no_name_cro

Quick questions & quick answers. [WoWS]

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My BBs seem rather...inaccurate at times.  I'm not sure what the issue is.  Sometimes I can nail things at long range, but other times I'll be shooting at a target 6 klicks distant and will watch every round but one miss.  I know I'm leading properly because the shots aren't all ahead or all behind or anything, but they seem to land around the target too often.  Too often I'll fire at a target and see shots land in front of the target, behind the target, past the target, and short of the target, and hit with maybe 1 or 2 shells out of 8 or 9.

What am I doing wrong?  I normally fire in sequence, rather than all at once; does this affect accuracy?  Also, I tend to make it a point to always be moving at full throttle; does that affect accuracy?  I (too often) see people literally park motionless somewhere and fire at targets at max range; does this actually help accuracy?

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Welcome to BBs.

Seriously though, the class has the worst dispersion in the game, resulting in misses like you describe.

Moving doesn't affect accuracy at all, regardless of being stopped or at full speed.

Certain nations are more accurate than others however, the Germans are shit, whilst the Arizona and Warspite are good.

You can equip an aiming equipment module in one of the slots for some nations which will help reduce the dispersion - strongly recommended for Anerican BBs.

 

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1 hour ago, Hellvn said:

Welcome to BBs.

Seriously though, the class has the worst dispersion in the game, resulting in misses like you describe.

Moving doesn't affect accuracy at all, regardless of being stopped or at full speed.

Certain nations are more accurate than others however, the Germans are shit, whilst the Arizona and Warspite are good.

You can equip an aiming equipment module in one of the slots for some nations which will help reduce the dispersion - strongly recommended for Anerican BBs.

 

Ok, good to know.

When's a good time to use AP and HE?  With DDs I only use AP against DDs and use HE against cruisers and BB to set fires if I get within range.  Cruisers I use AP against DDs and cruisers, HE to set BBs on fire - and BBs I literally never use HE.

Am I doing it wrong?

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Probably not quite as simple as that - if would be worth reading up on the overmatching mechanics for AP.  Mesrith or Onboard would be able to explain it better than I can.

Generally HE is better against DDs, you won't get overmatches and you've got a good chance to go module damage plus set fires.

Against angled cruisers, HE is again better (aim at their superstructure) but if they show their broadside then hit them with AP and aim at the waterline.

Same applies in a BB, if they're bow tanking then hit them with HE unless you can overmatch their bow armour.  For long range shots, AP might be effective due to plunging fire, but it isn't modeled correctly in WOWS, and more often than not results in ricochets or over pens.

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15 minutes ago, Hellvn said:

Probably not quite as simple as that - if would be worth reading up on the overmatching mechanics for AP.  Mesrith or Onboard would be able to explain it better than I can.

Generally HE is better against DDs, you won't get overmatches and you've got a good chance to go module damage plus set fires.

Against angled cruisers, HE is again better (aim at their superstructure) but if they show their broadside then hit them with AP and aim at the waterline.

Same applies in a BB, if they're bow tanking then hit them with HE unless you can overmatch their bow armour.  For long range shots, AP might be effective due to plunging fire, but it isn't modeled correctly in WOWS, and more often than not results in ricochets or over pens.

Ah, good to know.  Wasn't sure how much it mattered that so much long-range fire seems to hit the lightly armored superstructure and not the more heavily armored belt on a battleship.

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I run AP nearly all the time in BBs unless a target BB refuses to stop being bow on our if I know a DD is close by. Heck AP isn't all that bad against DDs because 5 overpens will take half this HP

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On 7/17/2017 at 7:35 AM, Psycodiver said:

I run AP nearly all the time in BBs unless a target BB refuses to stop being bow on our if I know a DD is close by. Heck AP isn't all that bad against DDs because 5 overpens will take half this HP

Same here.

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Florb, I see from another thread that you are only at tier 4. Lower tier BBs are deliberately made inaccurate by WG by a combination of two stats; dispersion and sigma.

Dispersion is the size of the ellipse (oval) that your shells will land "somewhere" in. 

Sigma dictates how likely the shells are to land in the middle of the dispersion ellipse. 1.5 is terrible and will see your shells landing all over the ellipse while 2.0 is good and will see a majority of them landing in the middle of the ellipse. 2.1 is the best in the game.

Low tier BBs suffer from the double whammy of his having a large dispersion AND a terrible sigma.  As a result you see shells landing all over the place.

As you go up on tiers you will see some ships have much better sigmas than others.  Fuso while it has an excellent max range has an abysmal sigma value (1.5 from memory) which means that any salvo fired at a target more than 12km away is just a Hail Mary spray'n'pray.

As a very broad general rule (up to tier 7/8) the ideal range for a BB is 12km. Close enough to reliably hit your target but far enough away to not get torped.

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