Sign in to follow this  
Followers 0
EricBrogar

+/- 25% bogus?

8 posts in this topic

So, I had this match in ma jpze100 a couple of hours ago.

Fired AP, no fires whatsoever.

Sadly no replay. Display bug or is the game just using its own numbers and the wg dev just play with the players by telling the numbers are +/-25%

+-25percent.png

Share this post


Link to post
Share on other sites

Did you deal some ramming damage? Those don't count as hits.

Share this post


Link to post
Share on other sites

No, Sir. No ramming at all. I was wondering if it was a "microfire" a splitsecond before it died. But then again I did not deal any module damages.

Share this post


Link to post
Share on other sites

The only 3 possibilities are that you either:

A. Did some ramming damage

B. Set him on fire

C. Splashed him with an HE shell

Either way any discussions/conspiracy theories about what *might* have happened are completly pointless without an actual replay.

Share this post


Link to post
Share on other sites
13 hours ago, Fabunil said:

The only 3 possibilities are that you either:

A. Did some ramming damage

B. Set him on fire

C. Splashed him with an HE shell

Either way any discussions/conspiracy theories about what *might* have happened are completly pointless without an actual replay.

I did not Ram him, I did not fire a single HE shell that game.

The only thing possible would be a fire the splitsecond it dies. But can tanks catch fire without having a damaged module?

Share this post


Link to post
Share on other sites

Yes, tanks can catch engine fire without suffering module damage. As far as I'm aware of.. if you did enough module damage to the engine, and got the fire rng roll; it'll get set on fire. If the savings throw triggered on the engine, then the engine suffers no module damage, but fire will burn anyways.

Share this post


Link to post
Share on other sites
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.