Wurstsoljanka

Spaghetti tanks: Tier 8, 9, 10 on Supertest

26 posts in this topic

FROM SUPERTEST THE TIER VIII, IX AND X MODEL AND STATS.

The same Basic model is being used for all 3 tiers just with different stats.

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Later on WoT Express released screen shots with the in garage stats.Thank’s to DoM1N for tabulating in a langauge I could read.

TIER VIII

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Initial statistics:
Tier: VIII, MT
Hit Points: 1.400
Engine power: 630 hp
Weight: 39.5 t
Power to weight ratio: 15.95
V-max: + 55 / -20 km / h
Hull traverse: 39.63 ° / s
Turret traverse: 31.29 ° / s

Hull armor: 70/35/25 mm
Turret armor: 80/45/40 mm
View range: 380 m
Radio range: 750 m
Number of crew: 4

Gun: 90 mm MT8 Prototype
Damage: 240/240/320
Penetration: 203/237/45 mm
DPM: ~ 1.502 *
RoF: 7.5
Reload time (magazine / Shell / number of Shells): 17.2 / 2.0 / 2
Full reload time: 8/10
Shells in the Drum: 2 items
Accuracy: 0.37
Aim time: 2.5 s
Gun Depression / Elevation: -10 / + 20 °

Cannon: 90 mm MT9 Prototype
Damage: 240/240/320
Penetration: 212/259/45 mm
RoF: 7.5
Full reload time: 8/10/12
Shell reload time: 2.5 s
Shells in the magazine: 3 items
Accuracy: 0.37
Aim time: 2.3 sec
Gun Depression / Elevation: -8 / + 20 °

TIER IX

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Initial statistics:
Tier: IX, MT
Hit Points: 1,700
Engine power: 830 hp
Weight: 39.54 t
Power to weight ratio: 20.99
V-max: + 65 / -23 km / h
Hull traverse: 43.81 ° / s
Turret traverse: 31.29 ° / s
Hull armor: 70/35/25 mm
Turret armor: 100/50/45 mm
View range: 390 m
Radio range: 750 m
Number of crew: 4

Cannon: 90 mm MT9 Prototype
Damage: 240/240/320
Penetration: 212/259/45 mm
DPM: ~ 1.365 *
RoF: 7.5
Reload time (magazine / Shell / number of Shells): 26.85 / 2.0 / 3
Full reload time: 8/9/11
Shells in the magazine: 3 items
Accuracy: 0.35
Aim time: 2 sec
Gun Depression / Elevation: -8 / + 20 °

Cannon: 105 mm MT9 Prototype
Damage: 350/350/420
Penetration: 268/330/53 mm
RoF: 5.0
Full reload time: 12/14/16 s
Bullet reload time: 3.5s
Bullets in the magazine: 3 items
Accuracy: 0.38
Aiming time: 2.5 s
Gun Depression / Elevation: -8 / + 20 °

Tier X

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Initial statistics:
Tier: X, MT
Hit Points: 1,900
Engine power: 830 hp
Weight: 40 t
Power to weight ratio: 20.75
V-max: + 65 / -23 km / h
Hull traverse: 56.32 ° / s
Turret traverse: 34.42 ° / s
Hull armor: 70/35/25 mm
Turret armor: 120/80/80 mm
View range: 400 m
Radio range: 750 m
Number of crew: 4

Cannon: 105 mm MT10 Prototype
Damage: 350/350/420
Penetration: 268/330/53 mm
DPM: ~ 1.095 *
RoF: 5.45
Time of reloading (magazine / Shell / number of Shells): 60,4 / 3,0 / 4
Full reload time: 11/14/18/20 s
Shells in the magazine: 4 items
Ammo storage capacity: 60 rounds
Accuracy: 0.35
Aim time: 2.21 seconds
Gun Depression / Elevation: -9 / + 20 °

 

1:1 copy from https://ritastatusreport.live/2018/02/12/italian-tanks-in-supertest/ ♡

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Wasn’t the alpha on the 105 mm initially 390? With it dropping to 350, the DPM is atrociously bad. These values will certainly change. A choice between tier 6 DPM and tier 1 DPM isn’t very appealing at tier 10. 

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2.21 second aim time, I wonder what the bloom numbers are?  If it has bad handling, slow aim time, and shitty alpha . . . . 

 

Meanwhile in Soviet Russia 4K damage won't even two mark the 430U.  Balance

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350x4 and then reload for 60s? LOL. I guess after the EVEN the new meta is "you get no DPM"

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It seems to me this line is meant to be UP. It is hard to judge since it is a new mechanic, but if it is horrible as autoloader and bad as single shooter, then the ability of switching between those two won't make it decent. 

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54 minutes ago, TAdoo87 said:

It seems to me this line is meant to be UP. It is hard to judge since it is a new mechanic, but if it is horrible as autoloader and bad as single shooter, then the ability of switching between those two won't make it decent. 

The intraclip is too long. I get low DPM, you can work with that but the intraclip should still be comparable to a decent autoloder

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11 minutes ago, hazzgar said:

The intraclip is too long. I get low DPM, you can work with that but the intraclip should still be comparable to a decent autoloder

I get what you are saying, and you are right with the intraclip being too long, but the clip reload is so bad, you can't make it work. In a tier 10 battle 1 min reload is super long for that little impact. If you clip something you effectively killed your tank for 1 min to deal 1400 dmg at best. Even if it had 1s intraclip the damage output is just way too low.

The 50 100 has bigger clip with shorter reload at tier 8. Nothing more to say. Imho it should be a little bit better than the tier 9 autoloaders in clipper-mode and a little bit better than tier 9 meds in single shooter mode as a starter and can be fine tuned after some testing.

I may sound overly pessimistic, but the thing is I would really like something new in the game, that is good for it's tier in the current meta and not broken. That would be fun.

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Maybe WG is just being cautious with it, doing small balancing steps, considering this is a new mechanic and they don't want to repeat what happened when they introduced autoloaders. 

Wait what am I talking about, they just released 268v4 :jebaited:

 

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9 minutes ago, hall0 said:

I don´t believe that WG has balanced any tank properly in the last months. 

0.9.17, 16th December 2016 - introduction of Swedish heavy tanks.

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38 minutes ago, MacusFlash said:

0.9.17, 16th December 2016 - introduction of Swedish heavy tanks.

half of those are also ghetto,

  • leo: crap
  • Emil I: beiing ok (but tier 8 autoloaders get double fucked, when bottom, GG, ur t8, when top, GG autoloader cant carry for shit against IS3 / rashia tank)
  • Emil II: only decent in platoon, so you have some staying power / can hide behind some / support somebody not mental crippled
  • Kranv: is this thing even played? rarest tier X tank i guess 

 

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51 minutes ago, GehakteMolen said:
  • Kranv: is this thing even played? rarest tier X tank i guess 

QuickyBaby claims that it's an optimal vehicle for Ranked Battles. LOL

 

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1 hour ago, monjardin said:

QuickyBaby claims that it's an optimal vehicle for Ranked Battles. LOL

 

QB was so overly hyped about it because how ”unique” it was.

The Kran competes for worst TX HT in the game tbh.

3 hours ago, hall0 said:

I don´t believe that WG has balanced any tank properly in the last months. 

The tier 9-10 French HTs are quite close to be very nicely done vehicles. They even have weakspots! Almost feels like they are done by old balance team if anything.

Tier 9 is strong but somewhat balanced, and the tier 10 just needs small adjustments (mostly gold pen buff on 130 to 290-295 and HP buff to 2400/2500, then its perfect).

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I hope they're testing low numbers first. The old leaked stats looked better than this.

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5 hours ago, TAdoo87 said:

I get what you are saying, and you are right with the intraclip being too long, but the clip reload is so bad, you can't make it work. In a tier 10 battle 1 min reload is super long for that little impact. If you clip something you effectively killed your tank for 1 min to deal 1400 dmg at best. Even if it had 1s intraclip the damage output is just way too low.

The 50 100 has bigger clip with shorter reload at tier 8. Nothing more to say. Imho it should be a little bit better than the tier 9 autoloaders in clipper-mode and a little bit better than tier 9 meds in single shooter mode as a starter and can be fine tuned after some testing.

I may sound overly pessimistic, but the thing is I would really like something new in the game, that is good for it's tier in the current meta and not broken. That would be fun.

Yeah but thats a placeholder I also laughed at the 60s reload. 

 

btw. If any tank had 1s intraclip it would be cancerous as fuck if it had good after shot bloom. 

3 hours ago, GehakteMolen said:

half of those are also ghetto,

  • leo: crap
  • Emil I: beiing ok (but tier 8 autoloaders get double fucked, when bottom, GG, ur t8, when top, GG autoloader cant carry for shit against IS3 / rashia tank)
  • Emil II: only decent in platoon, so you have some staying power / can hide behind some / support somebody not mental crippled
  • Kranv: is this thing even played? rarest tier X tank i guess 

 

Emil I and EMil II are just annoying to play but they are not straight up bad. 

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Doesn’t the AMX 13 57 have a 1 second intraclip with its pea-shooter? The point still stands. 2 seconds is strong enough. 

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12 hours ago, GehakteMolen said:

half of those are also ghetto,

  • leo: crap
  • Emil I: beiing ok (but tier 8 autoloaders get double fucked, when bottom, GG, ur t8, when top, GG autoloader cant carry for shit against IS3 / rashia tank)
  • Emil II: only decent in platoon, so you have some staying power / can hide behind some / support somebody not mental crippled
  • Kranv: is this thing even played? rarest tier X tank i guess 

 

I won’t dispute your opinion on the others because I don’t have them yet but Leo:crap?

I shun thee all to heck and say mean things about your mother. 

Leo is great and handsome and may just be my only friend. *don’t listen to the mean tanker, he smells*

 

 

5 hours ago, monjardin said:

Doesn’t the AMX 13 57 have a 1 second intraclip with its pea-shooter? The point still stands. 2 seconds is strong enough. 

Yes although to be fair it has like an 18 second clip reload.. so there’s that. 

10 hours ago, leggasiini said:

QB was so overly hyped about it because how ”unique” it was.

The Kran competes for worst TX HT in the game tbh.

The tier 9-10 French HTs are quite close to be very nicely done vehicles. They even have weakspots! Almost feels like they are done by old balance team if anything.

Tier 9 is strong but somewhat balanced, and the tier 10 just needs small adjustments (mostly gold pen buff on 130 to 290-295 and HP buff to 2400/2500, then its perfect).

Yeah do you get the feeling that they have two entirely separate balance teams and alternate between them...? 

Sensible....retard...sensible....retard...retard....

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I can already see WGs point there - lower the DPM of every T10 vehicle to Tier 1 levels, so battles last their full 15 min, because there are not enough draws in this game - and who doesn't know that problem: "Shit, I need to go in 15 min, let's play another one! *battle over after 9 min* Still 6 min to go, start another game or just sit there doing nothing for 6 minutes?" Problem would be solved with more low DPM tanks :megadoge: 

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Tier10 needs to start fight already loaded to be even bit viable with these stats. If it starts reloading at the start of the match like autoloaders normally do its joke. Average fight length is something like 4-5mins. So tier 10 would get about 4 reloads worth of damage in 5 mins x4 ammo per clip x 350 damage per ammo= 5600 damage MAX and this is with every single shoot doing full penetration, no misses, no waiting time etc etc.

Not even mentioning that 60 sec initial reload would mean missing important early shoots on many maps, or taking shoots and losing even more reload time/damage over whole length of match.

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^ Two wrongs don't make a right and you must be playing a different game cos arty doesn't shoot heavy tanks in my games, they chase lights and paper meds around because they only care about pen damage not actually helping the team.

Anyway.......

Intra-clip for the tier 10 should be 2s IMO, maybe 2.2s we have the Bat Chat and the TVP as markers here, and the Bat Chat has a shorter intra-clip with a bigger clip and the TVP has a way faster intra-clip with a similar burst damage.

The Kranvagn and the 50120 show how crap 3s intra-clip on an autoloader is. 

Alpha should be 390 as well, WG's silly alpha's for the light tanks with 105mms shouldn't spread to mediums, that gun is basically the L7 105mm, it should have 390 alpha like all the other variants of it do. 

4x390 = 1560, might be too much they could make it 3x390 for the tier 10 with 2s intra-clip, then 2.5s for 3x390 for the tier 9.

if the clip is 4 shots then put the reload at about 45s total, that is about 6s longer than a Bat Chat and it;s still longer than a Bat Chat AP, whilst both have bigger clip potential. 

If the clip is 3 shots, then about 35s, slightly quicker than a Bat Chat.

I think they would be good starting points. 

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1 hour ago, Guardian54 said:

 

10 sec per shell loaded? I thought the reload rate accelerated with more shells in clip to make it a choice? At least that's what early reports claimed...

Wouldn't it be like 14, 12, 10, 8 etc. or the other way round. That would make a 44s reload for the whole clip. 

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1 hour ago, tajj7 said:

Wouldn't it be like 14, 12, 10, 8 etc. or the other way round. That would make a 44s reload for the whole clip. 

Damn, my last intel on it was 10, 8, 6, 4...

14, 12, 10, 8 sounds like a steaming shitheap. As in worse than the current 121.

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