How can a tank be simultaneously complete shit, and yet be the most fun tank in the game to play? I have no idea but the T49 manages it.
I'm still working out the 'how' to play it effectively-- hovering around the front lines a bit more than you would in other light tanks seems to be the answer because the gun just isn't made for sniping... fortunately the tank has -10 depression, 24kmph reverse speed, and pretty good traverse and acceleration which gives it at least a few tools to work closer to the bad guys.
Here's my first Ace Tanker game:
Please note, this tank is the *worst* of the new scouts. If you really want to scout and play a tank a bit more traditional get the M41 or the RU-251. Those tanks are actually *good*.
The T49 is entirely for the lulz, and holy shit it delivers.
After more VERY IMPORTANT DISCUSSION with dualmaster I present some data. Improved vStab is a given (see above for @TheChang's successes). Improved optics is ALSO a given. Although per our discussion, that is likely the last slot to be upgraded. So the question comes down to...improved rammer or improved vents. After too many hours of CRITICAL CONSULTATION, and me messing with some stuff in garage, here is the data. I'd be curious about what @rev01ution has to say though, because I know he's messed with a bunch of directives. The reason optics goes last is because its not a weakness of the T49 per-se. You cannot give up optics even with improved vents (at least in my best known play style), because you lose out on 46+12=58, of view range. 477m view range isn't worth -2s off the reload. These other things in the table below...they seem to be, especially the aim-time, accuracy and 1% camo. The estimate of terrain resist is hard I wasn't able to use garage numbers, but basically...its like your tank will accelerate a bit faster, and traverse quicker.
View Range (assuming iOptics)
Terrain Resist Estimated
-0.02 hard, -.03 medium