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Tracking of average server winrate over time

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After a shitty weekend grind, I was looking to see if any of the main stats websites did track average server winrate over time to test my hypothesis of idiots crawling out of the woodwork over the weekend.

Couldnt find anything close to what I was looking for so if there is such a function available I would appreciate being pointed that way.

However, if no one does it yet, how feasible would it be to set it up or to include it in one of the current website. I assume if you have the recent winrates of most players it would be possible to plot to with some resolution (as close to real time as possible).

Including the number of players active at the same time also would be quite interesting. Might be able to plot the winrate as the number of players active at a certain point of time.

If this leads to players favoring certain times. All the better, WG needs that impetus to fix that problem.

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You do realise that the server avg WR is just 50% - the draw rate right? 

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In other words, in every game there are 15 players that win, and 15 players that lose, unless it's a draw when 30 players lose. There are probably more players during weekends, and probably also less active players play mostly on weekend, so it might be that general player quality goes down a bit. But that does not have any effect on server win rate. If you mean average win rate of players playing at certain time, then yes that could be lower during the weekends. But to be honest huge majority of players are so bad that I don't see any difference. And by all logic you should be winning more, not less, if there are more bad players around.

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SEA Server Stats

Overall

Average Win Rate: 49.19%
Average WN8: 839
Recent Win Rate: 49.78%
Recent WN8: 1004
Average Tier: 5.38
Players Tracked: 269923
Clans Tracked: 4960


Active Players

Average Win Rate: 50.42%
Average WN8: 1123
Recent Win Rate: 50.99%
Recent WN8: 1258
Average Tier: 6.2

Source - wotlabs server summary

Karlossus : Yea I do realize that now. But has one one plot the data before and is anyone else interested in seeing how it changes over time?

HS5: By all logic I should be winning more but it doesn't seem so. It might be me imagining things or it might be true. I might be hopeless against a multitude of tomatoes or I might not be. Which is why I'm asking if there is a way to look at the data. We can hypothesize back and forth but honestly until we compare my winrate over time vs server average winrates over time we'd not have an inkling of an idea.
Also, another reason is that (and this is purely hearsay) I've heard people experiencing a lower winrate when they buy premium accounts, activate a reserve and people who had higher winrates after they've stopped playing the game for awhile.

This does make good business sense for WG to use player-experience in order to maximize the player base (give players a good experience so they stay and once they've committed, move on to give other players a better experience). Again, it might all be conspiracy theories and speculation but can we truly say that WG is 100% transparent with their MM system? It can be answered pretty easily from the data.

The data is definitely there pretty much taking a snapshot of the above every so often and plotting it by date and time. Is no one interested in that?

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By all means do it, but I dont think youre going to see any meaningful change. Or be able to attribute that change to anything specific. 

Could I guess be interesting to see how the draw rate changes with population, but I dont think those overall stats are refreshed very regularly. 

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I had a guy telling me that avg WR of 51% was statistically impossible to justify his 48% being average :notlikethis: 

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6 hours ago, Kolni said:

I had a guy telling me that avg WR of 51% was statistically impossible to justify his 48% being average :notlikethis: 

Inb4 there is no one at 51% xd

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11 hours ago, Kolni said:

I had a guy telling me that avg WR of 51% was statistically impossible to justify his 48% being average :notlikethis: 

http://wotlabs.net/ru

Apparently RU has a server average of 51% and 53% recents somehow xD

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2 hours ago, SmurfReroll said:

http://wotlabs.net/ru

Apparently RU has a server average of 51% and 53% recents somehow xD

it only includes players whose stats have been looked up on wotlabs

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So every time I look up the stats for some 44% cretin that rammed me in the ass and pushed me off of a cliff I am bring down the global WR stats for WotLabs?

#doingmypart

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