Sign in to follow this  
Followers 0
cd169

RIP WoWP?

53 posts in this topic

It looks like Wargaming has changed their terms of service.

 

- 12.4.1: In case of a closing of a WG game, Wargaming has to announce it no less than 180 calendar days in advance and has to send a letter on the address of all the users. There are no compensations awarded in connection with the product closure (as in, you won't get anything back once the game closes

 

http://ritastatusreport.blogspot.com/2015/09/910-terms-of-use-changes.html

Share this post


Link to post
Share on other sites

It was one game I could never get the hang of, I guess I just suck at visualizing in 3D....I'm bummed to a degree cause I really wanted a little less simulator (ala Aces High) and more arcady, but I just got owned every time I played that game, so I just stopped playing...

Share this post


Link to post
Share on other sites

It wasn't really that bad in Alpha and Early beta... when they got creative with the controls that killed it, I tried a couple of times to go back and play it again and the interface, the flow, the controls just convinced me to bail out....

Share this post


Link to post
Share on other sites

No, it was a shit game in closed beta and got worse in release. I don't think anyone is particularly surprised by this news.

Share this post


Link to post
Share on other sites

bye bye. Wont miss this shitty game.

I will.  It had/has some issues, but there were some magic moments, too.  Poor management by Wargaming and abuse by toxic elements in the community (enabled by the poor management by Wargaming)  triggered the PvP death spiral, and now we are where we are.   

Share this post


Link to post
Share on other sites

It wasn't really that bad in Alpha and Early beta... when they got creative with the controls that killed it, I tried a couple of times to go back and play it again and the interface, the flow, the controls just convinced me to bail out....

I have a completely different view. It was so bad in Alpha I never returned. 

Share this post


Link to post
Share on other sites

I think what killed it is the respawn system that War Thunder used that WG didn't, battles rarely lasted long so it got old quick

Edited by Psycodiver

Share this post


Link to post
Share on other sites

Lol. Looks like I'm staying top 20 wowp forever. Glad I got uni in that so I can finally push for 60% in tanks and be triplecum.

Share this post


Link to post
Share on other sites

unsurprising.

 

its kind of a shame though, tbh. I wanted it to succeed. because then Gaijin will stop ruining their own game. I think if WG re developed it and rereleased it it could be a whole lot better.

Share this post


Link to post
Share on other sites

Schadenfreude in full effect, and this is from an alpha tester that stuck with it through that AND a year of release... RIP my sanity.

Share this post


Link to post
Share on other sites

unsurprising.

 

its kind of a shame though, tbh. I wanted it to succeed. because then Gaijin will stop ruining their own game. I think if WG re developed it and rereleased it it could be a whole lot better.

Yeah, at this point starting over, and completely re-branding the title would be the best option.

Share this post


Link to post
Share on other sites

Yeah, at this point starting over, and completely re-branding the title would be the best option.

There was a rumor a while back saying they were going to rename the game. The game itself is pretty solid, but 30sec games are not fun along with other aspects. Fix all that and relaunch would be the best option

Share this post


Link to post
Share on other sites

It wasn't really that bad in Alpha and Early beta... when they got creative with the controls that killed it, I tried a couple of times to go back and play it again and the interface, the flow, the controls just convinced me to bail out....

I alpha tested it but it was so bad then that I quit after a handful of battles. One of the few games where everything sucked so hard that I wouldn't give it a chance again.

Share this post


Link to post
Share on other sites

They actually got it into a playable state just before OB launched. The patch where they put British planes in was probably the high point. Then they ruined it. RIP

Share this post


Link to post
Share on other sites

That's the thing, they got everything right a one point during the game's development, but never at the same time. IF you could Frankenstein's-monster-together the controls, MM, flight model, weapon characteristics, etc into one coherent package with the best of each from alpha/beta/release, it would be a playable (perhaps even enjoyable) game. Instead, they continuously tinkered with every aspect of the game whether or not that aspect was working, so the end result is shit.

Share this post


Link to post
Share on other sites

That sucks. I played a lot in OB and really enjoyed it. Shortly after release it sort of went to hell, I lost interest, and started playing tanks. Shame too cause I have a shitton of planes.

Share this post


Link to post
Share on other sites

It was shit in alpha, shit in beta, and shit on release.  War Thunder does it better in every fucking way.........IDK why War Gaming even made the attempt it was never going to work.

Share this post


Link to post
Share on other sites

LOL bots in PvP mode now in the super test. I guess there's too much pride on the line to just pull the plug, huh?

Share this post


Link to post
Share on other sites

At this point if it means I can get a match in my 262 whenever I'm in the mood to fly, I'll take it. 

Share this post


Link to post
Share on other sites

Total speculation here, but the bots have to be on the level of the general pubbie. If they are "good" bots and pubbies get wrecked, then there will be huge outcry. The pubbies have to be able to beat the bots, which means they are going to be terrible bots. What if they just take the current bot AI they have in game and put them into PvP? That would be worse than 3v3 battles with no bots.

For the maximum WG screw-job, watch the bot kills not count for missions :)

Edited by Antiledo

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.