TheSovereign

Post patch thoughts

86 posts in this topic

50 minutes ago, tajj7 said:

Lights are supposed to be matched against each other, TDs, SPGs and Lights are mirror matched, might be problems with NA's very small populations.

Matched against each other does not include tiers however. One team can have 2 tier IX LTsand 2 tier VII MT/HTs while the other team gets two tier IX MT/HTs and tier VII LTs...

Share this post


Link to post
Share on other sites

Yes, it works out like that frequently. However, if you are the top light, and can keep your health while being active until mid-battle or so, and aren't too far behind in total HP, your mobility gives you a significant advantage. In good hands, the carry potential of top tier lights is significant. 

I've really been enjoying mid-tier light play since the update. 

Share this post


Link to post
Share on other sites
7 hours ago, Griphos said:

Yes, it works out like that frequently. However, if you are the top light, and can keep your health while being active until mid-battle or so, and aren't too far behind in total HP, your mobility gives you a significant advantage. In good hands, the carry potential of top tier lights is significant. 

I've really been enjoying mid-tier light play since the update. 

shhh don't say that, everyone said LT's were nerfed into the core of the earth.

Share this post


Link to post
Share on other sites
22 hours ago, Jaegaer said:

Matched against each other does not include tiers however. One team can have 2 tier IX LTsand 2 tier VII MT/HTs while the other team gets two tier IX MT/HTs and tier VII LTs...

Does it still account for MM weight because lights are generally lower MM weight than heavies or meds and I thought previously most of the time lights were mirror matched on MM weight, unless they have changed it? 

Share this post


Link to post
Share on other sites
3 hours ago, tajj7 said:

still account for MM weight...?

No. MM is a thing of the past with the new templated and class matched teams. And it didn't work well even before.

Share this post


Link to post
Share on other sites

Here is my thoughts on my short time in the new patch. For some context, I'm not much of a WoT player anymore, but haven't quite quit. I play once a month or so and keep an eye on whats going on.

Arty: The actual changes are a mixed bag - I don't agree with making arty even more capable in close quarters, especially when it makes them competitive with many of the light tanks that should eviscerate them. Another thing I'm iffy about is that arty plays more of an assassin roll than before - their ability to accurately take out very low HP targets is a little absurd for a class that is supposed to be about area denial, chip damage, and as a counter to immense armor. On the other hand, I do think they feel a lot more tame when you're not in one of these situations. I haven't had a problem with stuns. The BIG plus to the new arty is that you're going to see a lot less of them. Their lack of oneshots and increased skill/effort requirement will make them a lot less appetizing to many bad arty players - without a meta change they will be very rare within a few months, especially below 9/10.

MM: Overall good - there's some glaring issues with how it matches top tier tanks, but a micropatch is fixing that very soon. It's even more retard friendly than before though - even a terrible player can have some really good games if he's in one of the new overpowered heavies/superheavies and gets placed top tier enough times, and the new 3-5-7 makes that even more of an advantageous position. Whether that's an actual problem is up to you.

Lights: Disappointing performance on the T10s, but that's just how the cookie crumbles. To make them competitive with T10 mediums would require some really absurd stats in this sort of meta and would break the game if map design shifts at all towards more open maps. I'm alright with wargaming taking the safe route and erring on the side of caution. This patch really obliterated how unique some lights are though. They all start blending together when you have so many similar tanks - some of the 6/7/8 lights feel analogous to what wargaming is doing with the T-44/Pershing clone spam.

While it's a step in the right direction, I think it's a very small step compared to what was possible with an arty/MM/LT overhaul patch. Sort of disappointed, but it's better than the one step forward, two steps back design theory I've come to expect from wargaming.

Share this post


Link to post
Share on other sites

At least in platoons, it seems like it is far more common to be bottom tier now. I ran about 15 games with some of the guys, and we ended up getting top tier maybe twice, or three times, and bottom tier all but 1 of the games. These were mostly tier 8 games.

Share this post


Link to post
Share on other sites

Not exactly a thought on the patch itself, but... OH MY GOD THESE TEARS ARE SO FUCKING DELICIOUS!

" Also I will not get any refund of gold on my arties. Which now will be absolutely USELESS. "
" Seriously. WG doesn´t wants arties. What they will get is that nobody will play arties. And everybody will camp at the bottom of their bases. "
" Arty will not have big alpha damage anymore. Arty was often the last tank alive and had a chance to shotgun the first enemy that found you. This was an exciting part of the arty game. Now, as soon as all other tank classes are dead, you might as well just drive in the open and let yourself get. What else can you do? Get 200 more damage? I think arties will suicide much more with 9.18. " (OH NOEZ, MUH CANCER-WAGON CAN'T INTO SHUTGUN ANYMORE!)
" And besides, if couple of loud people are complaining about couple "artys sitting in corner", what about TD-tanks? They are the real campers/clickers who just sit in bushes and who usually don't help anyone but themselfs and sometimes there are about 7 of them in both teams just camping and waiting that someone would pop out of their hides (what they are too afraid to too). Arty pushes them away of those hides, making the game go on. " (arty shitter logic 101)
" obj. 261 4shoot 4 direct hit 650 dmg nice update. Time to leave this stupib game. thx wg for this update " ahahahahahahaha

Share this post


Link to post
Share on other sites

It's raining pascuccis. Which is cool, but I'd have liked they'd distingguished the old medals from the new ones.

Share this post


Link to post
Share on other sites

OK, got to play a bit during the lunch-break...

Took out my GW Panther, was in awe at the sheer shell velocity, aim time & accuracy. Only hit stuff for 100-200, tops 300, which is HOW IT SHOULD BE. We lost, but I actually felt I was actively helping my team.
That won't turn me into a arty player, hell no. But I might take more chances at completing some of them PMs.

My Nashorn COMPLETELY APPROVES of the MM change. No more countless Tier 8 games where I'm a complete bottom feeder, up to Tier 7 I can even manage to play the view range/camo game, despite being as big as a barn.

I don't really see the complaints about the ELC. Sure it's a lot more sluggish now, but if it retained the old mobility + old gun stats, considering it sees Tier 7 max now (anyone remembers when it would see Tier 9s?...) it would have been OP as fuck.

Rolling out the E100 made me feel kind of overshadowed by quite a few Maus & Type 5s. Didn't get to be shot at by a high tier arty to see how much damage I would take on average, however...

...I ACTUALLY DID BRAWLING ON THE EL HALLUF MIDDLE HILL WITH THE E75!!!
That's right, just outside that arty shadow/umbrella area where you hug the hill wall. I could actually play support in a Tier 10 game by going in spots where I would have been nuked in the first minute!
Was actually more endangered by a T95 (!!!) that made its way to the brawling corner, however (unlike before) the allied arty provided constant support and keeping him mostly tracked (RIP Doom Turtle guy...)

Also, only had one fight in the new Tier 9 AMX 13 90... it feels more useful now, beforehand you had to manage with that god-awful 170 base pen, now 200 pen is reasonable enough... Not to mention that the 4-shell clip is a LOT more useful, with that reduced reload.
I think they buffed the gun handling stats a bit, too, CBA to actually look it up.

On the downside, there's a whole lot of visual info/feedback now, especially with the stun stuff... but I guess it would only be a matter of time till everyone gets used to it.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.