ICameForFame

So what's planned for the game?

10 posts in this topic

Is anyone of you aware of anything that is planned for the game?

I logged in for a couple of days and these are the things I'd love to see improved:

  • Graphics: they look very very outdated in all aspects, inferior to even War Thunder's ground forces and far inferior to World of Tanks.
  • Sounds: they seem to be just some placeholders. All tank engines seem to sound the same.
  • UI: they have replaced most of the menu, but now we have a brown mixed with the old red/blue scheme.
  • Vehicle handling: the vehicles feel all the same somehow, the ones with tyres feel like Super Mario Cart.

The costs of the premium tanks seem to be a good joke, 50'ish, 60'ish € - one can get a full priced game for this with a bigger longevity. Going by this price tag my account should be worth thousands of €. DOH!!11halp!

All in all, the game seems to have aged very very badly.

 

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18 hours ago, ICameForFame said:

Is anyone of you aware of anything that is planned for the game?

I logged in for a couple of days and these are the things I'd love to see improved:

  • Graphics: they look very very outdated in all aspects, inferior to even War Thunder's ground forces and far inferior to World of Tanks. Not important. They did revise the graphics just recently and it's a lot better than it was, but who plays a game just for graphics anyway?
  • Sounds: they seem to be just some placeholders. All tank engines seem to sound the same. Could do with some revision but tbh not a big deal. It's not a tank sim.
  • UI: they have replaced most of the menu, but now we have a brown mixed with the old red/blue scheme. Not sure what you mean, menu is fairly easy to navigate around & isn't an eyesore. 
  • Vehicle handling: the vehicles feel all the same somehow, the ones with tyres feel like Super Mario Cart. They're not meant to feel different. It's a game about tank combat, not vehicle simulation. 

The costs of the premium tanks seem to be a good joke, 50'ish, 60'ish € - one can get a full priced game for this with a bigger longevity. Going by this price tag my account should be worth thousands of €. DOH!!11halp!

Can't argue that, premium tank prices are bad but whatever. As for longevity... been playing for 2.5 years now with over 3500 hours spent which is longer than I've spent on ANY other game so I would beg to differ on the longevity argument.

All in all, the game seems to have aged very very badly.

Mainly because game balance has gone down the drain, not because the tanks all sound the same or the graphics aren't incredible.

 

 

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I think pro thought you were talking about wot as opposed to AW. 

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All they are god damm doing is rearranging deck chairs on the Titanic. 

Apparently we are getting content in seasons. So apparently we are getting Israeli tanks with an armor viewer they talked about fuck about ages ago, we have a broken pvp event that has a maximum tier of 7 that allows a 3 man platoon to face off against an mixed uncoordinated opposition.

These developers are slow to handle the current situation in pvp, where we have afvs that utilize a commander who has reduced vision loss from seeing through foliage, has view range skills and increased camouflage from bushes basically all passive skills that work 100% of the time. Versus Commanders who have the possibility to get increased view range but these skills must be activated by being spotted! (good game design idiots) 10 second duration and have a cool down of 30 seconds. Oh man the camo stacking was so bad that with this commander and vehicle build you had to proxy spot them at 50m they just made a recalculated camo calculator that brought it to a bearable 145m minimum spotting distance for the build mentioned.  

With the fact that there is a lack of aps systems to deal with missiles, and the camo loss from firing missiles is easily reset leads to situations where you get atgm to death in 2-3 missiles on average. Why die in 2-3 missiles because atgms deal bonus damage of 30% if their penetration exceeds 80% armor thickness where they impact so an atgm that deals 550 on a sub optimal hit on the front of an mbt with side shots will deal a massive damage bonus of 715 and it has bonus module damage to apply to the vehicle as well.  

HEAT shells and missiles will be completely rebalanced. They will receive the same base damage as AP shells of the same caliber but, unlike AP shells, their damage will progressively increase with the remaining shell penetration. This difference is calculated by deducting the penetrated armor thickness from the shell’s penetration roll.

  • For 80% or more penetration remaining, the shell will receive 30% bonus damage (40% for HEAT-MP and other HEAT shells with fragmentation effect)
  • For only a small amount of penetration remaining, the shell will receive 10% bonus damage
  • Between these two values, the bonus scales linearly

 

Oh and here is the kicker there was an atgm warning icon back before balance 2.0 they fucking removed it sighting it disadvantaged atgm players due to warning the opposition where fire was coming from and its now a retrofit to install on vehicles with only 3 slots available. Yeah so to spot an atgm you have to use eyeball mark 1. Basicly pvp boils down to vision control if they have an afv and your forced to cross an open area your fucked. You've loss vision control and rushing them down is inviting a cross fire and with the dire state of pvp resorting to 3 versus 3 skirmishes.         

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A shame a shitty company had to have controlling stocks of this game, obsidian could've done amazing things :(

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