while at the same time packing a good punch as well. Thus, my reviews will have a light emphasis on mobility. The game is about inflicting damage to others for me, big time. While I can’t achieve high numbers in a single roll, I like it to be a constant harassment to the opponent and deprive them of their ability to have many options in their position. This means I’m either spotting them to death (“The men who stare at goats”-style) or flank the hell out of the map. . I don’t like to run with the main force and try to break apart either alone or in a small group most of the time. While this is a risky endevour, it can bear some very sweet fruit if successful. 2. Tanks Foreword on the Chinese light tank line While I enjoy light tanks, I don’t enjoy _every_ light tank. This is why I don’t start at the 59-16. I played this tank for only few matches. Initially I thought: Hey, what a great anti-scout. This thought was blown from my mind once I met T-71s, which pretty much owned me quicker than I could realize what was on me. . While effectively starting from the 131 and only recently finishing with the 121, I realized that these four tanks – 131, 132, 120 and 121 – have one big advantage: they all reward you for a specific kind of play style (and punish you if you don't adapt), they act and react in kind of the same way. They have a set of similarities, but then again, each tank has its own unique features which need to be handled slightly different. . The 131 is most similar to the 132. While slightly inferior regarding hit points, gun stats and even MM, it’s a tad lighter and more agile. In every other aspect it is virtually the same. The 120 on the other hand feels more like a different tank to the 121. While being a bit more mobile / flexible on the battlefield, the gun stats – mainly with the long reload – and your hp pool do not allow you to put really hard pressure on the opponent. The 121 on the other hand reloads just as quick as any other med, has the whopping 440 alpha, a bigger hp pool, and a stronger front plate which really lets you nail down some opponents. It can occur that you can hold an entire flank (city map) for 2 minutes on your own against three opponent tanks, while in the 120 you’d quickly get overrun. The differences are more distinctive. . It is due to these similarities and/or differences that I will cover the 131 along with the 132, but write a separate section each for the 120 and the 121 WZ-132 (131) WZ-120 121 I'd like to thank my two editors who proof-read my draft version. They provided some additional input as well to refine this article. I'm looking forward to your comments and discussion. Please keep it civil and keep in mind to bring constructive arguments Cheers sigma
  8. After checking in after a dramatic afternoon playing WZ-132 and Obj.704 on east server, I realized that my overall WN7 has finally been bumped up from 1290s up over the 1300 line, despite having a lower-than-average win rate for the past few days (I need to do less finishing shots on Obj.704 and pad more damage... that tiny bit more damage may have influenced the battle result here and there). I've been lurking around on this forum following topics for a while now, but I haven't been able to actively participate in any of the discussions here. I was busy transitioning my mindset. It had been "I'm doing fine in the range of 1100-1200 WN7, I blind-rage when my incompetent team in random battle can't stand against purple players outplaying us every step"; and now it's more on the line of "that bush there gives me perfect camo to spot half half their team, but I did wrong here peeking prematurely this corner and cost my tank, I must do better next time when I am on this map". Indeed stat does not lie, and just following and helping purple stat players on my team educates me greatly (and when they failed or yolo'ed, it impacts me more that "it happens for everyone, and if a better player can make this mistake, I must be extra cautious about it"). I want to say thank you to whoever created this fine place of collective intelligence, as if it's not for this forum, I may still be one of those "filthy casuals" toddling around the open ground (jk ) Alright, enough typing on forum. I'll see you guys in battles. Cheers.