Crossfader

CV rework revealed

26 posts in this topic

On 9/7/2018 at 12:43 PM, Vitellius9 said:

TB flooding damage will have to be re-worked.

Tbh, Damage over Time as a whole needs to be reworked.

I would rather like to see a system where a fire or flooding deals a set number of hitpoints in damage per tick, rather than a percentage of the total HP pool. That would make single fires more serious for DD's (which rarely get double-lit anyway), and less serious for BB's. As a tradeoff, a large ship like a BB should have many more possible fire locations, so a single, double or even triple fire would not be that serious, but ten fires burning on the deck of your Kurfurst would be a problem.
That could work with flooding too. A single hole from a torpedo would be much more serious on a DD than a BB, but the BB has the potential to receive many more holes.

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