allenmark00

How would you improve World of Tanks?

76 posts in this topic

Removal of gimmicky shit like the waffle and 183.

Honestly high alpha kills gameplay.

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What economy? There is no trade.

I meant their economy; as in you'll get free Premium rather than buying it with Gold...Which can be earned from events and password changes or brought with actual money.

Come to think of it, the impact would be small anyways.

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This doesn't need to happen.  Instead of dumbing down lower tiers, the tiers above should be rebalanced for faster gameplay.

 

You need to remember that you're in an incredibly small minority. Basically no one wants low tier gameplay in high tiers, you are one of the only ones I've ever seen who adores low tier gameplay. You'd slash WoT's population by making a move like that.

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u wot m8? The average tier 10 battle is like 3-4 mins long unless it's a super heavy line-up with little arty. Steamrolls are extremely common because there are so many tanks capable of arty-like burst damage, whether it's a 183 blasting you for 1700+ or a T57 slamming 1600 into you: Going around the wrong corner in WoT at tier 10 can kill you quicker than even focused arty barrages.

 

Iunno, you can die pretty easy in high tiers...

 

As you go into lower tiers, punishments for corner pokers are both easier to do and greater in impact, it becomes easier for others to retaliate against you, and the loss in potential DPM for ducking or being pressured into cover with a reloaded gun is greater.  Look at the ratio of DPM to health between the tiers.  It doesn't get any lower than what it is at tier 10, and when you factor in the impact of armor and shell RNG either missing or hitting angled/high-armored spots on top of that, the pace deteriorates.  High alpha and high burst tanks also exist in the low tiers.  The high alpha ones reload faster than their high tier counterparts, and if you're going to complain about being the target of a burst tank, then you're either fucking up hard to sit where someone can put a whole clip into you or the victim of a risky rush play that you can't defend against because your tank is too slow at moving and reloading because it isn't a low tier.  In either case, low tiers will burst down same-tier targets faster than high tier counterparts.

 

I've got no experience to refute your 3-4 minute number, but if this is something that only happens in cases where arty exists, and nobody seems to want arty to exist, then it follows that people would rather have their long, superheavy corner-humping matches in the high tiers, which doesn't lead to faster gameplay than what is found in the lower tiers.

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I think there's two possible ways to handle the larger problem that hangs over us:

 

1- Reduce the effect of RNG from the start. If it is decided that landing hits and dealing damage is just too easy, then use a skill-based mechanic to make it harder. Leaving the issue to dumb luck is bound to cause moments of abject misery. That point should speak for itself.

 

2- Give us a way to recover from being on the receiving end of dumb luck. In seriousness, I advocate setting up the game so that damaged modules and wounded crewmen slowly regain health over time, eventually returning to full performance. That one stray shot damaged your ammo rack and you don't have a repair kit? Relax and stay alive for 30 seconds, then your fire rate will return to normal. That sort of thing. Maybe throw in a new consumable that allows us to regain some missing hit points. If dumb luck is out to ruin our day, let us do something about it.

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purge arty from the game completely

tone down high alpha TDs and tanks with too much burst

turn it into light/med/heavy brawling and flanking fun while staying away from corridors to much

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(Some overlap with Rexxie's post, not surprisingly.)

 

Low-hanging fruit. As in, low controversy, easily implemented, establishing a track record of not sucking like WG:

 

-Divorce price of "gold" ammo from gold. Rebalance profitability along sensible lines instead of 400 credit chunks.

-Rebalance light tanks to have standard MM values and standard match making instead of this pipe dream of a dedicated "scouting" class in World of Corridors.

-Rebalance HE rounds to even out results. Lower caliber HE rounds get larger blast radii, penetration drops roughly in half, RoF on dedicated HE guns increase somewhat. Goal is remove 80 damage to LOLONESHOT random range and make HE a round specialized for wearing down heavy armor.

-Fix some screwy low caliber APCR pen drops at range (all of maybe 1-2 people will have an idea what I'm talking about).

-Fix current MM bullshit of lopsided top tier heavies, treating lower tier tanks in battles as if they don't matter, and discrepancies in MM weight.

-Cap arty at 3 per side as a short term bandage.

-Camo skill now increases base camo values by 50% instead of 80%, base values increased proportionately.

-Fix shit maps or remove until fixed. Why the fuck is something like Mittenguard even in this game? Open up corridor maps.

-Buff shit tanks, including premiums. There's no shortage of them. Idea of "premium tank = weak" is gone, premiums are now just on par with other tanks or at least close.

-In-game wiki and tutorials. It's 2015, WG.

-3 tier spread now starts at tier 4.

-Warpack type shit banned on EU, you lazy assholes. What message does it send when your own guys don't even care about the game?

-Draconian anti-bot/afk measures. Any hard evidence of botting = permabanned acount. People talk about what will kill this game, I've got one for you: when the bots are better than average players. And it's getting close already since the bar is pretty low. Everything else means nothing if things hit the point where you have 5 bots per team duking it out auto-grinding like so many other MMOs.

-Highest battle tier comes back. Always being top tier will have to do for 10s, tier 8 has taken a hit and credit flow is not controlling things.

-Rewards scale more heavily on individual player contribution, less on win/loss. Dump daily double system and increase overall XP gain accordingly.

-Actually do all that shit people want but WG never gets around to like new crew skills, 6th sense by default, ability to give another player a positive feedback in game using a command, etc.

 

There. We've established a dialog with enough carrot, time for the stick.

 

Long term, divisive, hard to get done stuff that would piss a lot of people off but make the game better:

 

-Arty redone. Basic goals: give back mobility and HPs of yesteryear, increase RoF, drop alpha dramatically and full pens should never happen against anything but the softest targets. Steal ideas shamelessly from AW of arty being revealed when firing. Arty should be strategic play requiring relocation for better shots, prioritizing of targets, and skilled shooting, not HERPADERPGOTGARBADLOL.

-Nerf OP tanks somewhat, including premiums. I.e., IS-6 is broken. Drop RoF and 50 HPs or similar adjustments. They will hate you, but the game's health needs devs with balls. This idea of "whoops too OP, but you can keep it", no. That's not a good long term approach.

-Fix gold ammo. Stage one was divorcing gold ammo from X400 credit prices. Stage two is prices drop significantly, but so does damage by ~25%. Ultimately price should only be a minor consideration with ammo types, not THE consideration.

-Gradual phasing out and toning down of one shot and excessive alpha bullshit. Talking low tiers, why the fuck is there a tank with a gun that one shots in tier 2? Rework of HE will solve some of this issue, but higher alpha in general needs to be rescaled. Current 750 stuff likely needs to be tapped down to 600 or so and we'll test from there.

-Voluntary MM split which has the intent of being skill based. Retard mode "casual mode" as default, "competitive mode" as a choice to be selected once a player has 1000 battles. Casual mode is socialistic crap where reward doesn't scale to contribution, competitive mode gives higher overall progression but rewards based more on individual contribution. Numbers need to be tweaked until the bads choose to play retard mode and players with a pulse choose to play competitive. Retard mode has no recorded stats. Any one can choose to play what they want, but the most beneficial choice is obvious for each player based on their individual ability. We're talking a very simple split, grown ass adults should not be forced to share their pastime with 9 year olds who would be happier in their own class anyway.

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I'd like to see premium ammo gone and also all auto-aim gone, modded or unmodded. Finally reduce RNG progressively, patch by patch, so its just random enough to not be repeatable every shot

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Eliminate 'lines' of arty, instead put arty in the tech trees.  If you want to play tier 2 arty, you need to fully research a T2 lite, T4 arty a T4 medium, T6 arty means you played a Tier 6 heavy all the way through, and tier 8 arty would require playing through a tier 8 TD.  Arty should be earned through tanking, that would eliminate a lot of them.

 

Keep credit premium, but make it more expensive so that armor once again means something.  

 

Add the best features of mods to the game (latency indicator, auto-aim+, accurate damage indicator, etc.).

 

Add a lot more to tutorial, especially regarding armor, vision, and terrain usage.

 

Get rid of a lot of the confusing and useless skills and consumables - nobody needs CO2 fuel tanks or call for vengeance.

 

Tie strongholds and CW together in an understandable and beneficial way with clear goals for players of all skills.

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Generally keep all of the current gold values from what tanks cost, shop purchase prices, gold to credit conversion and so on all as a baseline. I would create a player economy for gold where players may sell gold for credits to other players or buy gold with credits from other players. Intention is to permit those who neither have the means nor the schedule or time to purchase it or earn it through competitive play to obtain it, at least once in a while.

 

 

RNG would be reduced to 15%. I feel 10% is a bit tight and 25% far too loose.

 

 

Tank weight for MM would be scrapped & tier being used in its place.

 

 

Preferential matchmaking would be removed from all vehicles with the vehicles being buffed to nearly the equivalent of those elite in-tier. Tanks removed from the shop would be added back, such as the Type 59.

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So many nice ideas, but alas realisation appears all but a pipe dream. Profits >>> Game balance. 

 

15% RNG would make a lot more sense. 

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So many nice ideas, but alas realisation appears all but a pipe dream. Profits >>> Game balance. 

 

15% RNG would make a lot more sense. 

 

exactly there is so much common sense in this thread anyone at WG reading this would shit themselves in embarrassment at how poorly they have developed this game. i think realistically there will never be any more large scale changes to this game unless it interferes with WGs profit margins. what you have now is most likely what you will get until this game dies unfortunately.

 

i think even %15 is to much personally i would like around %10 max. i understand people was some kind of "luck factor" in their game to make things interesting but rng pisses me off way more than it dosent. this game after all is supposed to be skill based.

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I would permaban players with 30k games and 42%WR on auto, all of them.

Remove maps (Hidden village ffs).

Rework crew skills

Remove WT100 and FV183

Reballance premiums (= make them better to get back on track with Rudy and Cromwell B which are better than the originals which is pay 2 win now)

Drop arty dmg by half but keep it to have a chance vs 3 hard camping JP100 for example

Make stock grind less painfull (again, pay 2 win with free xp. Not everyone plays in a clan and gets gold)

Double crew training speed on first 2 skills, like the female crews (so second skill trains as fast as first) than normal speed again

Make prem consumables half price

Nerv gold ammo pen or remove it

Reballance T7 and T8 to make them more viable in T9/T10 games

And I would be happy

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As you go into lower tiers, punishments for corner pokers are both easier to do and greater in impact, it becomes easier for others to retaliate against you, and the loss in potential DPM for ducking or being pressured into cover with a reloaded gun is greater. Look at the ratio of DPM to health between the tiers. It doesn't get any lower than what it is at tier 10, and when you factor in the impact of armor and shell RNG either missing or hitting angled/high-armored spots on top of that, the pace deteriorates. High alpha and high burst tanks also exist in the low tiers. The high alpha ones reload faster than their high tier counterparts, and if you're going to complain about being the target of a burst tank, then you're either fucking up hard to sit where someone can put a whole clip into you or the victim of a risky rush play that you can't defend against because your tank is too slow at moving and reloading because it isn't a low tier. In either case, low tiers will burst down same-tier targets faster than high tier counterparts.

I've got no experience to refute your 3-4 minute number, but if this is something that only happens in cases where arty exists, and nobody seems to want arty to exist, then it follows that people would rather have their long, superheavy corner-humping matches in the high tiers, which doesn't lead to faster gameplay than what is found in the lower tiers.

Seeing as you only grinded up a line that is mean't for hull down corner poking with low dpm its easy to see why you're complaining pointlessly about high tiers. If you like yolo dpm CHAI sniping like you said in your blog; play the tier 10 RU meds. You cannot pretend to have ANY professional opinions when you just padded in a hellcat and T2. You havent even grinded out a tier 10 and picked a terrible starter line. Dont be surprised if people smack you down when you try to talk shit about high tiers.

But hey friend the good news is that its bloged, subscribed, and shared on facebook. :^)

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I would like to see the return of battle tier 12. The game has a healthy amount of tier 10 tanks in the MM queue, why should tier 8 get shat on so much is beyond me. Its for this reason I free exp'd the last 60k of the VK 45.02 (A), because having a soft sluggish med/heavy hybrid with an awful gun selection is rage inducing getting 5 tier 10 games on the trot.

Also, slap the fucking stupid twat who thought that the IS-3 needed a buff. There is a reason all the fucking idiots flock to it, as its such a disgustingly noob friendly line to play. High alpha, good speed and very good armour, see an issue here WG? At the moment you cant run anything else bar a full IS-3 line up in team battles, as anything else isn't good enough. Also, give the IS-6 full +2 MM spread or nerf it. Its far too good at the moment.

Also, high alpha TD guns need a a rethink. 1000+HP a hit is too much. Also, the sooner the WT E-100 gets removed the better.

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  hi all,after long time lurkin my first poast in this place

 

 - uneducated customer is the best customer,says our soviet masters

so,who needs tutorials,when we can has hordes of "i got premium account,my win rate is going up fast as light" and "bought myself a Lowe,im pushing forward malinovka field,nobody can get me,nor see me cos my camonet" satisfied players

 

being said,no tutorials for you,after putting some money on the table you will learn

 

- whoa,that waffletrager is just powerfull as god,must get one like as n o w!

101 different model of the same soviet medium tank - must collect them all

101 different model of the same soviet medium tank,this time with a chinese flag stamp on it - they re all mine!

 

why not smaller amount of tanks,but with more historical story beyond,and no starwars laser clips 

 

-maps

more suitable for all of the classes,not made like one map - one class only enjoyable,and after 3rd rework neither that one

 

my summary will be:

1. noob friendly tutorials

2. low tiers easiest to catch up with

3. vehicles with historical background only

4. arty.. how about bigger splash but lower alpha? that will keep tanks on the move,prevent from camping,but not allow oneshoting anymore

5. maps with proper positions to allow fun gameplay to all vehicle classes

6. with far more tanks then on very begining of game,reduce the number of exp needed for completing the grind

 

once i saw a documentary about soviet submarine,and they picture a building where submarine commander lives

can you imagine that high ranked officier live in home that is far worse than some of ghetto drug deeling neighborhoods,or some kind of favellas?

so no wonder they treat players of their game like this..

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Seeing as you only grinded up a line that is mean't for hull down corner poking with low dpm its easy to see why you're complaining pointlessly about high tiers. If you like yolo dpm CHAI sniping like you said in your blog; play the tier 10 RU meds. You cannot pretend to have ANY professional opinions when you just padded in a hellcat and T2. You havent even grinded out a tier 10 and picked a terrible starter line. Dont be surprised if people smack you down when you try to talk shit about high tiers.

But hey friend the good news is that its bloged, subscribed, and shared on facebook. :^)

 

I guess if you can just dismiss me as "pretending to have an opinion", then you don't actually need to address any of the points I've raised.

 

Tier 10 RU meds are still going to have much a much lower DPM-to-health ratio than anything in the low tiers.

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How have you NEVER played a game in your Type 59???  I get the seals and all, but for real . . .

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A one-off sub 47% permabanning purge.

If you can't win more than a bot can, you're detrimental to the game.

 

your average unicum is far more toxic to the game than 46%ers

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your average unicum is far more toxic to the game than 46%ers

 

Yep, for every 70% WR player, there have to be 20 49% WR players.  :verysmug:

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your average unicum is far more toxic to the game than 46%ers

I would rather replace every 46 and under human player with a bot than the other way around, that's how bad the situation is.

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I would rather replace every 46 and under human player with a bot than the other way around, that's how bad the situation is.

Their performance is already on par with what you could expect from an ai, wtf is the point?

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How have you NEVER played a game in your Type 59???  I get the seals and all, but for real . . .

in all his high tier premiums (is6, type 59, type 62, kv5) hes had but one really good game in the kv5. spending close to $200 on premiums tanks to olny play one once is an interesting way to invest your money

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