allenmark00

How would you improve World of Tanks?

76 posts in this topic

OP,

 

Change the way arty sees the map....

 

Simple, arty, in sniper mode brings up the mini-map, has the spotted red dots, can fire on spotted red dots.  Increases RoF and Splash to compensate for the loss of the FUCKING SATELLITE view that is complete and utter bullshit!

 

Hey WG'ing, you keep buffing armor and trying to make tanks for "viable" how's about you TAKE OUT THE FUCKING GOLD ROUNDS!!!!  Armor has forgotten how to matter when everyone can just "load the skill" and go right through the armor anyway.

 

Simple. tangible, easy to change fixes that would make this game far less shit.

 

Shfty©

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Things I would change (descending priority):

 

- Remove Arty (or totally change it)

- Reduce MM spread to +1/-1 (can only play T9 and T10, because else I am ALWAYS -2).

 

Those 2 are game breaking and MUST be changed.

 

Other things:

- Reduce RNG to ~10%

- Don't let people advance Tiers without some achievement. Maybe only allow to buy next Tier when an Ace Tanker badge was won. Or one mark of excellence. Something like that.

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Arty.  I love the game so much more when there isn't any in it, and to this day I still can't understand how people can have fun sitting still and shooting once every 30-60 seconds.  It's practically a different game.

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Just a few thoughts in addition to many of the suggestions already given.

 

  • Rework premium rounds.
    • APCR retains its high pen but does less damage.
    • HEAT gets the same pen as similar caliber AP round, but gets HE level damage.
    • Prices adjusted down from their current rate, but still more expensive than standard rounds for the same gun.
  • Change the arty mechanic from satellite view to a range and distance target painted for them by allied spotters(think a cross hair in the sky they "aim" at).  Accuracy of the target location is determined by number of tanks doing the spotting and the crew skill of the commander and radio operators for each.

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Fix arty: I like the idea of removing satellite view and giving you the mini map with dots only. Increase RoF, decrease alpha and change HE mechanics.

 

Remove gold rounds: Steal AW idea. HEAT does more damage, but less pen. APCR does more pen but less damage. Etc...

 

Fix MM: +-1 spread (2 for scouts). Re-add Tier 12.

 

Oh and fuck vision mechanics.

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They should just copy what AW is planning to do:

 

+1/-1 MM

RNG to 10%

Give winning team only 25% bonus to XP: Give good players more XP no matter if they win or lose.

Balance arty by making them appear on miniumap after they fire, reduce damage a LOT, increase fire rate.

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I would rather replace every 46 and under human player with a bot than the other way around, that's how bad the situation is.

Someone is bad at statistics?

You can't get rid of the 46%ers. If you remove the current 46%ers, there will be new ones. Those that are now (let's say) 49%ers will then become 46%ers.

You can of course remove those again. And in 3 months you are alone with the other unicums. And the light purple ones will be 46%ers.

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Someone is bad at statistics?

You can't get rid of the 46%ers. If you remove the current 46%ers, there will be new ones. Those that are now (let's say) 49%ers will then become 46%ers.

You can of course remove those again. And in 3 months you are alone with the other unicums. And the light purple ones will be 46%ers.

 

Which is why I said a one-off purge.

 

And even if it was not a one-off purge, you assume that there will be zero people joining the game.

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A players vs Bots mode for newer players much like World of Worships. Stick them in that before they can progress to tanking against flesh and blood. 

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A purge is not an option. I think you know that yourself and just want to take an extreme stance.

The solution is much more simple imho. Don't let people advance a tier until they reached a certain level of performance.

Either something new, or something existing, like mastery bagdes or gun marks.

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(Some overlap with Rexxie's post, not surprisingly.)

 

Low-hanging fruit. As in, low controversy, easily implemented, establishing a track record of not sucking like WG:

 

-Divorce price of "gold" ammo from gold. Rebalance profitability along sensible lines instead of 400 credit chunks.

-Rebalance light tanks to have standard MM values and standard match making instead of this pipe dream of a dedicated "scouting" class in World of Corridors.

-Rebalance HE rounds to even out results. Lower caliber HE rounds get larger blast radii, penetration drops roughly in half, RoF on dedicated HE guns increase somewhat. Goal is remove 80 damage to LOLONESHOT random range and make HE a round specialized for wearing down heavy armor.

-Fix some screwy low caliber APCR pen drops at range (all of maybe 1-2 people will have an idea what I'm talking about).

-Fix current MM bullshit of lopsided top tier heavies, treating lower tier tanks in battles as if they don't matter, and discrepancies in MM weight.

-Cap arty at 3 per side as a short term bandage.

-Camo skill now increases base camo values by 50% instead of 80%, base values increased proportionately.

-Fix shit maps or remove until fixed. Why the fuck is something like Mittenguard even in this game? Open up corridor maps.

-Buff shit tanks, including premiums. There's no shortage of them. Idea of "premium tank = weak" is gone, premiums are now just on par with other tanks or at least close.

-In-game wiki and tutorials. It's 2015, WG.

-3 tier spread now starts at tier 4.

-Warpack type shit banned on EU, you lazy assholes. What message does it send when your own guys don't even care about the game?

-Draconian anti-bot/afk measures. Any hard evidence of botting = permabanned acount. People talk about what will kill this game, I've got one for you: when the bots are better than average players. And it's getting close already since the bar is pretty low. Everything else means nothing if things hit the point where you have 5 bots per team duking it out auto-grinding like so many other MMOs.

-Highest battle tier comes back. Always being top tier will have to do for 10s, tier 8 has taken a hit and credit flow is not controlling things.

-Rewards scale more heavily on individual player contribution, less on win/loss. Dump daily double system and increase overall XP gain accordingly.

-Actually do all that shit people want but WG never gets around to like new crew skills, 6th sense by default, ability to give another player a positive feedback in game using a command, etc.

 

There. We've established a dialog with enough carrot, time for the stick.

 

Long term, divisive, hard to get done stuff that would piss a lot of people off but make the game better:

 

-Arty redone. Basic goals: give back mobility and HPs of yesteryear, increase RoF, drop alpha dramatically and full pens should never happen against anything but the softest targets. Steal ideas shamelessly from AW of arty being revealed when firing. Arty should be strategic play requiring relocation for better shots, prioritizing of targets, and skilled shooting, not HERPADERPGOTGARBADLOL.

-Nerf OP tanks somewhat, including premiums. I.e., IS-6 is broken. Drop RoF and 50 HPs or similar adjustments. They will hate you, but the game's health needs devs with balls. This idea of "whoops too OP, but you can keep it", no. That's not a good long term approach.

-Fix gold ammo. Stage one was divorcing gold ammo from X400 credit prices. Stage two is prices drop significantly, but so does damage by ~25%. Ultimately price should only be a minor consideration with ammo types, not THE consideration.

-Gradual phasing out and toning down of one shot and excessive alpha bullshit. Talking low tiers, why the fuck is there a tank with a gun that one shots in tier 2? Rework of HE will solve some of this issue, but higher alpha in general needs to be rescaled. Current 750 stuff likely needs to be tapped down to 600 or so and we'll test from there.

-Voluntary MM split which has the intent of being skill based. Retard mode "casual mode" as default, "competitive mode" as a choice to be selected once a player has 1000 battles. Casual mode is socialistic crap where reward doesn't scale to contribution, competitive mode gives higher overall progression but rewards based more on individual contribution. Numbers need to be tweaked until the bads choose to play retard mode and players with a pulse choose to play competitive. Retard mode has no recorded stats. Any one can choose to play what they want, but the most beneficial choice is obvious for each player based on their individual ability. We're talking a very simple split, grown ass adults should not be forced to share their pastime with 9 year olds who would be happier in their own class anyway.

This pretty much summarizes what needs to happen in order to make WoT a good game again. I fullheartedly agree with every point made in this post.

 

Minor improvements: 

-more crew skills (I really don't think this would be that hard to implement)

-more camos (^^^)

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A purge is not an option. I think you know that yourself and just want to take an extreme stance.

The solution is much more simple imho. Don't let people advance a tier until they reached a certain level of performance.

Either something new, or something existing, like mastery bagdes or gun marks.

 

One can fantasize.

 

Also, regarding introducing I literally made those recommendations two years ago with a full case but nobody seemed too keen on it.

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In terms of progression, WG should just do what every other PvP game in existence does: Base rewards on your performance, rather than your WR. Honestly, WR is fucking irrelevant at all but the very highest levels of play in other games because mixing any number of random people into teams is going to produce bad results most of the time. I do like some sort of tier advancement requirement system, though, similar to what you suggested Echelon: Easy enough to get for the average player but keeps the worst bots out. WG will probably disagree due to monetary reasons but I like it.

 

I also have some significant problems with RNG and how module damage works but RNG is quite tricky to solve since the game was designed around it: You'd need to completely overhaul the spotting/render system and ranges, plus redesign every single map in the game to eliminate it. For instance, no more corridors but also no more 700m bush kemp CHAI sniping either since your shell now flies straight. Honestly, WoT seems designed around fighting within ~200m, yet they let you spot 445m and render between 500-750m, while artificially containing the worst crossfire spam from both meds and arties by enforcing strict corridor map design. I'd rather have open maps with more, but smaller, landscape features and bushes for all types to use, populated by relatively blind tanks: Spotted enemies would still appear on the map but they won't render until you're reasonably close (say, 100m further than you can spot). For the sake of argument, let's say that render range is capped at 400m circular and spotting is softcapped at 300m (no tank has base stats beyond that): No more basecamping, no more CHAI sniping but there's still some wiggle room to exploit invisibility and camo, plus it may even be worth it to slap some binos on an LT to give you spotting equal to the render range. Equipment values might need some adjustments, though.

 

As for modules, I just think it's silly that you can be completely crippled by RNG: I'm not talking about the rare ammorack explosion or that an engine can be knocked out to make you stop in place, the part I'm talking about is when the module turns orange and it's in such a shit condition that you might as well be dead or AFK. I'd much rather have a secondary repair, maybe one that takes a little longer, which will fix it back to full health and bring you back into the action. This is basically something that promotes fun over realism (sort of like an arcade game should).

 

Finally, I think equipment in general also needs an overhaul: Similar to crew skills, you basically only take rammer, vents, vert stabs, EGL or optics. Going further, rammer (+10% DPM) and vert stabs (passive accuracy boost) are mandatory on pretty much every single tank that can use them outside certain extremely spammable low tier guns that no one really plays. Especially the rammer can seriously boost your damage output if measured on a per battle potential rather than simply DPM, since some guns have reload times that mean they often miss follow-up shots due to the target running away or getting killed by someone else. Getting an extra 750 damage in and Ehundo or a sweet extra HESH shell pen in a 183 can do wonders for your damage output, taking your damage done from "meh" to "good". WG should seriously consider overhauling the equipment system and not just come up with new stuff but maybe combine some of the existing. Too much of it is currently useless because it only matters in less than 1% of situations you can encounter in a battle, whereas other stuff is active all the time.

 

That's my 2 cents, anyway.

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More time before the battle starts so we can at least "try" to discuss strategy, most times I get in I have less then 10sec on the battle timer to start. I know it wouldn't be 100% cure for infuriatingly stupid games, but could help cut it down some

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More time before the battle starts so we can at least "try" to discuss strategy, most times I get in I have less then 10sec on the battle timer to start. I know it wouldn't be 100% cure for infuriatingly stupid games, but could help cut it down some

Hell no, I don't want to wait around 30 seconds for your potato computer, then another 30 seconds to argue strategy.  I lead in ~5 seconds before the timer starts, there is at most 1-2 things to type or say which takes perhaps 5 seconds.  Even if you only load in 10 seconds you should be able to say what you want.

 

If giving strategy it's important to not give too much, just general position/flow 1-2 comments max.

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Strom announced officially: artillery will undergo a test of changes (a prototype for an overhaul was already decided upon). There will be both a rebalance of vehicles and the addition of new features. The goal is to make the class more comfortable but less irritating for others (it will include timers, removal of oneshots, artillery "lighting up" the square from where it is shooting). ETA: "when it's done it's done"

I wonder how much I'm going to end up paying Armored Warfare to fix World of Tanks.

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I would like to see at least 1 respawn per battle (ala War Thunder), but obviously make it a little expensive (like gold). Also before the battle starts maybe able to change your load out,  bottom tier then bring more gold rounds and throw some food in, lots of arty then swap a spall liner on

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My honest opinion is that Arty was nerfed too hard.  I understand that many people hate arty with a bloody passion, but some admit that there is a good that it does.  It forces players to keep the game in motion, rather than camping all 15 minutes. Also I want the Duck to swim...

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More time before the battle starts so we can at least "try" to discuss strategy, most times I get in I have less then 10sec on the battle timer to start. I know it wouldn't be 100% cure for infuriatingly stupid games, but could help cut it down some

Wouldn't work. Can already do it in the first few seconds. Ping map for potato heavies 'Heavies to xyz please'. The potato heavies go valley on lakeville or position on another map that is the least viable.

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My honest opinion is that Arty was nerfed too hard.  I understand that many people hate arty with a bloody passion, but some admit that there is a good that it does.  It forces players to keep the game in motion, rather than camping all 15 minutes. Also I want the Duck to swim...

You play a completely different game. Surely not WoT.

Every time there is arty, everyone camps. If there is none, the gameplay is much faster (and much more fun).

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1. Remove artillery.
2. Reduce RNG to +/-5%.
3. Reintroduce battle tier 12.
4. Reduce players per battle maximum to 12v12.

I have my reasons.

I understand all but 12v12, is that so that 1 person has more influence on a match?

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