TheMarine0341

T-22 Mission Discussions

413 posts in this topic

Basically, dont hog up the Personal Missions thread with the Steel-Hunt/Rampage missions. Discuss those missions here.

I will be creating a "Best Tank For" thread, similar to the Personal Missions, after we've had a bit of time to see what's going on there

Domination Missions

Spoiler

 

D-1: Team Player


Primary Conditions

  • Earn at least 250 victory points.
  • Cause at least 3,000 HP of damage to enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Win the battle.

D-2: Accelerate & Eliminate


Primary Conditions

  • Destroy at least 1 enemy vehicle during the first minute of the battle by shooting or ramming it.
  • Destroy at least 1 enemy vehicle by shooting it. Remain unspotted at the moment of its destruction.

 

Secondary Conditions

  • Earn at least 200 victory points.

D-3: Set Fire to the Rain


Primary Conditions

  • Cause at least 1,000 HP of damage with Combat Reserves.
  • Penetrate enemy vehicles with shots at least 5 times in a row.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Destroy at least 2 enemy vehicles.

D-4: Flank You Very Much


Primary Conditions

  • Destroy at least 2 enemy tank destroyers and at least 2 enemy heavy tanks in one battle by shooting or ramming them.

 

Secondary Conditions

  • Deliver at least 1 flag.

D-5: Sitting Duck


Primary Conditions

  • Destroy at least 4 tracks of enemy vehicles by shooting or ramming them.
  • Shoot and destroy 1 enemy vehicle, having received no prior damage to your vehicle.

 

Secondary Conditions

  • Win the battle.

D-6: Just a Shot Away


Primary Conditions

  • Cause at least 6,000 HP of damage to enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Deliver at least 1 flag.

D-7: Nerves of Steel


Primary Conditions

  • Damage received and damage blocked by armor must total at least 10,000 HP.
  • Fire at least 5 shots that cause damage to enemy vehicles.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Cause at least 3,000 HP of damage to enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

D-8: Thunder and Lightning


Primary Conditions

  • Destroy at least 2 enemy vehicles with Combat Reserves.
  • Earn at least 300 victory points.

 

Secondary Conditions

  • Deliver at least 1 flag.

D-9: Ultimate Survival


Primary Conditions

  • Block at least 7,500 HP of damage in the battle.
  • Cause at least 10,000 HP of damage to enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together

 

Secondary Conditions

  • Do not lose more than 2 of your vehicles in the battle.

D-10: Near, Far, Wherever You Are


Primary Conditions

  • Cause at least 3,000 HP of damage to enemy vehicles from a distance of more than 300 m by shooting them.
  • Cause at least 3,000 HP of damage to enemy vehicles from a distance of less than 100 m by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Cause at least 500 HP of damage with Combat Reserves.

D-11: All Is Fair...


Primary Conditions

  • Destroy at least 2 enemy vehicles with Combat Reserves.
  • Destroy at least 8 enemy vehicles, of 3 different types, by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Win the battle.

D-12: Force to Be Reckoned With


Primary Conditions

  • Finish the battle as the top player of both teams by victory points earned.
  • Destroy at least 10 enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Deliver at least 1 flag.

D-13: Hunting Giants


Primary Conditions

  • Destroy at least 5 enemy heavy tanks and 5 medium tanks by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Do not lose any of your vehicles in the battle.

D-14: Critical Acclaim


Primary Conditions

  • Damage or destroy enemy vehicles’ modules or injure members of their crew, totaling at least 12 modules and crew members, by shooting them.
  • Cause at least 12,000 HP of damage to enemy vehicles at close range (within the view range of your vehicle), by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Deliver at least 2 flags.

D-15: Veni, Vidi, Vici


Primary Conditions

  • Finish the battle as the top player of both teams by experience and victory points earned.
  • Cause at least 15,000 HP of damage to enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Do not lose any of your vehicles in the battle.

 

 

 

 

 

 

Steel Hunt Missions

 

Spoiler

 

SH-1: The Colors of Superiority


Primary Conditions

  • Deliver or destroy at least 2 flags.
  • Flags only appear in battles with Platoons.

 

Secondary Conditions

  • Cause at least 7,000 HP of damage to enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

Secondary Conditions

  • Do not lose any of your vehicles in the battle.

SH-2: Skyfall


Primary Conditions

  • Earn at least 300 victory points.

 

Secondary Conditions

  • Cause at least 1,000 HP of damage with Combat Reserves.

SH-3: Shoot the Messenger


Primary Conditions

  • Destroy at least 3 enemy vehicles that are carrying a flag by shooting or ramming them.
  • Flags only appear in battles with Platoons.

 

Secondary Conditions

  • Earn at least 1,500 XP in the battle.

SH-4: First to Fight


Primary Conditions

  • Destroy 1 enemy vehicle during the first minute of the battle by shooting or ramming it.

 

Secondary Conditions

  • Do not lose more than 3 of your vehicles in the battle

SH-5: Warpath


Primary Conditions

  • Cause at least 6,000 HP of damage to enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Destroy at least 4 enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

SH-6: Thor's Hammer


Primary Conditions

  • Cause at least 3,000 HP of damage with Combat Reserves.

 

Secondary Conditions

  • Destroy at least 4 enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

SH-7: Return Fire Part 1


Primary Conditions

  • Cause at least 10,000 HP of damage to enemy vehicles by shooting or ramming them.
  • Deliver or destroy at least 3 flags in the battle.
  • Flags only appear in battles with Platoons.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Destroy at least 5 enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

SH-8: Wild Card


Primary Conditions

  • Destroy at least 5 enemy vehicles with Combat Reserves.

 

Secondary Conditions

  • Earn at least 1,700 XP in the battle.

SH-9: Sabotage


Primary Conditions

  • Damage or destroy enemy vehicles’ modules or injure members of their crew, totaling at least 15 modules and crew members.
  • Damage caused with Combat Reserves is not counted.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Cause at least 8,000 HP of damage to enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

SH-10: All Shall Fall


Primary Conditions

  • Destroy at least 10 enemy vehicles, of 3 different types, by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Cause at least 1,500 HP of damage with Combat Reserves.

SH-11: Return Fire Part 2


Primary Conditions

  • Destroy at least three times as many enemy vehicles, by shooting or ramming them, as the number of your vehicles lost in the battle.
  • Destroy at least 6 enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Earn at least 1,800 XP in the battle.

SH-12: Under Your Skin


Primary Conditions

  • Destroy at least 12 enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Do not lose more than 2 of your vehicles in the battle.

SH-13: Up Close and Personal


Primary Conditions

  • Cause at least 15,000 HP of damage to enemy vehicles, by shooting or ramming them, from a distance of less than 100 m.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Destroy at least 5 enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

SH-14: The Heat of Battle


Primary Conditions

  • Earn at least 3,000 XP.
  • Do not lose more than one of your vehicles in the battle.

 

Secondary Conditions

  • Cause at least 8,000 HP of damage to enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

SH-15: Checkmate


Primary Conditions

  • Finish the battle as the top player by experience and victory points earned.
  • Cause at least 15,000 HP of damage to enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

 

Secondary Conditions

  • Destroy at least 7 enemy vehicles by shooting or ramming them.
  • Results achieved in all vehicles of your group are added together.

 

  •  

....Its REALLY going to bug me that I cant get rid of that last bullet point...

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Hmm started to powergrind them. The 1st Domination was simple, just win a flag once. The 2nd one I'm stuck apparently. You gotta pick a semi fast autoloader for that first kill under a minute and maybe an arty for the unspotted kill? 

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For the 10k blocked just pick 3 T10 heavies, go full yolo, do 5dmging shoots bounce a few shells while dying and mission is done.

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25 minutes ago, kariverson said:

The 1st Domination was simple, just win a flag once.

This doesn't seem correct. A flag is worth 40 points, right? 250 points are required for the mission...

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5 minutes ago, monjardin said:

This doesn't seem correct. A flag is worth 40 points, right? 250 points are required for the mission...

When a map has 4 flags they are worth 40 points

600point maps with 1 flag are worth 150 points

900point maps with 1 flag are worth 250 points

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6 minutes ago, SchnitzelTruck said:

When a map has 4 flags they are worth 40 points

600point maps with 1 flag are worth 150 points

900point maps with 1 flag are worth 250 points

I've only had 4 flag and 600 point maps so far.

Are these rules posted anywhere?

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Just now, monjardin said:

I've only had 4 flag and 600 point maps so far.

Are these rules posted anywhere?

Idk if its posted anywhere, that's just how it was on test server.

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Is there a comprehensive list? This'd be a great place to post them. I've learned nothing about this, but if you've got the continuing discussion going here, a repost of the criteria sounds good. 

Whats the general estimate on how challenging and or RNG dependent these are? Nothing about the 260 is challenging, except the fortitude to stick to doing it and wait for the luck. Are these just as bad but with different numbers?

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2 minutes ago, CraBeatOff said:

Is there a comprehensive list? This'd be a great place to post them. I've learned nothing about this, but if you've got the continuing discussion going here, a repost of the criteria sounds good. 

Whats the general estimate on how challenging and or RNG dependent these are? Nothing about the 260 is challenging, except the fortitude to stick to doing it and wait for the luck. Are these just as bad but with different numbers?

I will do that in the OP as soon as I can

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Just now, TheMarine0341 said:

I will do that in the OP as soon as I can

Thx bae <3

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TFW I had the perfect map and luck to not die and deliver a 250point flag also managed to do that BUT then I got XVM fucked by some retarded monkey with arty strike so I diead and was 250dmg short, I was so mad and still am.

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2 minutes ago, Siimcy said:

TFW I had the perfect map and luck to not die and deliver a 250point flag also managed to do that BUT then I got XVM fucked by some retarded monkey with arty strike so I diead and was 250dmg short, I was so mad and still am.

Does xvm work in this mode ? fml

U've been lucky enough so far bby, keep going.

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5 minutes ago, Sergeant_Fgt said:

Does xvm work in this mode ? fml

U've been lucky enough so far bby, keep going.

You can't see it while checking the teams but if you see him infront of you etc then you can see it.

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Oh, are these missions select-able? Theres several which can be platooned to better your chances of completing the missions. Im at work, no way to check

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1 minute ago, TheMarine0341 said:

Oh, are these missions select-able? Theres several which can be platooned to better your chances of completing the missions. Im at work, no way to check

Yes u can select which one u want to do besides 9-15 iirc, those get unlocked once u complete a few. Correct me if I'm wrong.

 

14 minutes ago, Siimcy said:

You can't see it while checking the teams but if you see him infront of you etc then you can see it.

Btw get rid of that annoying chat spam mod :frenchy: 

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Missions to *possibly* complete while platooned: (These missions have the description "Results achieved in all vehicles of your group are added together.")

*Indicates it MUST be platooned. Portal reads "Flags only appear in battles with Platoons."

Domination

1,3,6,7,9,10,11,12,13,14, 15

Steel Hunt

1*,3*,5, 7, 9, 10, 11, 12, 13, 15

@Anfield there was a lot of discussion on your stream about platoons, this may be why people were bugging you about it.

But, as it's been pointed out this could mean tanks in the group of tanks selected, not platoon-mates and their tanks

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Looks like you have to finish 1-8 of each set before moving on to 9-15.

Some of these will really just be a pain. I tried the kill a tank in the first minute for a couple games using a Batchat. The only time I came close, a "friendly" IS-7 manged to drive right in front of me, block my shot, get killed, and keep the bad guy alive while I was on reload.

Some of the missions are super duper easy. 10k blocked+received is incredibly simple.

Platooning should help with a lot of these.  Some of them look like they actually include the results of your entire platoon which should make some of the missions trivial. Even non-platoon ones might be easier though - kill an enemy in the first minute is a lot easier if you run 3x Batchats.

The other interesting thing is the mission rewards now.  We're going to have piles of +25% XP, +100% crew XP, and +100 free XP boosters...

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Guys, steel hunt solo = so gud. No team mates to fuck you over, you deal ez dmg and get rewarded so much more than platoons. Twice in a row 11,5k dmg topkek.

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4 minutes ago, TheMarine0341 said:

"Results achieved in all vehicles of your group are added together."

I thought that just meant the 3 vehicles that you personally select to use...

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Just now, monjardin said:

I thought that just meant the 3 vehicles that you personally select to use...

Thats why Im not including this in the OP yet: Its a question of fact, not a statement. Groups mean your platoon, or group mean simply your tank selection for the mission?

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I'm wondering about SH-9. Do orange modules count for the mission as you need to destroy at least 15?

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Damage or destroy enemy vehicles’ modules or injure members of their crew, totaling at least 15 modules and crew members.

1 minute ago, Siimcy said:

I'm wondering about SH-9. Do orange modules count for the mission as you need to destroy at least 15?

I would assume so, given the verbage

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Just now, TheMarine0341 said:

Damage or destroy enemy vehicles’ modules or injure members of their crew, totaling at least 15 modules and crew members.

I would assume so, given the verbage

Oh, I didn't read it in its fullest. Thanks mate, can't upvote as I hit my count. :feelsbad:

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15 minutes ago, TheMarine0341 said:

 

Thats why Im not including this in the OP yet: Its a question of fact, not a statement. Groups mean your platoon, or group mean simply your tank selection for the mission?

I can confirm that this does NOT mean your platoon, but rather your 3 personal selected vehicles.

I was on the mission to do 250 VP. I had over 120, my platoon mates had 70 and 80, so we totaled about 270 and the mission was not completed.

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