Folterknecht

A WoWS critique

31 posts in this topic

Postet this on the official EU forum - let's see how long it lasts ;-)

 

 

After having played 2K games - a whole lot it seems ...

 

1) technical side of things

 

First of all I 've to applaud you guys for offering proper MSAA and not just cheap pseudo AA like FXAA and what not. That 's something PC enthusiasts really appreciate.

Though overall the ratio between eye candy and game performance is OK-ish at best considering we have the year 2017 and not 2010. Running the game on a [email protected] 4.5GHz + 16GB RAM and a GTX970 from a SSD all maxed out and getting between 60-70 avg FPS @1920x1200 is a "C" at best using a school note here.

But there are several things that really bug me:

 

a) ships that diplace thousands of tons of water while going 20+kn producing bow waves like rowing boats . Same goes for the wake - really disappointing!

 

b) When I press "ALT+F4" I want an application to close ffs, not some retarded screen that 's asking me a redundant question. Nobody except maybe King Kong has fingers big enough to press this key combo by accident. 

 

c) Add an option to disable these squeaking 9 year old girls and their voices on the japanese comic ships - it's disgusting. These kind of noises might appeal to a certain religious founder, catholic priests and other strange people - me and probably many others find it disturbing. Having to google first and learn that certain files have to be permanently deleted to get rid of these sounds ... let's just say there are ways more customer-friendly.

 

d) map/game loading seems a little slow considering I'm running a SSD and the "complexity" of WoWS maps.

 

e) Just for your information - the rest of the world displays ping for the complete round (back on forth).*sigh

 

 

2) Gameplay + Balance

 

a) Inter class balance is out of whack - without a hard limit on the number of DD per side we would often have matches with 10 vs 10 DDs + the occasional fotm cruiser in random battles. Limit the amount of DD per side to 3. Nothing wrong with punishing BBs that sail a straight corse the whole match, but when the whole match consists of nothing but dodging torpedos so that one has trouble getting the guns on target with BBs something is wrong. It's also not fun while playing a DD yourself and they overall HP pool get's too small making the reward (credits and XP) also smaller.

 

b) Battleship accuracy is a total joke, especially at distances below 10km. Now I get why pinpoit accuracy for BBs at longer ranges would be game breaking, but when same tier crusiers and destroyers can charge BBs to suicidal ranges and still come out as the victor it gets ridiculous. Especially at lower and middle tiers it's a pure RNG fest.

 

c) Carriers ... I think even WG realised that this class in it's current form doesn't fit into the game. Either the players don't get along with it or a very small percentage is ruling the waves in them.

 

d) Imagine - just for a minute please - Quake, CS, StarCraft or any other competitive game out there telling you where the next enemy is, how many of them are aiming at you, if you are spotted or not, from where the enemy is coming (general direction). Yeah ... the only thing missing here is WG telling us when to go potty. The way WG is approaching games and this kind of game design continues all the way to balancing ships - as long as the 48% WR crowd is happy everything is fine.

 

e) Which moron came up with idea to name "platoons" division in WoWS, how is it possible this idea made it into the game and why is it still there after the alpha/beta? To safe you the time of a simple google search - a small number of ships that form a unit is c called:"flotilla" or a "squadron". But you don't call them Division, that's a mud crawler thingy.

 

g) High tier gameplay (t8+) is just ... *shudders. I don't have any intention to grind beyond t8 and that is coming from someone who had 20+ t10 tanks researched in WoT and played with some of the top clans  CW in their time.

 

3) Pay to win and paying for historical accuracy

 

a) I long stoped caring what WG is doing in randoms, but when you introduce a game mode that is targeted at competitive play - hiding overperforming ships behind a pay wall, but letting them participate in that game mode ... that is pay to win. Solution is simple - I trust in you guys, you 'll find it yourself and don't implement it in the near future.

 

b) Scharnhorst and Gneisenau armament - you want me to pay money, so that I can play an iconic ship in his historical configuration? Nope - forget it guys, moves like that just make me unhappy and in that state of mind I don't spend money. 

 

4) Matchmaking

 

a) Either everyone gets +/-1 MM or no one. What you created there at t4 is utter nonsense. Sure that Nikolaus captains have great fun clubbing seals, but new players that start out get now two suprises at t5-6: the game gets grindy and suddenly they are "constantly" bottom tier. That 's even worse than the gap in WoT between tier 4 and 6, the effects on player population should be know to your managment and one of the main reasons WoT never took off on NA.

Instead of proper inter tier balancing (with WG it's always the balancing) you get nonsense like that.

 

b) Equal numbers of DDs per side - right now!!! This is like WoT when vision meta was still a thing and one side didn't have scouts, only difference in WoWS these scouts have alpha strike capabilities like battle ships with their torps. Especially with all these game modes requiring to sit in imagery circles wanking while you watching pornhub on your 2nd screen while waiting to collect these stupid cap points.

 

c) 3 players in one "divison" with a team consisting of only 12 players per side - who thought that is a good idea? In WoT a good player can usually take some counter measures when he attracts attention from a platoon, nearly impossible in this game in many situation. Combine that with perma smoke and the unbalanced fire mechanic ... yeah, great fun to be had.

 

 

 

5) Miscellaneous

 

- "No" RN but a fuck ton of sovjet/russian ships no one really cares about - Britania ruled the seas, not russian peasants in rowing boats. We want this.

- WG still unable to provide a solid base for e-sports, thanks inability when it comes to balance, insistance on skill negating things like heavy RNG, bad thought out game mechanics and a game design that isn't really inviting in the higher tiers.

- Clans with 30 members o_0 - sure you promised to increase that limit, but any long term WG experienced player knows what to make of your promises ... remembering the thing with the size of the world map on the WoT EU server for example ... .

- No historical incorrect flags and ship models :-(  Nope, german lefties, SJWs and prosecutors are allergic when it comes to travelling to russia and stirring the shit there. So why cater to their retarded world view? They arn't better than the nazis, imposing their views on others is all they are after.

- A rework should usually lead to improvement not the opposite. Ofc when it comes to feedback WG isn't known for being very responsive.

 

 

Over and out for now.

 

dodge_the_bullet         a.k.a. Folterknecht

 

 

http://forum.worldofwarships.eu/index.php?/topic/74034-what-s-wrong-with-warships/

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I can't properly express how much I hate 1. B.  Not just in ships.  Shows up in a few other games.  Some even disable it entirely.  Alt+F4 is my way of saying "Fuck Off, I'm done right now."  Or at the very least, "Your game leaving process takes too long.  I don't have patience for that.  Exit right now."

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Well, firstly, as someone who has been around water, boating, and ships his entire life, the bow wave and wake effects are actually pretty accurate for ships of these sizes. 

Ive never seen 10 DDs aside ever, I think the highest Ive seen ever is 6 aside, or it could of been 5. Not sure.

CVs are mostly fine, in all honesty. Much better than Artillery at least, and its possible to counter them or avoid them.

 

I have no issue with divisions being callled Divisions. Its pretty much accurate.

 

Yes some of the new skills are a bit... Weird. However unlike the previous skill system, its providing a lot more variety which is a good thing, compared to the old system where there was pretty much one optimal setup for each class and that was that. The new one is actually making me think about where I should put my points for the ship. 

BB accuracy at short range needs to be buffed for low tiers, I agree. But high tiers, I have no real issue with it frankly. In my Amagi or Yamato at 10km, I can aim exactly where I want to hit and ill hit it, and frankly, a full Amagi salvo hitting every single one of its 10 shells on another broadside BB will pretty much 1 shot it every single time. 65K damage salvos are not uncommon on broadside BBs with my Yamato at 10km as well. 

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In all my games I never saw a single one with more than 5 DDs per side...

Being bottom tier is imho not half as aggravating than in WoT.

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Ok, maybe my grap of english isn't that good:

" without a hard limit on the number of DD per side we would often have matches with 10 vs 10 DDs "

 

Which means - at least that's what I think - that without an upper limit we would see 10 vs 10 DDs sometimes. I didn't say that there are matches consisting of 10 vs 10 DDs ... + dressing.

But it's obvious, at least to me, that there is a limit - 5

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WoWS deffo has it's problems, but it's IMO miles ahead of WoT as far as balance, rage-inducing game features and listening to feedback is concerned. RNG giveth and taketh away sometimes, but not nearly as much as in WoT, there are no RNG rolls on damage and penetration to screw you over.

Concerning class balance and DDs - out of all surface combat classes DDs have the most impact on battle outcome but they punish mistakes the most as well, only increasing with every tier, and with all the means to counter DDs at top tiers (radar, hydro on CA and BB, vigilance, RPF, CVs) I think the number of DDs in battles is perfectly fine. In fact, I have never seen more than 5 DDs per team, on extremely rare occasions, and AFAIK there's no hardcap on any ship class except CVs. But I do agree with making the MM to put an equal number on DDs on each team. However, I feel DD branches are the most disbalanced out of all, with USN being overall top picks for their versatility, VMF being good at annoying stuff and dealing damage, IJN having a couple of highlights but getting screwed in general because of having to sacrifice so much for excessively powerful torps, and KM being absolute dogshit because, well, "hydro on DDs is OP"

BBs - most of the time I have no issues with accuracy as most of the time I'll land some shots and do damage. They're kinda like derpguns in WoT, massive alpha and pen needs to be counterbalanced. Even though I absolutely despise when the main battery crews on my Amagi have too much saké and miss perfect broadsides at 7 km :wut:  Overall, I think BBs are fairly balanced across all tiers, even though there's still BattleBabies crying about torps and fires. Massive HP and armor needs some sort of counterplay for god's sake

Cruisers got a much needed quality-of-life improvement against BBs in the form of Priority target, even though it dumbs down the game and takes skill away from situational awareness, because due to how forgiving to play BBs are and consequentially their overpopulation, cruisers suffered the most, especially in mid tiers where they still didn't have enough utility. But now that Basics of Survivability competes with some very good captain skills and the advent of IFHE, BB population has finally come under control.

CVs are due for a rework around March/April, but it's obvious that IJN are the clear winners here.

P2W - it's obvious that premium T7 DDs and T7/8 cruisers are way more competitive than their tech tree counterparts. Premium ships are supposed to have their gimmicks that make them unique, not broken like the LULfast.

Well-coordinated divisions indeed have a little too much carry potential, and I'm afraid they soon might compleely limit them to 2-man divs, like they did with WoWP.

Finally, I don't really care for historical significance of certain navies, as long as new ships are interesting to play and have a historical basis (unlike Roon/Hindenburg/GK)

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13 hours ago, Mesrith said:

Not that I necessarily disagree with you, but it's just the cliff notes of the past 2 years of normal forum complaints.

This was exactly my thought.

Some points have merit others do not. I find that these kinds of posts are often one sided on issues. But a fair summary of what one should expect to see in the main forums... at least US/EU. I don't frequent the other forums too often.

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You want a Myoko without the weeb voiceovers just play the damn Myoko. Same with Kongo. For Takao, well, you can have a 12 year old boy instead, I guess. As for DDs, it's interesting. You seem to find them too powerful, but many others think WG has made them too easy to catch with the influx of radar cruisers, and the Radio Location skill. I do agree about CVs. They completely dominate the game in the hands of a competent player, and they're worse than WoT arty for ships that don't have any AA. Particularly at tier 4, where virtually nobody has AA worth a damn, they're a huge pain in the ass, especially when you're up against an experienced clubber in a Hosho and all you have is someone who just started playing with a stock Langley.

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Tier 4 clubbers in carriers can't be avoided. I'm grinding through the Hosho, and I often find langley's with the tier 4 bonus planes/squad skill. I have to try as hard as I can to sneak my bombers around to have an effect. Not fun.

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@thegeek2 im pretty sure Gunzou is like 20. Also, you can put any of the arp captains in any of the arp ships, they're likd prem ships. And they'll have the voice of the captain, not the ship.

IIRC hiei and Nachi have the deepest, and least "squeaker girl" voices, or Kirishima maybe (Yotaro - the bear) or Kongo. Its mainly Ashigara and Haguro, and Iona, possibly Haruna and Takao as well with those voices. (Kirishima uses Ionas voice unless they changed it)

Also, CVs arent very common these days, and are limited to 1/team at tier 8-10. The best way to counter them is to shove as much AA on as possible. 

Of course its not always the best option, but at tier 10 most ships have pretty potent AA and a CV that goes for my Yamato is garunteed to lose a good portion of his squadren for his efforts. If you play anything US at those tiers you'll be farming plane kills like no tomorrow if you find a CV player stupid enough to try and damage you.

 

At tier 4/5, stick by a Myogi/Kongo. Or a Texas if you have one. They have some of the best AA at those tiers IIRC. (Ive actually baited CV captains at that tier in my Texas by saying in all chat "damn, CV. I have no AA D: and then watching the plane kill count rise while laughing hysterically)

BFT/AFT are your friends though. 

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12 hours ago, Folterknecht said:

Ok, maybe my grap of english isn't that good:

" without a hard limit on the number of DD per side we would often have matches with 10 vs 10 DDs "

 

Which means - at least that's what I think - that without an upper limit we would see 10 vs 10 DDs sometimes. I didn't say that there are matches consisting of 10 vs 10 DDs ... + dressing.

 

????

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Im pretty much 120% certain that I didnt mention anything about DDs in my post. Also, never seen more than 5 aside. Also BB meta and BB ease of use means that I doubt we'll ever see games with 10 DDs per team. 

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6 hours ago, Assassin7 said:

Im pretty much 120% certain that I didnt mention anything about DDs in my post. Also, never seen more than 5 aside. Also BB meta and BB ease of use means that I doubt we'll ever see games with 10 DDs per team. 

The OP mentioned something about 10v10 DD's. It wasn't you.

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@Assassin7 At tier 8 I mainly play DDs like the Akizuki and Lo Yang. Both have good AA for destroyers, but not enough to protect me from a cross-dropping CV who wants my ass. I also play Takao/Atago alot, which doesn't have AA worth a damn. I don't like running Defensive Fire, because it's pointless for the majority of games a CV isn't around, while Hydro is usually relevant in some way.

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I don't see what the big deal is about the stupid voices. Those dayglo ships are stupid too, right? Play a stupid ship, get a stupid voice. 

My main complaint about Boats atm is 3-man divisions in a 12-player game. It's become MWO 2.0. 

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3 minutes ago, Kilpanic said:

I don't see what the big deal is about the stupid voices. Those dayglo ships are stupid too, right? Play a stupid ship, get a stupid voice. 

My main complaint about Boats atm is 3-man divisions in a 12-player game. It's become MWO 2.0. 

I have seen a bunch of them - but honestly, unless it's 3 guys from an functioning Clan, it doesn't phase me to see it.  Most often ( at least during the AM/early PM EST ) it's 3 average randoms that are playing together for fun/friendship.  It doesn't seem to be the 3 man Unicum kick squads from WoT that caused chaos and abnormal game play from both teams.

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35 minutes ago, BiggieD61 said:

It doesn't seem to be the 3 man Unicum kick squads from WoT that caused chaos and abnormal game play from both teams.

I still shudder thinking about the T67 days when it was still the T49, man seeing a 3 person purple platoon on the other team

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49 minutes ago, BiggieD61 said:

I have seen a bunch of them - but honestly, unless it's 3 guys from an functioning Clan, it doesn't phase me to see it.  Most often ( at least during the AM/early PM EST ) it's 3 average randoms that are playing together for fun/friendship.  It doesn't seem to be the 3 man Unicum kick squads from WoT that caused chaos and abnormal game play from both teams.

Yeah there's a big difference in commitment between the early afternoon players and the evening ones. For that reason I prefer playing during the day, when the population of sensible casuals seems highest, but sometimes my schedule dictates that my gaming time is in the evening, and I don't want to feel I have to choose between not playing boats and losing at boats. 

I'm the kind of guy who plays 2-3 games a few times a week, so if even 20% of those games start at an obvious disadvantage, it's incredibly discouraging to me. Fortunately Ranked is here again so I can feel like I'm playing on a level playing field for awhile. 

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16 minutes ago, Psycodiver said:

I still shudder thinking about the T67 days when it was still the T49, man seeing a 3 person purple platoon on the other team

I once had to face Crabeatoff and two other Uni's in the original Lakeville map.  they were in the old T49's and they took center - vision meta at it's best.  I got crab on some blind shots, but they destroyed our team.  I was still new enough that I thought my 49.5% win rate was acceptable .... :gachi:

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6 minutes ago, OnboardG1 said:

Are we seriously complaining about three man purple divisions on fucking WoTlabs?  

Fucking yes. Why not? 

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4 minutes ago, OnboardG1 said:

Are we seriously complaining about three man purple divisions on fucking WoTlabs?  

Even when they do show up, it's a different effect do to the game play.  I have seen 3 man OPG divisions before ( they are one of the decent clans so far in NA ) and while they perform well together, it's not a guaranteed win - especially since MM likes to balance Divisions in the MM.

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16 hours ago, Kilpanic said:

Fucking yes. Why not? 

Because it's lazy, pubbie level thinking. Teamwork is not OP and this isn't WOWP where there was an easily exploitable, 100% foolproof way of GG 100% wins. There are lots of ways to beat a team with a good three man in it. They usually reduce to "beat the team, not the division". Pubbies fail all the time and strand even a triple OMNI/AAO/OPG division up shit creek. 

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41 minutes ago, OnboardG1 said:

Because it's lazy, pubbie level thinking. Teamwork is not OP and this isn't WOWP where there was an easily exploitable, 100% foolproof way of GG 100% wins. There are lots of ways to beat a team with a good three man in it. They usually reduce to "beat the team, not the division". Pubbies fail all the time and strand even a triple OMNI/AAO/OPG division up shit creek. 

While I can't disagree with you regarding teams failing even good divisions, having 3 out of 12 people in a team in a coordinated unit with a VoIP system is more powerfull then 3 out 15 in tanks etc. While the MM takes into account divisions it doesn't take into account their skill level or level of coordination.

Being a solo player I quiet often see the effects, especially in lower tiers, where us novices have lesser abilities in countering these capable divisions. I try to improve, but you can only do soo much, when you get outplayed by better players with better captains and so on.
I've been on the recieving end of a 3 man tier 7 OMNI division a couple of times, and my god I cursed my luck, that my team got some shitty 3 man 47~% Germans instead. On the plus side in one of the battles our division spend a lot of time talking shit in chat v0v

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