CV rework revealed

26 posts in this topic

On 9/7/2018 at 12:43 PM, Vitellius9 said:

TB flooding damage will have to be re-worked.

Tbh, Damage over Time as a whole needs to be reworked.

I would rather like to see a system where a fire or flooding deals a set number of hitpoints in damage per tick, rather than a percentage of the total HP pool. That would make single fires more serious for DD's (which rarely get double-lit anyway), and less serious for BB's. As a tradeoff, a large ship like a BB should have many more possible fire locations, so a single, double or even triple fire would not be that serious, but ten fires burning on the deck of your Kurfurst would be a problem.
That could work with flooding too. A single hole from a torpedo would be much more serious on a DD than a BB, but the BB has the potential to receive many more holes.

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.